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redsaleen02 Wrote:
really, so out of my 8 wins none came with sub or tanya???
really, so out of my 8 wins none came with sub or tanya???
No, that's not what I said.You did beat me 8 times the difference is you beat my Jarek with Sareena the best character in the game arguably.Not saying much......
You couldn't do anything against him with your other characters, your other wins were against my other characters like fujin, ermac etc.
Dave, the total tier list isn't done yet am I right?What ever he is, that's fine with me even though I might disagree in some areas but do you know if the final list any where near complete?Probably too early.....
Then again, another thing that should be said.On xbox nobody really uses him except myself really well.
There's about 15 players or so that are good or competitive on Xbox, PS 2 just outnumbers us but that's a given, like you said the xbox has a some players but only some are good, the same is can be said about PS2.You guys have a massive community, but how many out of thousands are actually really good?
Anyway, if you get live later on it should be fun playing you.BTW, Dairou I'm using again, I didn't at first but I said what the hell, he's a lot more difficult as you know compared to MK:D but he's fun to use for old times.hehe

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Subzero2 Wrote:
I don't understand what you said for Subzero's combo
I don't understand what you said for Subzero's combo
Sorry man i realize how i posted it....Here you go.
(First Stance)
dwn+up 2,12,1,1,3,cs.....

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Jarek's 1,2,u+4 string (Dragon stance) gives a free throw. So you can use it as a juggle ender and get a throw as they get up. i.e.
1,1,2, 1,2,u+4, throw
d,b+1, 1,2,u+4, throw
Sheeva's 1 in weapon stance gives a free throw as well.
1,1,2, 1,2,u+4, throw
d,b+1, 1,2,u+4, throw
Sheeva's 1 in weapon stance gives a free throw as well.


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Hope nobody already posted these, but here are a couple combos ive been working on with noob.
Monkey -- 2,1,1,b+2, cs, 3, jump, 1,1,2, 1,1,3,4 = 45%/13 Hits
Monkey -- 2,1,1,b+2, cs, 3, 2,1,1,cs = 42%/9 Hits
Monkey -- 2,1,1,b+2, cs, 3, jump, 1,1,2, 1,1,3,4 = 45%/13 Hits
Monkey -- 2,1,1,b+2, cs, 3, 2,1,1,cs = 42%/9 Hits


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This one is simple and someone probably already posted it but anyways.........
SMOKE
Judo- circle, circle, back+triangle, switch to Mit Zu then press square, triangle, circle, L1= 42%

SMOKE
Judo- circle, circle, back+triangle, switch to Mit Zu then press square, triangle, circle, L1= 42%
0
NIce stuff


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Kenshi Wins-Fatality!
0
G_gamer07 Wrote:
This one is simple and someone probably already posted it but anyways.........
SMOKE
Judo- circle, circle, back+triangle, switch to Mit Zu then press square, triangle, circle, L1= 42%

This one is simple and someone probably already posted it but anyways.........
SMOKE
Judo- circle, circle, back+triangle, switch to Mit Zu then press square, triangle, circle, L1= 42%
Its 40 not 42 and i posted this earlier.

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Kai's time infinite-
Pop up, [jump 1,1,2 land] x N
I find it easier if you just hold up and foward all the time and just get the timing down on the 1,1,2.
I must note that after you land the opponent must stop rolling in the air for it to continue or other wise it would just get the air combo limit. I wouldn't worry about it too much as they usually stop rolling when you jump up again.
Pop up, [jump 1,1,2 land] x N
I find it easier if you just hold up and foward all the time and just get the timing down on the 1,1,2.
I must note that after you land the opponent must stop rolling in the air for it to continue or other wise it would just get the air combo limit. I wouldn't worry about it too much as they usually stop rolling when you jump up again.
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i did a 72% 45 hit combo with sektor using that crazy glitch, it cuts me off at 45 hits and instead of continuing the combo, it makes me hit him away.
gayness.
the glitch is impossable to do with chars that do the tornado spin and ground throw while pressing 4 in the air aka RAIN.
with the sektor kombo, i started:
Kenpo- 1,1,4 (jump) 1,1,2 (they bounce back) 1,1,3,4 (then CS real fast)
right there they are in the air and u appear on the ground, act fast and jump back up and...
Pulseblades- 1,1,2 (bounce back but hit CS just before reaching them)
Kenpo- 1,1,3,4 (cs real fast)
only use the first line once, then link these last 2 together after that, ive gotten 45 hits and 72% damage.
il research with more characters and get ack to u guys. thats an awsome glitch too, i hope nobody starts using it online.
-Casselman
gayness.
the glitch is impossable to do with chars that do the tornado spin and ground throw while pressing 4 in the air aka RAIN.
with the sektor kombo, i started:
Kenpo- 1,1,4 (jump) 1,1,2 (they bounce back) 1,1,3,4 (then CS real fast)
right there they are in the air and u appear on the ground, act fast and jump back up and...
Pulseblades- 1,1,2 (bounce back but hit CS just before reaching them)
Kenpo- 1,1,3,4 (cs real fast)
only use the first line once, then link these last 2 together after that, ive gotten 45 hits and 72% damage.
il research with more characters and get ack to u guys. thats an awsome glitch too, i hope nobody starts using it online.
-Casselman


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if u new anything about online play, u wouldnt make that comment. try even landing the first drop down online.
where have u been hiding, i said i was gonna beat u down in this game. so post ur tag and ll come on ps2.
where have u been hiding, i said i was gonna beat u down in this game. so post ur tag and ll come on ps2.


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Kenshi Wins-Fatality!
0
Here: U may have seen them but ah well:
Fujin:
Lui He:
DF1, 1, 1, 3, CS=32%
DF1, 1, 1, 3, CS, 3=38%
DF1,UD2, 1 , 1 , 3, CS=28%
DF1,UD2,DB4=20%
Devastator:
U+2, CS, 1 ,1 ,3 ,CS=30%
U+2,2,2,3,3=28%
Rain:
Zi Ran Men:
2,F+2,CS,2,1,1=30%
2,F+2,CS,FB4=28%
Shinnok
Amulet Staff:
U+1, 4 ,4,1=30%
U+1, 1 ,U+3=28%
U+1, 1 ,B+3=27%
Noob
Monkey:
B+2, Step in, B+2,1 ,1 ,CS=26%
4,B+2,1,1,CS=25%
Troll Hammer:
3,2, CS (not hit),1,1,CS=36-40%
Kabal
Hookswords:
2,1,4...1,1,4=34%
2,1,4...2,1,3=32%
Sun Bin:
1,1,2,CS...1,1,4=28%
Johnny Cage:
Shorin Ryu
2,1,1,4,F+2...CS....1,1,3=36%
Quan Chi:
Escrima:
B+1,2,3,4,4,CS=33%
B+2,2,3,4,4,CS=32%
BD4,1,1,3=32%
BD4,2,3,4,4,CS=42%
Broadswords:
BD4,2,3,B+3=30%
Shang Tsung:
Snake:
B+3,1,1,2,CS=30%
B+3,1,1,2,2,B+2=32%
B+3,B+3,DB3=28%
Kobra:
Kickboxing:
U+2,1,3,CS=24%
U+2...CS...3,4,2=28%
Frost:
Tong Bei:
U+1,1,1,2,CS=29%
U+1...CS...1,1,2=27%
Daggers:
U+1,CS(not hit) 1,1,2,CS=30%
Kenshi:
Katana:
U+2,2,2,3,3=28%
U+2,2,2,4=29%
U+2,CS,BDB1,2,2,2,BDB1,2,2,2=?
Sektor:
Kenpo:
U+1,F+3...jump....1,1,2.....1,1,3,4=41%
F+3....jump.....1,1,2......1,1,3,4=38%
FF4,1,1,CS=32%
F+3,1,1,CS=26%
Pulseblades:
B+1,1,1,4=30%
FF4,1,1,4=32%
Smoke:
Judo: 4,4,B+2...CS(doesnt count as hit)...1,2,4,CS=40%
Fujin:
Lui He:
DF1, 1, 1, 3, CS=32%
DF1, 1, 1, 3, CS, 3=38%
DF1,UD2, 1 , 1 , 3, CS=28%
DF1,UD2,DB4=20%
Devastator:
U+2, CS, 1 ,1 ,3 ,CS=30%
U+2,2,2,3,3=28%
Rain:
Zi Ran Men:
2,F+2,CS,2,1,1=30%
2,F+2,CS,FB4=28%
Shinnok
Amulet Staff:
U+1, 4 ,4,1=30%
U+1, 1 ,U+3=28%
U+1, 1 ,B+3=27%
Noob
Monkey:
B+2, Step in, B+2,1 ,1 ,CS=26%
4,B+2,1,1,CS=25%
Troll Hammer:
3,2, CS (not hit),1,1,CS=36-40%
Kabal
Hookswords:
2,1,4...1,1,4=34%
2,1,4...2,1,3=32%
Sun Bin:
1,1,2,CS...1,1,4=28%
Johnny Cage:
Shorin Ryu
2,1,1,4,F+2...CS....1,1,3=36%
Quan Chi:
Escrima:
B+1,2,3,4,4,CS=33%
B+2,2,3,4,4,CS=32%
BD4,1,1,3=32%
BD4,2,3,4,4,CS=42%
Broadswords:
BD4,2,3,B+3=30%
Shang Tsung:
Snake:
B+3,1,1,2,CS=30%
B+3,1,1,2,2,B+2=32%
B+3,B+3,DB3=28%
Kobra:
Kickboxing:
U+2,1,3,CS=24%
U+2...CS...3,4,2=28%
Frost:
Tong Bei:
U+1,1,1,2,CS=29%
U+1...CS...1,1,2=27%
Daggers:
U+1,CS(not hit) 1,1,2,CS=30%
Kenshi:
Katana:
U+2,2,2,3,3=28%
U+2,2,2,4=29%
U+2,CS,BDB1,2,2,2,BDB1,2,2,2=?
Sektor:
Kenpo:
U+1,F+3...jump....1,1,2.....1,1,3,4=41%
F+3....jump.....1,1,2......1,1,3,4=38%
FF4,1,1,CS=32%
F+3,1,1,CS=26%
Pulseblades:
B+1,1,1,4=30%
FF4,1,1,4=32%
Smoke:
Judo: 4,4,B+2...CS(doesnt count as hit)...1,2,4,CS=40%
So after taking a break for work and school I've come back now and tried to use rain. Is there any use for his lightning at all? You can't use it to make longer combo's like ermac and fujin(at least im 99% sure of this. Either that or I'm retarded....also possible though.), you sure as hell can't just throw it out there because it's got a huge lag time, and even if you try to counter with it if the enemy even jumps forward they will dodge it. So is there any use for this move at all? I mean in generally I don't see much use for his specials out side of his teleport and his charge move, and very rarely I use the projectile, but his signature move seems worthless.
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to be honest, im good online, but im not anywhere near the level of the best, i have about double wins to losses, cuz i simply messaround most of the time.
my online tag is "Cassel" im on PS2 online on most weekdays
my online tag is "Cassel" im on PS2 online on most weekdays
0
hjs-Q: There's something that you should add when it comes to the high/mid/low attacks. Like in the Tekken games, there are some mids in MKDA-MKA that can be both stand blocked and crouch blocked. Some examples are Tanya's Human Cannon Drill, Smoke's D + 1 poke in Mit Zu, and Kai's Rising Heel.


0
Sub-Zero_7th Wrote:
hjs-Q: There's something that you should add when it comes to the high/mid/low attacks. Like in the Tekken games, there are some mids in MKDA-MKA that can be both stand blocked and crouch blocked. Some examples are Tanya's Human Cannon Drill, Smoke's D + 1 poke in Mit Zu, and Kai's Rising Heel.
hjs-Q: There's something that you should add when it comes to the high/mid/low attacks. Like in the Tekken games, there are some mids in MKDA-MKA that can be both stand blocked and crouch blocked. Some examples are Tanya's Human Cannon Drill, Smoke's D + 1 poke in Mit Zu, and Kai's Rising Heel.
Eh, then how is it a mid? Sorry that just kinda confused me.


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egotistic Wrote:
Eh, then how is it a mid? Sorry that just kinda confused me.
Sub-Zero_7th Wrote:
hjs-Q: There's something that you should add when it comes to the high/mid/low attacks. Like in the Tekken games, there are some mids in MKDA-MKA that can be both stand blocked and crouch blocked. Some examples are Tanya's Human Cannon Drill, Smoke's D + 1 poke in Mit Zu, and Kai's Rising Heel.
hjs-Q: There's something that you should add when it comes to the high/mid/low attacks. Like in the Tekken games, there are some mids in MKDA-MKA that can be both stand blocked and crouch blocked. Some examples are Tanya's Human Cannon Drill, Smoke's D + 1 poke in Mit Zu, and Kai's Rising Heel.
Eh, then how is it a mid? Sorry that just kinda confused me.
It's known as a special mid. Basically the true name should be sucks ass mid.
0
egotistic Wrote:
Eh, then how is it a mid? Sorry that just kinda confused me.
Sub-Zero_7th Wrote:
hjs-Q: There's something that you should add when it comes to the high/mid/low attacks. Like in the Tekken games, there are some mids in MKDA-MKA that can be both stand blocked and crouch blocked. Some examples are Tanya's Human Cannon Drill, Smoke's D + 1 poke in Mit Zu, and Kai's Rising Heel.
hjs-Q: There's something that you should add when it comes to the high/mid/low attacks. Like in the Tekken games, there are some mids in MKDA-MKA that can be both stand blocked and crouch blocked. Some examples are Tanya's Human Cannon Drill, Smoke's D + 1 poke in Mit Zu, and Kai's Rising Heel.
Eh, then how is it a mid? Sorry that just kinda confused me.
It's a mid, because it can be stand blocked yet it can hit crouching opponents. It can't be a high attack since high attacks can be ducked. It can't be a low attack since lows can't be stand blocked. It's basically a mid attack that's between a mid and a low.
One other weird type of move is a move that's between a high and a mid. The only move I can think of right now that has this property would be Goro's Spinning Slaps. Basically, if you simply crouch the attack, you still get hit by it. However, if you crouch block it, the move will miss. Weird shit, I know.


0
Sub-Zero_7th Wrote:
It's a mid, because it can be stand blocked yet it can hit crouching opponents. It can't be a high attack since high attacks can be ducked. It can't be a low attack since lows can't be stand blocked. It's basically a mid attack that's between a mid and a low.
One other weird type of move is a move that's between a high and a mid. The only move I can think of right now that has this property would be Goro's Spinning Slaps. Basically, if you simply crouch the attack, you still get hit by it. However, if you crouch block it, the move will miss. Weird shit, I know.
egotistic Wrote:
Eh, then how is it a mid? Sorry that just kinda confused me.
Sub-Zero_7th Wrote:
hjs-Q: There's something that you should add when it comes to the high/mid/low attacks. Like in the Tekken games, there are some mids in MKDA-MKA that can be both stand blocked and crouch blocked. Some examples are Tanya's Human Cannon Drill, Smoke's D + 1 poke in Mit Zu, and Kai's Rising Heel.
hjs-Q: There's something that you should add when it comes to the high/mid/low attacks. Like in the Tekken games, there are some mids in MKDA-MKA that can be both stand blocked and crouch blocked. Some examples are Tanya's Human Cannon Drill, Smoke's D + 1 poke in Mit Zu, and Kai's Rising Heel.
Eh, then how is it a mid? Sorry that just kinda confused me.
It's a mid, because it can be stand blocked yet it can hit crouching opponents. It can't be a high attack since high attacks can be ducked. It can't be a low attack since lows can't be stand blocked. It's basically a mid attack that's between a mid and a low.
One other weird type of move is a move that's between a high and a mid. The only move I can think of right now that has this property would be Goro's Spinning Slaps. Basically, if you simply crouch the attack, you still get hit by it. However, if you crouch block it, the move will miss. Weird shit, I know.
Man, and I always thought Kai's Rising Heel hit low for some reason. If it did, it would help his game. And maybe a safe mid and combo or two.
0
egotistic Wrote:
Man, and I always thought Kai's Rising Heel hit low for some reason. If it did, it would help his game. And maybe a safe mid and combo or two.
Sub-Zero_7th Wrote:
It's a mid, because it can be stand blocked yet it can hit crouching opponents. It can't be a high attack since high attacks can be ducked. It can't be a low attack since lows can't be stand blocked. It's basically a mid attack that's between a mid and a low.
One other weird type of move is a move that's between a high and a mid. The only move I can think of right now that has this property would be Goro's Spinning Slaps. Basically, if you simply crouch the attack, you still get hit by it. However, if you crouch block it, the move will miss. Weird shit, I know.
egotistic Wrote:
Eh, then how is it a mid? Sorry that just kinda confused me.
Sub-Zero_7th Wrote:
hjs-Q: There's something that you should add when it comes to the high/mid/low attacks. Like in the Tekken games, there are some mids in MKDA-MKA that can be both stand blocked and crouch blocked. Some examples are Tanya's Human Cannon Drill, Smoke's D + 1 poke in Mit Zu, and Kai's Rising Heel.
hjs-Q: There's something that you should add when it comes to the high/mid/low attacks. Like in the Tekken games, there are some mids in MKDA-MKA that can be both stand blocked and crouch blocked. Some examples are Tanya's Human Cannon Drill, Smoke's D + 1 poke in Mit Zu, and Kai's Rising Heel.
Eh, then how is it a mid? Sorry that just kinda confused me.
It's a mid, because it can be stand blocked yet it can hit crouching opponents. It can't be a high attack since high attacks can be ducked. It can't be a low attack since lows can't be stand blocked. It's basically a mid attack that's between a mid and a low.
One other weird type of move is a move that's between a high and a mid. The only move I can think of right now that has this property would be Goro's Spinning Slaps. Basically, if you simply crouch the attack, you still get hit by it. However, if you crouch block it, the move will miss. Weird shit, I know.
Man, and I always thought Kai's Rising Heel hit low for some reason. If it did, it would help his game. And maybe a safe mid and combo or two.
You probably did a lot of crouch blocking against his Rising Heel thus the thought of it being a low attack. Kai needs a lot to help him be well-balanced. This one guy over at Dave's MK (scorpio knows exactly who I'm referring to as he and I are members there.) keeps insisting that Kai isn't low tier, but whatever...
-----
Anyway, just out of curiosity to those who might know the answer...
How many characters have been determined in terms of how good/bad/ok they are?
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0
Kai isn't low tier - Trust me!
He can cause major headaches for most of his opponents.
I'm not saying he's amazing but he can be very tricky!
DU+2 if blocked high=Free throw
Moi Fah
1, 1, 3, 3=Free throw
Try using his UD+3 move (I forget it's name) after 1, 1, 2 in an air combo (while you're still in the air) - You'll be surprised at how many times it connects. Even if it doesn't then try a Rising Heel when you land -et voila another juggle of your choice!
His damage is completely shit compared to EVERYONE else tho - It just means that you have to take their energy in smaller chunks
He can cause major headaches for most of his opponents.
I'm not saying he's amazing but he can be very tricky!
DU+2 if blocked high=Free throw
Moi Fah
1, 1, 3, 3=Free throw
Try using his UD+3 move (I forget it's name) after 1, 1, 2 in an air combo (while you're still in the air) - You'll be surprised at how many times it connects. Even if it doesn't then try a Rising Heel when you land -et voila another juggle of your choice!
His damage is completely shit compared to EVERYONE else tho - It just means that you have to take their energy in smaller chunks
0
HADOKEN Wrote:
Kai isn't low tier - Trust me!
He can cause major headaches for most of his opponents.
I'm not saying he's amazing but he can be very tricky!
DU+2 if blocked high=Free throw
Moi Fah
1, 1, 3, 3=Free throw
Try using his UD+3 move (I forget it's name) after 1, 1, 2 in an air combo (while you're still in the air) - You'll be surprised at how many times it connects. Even if it doesn't then try a Rising Heel when you land -et voila another juggle of your choice!
His damage is completely shit compared to EVERYONE else tho - It just means that you have to take their energy in smaller chunks
Kai isn't low tier - Trust me!
He can cause major headaches for most of his opponents.
I'm not saying he's amazing but he can be very tricky!
DU+2 if blocked high=Free throw
Moi Fah
1, 1, 3, 3=Free throw
Try using his UD+3 move (I forget it's name) after 1, 1, 2 in an air combo (while you're still in the air) - You'll be surprised at how many times it connects. Even if it doesn't then try a Rising Heel when you land -et voila another juggle of your choice!
His damage is completely shit compared to EVERYONE else tho - It just means that you have to take their energy in smaller chunks
That guy over at Dave's MK mentioned the same thing about the Fire From Above/Free Throw thing. However, wouldn't it be more disadvantageous for Kai to use anyway? I mean, I know the move comes out relatively quickly and the recovery isn't too bad, but if he does it from a distance, would he be fast enough to dash up (even with the dashing speed of Moi Fah) to get a free throw? Or if he does it up close, couldn't he simply be punished quickly while doing it?
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