HADOKEN Wrote:
Uh-oh, I think I may have found an air infinite wit Kai. Would only work if opponent has no breakers tho...
Needs testing online, and I've gotta go to work now. Will keep you guys posted, but for now you'll have to wait
Uh-oh, I think I may have found an air infinite wit Kai. Would only work if opponent has no breakers tho...
Needs testing online, and I've gotta go to work now. Will keep you guys posted, but for now you'll have to wait
hadoken, please read my reply to your PM about kais inf, and posting infs in general, i would appreciate if u would wait possibly another few days till the video is done.
but i will check it out because it is a little different than the others
kenshi inf
Tai Chi
3333333333333333333333333333333
works just like Choy lee fut inf for Ermac, this was not found by me, if he wishes i will take it down.
credit for this inf goes to KARATE, amazing find dude.
mka movie will be done in a few days
later
I think combos dont play such a big factore in MKA if you have no basic
knowledge of the character you are using or of your opponent. You can get easely beaten otherwise even if you have taken a so called mk bruser like Mavado or Johny Cage. Therefore i believe that implimanting a good fighting strategy is crucial to win ( and relying on your deadly combos to make the job done is not enough ) . Dont forget no one fights the same even if you claim that he dose, just record the fights and you will see for yourself.
knowledge of the character you are using or of your opponent. You can get easely beaten otherwise even if you have taken a so called mk bruser like Mavado or Johny Cage. Therefore i believe that implimanting a good fighting strategy is crucial to win ( and relying on your deadly combos to make the job done is not enough ) . Dont forget no one fights the same even if you claim that he dose, just record the fights and you will see for yourself.
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HADOKEN Wrote:
He's one of mine too
As long as you've trained your opponent it's safe to use!
For Fujin tips look above a few posts ^ Turtle well with Fujin and take advantage of any fuck ups.
New KAI combos
Moi Fah
DF+1, JUMP, 1, 1, 3, CS, 1, 1, 3, 4 = 9 Hits 32% Damage
Moi Fah
In Corner
DF+1, 1, 1, 2 (hit wall) CS, D+2 = 5 Hits 30% Damage
Kai really is shit for damage and you can't follow up B+3 in his weapon stance WTF???- I don't think you can beat 32%
EDIT: Using D+2 with spiked club against a wall or corner you can follow it up, very strange...anyway
Spiked Club
D+2, CS, 1, 1, 3, CS, D+2 = 5 Hits 38% Damage (you can add B+1 at the end to get 40% but it still only registers as 5 hits or you can try his rising heel DF+1 to get 41% but both of these prob wouldn't connect in a real fight)
D+2, CS, 1, 1, 3, CS, F+2 = 5 Hits 35% Damage
Maybe Kai isn't so crap after all?!
I'd like to see anyone beat these combos with him tho.
Alexei09 Wrote:
Posted by Hadouken
"Katana U+2, still Kenshi's best move fast and safe. Pop em up and combo of your choice! Evil."
Well it being a great up move, you are punishable if the move is blocked. I know for a fact that it's not 100% safe.
Kenshi is one of my best characters and 3,3 should be mixed up a lot.
Posted by Hadouken
"Katana U+2, still Kenshi's best move fast and safe. Pop em up and combo of your choice! Evil."
Well it being a great up move, you are punishable if the move is blocked. I know for a fact that it's not 100% safe.
Kenshi is one of my best characters and 3,3 should be mixed up a lot.
He's one of mine too
As long as you've trained your opponent it's safe to use!
For Fujin tips look above a few posts ^ Turtle well with Fujin and take advantage of any fuck ups.
New KAI combos
Moi Fah
DF+1, JUMP, 1, 1, 3, CS, 1, 1, 3, 4 = 9 Hits 32% Damage
Moi Fah
In Corner
DF+1, 1, 1, 2 (hit wall) CS, D+2 = 5 Hits 30% Damage
Kai really is shit for damage and you can't follow up B+3 in his weapon stance WTF???- I don't think you can beat 32%
EDIT: Using D+2 with spiked club against a wall or corner you can follow it up, very strange...anyway
Spiked Club
D+2, CS, 1, 1, 3, CS, D+2 = 5 Hits 38% Damage (you can add B+1 at the end to get 40% but it still only registers as 5 hits or you can try his rising heel DF+1 to get 41% but both of these prob wouldn't connect in a real fight)
D+2, CS, 1, 1, 3, CS, F+2 = 5 Hits 35% Damage
Maybe Kai isn't so crap after all?!
I'd like to see anyone beat these combos with him tho.
Is there anything else to Fujin's gameplay besides that?
As for Kai, yeah, I think he's still pretty bad. He doesn't have much going for him in terms of his styles. As for his specials, to me, the only ones really worth using are his Downward Fire Blast and Rising Heel. That's it.
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Alex is right, as I also said earlier Fujin it a turtle character no doubt.If you don't turtle with him at all, you will lose since his combos suck and his weapon isn't nearly the best in the game.
You just have to bait your opponent with Fujin, when they mess up capitalize on it with wind lifts, wind spins or wind tornados then combo away.
If you're near the end of a match and your opponent has a few breakers left a great tactic is to use all three wind moves since they're unbreakable.Wind tornado, wind lift, then finish with wind spin.
Also, the wind kick is great mixed in wisely and is key at keeping opponents at bay and keeps them from jumping at you.
Qustion for check, although I know you said the final vid will be posted in a few days most of these infinites only work offline correct?
You just have to bait your opponent with Fujin, when they mess up capitalize on it with wind lifts, wind spins or wind tornados then combo away.
If you're near the end of a match and your opponent has a few breakers left a great tactic is to use all three wind moves since they're unbreakable.Wind tornado, wind lift, then finish with wind spin.
Also, the wind kick is great mixed in wisely and is key at keeping opponents at bay and keeps them from jumping at you.
Qustion for check, although I know you said the final vid will be posted in a few days most of these infinites only work offline correct?

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I brought this up in another thread, but I feel that its probably needed to be mentioned here as well. As I mentioned a few posts back I been trying to pick up Jade and its been an uphill battle, moreso than with any other character I currently use (sheeva, reptile, rain).
I recently discovered that her weapon stance is ridiculously unsafe against cetain characters. Now, I already knew that many of her weapon attacks give them free shit on block, so that was no surprise to me. However I've now discovered that her crouching attacks in weapon stance give other characters free attacks on HIT. So far I've tested this with Scorp and Noob, since they are some of the most frequent characters I encounter online and they have RIDICULOUSLY safe strings/launcher that people whore to no end. Here's the breakdown:
Against Noob:
Noob gets a free 2,4 if he blocks/doesn't block Jade's d+1, d+3 or d+4 while she's in weapon stance. This means that her d+3 low pick is useless in weapon stance against him, EVEN IF IT HITS because he'll get a free 2,4 into juggle afterwards. Same thing with d+1 and d+4. The good news is d+4 has such great range that you can use it to poke at max range and not get hit by his 2,4 followup. The bad news is you have no reliable pokes in weapon stance if Noob is in your face.
Against Scorpion:
Scorpion gets a free (weapon stance) f+1 if he blocks/doesnt block Jade's d+3 or d+4 in weapon stance. Same thing with Noob. No low pokes while in weapon stance unless you wanna get juggled by Scorp into his bullshit mixups.
This explains ALOT of my bad experiences I been having with Jade online, espescially against Noob and Scorp. I had recently been *trying* to use her weapon stance effectively up close by utilizing her fast pokes (d+1, d+3) only to find myself eating a TON of Noob 2,4s afterwards. This is what prompted me to test this stuff and see wtf was going on.
Anyway the moral of the story is weapon stance absolutely blows up close against Noob, Scorp and probably some other characters. Obviously, being a bo, its is designed as a long range weapon, but I would have never thought that opponents can get FREE attacks on me EVEN WHEN I HIT THEM. This is pissing me off to no end, but I'm glad I found it because it explains alot of the crap I was experiencing online and now I know how shitty weapon stance is against the army of Noobs who whore 2,4 all day. Thanks Midway for the shitty programming.
I guess my next question is: Has Jade's weapon stance ALWAYS been this unsafe on hit? Did she suffer these same problems in MKD?
Rant over...
I recently discovered that her weapon stance is ridiculously unsafe against cetain characters. Now, I already knew that many of her weapon attacks give them free shit on block, so that was no surprise to me. However I've now discovered that her crouching attacks in weapon stance give other characters free attacks on HIT. So far I've tested this with Scorp and Noob, since they are some of the most frequent characters I encounter online and they have RIDICULOUSLY safe strings/launcher that people whore to no end. Here's the breakdown:
Against Noob:
Noob gets a free 2,4 if he blocks/doesn't block Jade's d+1, d+3 or d+4 while she's in weapon stance. This means that her d+3 low pick is useless in weapon stance against him, EVEN IF IT HITS because he'll get a free 2,4 into juggle afterwards. Same thing with d+1 and d+4. The good news is d+4 has such great range that you can use it to poke at max range and not get hit by his 2,4 followup. The bad news is you have no reliable pokes in weapon stance if Noob is in your face.
Against Scorpion:
Scorpion gets a free (weapon stance) f+1 if he blocks/doesnt block Jade's d+3 or d+4 in weapon stance. Same thing with Noob. No low pokes while in weapon stance unless you wanna get juggled by Scorp into his bullshit mixups.
This explains ALOT of my bad experiences I been having with Jade online, espescially against Noob and Scorp. I had recently been *trying* to use her weapon stance effectively up close by utilizing her fast pokes (d+1, d+3) only to find myself eating a TON of Noob 2,4s afterwards. This is what prompted me to test this stuff and see wtf was going on.
Anyway the moral of the story is weapon stance absolutely blows up close against Noob, Scorp and probably some other characters. Obviously, being a bo, its is designed as a long range weapon, but I would have never thought that opponents can get FREE attacks on me EVEN WHEN I HIT THEM. This is pissing me off to no end, but I'm glad I found it because it explains alot of the crap I was experiencing online and now I know how shitty weapon stance is against the army of Noobs who whore 2,4 all day. Thanks Midway for the shitty programming.
I guess my next question is: Has Jade's weapon stance ALWAYS been this unsafe on hit? Did she suffer these same problems in MKD?
Rant over...
Bronzefist Wrote:
I brought this up in another thread, but I feel that its probably needed to be mentioned here as well. As I mentioned a few posts back I been trying to pick up Jade and its been an uphill battle, moreso than with any other character I currently use (sheeva, reptile, rain).
I recently discovered that her weapon stance is ridiculously unsafe against cetain characters. Now, I already knew that many of her weapon attacks give them free shit on block, so that was no surprise to me. However I've now discovered that her crouching attacks in weapon stance give other characters free attacks on HIT. So far I've tested this with Scorp and Noob, since they are some of the most frequent characters I encounter online and they have RIDICULOUSLY safe strings/launcher that people whore to no end. Here's the breakdown:
Against Noob:
Noob gets a free 2,4 if he blocks/doesn't block Jade's d+1, d+3 or d+4 while she's in weapon stance. This means that her d+3 low pick is useless in weapon stance against him, EVEN IF IT HITS because he'll get a free 2,4 into juggle afterwards. Same thing with d+1 and d+4. The good news is d+4 has such great range that you can use it to poke at max range and not get hit by his 2,4 followup. The bad news is you have no reliable pokes in weapon stance if Noob is in your face.
Against Scorpion:
Scorpion gets a free (weapon stance) f+1 if he blocks/doesnt block Jade's d+3 or d+4 in weapon stance. Same thing with Noob. No low pokes while in weapon stance unless you wanna get juggled by Scorp into his bullshit mixups.
This explains ALOT of my bad experiences I been having with Jade online, espescially against Noob and Scorp. I had recently been *trying* to use her weapon stance effectively up close by utilizing her fast pokes (d+1, d+3) only to find myself eating a TON of Noob 2,4s afterwards. This is what prompted me to test this stuff and see wtf was going on.
Anyway the moral of the story is weapon stance absolutely blows up close against Noob, Scorp and probably some other characters. Obviously, being a bo, its is designed as a long range weapon, but I would have never thought that opponents can get FREE attacks on me EVEN WHEN I HIT THEM. This is pissing me off to no end, but I'm glad I found it because it explains alot of the crap I was experiencing online and now I know how shitty weapon stance is against the army of Noobs who whore 2,4 all day. Thanks Midway for the shitty programming.
I guess my next question is: Has Jade's weapon stance ALWAYS been this unsafe on hit? Did she suffer these same problems in MKD?
Rant over...
I brought this up in another thread, but I feel that its probably needed to be mentioned here as well. As I mentioned a few posts back I been trying to pick up Jade and its been an uphill battle, moreso than with any other character I currently use (sheeva, reptile, rain).
I recently discovered that her weapon stance is ridiculously unsafe against cetain characters. Now, I already knew that many of her weapon attacks give them free shit on block, so that was no surprise to me. However I've now discovered that her crouching attacks in weapon stance give other characters free attacks on HIT. So far I've tested this with Scorp and Noob, since they are some of the most frequent characters I encounter online and they have RIDICULOUSLY safe strings/launcher that people whore to no end. Here's the breakdown:
Against Noob:
Noob gets a free 2,4 if he blocks/doesn't block Jade's d+1, d+3 or d+4 while she's in weapon stance. This means that her d+3 low pick is useless in weapon stance against him, EVEN IF IT HITS because he'll get a free 2,4 into juggle afterwards. Same thing with d+1 and d+4. The good news is d+4 has such great range that you can use it to poke at max range and not get hit by his 2,4 followup. The bad news is you have no reliable pokes in weapon stance if Noob is in your face.
Against Scorpion:
Scorpion gets a free (weapon stance) f+1 if he blocks/doesnt block Jade's d+3 or d+4 in weapon stance. Same thing with Noob. No low pokes while in weapon stance unless you wanna get juggled by Scorp into his bullshit mixups.
This explains ALOT of my bad experiences I been having with Jade online, espescially against Noob and Scorp. I had recently been *trying* to use her weapon stance effectively up close by utilizing her fast pokes (d+1, d+3) only to find myself eating a TON of Noob 2,4s afterwards. This is what prompted me to test this stuff and see wtf was going on.
Anyway the moral of the story is weapon stance absolutely blows up close against Noob, Scorp and probably some other characters. Obviously, being a bo, its is designed as a long range weapon, but I would have never thought that opponents can get FREE attacks on me EVEN WHEN I HIT THEM. This is pissing me off to no end, but I'm glad I found it because it explains alot of the crap I was experiencing online and now I know how shitty weapon stance is against the army of Noobs who whore 2,4 all day. Thanks Midway for the shitty programming.
I guess my next question is: Has Jade's weapon stance ALWAYS been this unsafe on hit? Did she suffer these same problems in MKD?
Rant over...
You are using the wrong moves.
Fan Zi
3
d+4
Weapon
4
b+3
2,1u+3 - Only as a punisher
Specials -
b,f+2
That's it.


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What about Kai? I know right now he's considered one of the worst, if not the worst, but what is his best stuff?
Special Moves
Throw
U,D+3 (or in air)
Rising Heel
Moi Fah
1,1,4 - I think this is supposed to hit mid
1,1,3,3,3 - Maybe mixup the number of hits? Is this safe?
F+3,3 - Is the damage even worth it
What else does he have? And what's up with my fascination of low-tier characters?
Special Moves
Throw
U,D+3 (or in air)
Rising Heel
Moi Fah
1,1,4 - I think this is supposed to hit mid
1,1,3,3,3 - Maybe mixup the number of hits? Is this safe?
F+3,3 - Is the damage even worth it
What else does he have? And what's up with my fascination of low-tier characters?
About Me
0
egotistic Wrote:
What about Kai? I know right now he's considered one of the worst, if not the worst, but what is his best stuff?
Special Moves
Throw
U,D+3 (or in air)
Rising Heel
Moi Fah
1,1,4 - I think this is supposed to hit mid
1,1,3,3,3 - Maybe mixup the number of hits? Is this safe?
F+3,3 - Is the damage even worth it
What else does he have? And what's up with my fascination of low-tier characters?
What about Kai? I know right now he's considered one of the worst, if not the worst, but what is his best stuff?
Special Moves
Throw
U,D+3 (or in air)
Rising Heel
Moi Fah
1,1,4 - I think this is supposed to hit mid
1,1,3,3,3 - Maybe mixup the number of hits? Is this safe?
F+3,3 - Is the damage even worth it
What else does he have? And what's up with my fascination of low-tier characters?
LOL I know what you mean there fella, I like the weaker ones cos it makes a win with them more of an achievement!!!
Look back on the last page - I posted some alright Kai combos there - 38% damage, which aint bad cos I thought I wouldn't break the 30% barrier?!
Check has showed me a 49% with Kai (cheers J) but I ain't giving the game away b4 he releases his new vid sorry.
as for tips and strategies with Kai - watch this space...


About Me
Kenshi Wins-Fatality!
0
Hey guys i have a few combos to add:
Fujin:
DF1, 1,1,3,CS,3=38%
Rain:
Zi Ran Men:
2,F+2,CS,2,1,1=30%
2,F+2,CS,FB4=28%
Shinnok
Amulet Staff:
U+1, 4 ,4,1=30%
U+1, 1 ,U+3=28%
U+1, 1 ,B+3=27%
Noob
Monkey:
B+2, Step in, B+2,1 ,1 ,CS=26%
4,B+2,1,1,CS=25%
Kabal
Hookswords:
2,1,4...1,1,4=34%
2,1,4...2,1,3=32%
Sun Bin:
1,1,2,CS...1,1,4=28%
Johnny Cage:
Shorin Ryu
2,1,1,4,F+2...CS....1,1,3=36%
Quan Chi:
Escrima:
B+1,2,3,4,4,CS=33%
B+2,2,3,4,4,CS=32%
BD4,1,1,3=32%
BD4,2,3,4,4,CS=42%
Broadswords:
BD4,2,3,B+3=30%
Shang Tsung
Snake:
B+3,1,1,2,CS=30%
B+3,1,1,2,2,B+2=32%
B+3,B+3,DB3=28%
Kobra
Kickboxing:
U+2,1,3,CS=24%
U+2...CS...3,4,2=28%
Frost:
Tong Bei:
U+1,1,1,2,CS=29%
U+1...CS...1,1,2=27%
Kenshi:
Katana:
U+2,2,2,3,3=28%
U+2,2,2,4=29%
I made these all myself in practice mode!
Tell me if u like them! The fujin one is the best IMO
Fujin:
DF1, 1,1,3,CS,3=38%
Rain:
Zi Ran Men:
2,F+2,CS,2,1,1=30%
2,F+2,CS,FB4=28%
Shinnok
Amulet Staff:
U+1, 4 ,4,1=30%
U+1, 1 ,U+3=28%
U+1, 1 ,B+3=27%
Noob
Monkey:
B+2, Step in, B+2,1 ,1 ,CS=26%
4,B+2,1,1,CS=25%
Kabal
Hookswords:
2,1,4...1,1,4=34%
2,1,4...2,1,3=32%
Sun Bin:
1,1,2,CS...1,1,4=28%
Johnny Cage:
Shorin Ryu
2,1,1,4,F+2...CS....1,1,3=36%
Quan Chi:
Escrima:
B+1,2,3,4,4,CS=33%
B+2,2,3,4,4,CS=32%
BD4,1,1,3=32%
BD4,2,3,4,4,CS=42%
Broadswords:
BD4,2,3,B+3=30%
Shang Tsung
Snake:
B+3,1,1,2,CS=30%
B+3,1,1,2,2,B+2=32%
B+3,B+3,DB3=28%
Kobra
Kickboxing:
U+2,1,3,CS=24%
U+2...CS...3,4,2=28%
Frost:
Tong Bei:
U+1,1,1,2,CS=29%
U+1...CS...1,1,2=27%
Kenshi:
Katana:
U+2,2,2,3,3=28%
U+2,2,2,4=29%
I made these all myself in practice mode!
Tell me if u like them! The fujin one is the best IMO


About Me
Kenshi Wins-Fatality!
0
Also another one:
Taven:
Gold Dragon-
1,1,2,CS,b+2,U+2,1,1,3,4=38% (i think, i cant really remember)
Taven:
Gold Dragon-
1,1,2,CS,b+2,U+2,1,1,3,4=38% (i think, i cant really remember)
0
egotistic Wrote:
What about Kai? I know right now he's considered one of the worst, if not the worst, but what is his best stuff?
Special Moves
Throw
U,D+3 (or in air)
Rising Heel
Moi Fah
1,1,4 - I think this is supposed to hit mid
1,1,3,3,3 - Maybe mixup the number of hits? Is this safe?
F+3,3 - Is the damage even worth it
What else does he have? And what's up with my fascination of low-tier characters?
What about Kai? I know right now he's considered one of the worst, if not the worst, but what is his best stuff?
Special Moves
Throw
U,D+3 (or in air)
Rising Heel
Moi Fah
1,1,4 - I think this is supposed to hit mid
1,1,3,3,3 - Maybe mixup the number of hits? Is this safe?
F+3,3 - Is the damage even worth it
What else does he have? And what's up with my fascination of low-tier characters?
None of his moves and combos in Moi Fah hit mid. His D + 1 poke in it is pretty decent. He just doesn't have that much good stuff to work with.


0
Ok, so Throw, Downward Fire Blast, Rising Heel, D+1 in Moi Fah...
Is there anything else? Does Spiked Club have anything? Also what about Cyrax, what are his best moves? His Pulse Blade is a lot different now...
Is there anything else? Does Spiked Club have anything? Also what about Cyrax, what are his best moves? His Pulse Blade is a lot different now...
0
egotistic Wrote:
Ok, so Throw, Downward Fire Blast, Rising Heel, D+1 in Moi Fah...
Is there anything else? Does Spiked Club have anything? Also what about Cyrax, what are his best moves? His Pulse Blade is a lot different now...
Ok, so Throw, Downward Fire Blast, Rising Heel, D+1 in Moi Fah...
Is there anything else? Does Spiked Club have anything? Also what about Cyrax, what are his best moves? His Pulse Blade is a lot different now...
Spiked Club is garbage. The movement is slow. There really isn't anything safe. There are no real pop ups. There are only two lows and those lows aren't really that great. When playing against him, you don't really have to worry much at all about crouch blocking.
As for Cyrax, he doesn't have much going for him either. Check page 12 of Ninja_Arts' Strategy Guide: Fan Edition thread and read m0sepH's post on him.


0
About Me
0
OK here's a few tips for you playing as Kai...
F+2 - Just like Scorpion in MKD gives you a free hit. Buffer UD+3 as it connects to juggle them and then air combo.
If I'm going for an air combo then I always use 1, 1, 2 in Moi Fah as it doesn't knock them down and they can't escape. Then quickly CS and hit em with 1, 1, 3, 4. This should get you around 28-29% depedning on which pop-up move you used.
If your opponent ever just lays there after a knockdown then use DU+2 to punish them.
The recovery time for his Rising Heel move is pretty good - so spam it! Plus it hits low and is a pop-up. For some reason people forget to block low against Kai???
Change between using part of a combo and the full string so your opponent doesn't expect it e.g. 1, 1 or 1, 1, 3 or 1, 1, 3, 3, 3. It confuses people and that's the name of the game with Kai.
Using the air combo I described above it's really easy to get your opponent to waste all their breakers. Then you can kick ass.
His damage is pathetic but as with any of the characters if you manually CS in an air combo then it gives you more damage.
That's all for now cos I don't wanna give away all my secrets
F+2 - Just like Scorpion in MKD gives you a free hit. Buffer UD+3 as it connects to juggle them and then air combo.
If I'm going for an air combo then I always use 1, 1, 2 in Moi Fah as it doesn't knock them down and they can't escape. Then quickly CS and hit em with 1, 1, 3, 4. This should get you around 28-29% depedning on which pop-up move you used.
If your opponent ever just lays there after a knockdown then use DU+2 to punish them.
The recovery time for his Rising Heel move is pretty good - so spam it! Plus it hits low and is a pop-up. For some reason people forget to block low against Kai???
Change between using part of a combo and the full string so your opponent doesn't expect it e.g. 1, 1 or 1, 1, 3 or 1, 1, 3, 3, 3. It confuses people and that's the name of the game with Kai.
Using the air combo I described above it's really easy to get your opponent to waste all their breakers. Then you can kick ass.
His damage is pathetic but as with any of the characters if you manually CS in an air combo then it gives you more damage.
That's all for now cos I don't wanna give away all my secrets


About Me
Kenshi Wins-Fatality!
0
skysantosh Wrote:
Hey guys i have a few combos to add:
Fujin:
DF1, 1,1,3,CS,3=38%
Rain:
Zi Ran Men:
2,F+2,CS,2,1,1=30%
2,F+2,CS,FB4=28%
Shinnok
Amulet Staff:
U+1, 4 ,4,1=30%
U+1, 1 ,U+3=28%
U+1, 1 ,B+3=27%
Noob
Monkey:
B+2, Step in, B+2,1 ,1 ,CS=26%
4,B+2,1,1,CS=25%
Kabal
Hookswords:
2,1,4...1,1,4=34%
2,1,4...2,1,3=32%
Sun Bin:
1,1,2,CS...1,1,4=28%
Johnny Cage:
Shorin Ryu
2,1,1,4,F+2...CS....1,1,3=36%
Quan Chi:
Escrima:
B+1,2,3,4,4,CS=33%
B+2,2,3,4,4,CS=32%
BD4,1,1,3=32%
BD4,2,3,4,4,CS=42%
Broadswords:
BD4,2,3,B+3=30%
Shang Tsung
Snake:
B+3,1,1,2,CS=30%
B+3,1,1,2,2,B+2=32%
B+3,B+3,DB3=28%
Kobra
Kickboxing:
U+2,1,3,CS=24%
U+2...CS...3,4,2=28%
Frost:
Tong Bei:
U+1,1,1,2,CS=29%
U+1...CS...1,1,2=27%
Kenshi:
Katana:
U+2,2,2,3,3=28%
U+2,2,2,4=29%
I made these all myself in practice mode!
Tell me if u like them! The fujin one is the best IMO
Hey guys i have a few combos to add:
Fujin:
DF1, 1,1,3,CS,3=38%
Rain:
Zi Ran Men:
2,F+2,CS,2,1,1=30%
2,F+2,CS,FB4=28%
Shinnok
Amulet Staff:
U+1, 4 ,4,1=30%
U+1, 1 ,U+3=28%
U+1, 1 ,B+3=27%
Noob
Monkey:
B+2, Step in, B+2,1 ,1 ,CS=26%
4,B+2,1,1,CS=25%
Kabal
Hookswords:
2,1,4...1,1,4=34%
2,1,4...2,1,3=32%
Sun Bin:
1,1,2,CS...1,1,4=28%
Johnny Cage:
Shorin Ryu
2,1,1,4,F+2...CS....1,1,3=36%
Quan Chi:
Escrima:
B+1,2,3,4,4,CS=33%
B+2,2,3,4,4,CS=32%
BD4,1,1,3=32%
BD4,2,3,4,4,CS=42%
Broadswords:
BD4,2,3,B+3=30%
Shang Tsung
Snake:
B+3,1,1,2,CS=30%
B+3,1,1,2,2,B+2=32%
B+3,B+3,DB3=28%
Kobra
Kickboxing:
U+2,1,3,CS=24%
U+2...CS...3,4,2=28%
Frost:
Tong Bei:
U+1,1,1,2,CS=29%
U+1...CS...1,1,2=27%
Kenshi:
Katana:
U+2,2,2,3,3=28%
U+2,2,2,4=29%
I made these all myself in practice mode!
Tell me if u like them! The fujin one is the best IMO
What do u guys think?


About Me
Kenshi Wins-Fatality!
0
oh yeh and Kai Sucks! The max i got with him was like 28 or 30.


About Me
Kenshi Wins-Fatality!
0
hey hjs what do ya think about the combos i posted?
the fujin one's the most powerful, u shud update ur first page and include them if u like them
the fujin one's the most powerful, u shud update ur first page and include them if u like them

0
Oh, look what daddy found! This is potentially applicable to other characters. It's 4 am and i've only tested this with few characters, but I can confirm it works with sektor. So far, this doesnt work with any characters with hammer weapons (noob, reiko)
To make a long story, I was toying with the effects of switiching styles in air combos, and I came across this. That said, air combos are a glitchy mess. You'll see!
Go to practice, pick Sektor. Start in Kenpo. Do any pop-up (2 works best here), then do the air combo 1, 1, 3, 4. As soon as Sektor begins the animation for the throw (4), switch styles. It's a bit hard to time right, you need to do it right as you begin the throw. You'll know you did it right if Sektor switches to pulseblades and QUICKLY drops to the ground. If you're not seeing anything, try flailing the CS button as you start the throw.
Since, for some reason, switching stances during the throw drops you to the ground quicker than you normally would, you hit the ground as your opponent is bouncing directly in front of you. Jump up and do another air combo. In short, you can keep your opponent in the air forever.
Here's the actual sequence for Sektor::
(launcher) jump, 1, 1, 3, 4/cs, jump, 1, 1, 2, cs, 1, 1, 3, 4/cs.....repeat
It definitely works--though it's glitchy. Damage ranges seems to stay in the mid-60s, but i've only bothered going up to 28 hits.
Here's the problem: at least for Sektor, this isnt a huge deal--since your opponent can simply stay on the ground as soon as he is knocked down by pressing block, but if a character has two sets of transitional flip moves that dont knock the opponent to the ground, then it's inescapable.
As I said, I know it doesnt work with noob and reiko-- try it...you'll see that instead of droping down directly in front of your opponent, you'll get knocked back across the screen. It's weird to watch.
Regardless of the infinite, you can always get extra hits/damage by exploting this air cancel. For example, take Sektor's non-knock-to-the-ground 51 percent combo :
2, 1, 1, cs, jump, 3, 3, 2, 1, 1, 3, 4
instead, do
2, 1, 1, cs, jump, 3, 3, 2, cs, 1, 1, 3, cs, 4----you're on the ground before the opponent hits the ground--it opens up all sorts of possibilites.
That said, someone needs to try this with the rest of the characters.
To make a long story, I was toying with the effects of switiching styles in air combos, and I came across this. That said, air combos are a glitchy mess. You'll see!
Go to practice, pick Sektor. Start in Kenpo. Do any pop-up (2 works best here), then do the air combo 1, 1, 3, 4. As soon as Sektor begins the animation for the throw (4), switch styles. It's a bit hard to time right, you need to do it right as you begin the throw. You'll know you did it right if Sektor switches to pulseblades and QUICKLY drops to the ground. If you're not seeing anything, try flailing the CS button as you start the throw.
Since, for some reason, switching stances during the throw drops you to the ground quicker than you normally would, you hit the ground as your opponent is bouncing directly in front of you. Jump up and do another air combo. In short, you can keep your opponent in the air forever.
Here's the actual sequence for Sektor::
(launcher) jump, 1, 1, 3, 4/cs, jump, 1, 1, 2, cs, 1, 1, 3, 4/cs.....repeat
It definitely works--though it's glitchy. Damage ranges seems to stay in the mid-60s, but i've only bothered going up to 28 hits.
Here's the problem: at least for Sektor, this isnt a huge deal--since your opponent can simply stay on the ground as soon as he is knocked down by pressing block, but if a character has two sets of transitional flip moves that dont knock the opponent to the ground, then it's inescapable.
As I said, I know it doesnt work with noob and reiko-- try it...you'll see that instead of droping down directly in front of your opponent, you'll get knocked back across the screen. It's weird to watch.
Regardless of the infinite, you can always get extra hits/damage by exploting this air cancel. For example, take Sektor's non-knock-to-the-ground 51 percent combo :
2, 1, 1, cs, jump, 3, 3, 2, 1, 1, 3, 4
instead, do
2, 1, 1, cs, jump, 3, 3, 2, cs, 1, 1, 3, cs, 4----you're on the ground before the opponent hits the ground--it opens up all sorts of possibilites.
That said, someone needs to try this with the rest of the characters.
About Me
0
^^^ PLEASE edit your post before anyone gets wind of this!!! For the good of the MK community
Tanya 55%
Kobu Jutsu - b+2,b+1 jump, 1,1,2 1,1,3,4,cs cs, b+2,1,1,u+1
Mavado 62%
Long Fist - u,u+4 b+2, cs, jump, 1,1,2 1,1,3,4,cs cs, 1,1,4 1,1,4 b,f+4 - 62%
Sareena 51%
Demon Fang (corner) - d+2, jump, 1,1,2 1,1,3,4,cs 2,1,cs (wall) d+2 - 51%
Quan Chi 49%
Escrima - 2,3,1,b+2 cs, jump, 1,1,2 1,1,3,4,cs 2,3,4,4,cs - 49%
Raiden 43%
Nan Chuan - 2,1,cs, jump, 1,1,2 1,1,3,4,cs 2,1,1,2,f+1 - 43%
Havik 48%
Morning Star - b+2, jump, 1,1,2, 1,1,3,4,cs 1,1,2,f+2 - 48%
Kobu Jutsu - b+2,b+1 jump, 1,1,2 1,1,3,4,cs cs, b+2,1,1,u+1
Mavado 62%
Long Fist - u,u+4 b+2, cs, jump, 1,1,2 1,1,3,4,cs cs, 1,1,4 1,1,4 b,f+4 - 62%
Sareena 51%
Demon Fang (corner) - d+2, jump, 1,1,2 1,1,3,4,cs 2,1,cs (wall) d+2 - 51%
Quan Chi 49%
Escrima - 2,3,1,b+2 cs, jump, 1,1,2 1,1,3,4,cs 2,3,4,4,cs - 49%
Raiden 43%
Nan Chuan - 2,1,cs, jump, 1,1,2 1,1,3,4,cs 2,1,1,2,f+1 - 43%
Havik 48%
Morning Star - b+2, jump, 1,1,2, 1,1,3,4,cs 1,1,2,f+2 - 48%
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