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JADEdSCORPION Wrote:
NOOOOO! JADE LOST KUO SHOU! THAT WAS THE SHIT!! ugh...I only saw fan zi and bojutsu in that one video. I AT LEAST hope she has one more style...
NOOOOO! JADE LOST KUO SHOU! THAT WAS THE SHIT!! ugh...I only saw fan zi and bojutsu in that one video. I AT LEAST hope she has one more style...
Trust me I feel your pain.
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^ I know - Kuo Shou was my fave style for one of my faves in MKD. And what you said about the branchers is totally valid, I wonder why they removed it...
And how about Dairou getting Mi Zong. What is up with that?
And how about Dairou getting Mi Zong. What is up with that?
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matthewhaddad Wrote:
^ I know - Kuo Shou was my fave style for one of my faves in MKD. And what you said about the branchers is totally valid, I wonder why they removed it...
And how about Dairou getting Mi Zong. What is up with that?
^ I know - Kuo Shou was my fave style for one of my faves in MKD. And what you said about the branchers is totally valid, I wonder why they removed it...
And how about Dairou getting Mi Zong. What is up with that?
Yeah, Dairou having Mi Zong also gives me that "wtf?" feeling too. Sure, it has a good poke with D + 1, and B + 4 is a quick launcher. However, it isn't really anything great overall.
I think it would've made sense for him to keep Wing Chun, a martial art that is designed for close-quarter combat and uses a lot of strikes to the eyes, throat, etc. fitting for an assassin like him. They just really need to tone up Wing Chun quite a bit regardless of who has it. All it really has going for it is D + 1, a decent low poke. Wing Chun definitely needs mids, and I feel that at least attack 4 should hit mid. I'd like to see some combos in it that involve low hits. With things like that, Wing Chun could be better.
The wake-up moves come out quite fast, especially the low. In fact, in the IGN cast of characters video Goro is actually hit with a low wakeup kick immediately after his teleport. I mean he's hit just as he's landing, it doesn't even look like he'd be able to defend. I'm wondering if this will be the case for the "charging" moves such as Sub-Zero's cold shoulder or Nightwolf's rhino charge. If you're hit by the attack you may get a free wakeup hit before they even recover, especially in the corner.
In the Kenshi vs. Kabal video, you see Kenshi duck the wakeup uppercut meaning it does not hit mid. If this is the case then you could simply block low if you're anticipating a wakeup attack and then easily counter if you duck the uppercut.
In the Kenshi vs. Kabal video, you see Kenshi duck the wakeup uppercut meaning it does not hit mid. If this is the case then you could simply block low if you're anticipating a wakeup attack and then easily counter if you duck the uppercut.
^^my friend that is how the game is played, you do 11 with dairou in escrima, im going to walk up to u and hit you
you do most d1's, d3's, d4's, im going to lift you after it and youre not going to be able to block. thats just how the game works
now i dont know what people are talking about with seeing any throw escapes thus far, you have not seen any, you have saw what and why was wrong with throws in MKD
TOO MUCH PRIORITY
they simply trade off with a hit aslong as u press it before being thrown, and now you wont get thrown, hence why throws are a joke in MKD.
now neither hit gets the trade off ( 90/10 favoring throw ) they just trade off like they do online when 2 people try and throw each other at the same time, only this time, its not limited to throws and exists OFFLINE.
that is all, carry on
and wow, metroid prime 3 looks sick
you do most d1's, d3's, d4's, im going to lift you after it and youre not going to be able to block. thats just how the game works
now i dont know what people are talking about with seeing any throw escapes thus far, you have not seen any, you have saw what and why was wrong with throws in MKD
TOO MUCH PRIORITY
they simply trade off with a hit aslong as u press it before being thrown, and now you wont get thrown, hence why throws are a joke in MKD.
now neither hit gets the trade off ( 90/10 favoring throw ) they just trade off like they do online when 2 people try and throw each other at the same time, only this time, its not limited to throws and exists OFFLINE.
that is all, carry on
and wow, metroid prime 3 looks sick
B3RZERK Wrote:
Can anyone tell me more about Shinnok?
I want to know where he would stand in the tier list so far, also what his special moves are and how useful they are. Just how effective is Shinnok overall?
Thanks!
Can anyone tell me more about Shinnok?
I want to know where he would stand in the tier list so far, also what his special moves are and how useful they are. Just how effective is Shinnok overall?
Thanks!
without tracking, kuo shou is nothing
so are most people, so dont worry.
his specials are low mid tier, if that helps. peace
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B3RZERK Wrote:
Can anyone tell me more about Shinnok?
I want to know where he would stand in the tier list so far, also what his special moves are and how useful they are. Just how effective is Shinnok overall?
Thanks!
Can anyone tell me more about Shinnok?
I want to know where he would stand in the tier list so far, also what his special moves are and how useful they are. Just how effective is Shinnok overall?
Thanks!
Shinnok's current styles are Kuo Shou and Amulet Staff.
Kuo Shou has a few good moves like D + 3, B + 1, and B + 4...maybe even mixing up 2 and 3. Overall, it's..ok.
Amulet Staff is supposedly similar to Sindel's Kwan Dao in terms of moves. Kwan Dao was said to be pretty decent.
He has 3 specials. Judgement Fist is his projectile which seems to be fast and hits high. He has Summon Fiend, which probably hits low or mid or something. Then he has Tricky Portal, a teleport attack that will probably either hit high or mid.
His throw involves two kicks...I think they launch the opponent into the air, but I don't quite remember.
Overall, he looks mid-tier-ish to me.
well, its true that throws lost priority, but thats not the case in every point its seen doing so.
in fact, throws are blockable, so to speak, they are parryable, but u cant counter after u do parry it, it just seperates both players., and thats it.
but its also true about them losing priority, as seen at the end of round 2 in goro drahmin
wonder if u can block em too?
no more having to duck and risking a mid every time, fuckin YAY!
in fact, throws are blockable, so to speak, they are parryable, but u cant counter after u do parry it, it just seperates both players., and thats it.
but its also true about them losing priority, as seen at the end of round 2 in goro drahmin
wonder if u can block em too?
no more having to duck and risking a mid every time, fuckin YAY!
It all depends on how many frames you have to escape the throws,which will consequently tell us whether they can be broken on reaction or not.If they can be broken on reaction,the game will be a complete and utter turtle-fest.It's going to be real hard to get close to turtling opponents and do some damage.Even if your opponent attempts a parry and you throw him/her and if the window frame for the throw escape is high,it can still be easily broken on reaction (like in Tekken with standard throws).
However,if the window frame for escaping throws is very low,then it's a little different.Throws would be useful.However,you would still have easy mix ups with that.For example,let's say BRC's f+3 in weapon stance still gives huge advantage on hit.The BRC player could either throw you or use f+3 on you again.That means,if you think the BRC player will throw you and you try to break it,you'll get hit by f+3.If you think he'll do f+3 again and you stand there and block,you'll get thrown.Still pretty much a 50/50 mix ups except it ends after the throw (assuming this time there are no glitches).
But anyway,everything was hard to tell from that video because those two guys basically had no idea what they were doing.
I believe this MK will be much better,but it will still contain pretty easy mix ups anyone can abuse unless of course they fixed the advantage on hit after some moves (especially on lows and some mids).
However,if the window frame for escaping throws is very low,then it's a little different.Throws would be useful.However,you would still have easy mix ups with that.For example,let's say BRC's f+3 in weapon stance still gives huge advantage on hit.The BRC player could either throw you or use f+3 on you again.That means,if you think the BRC player will throw you and you try to break it,you'll get hit by f+3.If you think he'll do f+3 again and you stand there and block,you'll get thrown.Still pretty much a 50/50 mix ups except it ends after the throw (assuming this time there are no glitches).
But anyway,everything was hard to tell from that video because those two guys basically had no idea what they were doing.
I believe this MK will be much better,but it will still contain pretty easy mix ups anyone can abuse unless of course they fixed the advantage on hit after some moves (especially on lows and some mids).
I actually think this game will be really good.
It will be like MK2 and UMK3, not deep, but a very fun playable, MK game.
I mean, MKD was fun, we've all played it for months.
Imagine MKD with 40 more characters, no 50/50 from plants, wake up game, parrys, no free throws, most if not all infinites are gone (with wake up 90% of them are gone), you can sidestep, you can jump dairou........
This game will be awsome, and besides - let's you are hit by f+3 and you are at 50/50. You block high and you got thrown, now when glitches are gone you're not getting 58% you're just getting 16%.
MKA will be MKD - a million times better, I'm looking forward to it.
It will be like MK2 and UMK3, not deep, but a very fun playable, MK game.
I mean, MKD was fun, we've all played it for months.
Imagine MKD with 40 more characters, no 50/50 from plants, wake up game, parrys, no free throws, most if not all infinites are gone (with wake up 90% of them are gone), you can sidestep, you can jump dairou........
This game will be awsome, and besides - let's you are hit by f+3 and you are at 50/50. You block high and you got thrown, now when glitches are gone you're not getting 58% you're just getting 16%.
MKA will be MKD - a million times better, I'm looking forward to it.

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@B3RZERK :
read the first post in this thread, so you won't have to ask for every character. It says about Havik:
|Havik
|
|Havik has his weapon back. It's nice, 3 is a mid pop up but
|it's not 100% safe. d+1 is a good poke and those two moves
|are a good mix up. This style |depends on 3 safeness.
|
|We don't know much about Havik so it's too early to tell.
|If he keeps his special and or Tang Soo Do he will be low tier.
Snake will go to Shang Tsung, so I will have to play him as well
Check is right HJS, what we saw was the parry move,
no throw escape, in my opinion.
I hope you can't parry everything;
it would be good if you wouldn't be able to parry lows,
when you are able to parry a throw.
read the first post in this thread, so you won't have to ask for every character. It says about Havik:
|Havik
|
|Havik has his weapon back. It's nice, 3 is a mid pop up but
|it's not 100% safe. d+1 is a good poke and those two moves
|are a good mix up. This style |depends on 3 safeness.
|
|We don't know much about Havik so it's too early to tell.
|If he keeps his special and or Tang Soo Do he will be low tier.
Snake will go to Shang Tsung, so I will have to play him as well
Check is right HJS, what we saw was the parry move,
no throw escape, in my opinion.
I hope you can't parry everything;
it would be good if you wouldn't be able to parry lows,
when you are able to parry a throw.
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Yeah, wow this game will own!!
Anyway, yeah Cyrax is looking low tier unless he gets his net back.Please Midway, give him back his Net he needs it!
Also, wake up looks great, fast or not it help a LOT.
Also, it looks as if the parries won't be as difficult to master as I anticipated.
In that Cyrax vs. Subby video, did you noticed that subby parried a little bit before Cyrax did a new spinning move with his plasma sword?
It wasn't spot on perfect timing as I originally anticipated.Not complaining, I like this, it's not like DOA which is a great thing because the parries in that game you had to be perfect with the timing all the time which I didn't like to be honest.
I know you'll have to time it but in MK:A it looks more casual gamer friendly so anyone can do it with a little practice.
Yeah, Malone what you said was great.It'll come down to mind games, and turtling hehehehe.Man, I can't wait.
Kabal's throw is back, so happy that happened.
And yeah I was going to mention that Drahmin and Goro match with the throw escapes, that is definitely a throw escape.So, I guess they are indeed in there.Awesome!
Anyway, yeah Cyrax is looking low tier unless he gets his net back.Please Midway, give him back his Net he needs it!
Also, wake up looks great, fast or not it help a LOT.
Also, it looks as if the parries won't be as difficult to master as I anticipated.
In that Cyrax vs. Subby video, did you noticed that subby parried a little bit before Cyrax did a new spinning move with his plasma sword?
It wasn't spot on perfect timing as I originally anticipated.Not complaining, I like this, it's not like DOA which is a great thing because the parries in that game you had to be perfect with the timing all the time which I didn't like to be honest.
I know you'll have to time it but in MK:A it looks more casual gamer friendly so anyone can do it with a little practice.
Yeah, Malone what you said was great.It'll come down to mind games, and turtling hehehehe.Man, I can't wait.
Kabal's throw is back, so happy that happened.
And yeah I was going to mention that Drahmin and Goro match with the throw escapes, that is definitely a throw escape.So, I guess they are indeed in there.Awesome!
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first of all whered you see that and how? not unless u were at E3 could u have seen this. or at least for all i know


About Me
There are three rules for doing scientific research. Unfortunately, no one knows what they are.
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Just butting in here. I'm not sure why many people are so enthusiastic. All I've seen from the gameplay videos is extremely choppy animation. Air kombat looks horrible and stiff, and the parries are the MKDA reversals all over again. I do think this will be a turtle fest and the first to run out of breakers loses.
Also, even if they fixed most broken stuff from MKD, you have to be realistic: a fighting game with a roster of 60+ characters is mathematically bound to produce at least 5 insanely broken characters. Even Namco or Sega couldn't work their way around stuff like that.
By the way, no hating here, I'm just voicing fears and assumptions based on what I've seen so far.
Also, even if they fixed most broken stuff from MKD, you have to be realistic: a fighting game with a roster of 60+ characters is mathematically bound to produce at least 5 insanely broken characters. Even Namco or Sega couldn't work their way around stuff like that.
By the way, no hating here, I'm just voicing fears and assumptions based on what I've seen so far.
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VainQueur Wrote:
Just butting in here. I'm not sure why many people are so enthusiastic. All I've seen from the gameplay videos is extremely choppy animation. Air kombat looks horrible and stiff, and the parries are the MKDA reversals all over again. I do think this will be a turtle fest and the first to run out of breakers loses.
Also, even if they fixed most broken stuff from MKD, you have to be realistic: a fighting game with a roster of 60+ characters is mathematically bound to produce at least 5 insanely broken characters. Even Namco or Sega couldn't work their way around stuff like that.
By the way, no hating here, I'm just voicing fears and assumptions based on what I've seen so far.
Just butting in here. I'm not sure why many people are so enthusiastic. All I've seen from the gameplay videos is extremely choppy animation. Air kombat looks horrible and stiff, and the parries are the MKDA reversals all over again. I do think this will be a turtle fest and the first to run out of breakers loses.
Also, even if they fixed most broken stuff from MKD, you have to be realistic: a fighting game with a roster of 60+ characters is mathematically bound to produce at least 5 insanely broken characters. Even Namco or Sega couldn't work their way around stuff like that.
By the way, no hating here, I'm just voicing fears and assumptions based on what I've seen so far.
Well, the parries aren't exactly like the MKDA reversals. At least it looks better than them.
You are right that are bound to be at least a few insanely broken characters. With this game finished, I'll have to say that Sonya and Scorpion will definitely be amongst those few.
hjs-Q Wrote:
I actually think this game will be really good.
It will be like MK2 and UMK3, not deep, but a very fun playable, MK game.
I mean, MKD was fun, we've all played it for months.
Imagine MKD with 40 more characters, no 50/50 from plants, wake up game, parrys, no free throws, most if not all infinites are gone (with wake up 90% of them are gone), you can sidestep, you can jump dairou........
This game will be awsome, and besides - let's you are hit by f+3 and you are at 50/50. You block high and you got thrown, now when glitches are gone you're not getting 58% you're just getting 16%.
MKA will be MKD - a million times better, I'm looking forward to it.
I actually think this game will be really good.
It will be like MK2 and UMK3, not deep, but a very fun playable, MK game.
I mean, MKD was fun, we've all played it for months.
Imagine MKD with 40 more characters, no 50/50 from plants, wake up game, parrys, no free throws, most if not all infinites are gone (with wake up 90% of them are gone), you can sidestep, you can jump dairou........
This game will be awsome, and besides - let's you are hit by f+3 and you are at 50/50. You block high and you got thrown, now when glitches are gone you're not getting 58% you're just getting 16%.
MKA will be MKD - a million times better, I'm looking forward to it.
This guy pretty much nailed it right there. I'm excited for this game. So much to explore...
Also, come on, how nice IS it to have a DECENT jumping mechanic back in MK? To finally have fighters that don't feel like they weigh 1,450 lbs and have to pretty much stay on the ground all the time?
UMK3 with MKDs better properties and movement, minus most glitches, plus 40 characters more = one freakin happy MK fan right here.
VainQueur Wrote:
Just butting in here. I'm not sure why many people are so enthusiastic. All I've seen from the gameplay videos is extremely choppy animation. Air kombat looks horrible and stiff, and the parries are the MKDA reversals all over again. I do think this will be a turtle fest and the first to run out of breakers loses.
Also, even if they fixed most broken stuff from MKD, you have to be realistic: a fighting game with a roster of 60+ characters is mathematically bound to produce at least 5 insanely broken characters. Even Namco or Sega couldn't work their way around stuff like that.
By the way, no hating here, I'm just voicing fears and assumptions based on what I've seen so far.
Just butting in here. I'm not sure why many people are so enthusiastic. All I've seen from the gameplay videos is extremely choppy animation. Air kombat looks horrible and stiff, and the parries are the MKDA reversals all over again. I do think this will be a turtle fest and the first to run out of breakers loses.
Also, even if they fixed most broken stuff from MKD, you have to be realistic: a fighting game with a roster of 60+ characters is mathematically bound to produce at least 5 insanely broken characters. Even Namco or Sega couldn't work their way around stuff like that.
By the way, no hating here, I'm just voicing fears and assumptions based on what I've seen so far.
Exactly what I was thinking.But yeah,I hope that we get deeper gameplay instead of easy 50/50 mix ups and infinite combos.
Also,so all the wake up options are low kick, high uppercut, tech roll left and right, back roll, and quick recovery, right?
And after plant moves we get to side roll to each side. Anything else?
Has anyone seen if the same is possible after launchers (such as Dairou's b+1 in Escrima in MK:D) that put you in pretty much the same position as the plant moves (laying on the stomach, feet away, head towards the opponent) ?

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Even with everything that we are getting (thank God for Malone @ E3), there will be free throws, there will be glitches, there will be extremely broken characters...Darrius, Sonya, and Scorpion will be among them, and I'm thinking Rain with his specials.


About Me
There are three rules for doing scientific research. Unfortunately, no one knows what they are.
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By the way HJS, you wrote Mavado has 2,1,4 in hookswords: it's Kabal's pop-up combo from hookswords in MKD, so it's not a new move.
Otherwise, nice overview, a lot of work must have gone into it. Thanks!
Otherwise, nice overview, a lot of work must have gone into it. Thanks!

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Konqrr Wrote:
Even with everything that we are getting (thank God for Malone @ E3), there will be free throws, there will be glitches, there will be extremely broken characters...Darrius, Sonya, and Scorpion will be among them, and I'm thinking Rain with his specials.
Even with everything that we are getting (thank God for Malone @ E3), there will be free throws, there will be glitches, there will be extremely broken characters...Darrius, Sonya, and Scorpion will be among them, and I'm thinking Rain with his specials.
I really hope not!
Sub-Zero_7th Wrote:
Yeah, Dairou having Mi Zong also gives me that "wtf?" feeling too. Sure, it has a good poke with D + 1, and B + 4 is a quick launcher. However, it isn't really anything great overall.
I think it would've made sense for him to keep Wing Chun, a martial art that is designed for close-quarter combat and uses a lot of strikes to the eyes, throat, etc. fitting for an assassin like him. They just really need to tone up Wing Chun quite a bit regardless of who has it. All it really has going for it is D + 1, a decent low poke. Wing Chun definitely needs mids, and I feel that at least attack 4 should hit mid. I'd like to see some combos in it that involve low hits. With things like that, Wing Chun could be better.
matthewhaddad Wrote:
^ I know - Kuo Shou was my fave style for one of my faves in MKD. And what you said about the branchers is totally valid, I wonder why they removed it...
And how about Dairou getting Mi Zong. What is up with that?
^ I know - Kuo Shou was my fave style for one of my faves in MKD. And what you said about the branchers is totally valid, I wonder why they removed it...
And how about Dairou getting Mi Zong. What is up with that?
Yeah, Dairou having Mi Zong also gives me that "wtf?" feeling too. Sure, it has a good poke with D + 1, and B + 4 is a quick launcher. However, it isn't really anything great overall.
I think it would've made sense for him to keep Wing Chun, a martial art that is designed for close-quarter combat and uses a lot of strikes to the eyes, throat, etc. fitting for an assassin like him. They just really need to tone up Wing Chun quite a bit regardless of who has it. All it really has going for it is D + 1, a decent low poke. Wing Chun definitely needs mids, and I feel that at least attack 4 should hit mid. I'd like to see some combos in it that involve low hits. With things like that, Wing Chun could be better.
I agree that Dairou would have been better off with wing chun.
it suits him, makes him look like those old school martial arts experts in old school martial arts film, wing chun suits dairou
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"The BRC player could either throw you or use f+3 on you again."
Wrong, because after an attack connects, the throw button is deactivated for a short period of time. This is Midway's way to make free throws impossible.
People who said MKA's parry is just MKDA's reversall over again, you are right, but MKDA's reversal was a parry, anyway. At that point Midway just didn't know shit about fighting games and mislabeled the technique. Reversals = you input the command, and if you reverse the move something automatically is done(arm bar, leg crack,etc). With parries, you can do whatever you want as long as it's within the time frame of the parry.
There is no doubt in my mind MKA will be far better than MKD. I am not denying that there will be a group of broken characters, but I can almost guarantee you they will not be as dominating as Dai/Bo/NS in MKD. With the parry, lack of free throws, and toned down throws in general, I find that to be impossible.
Wrong, because after an attack connects, the throw button is deactivated for a short period of time. This is Midway's way to make free throws impossible.
People who said MKA's parry is just MKDA's reversall over again, you are right, but MKDA's reversal was a parry, anyway. At that point Midway just didn't know shit about fighting games and mislabeled the technique. Reversals = you input the command, and if you reverse the move something automatically is done(arm bar, leg crack,etc). With parries, you can do whatever you want as long as it's within the time frame of the parry.
There is no doubt in my mind MKA will be far better than MKD. I am not denying that there will be a group of broken characters, but I can almost guarantee you they will not be as dominating as Dai/Bo/NS in MKD. With the parry, lack of free throws, and toned down throws in general, I find that to be impossible.
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