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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
09/11/2006 06:58 AM (UTC)
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mkflegend Wrote:
I trust you didn't read that off of wiki man lol.The part about Cyrax learning that from the Lin Kuei for sure, I mean according to his bio it makes sense, but unless it comes from midway themselves, nobody knows for sure really.


We know for sure thanks to MKDA Konquest.

Like Sub-Zero, Cyrax had once been a member of the Lin Kuei ninja clan. Although he had learned many forms of martial arts techniques, Ninjitsu was his preferred fighting style.

Cyrax was transformed into a cyborg by the Lin Kuei in an automation program that Sub-Zero defied. For that defiance, Sub-Zero became an enemy of the Lin Kuei and Cyrax was programmed to seek and destroy him as a traitor. One of the fighting styles Cyrax downloaded to defeat Sub-Zero was Sambo.
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KillJoy
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09/11/2006 06:48 PM (UTC)
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I had no clue Baraka was considered low-tier...Shows that I play at low levels, against whoever I can at residence.
He has slow, but effective combos, a good pop-up or two, his blades are great and fast, his grab sorta sucks, but his moves are awesome.
I can win with him without being cheap, and figured that since I wasn't all that good, he must be one of the easiest characters to own people with.
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Galactic
09/11/2006 07:55 PM (UTC)
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scorpion looks broken compared wiht the other chars. hellfire still gives a free 33 and will destroy opponents okizeme options since he cant risk staying grounded, and f+1 will probably beat any wake up low kick because of its range. that means the only safe option is to roll back giving the advantage back to scorp coz he can control the match from long range playing turtling pitbull.

not to mention he has hapkido back too and a standard 16% throw now
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Satyagraha
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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

09/11/2006 09:00 PM (UTC)
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MKF, thanks man, that did help out.

I don't know why peeps are talking about characters being broken. Like it's supposed to be this HUGE revelation in MK that characters, hell, the entire game will be broken, lol.

Fujin/Raiden/NW for life homies!!
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Versatile
09/11/2006 09:17 PM (UTC)
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I don't know who you've been talking to, KillJoy, but Baraka is not low tier. He is mid tier.

Satygraph, just because MKD was broken didn't mean all the characters were. It will be the same for MKA. Some chars will be great, some ok and some trash.
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Sub-Zero_7th
09/11/2006 09:31 PM (UTC)
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Versatile Wrote:
I don't know who you've been talking to, KillJoy, but Baraka is not low tier. He is mid tier.

Satygraph, just because MKD was broken didn't mean all the characters were. It will be the same for MKA. Some chars will be great, some ok and some trash.


It was hjs-Q who said that Baraka is low-mid tier in MKD on the first page, and he predicts that Baraka will be low-mid tier in MKA.
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Satyagraha
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09/11/2006 11:29 PM (UTC)
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Versatile Wrote:
Satygraph, just because MKD was broken didn't mean all the characters were. It will be the same for MKA. Some chars will be great, some ok and some trash.

Haha, I thought that's what I was trying to say, no worries. Did I forget a conjuction?

"re-reads to see if such was the case." :shrugs:

Shit, I had another question, but forgot it, grrr.
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danadbab
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09/11/2006 11:54 PM (UTC)
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KillJoy Wrote:
I had no clue Baraka was considered low-tier...Shows that I play at low levels, against whoever I can at residence.
He has slow, but effective combos, a good pop-up or two, his blades are great and fast, his grab sorta sucks, but his moves are awesome.
I can win with him without being cheap, and figured that since I wasn't all that good, he must be one of the easiest characters to own people with.
baraka is mid tier buddy.

B+2 in hung gar is a safe mid. kabals spin cant even punish it.

his throw is good, if near walls you can throw then if they Qrecover just keep tapping the throw button till they stop Qrecovering as hes able to just throw them over and over w/ out having to step foward grin


hes a 50/50 whore.

his main problem is his distance game and his projectile is crap. it needs to be sped up majorly in MKA
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12edeemer
09/12/2006 06:31 AM (UTC)
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I hope Tanya keeps Yue Chaun. d+1 is a pretty fast low. If I remember something about Pao Chui, 1,1,u+4 was a juggle starter that dealt some pretty rough damage, though I don't think it's safe on hit. 1,1,b+1 was a good ender for the above juggle starter in Pao Chui (Alone I think it might be safe on hit, I'd need to comfirm it next time a buddy comes over to test with me). Result is 40% combo (Legit, without any manner of cheat) Still doing some MK:D style testing, hopefully most of the moves will remain the same V_V (Correct me if I'm wrong on any of the above, or if you just have a tip) Edit: I also think that u+3 was a decently fast low in Havik's Morning Star style. Ah, one more thing. D+1 in Morning Star is a pretty fast low as well.
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hjs-Q
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09/12/2006 04:06 PM (UTC)
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12edeemer Wrote:
I hope Tanya keeps Yue Chaun.

d+1 is a pretty fast low.

If I remember something about Pao Chui, 1,1,u+4 was a juggle starter that dealt some pretty rough damage, though I don't think it's safe on hit. 1,1,b+1 was a good ender for the above juggle starter in Pao Chui (Alone I think it might be safe on hit, I'd need to comfirm it next time a buddy comes over to test with me).

Result is 40% combo (Legit, without any manner of cheat)

Still doing some MK:D style testing, hopefully most of the moves will remain the same V_V

(Correct me if I'm wrong on any of the above, or if you just have a tip)

Edit: I also think that u+3 was a decently fast low in Havik's Morning Star style.

Ah, one more thing. D+1 in Morning Star is a pretty fast low as well.


d+1 is indeed a great poke.

I don't think there's a 1,1,u+4 combo with Liu

u+3 was a weird move with Havik, d+1 is just wiser to use......
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seltzer3
09/12/2006 04:35 PM (UTC)
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So I was just watching the Havik gameplay video on youtube, and they did not change him one bit.

Same moves...same exact throw.

His combos can't even get more than 20% damage.

His projection is still the same speed, which really sucks since we just saw how some projectiles (Sub-Zero, Sareena, Frost,) are really fast.

Sigh...he's going to get low-tier again. I wouldn't be surprised if he is the lowest.
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DrDogg
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09/12/2006 05:41 PM (UTC)
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We've already seen that combo damage is different in MKA, so you can't judge the damage by MKD standards anymore.
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
09/12/2006 09:00 PM (UTC)
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Quick question. Have throw escapes been confirmed?
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Versatile
09/12/2006 10:33 PM (UTC)
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^ Yes
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DrDogg
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09/12/2006 10:48 PM (UTC)
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^ No. We have yet to actually see a throw escape and have heard nothing since the OLD GC build. We know for sure that things have changed since that build so nothing is confirmed.
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Subzero2
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09/13/2006 12:04 AM (UTC)
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^ I see it in almost every Gameplay video
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DrDogg
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09/13/2006 12:48 AM (UTC)
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Subzero2 Wrote:
^ I see it in almost every Gameplay video


Link me with the time that a throw escape occurs please.
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12edeemer
09/13/2006 01:30 AM (UTC)
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To hjs: I meant to say that 1,1,u+2 is a good juggle starter though unsafe. It deals about 20% on its own, along with 1,1,b+1 which totals to 40% damage. Of course, that could change since characters in MKA seem to take less damage.
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dnbhead
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09/13/2006 01:51 AM (UTC)
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I caught some junk on Li Mei the other day. Not sure if yall covered her yet, but i didnt see anything on the first post.

I dont really care for her and wont spend the time analyzing but:

she kept Lui He Ba Fa
all specials are the same... couldnt tell if her nova thing was sped up or not
kept Kunlun Dao which looks to have stayed very strong
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mastermalone
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09/13/2006 03:18 AM (UTC)
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Well, it's a good thing that these vids are from the GC build of MKA, because if Reiko stays the same as he is in the vid I just saw, he will be low, low tier. That Crude Hammer looks like garbage and having Mileena's first style really hurts him. At E3, I referred to him as "Rape-O". Now I must refer to him as "Raped-Oh!"

The character needs that Devastaor and Pi Gua to return to his E3 glory. I had plans to use him, he looked cool as a character. If he remains unchanged in the final build, he will be MKA's version of Street Fighter's "Dan". I hope we get a more updated version soon, complete with videos that show more of what the final version will be. By the way, why do those guys playing the matches in the vids have no clue of how to play MK? I guess I'm just used to playing high level guys; seeing two amatures in action is rare for me. I'm glad that they made the vids though.
grin


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mkflegend
09/13/2006 04:00 AM (UTC)
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Glad to help out sat.grin


Tgrant, yeah lol you know wow that's funny you mention that because I remembered something of that nature in MK:DA and couldn't find it until the other day, then I saw your post and said holy shit lol.

Coincidence?wow cause I said wait let me check out the games with cyrax again to make sure and sure enough lol..

Anyway, yeah back on topic malone in the recent vids Fujin has that Devastator sword that's freaking huge lol.Looks like something out of Final Fantasy seriously wow
But they say he'll have a wind staff?Interesting...
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hjs-Q
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09/13/2006 06:19 AM (UTC)
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mastermaline - can you confirm throw escapes?
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mastermalone
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09/13/2006 07:07 AM (UTC)
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hjs-Q Wrote:
mastermaline - can you confirm throw escapes?


From what I was told at E3 by the gameplay designer in the yellow button-up midway shirt, there will be throw escapes with a 7 frame widow to escape. He stated that he had already planned to include throw escapes in MKA prior to me presenting them with all of the gameplay videos and documentation. As I stated before, the guy is an avid Cvs2 player and knew quite a bit about frames, buffers, infinites etc. He was the one who explained to me why Bo Rai Cho's staff has such an unusually long range for such a short weapon in MKD. The hit detection was extened erroneously and was not recognized until the day after the game was released. He also informed me that they implemented the Quick Recover at the last minute before the game was released, hence the reason why it was not mentioned in any of the strategy guides.

Now, whether the throw escape makes it in the game at this point in time is unknown. I still have yet to wittness it being performed in any video. Keep in mind that any build given out for demonstration purposes may not be the same as the build that the MK Team has in it's posession. Remeber back before MKD's release, we had seen many gameplay vids and it wasn't until a month before its release that we saw the breaker in action. Never say never until we see the final build of the game.

In closing I would like to add that even if the throw escape does not make it into the game, performing an infinite via a throw would be very difficult considering all of the new wake up options. If your opponent is dumb enough to try an infinte, they will recieve a wake up attack, or you could delay your get up and roll away. Will the throw escape be missed if it is not in? Yes! Will its omission hurt the game overall? Not necessarily considering the new wake up options. Remember, you can perform a wake up from any attack that knocks you down. That alone makes the game way more playable than MKD.


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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
09/13/2006 05:56 PM (UTC)
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mastermalone Wrote:In closing I would like to add that even if the throw escape does not make it into the game, performing an infinite via a throw would be very difficult considering all of the new wake up options. If your opponent is dumb enough to try an infinte, they will recieve a wake up attack, or you could delay your get up and roll away. Will the throw escape be missed if it is not in? Yes! Will its omission hurt the game overall? Not necessarily considering the new wake up options. Remember, you can perform a wake up from any attack that knocks you down. That alone makes the game way more playable than MKD.


That's good to hear about the wake ups. They're performable after plants too then? If so that's brilliant and the game should definitely be better, even without throw escapes.

Also, has there been any confirmation on whether or not we're getting a worldwide server?
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mastermalone
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09/13/2006 07:54 PM (UTC)
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tgrant Wrote:
mastermalone Wrote:In closing I would like to add that even if the throw escape does not make it into the game, performing an infinite via a throw would be very difficult considering all of the new wake up options. If your opponent is dumb enough to try an infinte, they will recieve a wake up attack, or you could delay your get up and roll away. Will the throw escape be missed if it is not in? Yes! Will its omission hurt the game overall? Not necessarily considering the new wake up options. Remember, you can perform a wake up from any attack that knocks you down. That alone makes the game way more playable than MKD.


That's good to hear about the wake ups. They're performable after plants too then? If so that's brilliant and the game should definitely be better, even without throw escapes.

Also, has there been any confirmation on whether or not we're getting a worldwide server?


I received confirmation of this very question at E3.

The answer is No. They were unable to produce a stable enough connection that retains the current speed of the online component of the game. The lag would be akin to Cvs2 if you have ever tried playing that game online (Horrible lag).

About the only character that has me worried about infinites without throw escapes is Smoke. If he still has the same throw, without throw escapes, he will be able to perform infintes. One character out of 63 having an infinite is better than all of them having an infinite. If they change his throw, then he will be like the rest of the characters. I'm keeping my fingers crossed that they have implemented the throw escape feature. All of the Team members agreed that the infinte throw loops must be fixed and would be before MKS's release.


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