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DrDogg
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Where I walk, I walk alone. Where I fight, I fight alone.
Where... Where is one who can stand against me?

09/13/2006 08:25 PM (UTC)
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What was Smoke's throw in MKD?
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Check
09/13/2006 08:34 PM (UTC)
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if u can roll from plants, then why should we be worried about smoke having infinites?

i guess the "team" knows nothing about secret jutsu eh?

eh....

mka will still suck with throw escapes, lose the throws all together and focus on the martial arts.


play to lose

later

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hjs-Q
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I Rock

09/13/2006 08:37 PM (UTC)
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Grabs your head and smash it to his knee....


About worldwide server -

Yeah I agree, I mean in the PAL server Europe people can't play Australians so no reason why we would be able to play Americans.
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DrDogg
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Where I walk, I walk alone. Where I fight, I fight alone.
Where... Where is one who can stand against me?

09/13/2006 08:51 PM (UTC)
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Hrm... and how did you infinite off of Smoke's throw in MKD?
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mkflegend
09/13/2006 10:16 PM (UTC)
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DrDogg Wrote:
Hrm... and how did you infinite off of Smoke's throw in MKD?


A few ways, one is throw, since his throw is taking your head and smashing your face to his knee, it dazes you(stuns) you.

After a throw you could just back off a little, side step, jump kick, throw, repeat until the match is over.You could use your breakers on this but it's a waste because once you run out, you're literally FUCKED.

Another one is throw and if you're near a corner, you can push your opponent near the corner and just poke, throw, poke throw repeat until the match is over.

There's also one with his smoke cloud but forgot that one, since I DON'T use infinites, they're lame.

But that first one man is one of the main infinites with Smoke.


Malone, great news and ahhhh so that's why the QR(quick recovery) wasn't in the guides, I always wondered about that and NOW I know thanks man.I was like if QR was supposed to be in there then why wasn't it in any guide or official online guide for that matter.

But yeah, I saw a throw escape in the air at E3.Or perhaps remember a lot of those german looked like super noobs at the game, perhaps they just don't know how to TE.But yeah if it's in there or not, not a big deal.Some players feel throws shouldn't be escaped and that's the whole point of a throw, but what ever.Not a big deal to me, wake up and parries are good enough.
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DrDogg
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Where I walk, I walk alone. Where I fight, I fight alone.
Where... Where is one who can stand against me?

09/13/2006 10:36 PM (UTC)
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Can the computer do things that human players can't? Like I assume you weren't able to block or do anything after Smoke's throw right? Was that the case when playing against the computer too? As in, would the throw infinite with Smoke work against the computer?
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mastermalone
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09/14/2006 12:58 AM (UTC)
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DrDogg Wrote:
Can the computer do things that human players can't? Like I assume you weren't able to block or do anything after Smoke's throw right? Was that the case when playing against the computer too? As in, would the throw infinite with Smoke work against the computer?


Yes, you could infinite the CPU as well. Like MKF stated, the most effective Smoke infinite was to back your opponent into a wall or corner, poke them with down+attack 1, then throw them with his knee bash. Just repeat the down+attack 1, then throw until the opponent is finished. The original intent of the throw was to daze the opponent allowing for a combo follow-up. In the case of an infinite with Smoke, instead of going for a standard combo, players figured out that down+attack 1stuns the opponent long enough to prevent them from counter attacking in order to escape the next throw.

Since Smoke's throw does not immediately floor the opponent, you cannot perform a wake-up in order to escape the next throw attempt from Smoke. SMoke's throw alone was one of the main reasons why I went to E3 to stress the importance of throw escapes during my interviews with the MK Team.

I hope that helps Dr. Dogg.

Peace.
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GaelX
09/14/2006 02:15 AM (UTC)
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In the new IGN video you can see Goro perform a throw escape when Drahmin tries to throw him at 00:56.
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12edeemer
09/14/2006 02:44 AM (UTC)
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I also spotted that. It appears to be true!

Awesome, we have throw escapes people! grin
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DrDogg
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Where I walk, I walk alone. Where I fight, I fight alone.
Where... Where is one who can stand against me?

09/14/2006 02:47 AM (UTC)
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Well if things are that bad and even the CPU can't get out of it, then I think you will probably be able to block after Smoke's throw in Armageddon. Just a guess of course...
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m2dave
09/14/2006 03:39 AM (UTC)
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Throw escapes,wake up game (low kick and also an uppercut, but I'm just wondering where the latter hits...high or mid???), and rolling AFTER planted moves.Also,the wake up moves come out ridiculously fast.

It seems like most of the 50/50 mix ups and infinite combos that where possible in MK:D may be gone now for sure.
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dnbhead
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09/14/2006 04:35 AM (UTC)
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out with the old, in with the new playboy.
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danadbab
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Hello

09/14/2006 05:47 AM (UTC)
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Mileenas throw does 16% damage now WHOOP grin

i just had to say that wink
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hjs-Q
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09/14/2006 07:30 AM (UTC)
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Ok some new vids

Cyrex - wow, did you see the recovery on b+1 in Ninjitsu? oh no......

His sword is new so maybe it will save him.

Mileena - Her throw is now 16%

Kabal has his old throw - crap

Kenshi has his old throw - crap

That's what I saw.....


Li Mei is updated in the first post
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mastermalone
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09/14/2006 07:42 AM (UTC)
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GaelX Wrote:
In the new IGN video you can see Goro perform a throw escape when Drahmin tries to throw him at 00:56.
I saw that as well. Dramin's throw attempts were escaped 3 times during that video. Once while Goro was blocking, the other two times while he was not blocking. That's great news! Now all that matters in MKA is which characters will have the most dominant movesets with regards to range, safey/recovery and priority. The game is shaping up rather nicely at this moment in time. Now everone online will be fair game, not just players who do not use infintes, Bo Rai Cho or Dairou. Once I master the Parry like I did in 3rd Strike, it's on!


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hjs-Q
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09/14/2006 07:55 AM (UTC)
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Am I the only one who hasn't seen the throw escpaes?

It looks like Goro is just using an attack and it hits in the same time, it doesn't look like an escape to me.....
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tgrant
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Currently working on: MKD & MKA - The One Ring Theory
09/14/2006 08:35 AM (UTC)
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Thanks for the info, Malone.

danadbab Wrote:
Mileenas throw does 16% damage now WHOOP grin


Awesome!

Throw escapes in? Yay! grin I saw the one with Goro. That's definitely an escape. I'm almost sure of it.
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Sub-Zero_7th
09/14/2006 11:24 AM (UTC)
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Check Wrote:
if u can roll from plants, then why should we be worried about smoke having infinites?

i guess the "team" knows nothing about secret jutsu eh?

eh....

mka will still suck with throw escapes, lose the throws all together and focus on the martial arts.


play to lose

later



Focus on the martial arts? I think even then they can't get it right, but I won't get into that since this thread is about gameplay.

m2dave Wrote:
Throw escapes,wake up game (low kick and also an uppercut, but I'm just wondering where the latter hits...high or mid???), and rolling AFTER planted moves.Also,the wake up moves come out ridiculously fast.

It seems like most of the 50/50 mix ups and infinite combos that where possible in MK:D may be gone now for sure.



Yeah, I was wondering about that uppercut too. It'd probably be better if it hit mid.

danadbab Wrote:
Mileenas throw does 16% damage now WHOOP grin

i just had to say that wink


Uh..yay. tongue

hjs-Q Wrote:
Ok some new vids

Cyrex - wow, did you see the recovery on b+1 in Ninjitsu? oh no......

His sword is new so maybe it will save him.

Mileena - Her throw is now 16%

Kabal has his old throw - crap

Kenshi has his old throw - crap

That's what I saw.....


Li Mei is updated in the first post


What is the recovery like?

Btw, his name is spelled Cyrax.

Kabal's throw doesn't look that bad.

Kenshi's throw does.
---------
Anyway, I'm surprised no one in here has seen the throw escape. I mean, it hasn't been shown on the ground, but at least it's been shown in the air. Check that Sub-Zero vs. Rain vid in the Wasteland from the E3 2006 archive.
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tgrant
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Currently working on: MKD & MKA - The One Ring Theory
09/14/2006 11:30 AM (UTC)
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The recovery on B+1 for Cyrax was bad! Very bad!

Unless his net comes back in a safe and speedy form, he may just be as useless as he was on MKDA.
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Sub-Zero_7th
09/14/2006 11:41 AM (UTC)
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tgrant Wrote:
The recovery on B+1 for Cyrax was bad! Very bad!

Unless his net comes back in a safe and speedy form, he may just be as useless as he was on MKDA.


Oh, B + 1, lol. I thought he said D + 1. Silly me. tongue

But yeah, he looks very low-tier again. Why don't they give him an unarmed style that fits him much better that could strengthen his gameplay?
I'm not shure whether his is a gameplay issue,
but doesen't it look stupid that Goro only uses only two of his arms,
with the other pair just hanging around?
(except for his ireball and throw)
I fear this will be the same for Sheeva and Kintaro as well. sad
What do you think?

Uranius
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DrDogg
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Where I walk, I walk alone. Where I fight, I fight alone.
Where... Where is one who can stand against me?

09/14/2006 08:03 PM (UTC)
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hjs-Q Wrote:
Am I the only one who hasn't seen the throw escpaes?

It looks like Goro is just using an attack and it hits in the same time, it doesn't look like an escape to me.....


I would tend to agree, but it's difficult to tell. I don't understand how you can escape a throw while blocking and only leave your blocking animation for a split second (if at all). That just looked really odd to me.

The second one looked like a throw escape though. But since we can assume it's two IGN noobs playing (do to the severe lack of combos and skill in general), if those were indeed throw escapes, they seem to make throwing almost useless.

If an IGN scrub and pull off three near immediate throw escapes, that means a high level player will pull them off with ease and making throwing completely useless.

I'm wondering what build of the game IGN has. At this point it should be near final if not 100% complete.
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JADEdSCORPION
09/14/2006 09:51 PM (UTC)
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NOOOOO! JADE LOST KUO SHOU! THAT WAS THE SHIT!! ugh...I only saw fan zi and bojutsu in that one video. I AT LEAST hope she has one more style...
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Sub-Zero_7th
09/14/2006 10:26 PM (UTC)
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JADEdSCORPION Wrote:
NOOOOO! JADE LOST KUO SHOU! THAT WAS THE SHIT!! ugh...I only saw fan zi and bojutsu in that one video. I AT LEAST hope she has one more style...


At least one more style? Um, almost all of the characters will have 2 styles each, not 3.

Kuo Shou was indeed better than Fan Zi in terms of gameplay. However, Kuo Shou shouldn't be in any game at all, namely since it's one of the many many many broad terms for Chinese martial arts.

I still think that she should get Fu Jow Pai. To me, not only does it fit her, but it would make her decent, gameplay-wise.
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mastermalone
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09/15/2006 02:27 AM (UTC)
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DrDogg Wrote:


I would tend to agree, but it's difficult to tell. I don't understand how you can escape a throw while blocking and only leave your blocking animation for a split second (if at all). That just looked really odd to me.

The second one looked like a throw escape though. But since we can assume it's two IGN noobs playing (do to the severe lack of combos and skill in general), if those were indeed throw escapes, they seem to make throwing almost useless.

If an IGN scrub and pull off three near immediate throw escapes, that means a high level player will pull them off with ease and making throwing completely useless.

I'm wondering what build of the game IGN has. At this point it should be near final if not 100% complete.


Well, throws will not be completely useless. If you noticed in the video, the two IGN scrubs were constantly trying to throw each other, thus initiating the throw break feature. This tends to happen quite a bit in Street Fighter 3 during high level matches and scrubby matches. These two guys were obviously clueless as to what was happening.

Here is what high level MKA will breakdown to with the throw escape:
If your opponent is seemingly not trying to throw you, and they unexpectedly land one, you get tossed. If you know your opponent will constantly attempt to throw you, then you can effectively defend the throw with a throw escape.

If you are the throwing party, and you suspect that your victim will break the throw, execute a combo or launcher to counter an attempted throw break. If you suspect your opponent will parry/block your combo attempt, suspecting that you will not attempt a throw, throw them to defend against the parry/block and so forth. Mind games will be the theme of every high level MKA match. Any player who is not ready to match wits with his opponent given all these tools will get owned, everytime.

Every great fighting game has a counter for every move in the game, and this one seems to be on the right track. As long as I can trick my opponent enough to get a good throw in, I'm satisfied. Every throw I pull off in Cvs2, Street Fighter 3, KOF and Dead or Alive is earned. MKA should be no different in my honest opinion.


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