Mortal Kombat Online - Community Manager
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Signature and avatar by ThePredator151
I like this, I like this. I wonder what will resist it? If Poison does, then they may have some significant use in the future.
Offensively, Poison seriously needs a buff, even if it weren't so wrongly hideously nerfed in Gen II by having it be no longer SE against bug, and having no effect against the (then) new Steel. (ironically in Gen II poison's defense DID get buffed). IRL, poison weakens the health and kills living things; not just plants, but bug and aquatic life, even humans.
The thing I like about Poison attacks is that it has an all-around general effectiveness. It has a minimal 1.0 effectiveness against 12 types, and the status moves have general effect on all but one type, which is Steel.
Furthermore, Poison type pokemon often have good Sp. Attack stats (at least mine do lol), which goes well for moves like Sludge Bomb and Venoshock.
This is true. I dread any Pokemon that has Sludge Bomb.
The thing I like about Poison attacks is that it has an all-around general effectiveness. It has a minimal 1.0 effectiveness against 12 types, and the status moves have general effect on all but one type, which is Steel.
Furthermore, Poison type pokemon often have good Sp. Attack stats (at least mine do lol), which goes well for moves like Sludge Bomb and Venoshock.
The problem is that there are a bunch of attacks that do the job better than Poison... Neutrality isn't always the best. Sure, Poison types can use the STAB well, but nothing else does. Why teach Poison attacks when most other types have better STAB with better coverage options?
Poison works well against Plants, but so does Fire, Flying, Insect, and Ice, all of which have better coverage than Posion, and none of them are blocked by any type immunities* (Fire NVE with Water, Dragon, Rock and Fire, Flying NVE with Rock, Steel, and Electric, Insect NVE with Flying, Poison, Steel, and Ghost, and Ice NVE with Ice, Steel, Water, and Fire). Notice how those types hit at least 13 types without worries and can get at least 2 SE hits...
Yes, poison's a great status, but Toxic is learnt by a lot of stuff and is relatively better, and then we get to Paralysis that cripples a pokemon and may not make them attack, or Burn that is better than poison because it lowers the attack stat alongside the residual damage.
If Fairy types are weak to Poison, though, now they are a lot more useful, and no longer just a defensive type, because having Poison coverage to save your Dragon may become an asset.
*Yes, I am familiar with Flash Fire, but it's an ability, and the only ones using it are Fire-types, which would take little damage from Fire anyway.
The thing I like about Poison attacks is that it has an all-around general effectiveness. It has a minimal 1.0 effectiveness against 12 types, and the status moves have general effect on all but one type, which is Steel.
Furthermore, Poison type pokemon often have good Sp. Attack stats (at least mine do lol), which goes well for moves like Sludge Bomb and Venoshock.
The problem is that there are a bunch of attacks that do the job better than Poison... Neutrality isn't always the best. Sure, Poison types can use the STAB well, but nothing else does. Why teach Poison attacks when most other types have better STAB with better coverage options?
Poison works well against Plants, but so does Fire, Flying, Insect, and Ice, all of which have better coverage than Posion, and none of them are blocked by any type immunities* (Fire NVE with Water, Dragon, Rock and Fire, Flying NVE with Rock, Steel, and Electric, Insect NVE with Flying, Poison, Steel, and Ghost, and Ice NVE with Ice, Steel, Water, and Fire). Notice how those types hit at least 13 types without worries and can get at least 2 SE hits...
Yes, poison's a great status, but Toxic is learnt by a lot of stuff and is relatively better, and then we get to Paralysis that cripples a pokemon and may not make them attack, or Burn that is better than poison because it lowers the attack stat alongside the residual damage.
If Fairy types are weak to Poison, though, now they are a lot more useful, and no longer just a defensive type, because having Poison coverage to save your Dragon may become an asset.
*Yes, I am familiar with Flash Fire, but it's an ability, and the only ones using it are Fire-types, which would take little damage from Fire anyway.
I'm the type who prefers general effectiveness over super effectiveness.
I've never really use super effective moves unless I have to. I prefer to train my pokemon to defeat all kinds of opponents in any situation. With that, I have collected a healthy set of Poison-type pokemon and attacks.
I actually reserve many type attacks for general use, like Electric, Ghost, Fire, Psychic and Dragon, to name a few. I also reserve certain type attacks for super effective use, like Dark, Bug, Ground, Water, and Flying.
In addition, I also have a bit of a PokéHobby - catchy name, right? - in which I have pokemon masquerade as different types. For example, my Vileplume masquerades as Dark-type, and my Lucario masquerades as a Ghost type.
Really, I do as much as I can to avoid having to result to the usual "It's super effective!" But of course, I'd be lying if I said I didn't find super effective moves useful.
In addition, I also have a bit of a PokéHobby - catchy name, right? - in which I have pokemon masquerade as different types. For example, my Vileplume masquerades as Dark-type, and my Lucario masquerades as a Ghost type.
Really, I do as much as I can to avoid having to result to the usual "It's super effective!" But of course, I'd be lying if I said I didn't find super effective moves useful.
What do you mean by masquerade types?
In addition, I also have a bit of a PokéHobby - catchy name, right? - in which I have pokemon masquerade as different types. For example, my Vileplume masquerades as Dark-type, and my Lucario masquerades as a Ghost type.
Really, I do as much as I can to avoid having to result to the usual "It's super effective!" But of course, I'd be lying if I said I didn't find super effective moves useful.
What do you mean by masquerade types?
I train those pokemon to have the moves, items, and stats in the average of the type they're masquerading.
Sometimes, I may even have a pokemon masquerade as a particular pokemon, as my Togekiss masquerades as a Dragonair.
In doing this, it makes playing, especially online play, much more fun. I first started doing this with the 4th generation, when I had Pearl. I've gotten better at it recently.
So your Togakiss is weak against dragon and ice,
but resistant to electric, fire, grass, and water?
Nope, the type stays the same.
That's the cool part about it. Of course, with Togekiss, it doesn't have the Electric resistance through type, but it does have through defense.
So it's basically just a normal Togekiss, but in your head you like to pretend it isn't? So like I can have a Bidoof on my team and just pretend like it's masquerading as a Shaymin for absolutely no real reason.
It's the moves and stats I emulate.
I could actually change the types of the pokemon, as well as the abilities, but that wouldn't be fair. Trust me, a Spirit Tomb with Wonder Guard is not a fair fight. lol
So, rather than raise those actual pokemon, you'd rather try to make a bunch of other pokemon into those pokemon through EV training, even if it's not playing to that particular pokemon's strengths? That's kind of like trying to use Deoxys-A, the best glass cannon in the game, as a Blissey.
I actually do have the pokemon that are emulated.
It's how I figure out what to copy. I find it rather interesting to match the unique moves and stats of one pokemon with another.
Mortal Kombat Online - Community Manager
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Signature and avatar by ThePredator151
It's basically intentionally gimping your Pokemon.
I don't what that means.
Is that bad?
Gimping = weakening.
It's only bad if you're playing competitively. Pretty much anything works in-game, and if it's what you like to do then go for it.
It's basically intentionally gimping your Pokemon.
I don't what that means.
Is that bad?
Gimping = weakening.
It's only bad if you're playing competitively. Pretty much anything works in-game, and if it's what you like to do then go for it.
I've never had any difficulties before, except with Smeargle.
But, you know, it's Smeargle. lol
I guess I could try changing the type and stuff. See how it goes.
Mortal Kombat Online - Community Manager
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Signature and avatar by ThePredator151
It's basically intentionally gimping your Pokemon.
I don't what that means.
Is that bad?
Gimping = weakening.
It's only bad if you're playing competitively. Pretty much anything works in-game, and if it's what you like to do then go for it.
I've never had any difficulties before, except with Smeargle.
But, you know, it's Smeargle. lol
I guess I could try changing the type and stuff. See how it goes.
Well, you can make them behave like any type you want, it doesn't matter. Fire is still going to do double damage to a Vileplume no matter what you do to it. As I said, play however you want. Against the AI it really doesn't matter, you should be fine regardless.
Well, you can make them behave like any type you want, it doesn't matter. Fire is still going to do double damage to a Vileplume no matter what you do to it. As I said, play however you want. Against the AI it really doesn't matter, you should be fine regardless.
I don't use these pokemon against AI, that's no fun.
Also, the defense stats I train my pokemon to have can make super effective moves much weaker, and some virtually useless. Of course, it's very difficult for some of my pokemon to get super high defense stats, like my Blissey and Jynx.
I recently created a moveset to have pokemon masquerade as Vespiquen, though this was made with Action Replay. I'm gonna try it though. I made an ability to go with it.
Mortal Kombat Online - Community Manager
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Signature and avatar by ThePredator151
Well, you can make them behave like any type you want, it doesn't matter. Fire is still going to do double damage to a Vileplume no matter what you do to it. As I said, play however you want. Against the AI it really doesn't matter, you should be fine regardless.
I don't use these pokemon against AI, that's no fun.
Also, the defense stats I train my pokemon to have can make super effective moves much weaker, and some virtually useless. Of course, it's very difficult for some of my pokemon to get super high defense stats, like my Blissey and Jynx.
I recently created a moveset to have pokemon masquerade as Vespiquen, though this was made with Action Replay. I'm gonna try it though. I made an ability to go with it.
OK, clearly I'm not getting through to you. Take your Jynx for example. It has a base defense of 35, and a maximum of 185 with the proper nature and EVs. To be frank, that's fucking atrocious. Jynx is built to be a special sweeper (with or without a Substitute) and that's it. Nothing more. So you know all those defense EVs that you're pouring into Jynx? They're absolutely, positively, 100% useless. Any physical attacker worth its salt will be able to OHKO Jynx anyway, given the opportunity. Jynx takes 2x from Fire, Rock, Dark, Steel, Bug, and Ghost. Tons of those running around. You want to pretend Jynx is something bulky like a Slowking? Cool. Go for it. That Entei you're up against is still going to make short work of it no matter what you do. Your only real option would be to use a Choice Scarf, but given that you're intent on an all-wall team, that's not helpful. I don't care how good you think that Jynx can pretend to be defensively. Entei can Flare Blitz it away just as soon as it enters.
Oh, and Vileplume? You'd better have its Dream World ability or else it has no business being anywhere near a competitive team, no matter what you do to it, and anything with Taunt shuts it down completely, given your style.
Also, Jynx is way too cool to copy another pokemon. lol
As for Vileplume, abilities don't make or break it. Every "weak" pokemon, or others of the like, people mention in bad light I have seen whoop a lot of asses, including my own ass.
And my Sunflora is AWESOME!
As always, it's how you train your pokemon that matters. I'm not saying I'm some badass player, but my methods do come out fortunate from time to time. I like masquerading, though. It's a lot of fun.
Mortal Kombat Online - Community Manager
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Signature and avatar by ThePredator151
You base your training around defensive EVs, right? So, then it would stand to reason that you're trying to make a bulky annoyer out of Vileplume. Vileplume can have one of two abilities:
Chlorophyll - 2x speed in sun.
Effect Spore - 30% chance to inflict paralysis, poison, or sleep when hit by a physical attack. (Dream World)
On a defensive Pokemon such as this, or whatever the hell you're pretending it is, Chlorophyll is worthless. Why? You're building this Pokemon to take a hit, so it doesn't matter if it gets its Toxic/Aromatherapy/Sleep Powder off first. It'll absorb the damage and do whatever you told it to do. At least if it gets hit physically, it can inflict a status and you can use moveslots on other support options, like Moonlight, Substitute, Tickle, or you can combine Effect Spore with Venoshock if the opponent becomes Poisoned. Alternatively, you can use Vileplume to come in on Toxic Spikes and start putting statuses on a number of Pokemon. With its abysmal speed, you shouldn't be using it as a sweeper and if you are, then you need to burn another team slot on a sun user, because Vileplume is better off doing other things than providing its own sun.
You said you like to "masquerade" it as a Dark type, correct? Well, here's a perfect example of why masquerading is dumb. You can say that Vileplume is a Dark type all you want; it can't stop Psychics, it doesn't get STAB from the only Dark type move it can learn (Fling, which is awful anyway), and therefore can't super effectively hit ghosts either, and finally, for what Vileplume does, it wishes it could be as good as Umbreon.
Then again, why am I even bothering to argue this with you? You can just Action Replay yourself whatever you want. Go nuts.
As always, it's how you train your pokemon that matters. I'm not saying I'm some badass player, but my methods do come out fortunate from time to time. I like masquerading, though. It's a lot of fun.
M0 is right. I'll be honest, I love making unorthodox sets. Sheer Force Steelix? I love that bitch. Chlorophyll Vileplume on a sun team? Anything for that fast Sleep Powder. No sets with Focus Blast? I'd rather my Alakazam hit with a half-powered Charge Beam and get a boost most of the time than do 0 damage 30% of the time, and if a Dark type pops in, I'll switch to my Justified Lucario to get a boost (nobody uses Pursuit, it's weird). But what you are doing is taking great monsters and not using them to their potential because you're going against everything the Pokemon is made for.
Acing like a Pokemon is a completely different type is much more of a hindrance, and I can't imagine that that makes the game more fun. Pretending your Salamence can take Ice, Rock or Dragon attacks instead of focusing on making it faster and stronger doesn't play to its strengths. If you want bulk, get Dragonite. If you want a better special sweeper, Hydreigon is your beast. If you want an unstoppable physical force, then Dragon Dance, Moxie Salamence with Outrage is right for you. I love cleaning up with that thing.
On that note, if your are putting hacked moves onto Pokemon that can use them well (Sacred Fire Flare on with Gear Shift is my dream), then go nuts, but at least make the sets awesome and still play to what the Pokemon should do.
Mortal Kombat Online - Community Manager
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Signature and avatar by ThePredator151
As always, it's how you train your pokemon that matters. I'm not saying I'm some badass player, but my methods do come out fortunate from time to time. I like masquerading, though. It's a lot of fun.
M0 is right. I'll be honest, I love making unorthodox sets. Sheer Force Steelix? I love that bitch. Chlorophyll Vileplume on a sun team? Anything for that fast Sleep Powder. No sets with Focus Blast? I'd rather my Alakazam hit with a half-powered Charge Beam and get a boost most of the time than do 0 damage 30% of the time, and if a Dark type pops in, I'll switch to my Justified Lucario to get a boost (nobody uses Pursuit, it's weird). But what you are doing is taking great monsters and not using them to their potential because you're going against everything the Pokemon is made for.
Acing like a Pokemon is a completely different type is much more of a hindrance, and I can't imagine that that makes the game more fun. Pretending your Salamence can take Ice, Rock or Dragon attacks instead of focusing on making it faster and stronger doesn't play to its strengths. If you want bulk, get Dragonite. If you want a better special sweeper, Hydreigon is your beast. If you want an unstoppable physical force, then Dragon Dance, Moxie Salamence with Outrage is right for you. I love cleaning up with that thing.
On that note, if your are putting hacked moves onto Pokemon that can use them well (Sacred Fire Flare on with Gear Shift is my dream), then go nuts, but at least make the sets awesome and still play to what the Pokemon should do.
Thanks for saying what I said without sounding like a dick. Really, I mean it dude.
Mortal Kombat Online - Community Manager
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Signature and avatar by ThePredator151
Yea? Well my Magikarp's splash is better than your Magikarp's splash because I EV trained mine especially for splash...
Did you give it maximum defense and special defense EVs?