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06/05/2013 03:51 PM (UTC)
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legoslayer10 Wrote:
Good luck. My friend took three tries to beat it with no healing inbetween, trying with his Yanmega, Garchomp, and Empoleon, all failing to defeat my SECOND best Torterra. It took all 3 to defeat the thing on my HeartGold. I would absolutely LOVE to be able to battle with all of you, but my internet connection says otherwise.

Speaking of my Torterra, can somebody give me any tips on him(as he is seen above, White or HG?)


Whenever you are able, here's my FC: 1722 3467 0749

As for tips, I don't really use my Torterra that often, as it is not a part of my Grass team at the moment, so I can't say much. I do plan on adding it, but I have my Exeggutor running things right now.


I just looked over my Jynx, and it seems she may be capable of setting up your Torterra's demise in just two turns. smile
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legoslayer10
06/05/2013 04:50 PM (UTC)
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That is, if it survives the 2 turns.wink

Yeah, it'll be a fight to remember.
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Harle
06/05/2013 06:53 PM (UTC)
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Riyakou Wrote:
m0s3pH Wrote:
Know what needs to get banned? Stealth Rock.


What's wrong with Stealth Rock?

I don't use it, but I don't think there's anything wrong with it. In fact, I think it makes a good strategy move. Now Pursuit is a bad one; that's the cheap shot of Pokémon moves. A really low blow it is.


It's Stealth Rock that's the cheap shot. It's just a hazard, but type effectiveness doesn't apply to any of the other hazards (save for poison immunity with Toxic Spikes). Anything with a double weakness to Rock (there are quite a few) is so thoroughly crippled they aren't even worth using anymore. The one benefit of Stealth Rock is that it makes Rapid Spinners much more important as they are now necessary to even use certain Pokemon, but what's the point in devoting another team slot to a spinner just so you can get your extremely disadvantaged (and now outclassed because of it) Ice/Bug/Flying/Fire type on to the field?
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06/05/2013 07:16 PM (UTC)
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Harle Wrote:
Riyakou Wrote:
m0s3pH Wrote:
Know what needs to get banned? Stealth Rock.


What's wrong with Stealth Rock?

I don't use it, but I don't think there's anything wrong with it. In fact, I think it makes a good strategy move. Now Pursuit is a bad one; that's the cheap shot of Pokémon moves. A really low blow it is.


It's Stealth Rock that's the cheap shot. It's just a hazard, but type effectiveness doesn't apply to any of the other hazards (save for poison immunity with Toxic Spikes). Anything with a double weakness to Rock (there are quite a few) is so thoroughly crippled they aren't even worth using anymore. The one benefit of Stealth Rock is that it makes Rapid Spinners much more important as they are now necessary to even use certain Pokemon, but what's the point in devoting another team slot to a spinner just so you can get your extremely disadvantaged (and now outclassed because of it) Ice/Bug/Flying/Fire type on to the field?


Considering the types of the pokemon that usually use Stealth Rock, I've never really been too bothered by it.

Many of my pokemon contain attacks that are super effective against Rock and Ground types. The move generally does little damage, so I also don't worry much on that end either, because I'm an HP nut. lol

Now with Toxic Spikes, I can understand how that can be irritating, but I honestly don't find the move any more problematic than the move Toxic itself.

A good suggestion, though. Sleep-enducing moves make good counters to moves that can inflict poison, as well as moves like Stealth Rock.
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m0s3pH
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06/05/2013 07:25 PM (UTC)
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Harle Wrote:
Riyakou Wrote:
m0s3pH Wrote:
Know what needs to get banned? Stealth Rock.


What's wrong with Stealth Rock?

I don't use it, but I don't think there's anything wrong with it. In fact, I think it makes a good strategy move. Now Pursuit is a bad one; that's the cheap shot of Pokémon moves. A really low blow it is.


It's Stealth Rock that's the cheap shot. It's just a hazard, but type effectiveness doesn't apply to any of the other hazards (save for poison immunity with Toxic Spikes). Anything with a double weakness to Rock (there are quite a few) is so thoroughly crippled they aren't even worth using anymore. The one benefit of Stealth Rock is that it makes Rapid Spinners much more important as they are now necessary to even use certain Pokemon, but what's the point in devoting another team slot to a spinner just so you can get your extremely disadvantaged (and now outclassed because of it) Ice/Bug/Flying/Fire type on to the field?


That, and the fact that SR-teams always pack ghosts to block spinners.
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06/05/2013 08:22 PM (UTC)
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m0s3pH Wrote:
Harle Wrote:
Riyakou Wrote:
m0s3pH Wrote:
Know what needs to get banned? Stealth Rock.


What's wrong with Stealth Rock?

I don't use it, but I don't think there's anything wrong with it. In fact, I think it makes a good strategy move. Now Pursuit is a bad one; that's the cheap shot of Pokémon moves. A really low blow it is.


It's Stealth Rock that's the cheap shot. It's just a hazard, but type effectiveness doesn't apply to any of the other hazards (save for poison immunity with Toxic Spikes). Anything with a double weakness to Rock (there are quite a few) is so thoroughly crippled they aren't even worth using anymore. The one benefit of Stealth Rock is that it makes Rapid Spinners much more important as they are now necessary to even use certain Pokemon, but what's the point in devoting another team slot to a spinner just so you can get your extremely disadvantaged (and now outclassed because of it) Ice/Bug/Flying/Fire type on to the field?


That, and the fact that SR-teams always pack ghosts to block spinners.


That's why you need your Shadow Ballers, and most Normal types can learn Shadow Ball.
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m0s3pH
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06/05/2013 09:14 PM (UTC)
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Riyakou Wrote:
m0s3pH Wrote:
Harle Wrote:
Riyakou Wrote:
m0s3pH Wrote:
Know what needs to get banned? Stealth Rock.


What's wrong with Stealth Rock?

I don't use it, but I don't think there's anything wrong with it. In fact, I think it makes a good strategy move. Now Pursuit is a bad one; that's the cheap shot of Pokémon moves. A really low blow it is.


It's Stealth Rock that's the cheap shot. It's just a hazard, but type effectiveness doesn't apply to any of the other hazards (save for poison immunity with Toxic Spikes). Anything with a double weakness to Rock (there are quite a few) is so thoroughly crippled they aren't even worth using anymore. The one benefit of Stealth Rock is that it makes Rapid Spinners much more important as they are now necessary to even use certain Pokemon, but what's the point in devoting another team slot to a spinner just so you can get your extremely disadvantaged (and now outclassed because of it) Ice/Bug/Flying/Fire type on to the field?


That, and the fact that SR-teams always pack ghosts to block spinners.


That's why you need your Shadow Ballers, and most Normal types can learn Shadow Ball.


Or Crunch, Foresight, Toxic, etc.

That's not the point though. It overcentralizes the game.
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06/05/2013 09:25 PM (UTC)
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Not really, it just levels the playing field.

There are many ways to defeat pokemon of the like. The issue is that too many people want the super effective way, not saying you do. I learned to train my pokemon so they can endure virtually any condition.

This is partially the reason why I'm so big on defense stats. I know my Carracosta is 4x weaker against Grass moves than the average, so I trained it to have its Def. and Sp. Def. good enough so that it wouldn't matter. In the end, it all really depends on how you train your pokemon, which is the main reason I love the games.

Hell, my Lugia got slaughtered by a Bonsly earlier today. lol
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06/09/2013 05:05 AM (UTC)
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I'd like to see what would it would be like to have a pokemon that knew Lock-On, Fissure, Hone Claws, and Sheer Cold.

Tha twould be fun.
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Jerrod
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06/09/2013 06:06 AM (UTC)
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Just get a Machamp with Sheer Cold, and voil�a! No need for Lock-On and Hone Claws (to make it "legit", you need a Machop from Gen 3 that knows Mimic, evolve it in Gen 4 and hope it changes ability to No Guard, then do the Rage glitch).
I want to do that so I can get some awesome guys to use in game or with anyone else who abuses the glitch. smile
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06/09/2013 05:30 PM (UTC)
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Jerrod Wrote:
Just get a Machamp with Sheer Cold, and voil�a! No need for Lock-On and Hone Claws (to make it "legit", you need a Machop from Gen 3 that knows Mimic, evolve it in Gen 4 and hope it changes ability to No Guard, then do the Rage glitch).
I want to do that so I can get some awesome guys to use in game or with anyone else who abuses the glitch. smile


I actually Shedinja in mind, one of the coolest damn Pokemon ever!

After restoring your Celebi, I got super creative and made a bunch of different move sets. Not sure if anyone would actually use them lol, but they're nice.

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Jerrod
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06/09/2013 05:49 PM (UTC)
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Riyakou Wrote:
After restoring your Celebi, I got super creative and made a bunch of different move sets. Not sure if anyone would actually use them lol, but they're nice.

Yes, thank you for restoring my Celebi to its former glory, as well as upgrading it. grin
What sets did you have in mind?
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06/09/2013 06:21 PM (UTC)
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Jerrod Wrote:
Riyakou Wrote:
After restoring your Celebi, I got super creative and made a bunch of different move sets. Not sure if anyone would actually use them lol, but they're nice.

Yes, thank you for restoring my Celebi to its former glory, as well as upgrading it. grin
What sets did you have in mind?


I thought you'd never ask. grin

Some could be viewed as cheap, or lame, but I'll let the people decide! lol Here are a few of them:

Zoroark Illusion Set - for Zoroark's ability, Illusion
Tranform
Substitue
Tri Attack
Dark Pulse

Vespiquen Move Set - for those who love Vespiquen's main moves
Attack Order
Defend Order
Heal Order
Power Gem

Shedinja TKO Set - to make Shedinja the ultimate badass grin
Lock-on
Fissure
Hone Claws
Sheer Cold

Ash's Pikachu Set - a homage to the real legendary Pokemon
Iron Tail
Thunderbolt
Quick Attack
Electro Ball (Final Smash move)

Healing Set - for the Nurse Joy in all of us
Softboiled
Milk Drink
Wish
Giga Drain

Status Effect Set - for players who prefer the status approach
Hypnosis
Toxic
Confuse Ray
Will-O-Wisp
(sadly, Thunder Wave is not available)


The great thing about these sets is that they're not permanent. You can alter them however you please, not having to keep any of the moves. Of course, it is best to have a set replace moves that can be obtained again, like TMs, HMs, and Move Tutor moves.
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m0s3pH
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06/09/2013 10:11 PM (UTC)
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Riyakou Wrote:
Not really, it just levels the playing field.

There are many ways to defeat pokemon of the like. The issue is that too many people want the super effective way, not saying you do. I learned to train my pokemon so they can endure virtually any condition.

This is partially the reason why I'm so big on defense stats. I know my Carracosta is 4x weaker against Grass moves than the average, so I trained it to have its Def. and Sp. Def. good enough so that it wouldn't matter. In the end, it all really depends on how you train your pokemon, which is the main reason I love the games.

Hell, my Lugia got slaughtered by a Bonsly earlier today. lol


How does it level the playing field? If everyone uses something because it's broken, that doesn't make it not broken.
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06/10/2013 12:15 AM (UTC)
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m0s3pH Wrote:
Riyakou Wrote:
Not really, it just levels the playing field.

There are many ways to defeat pokemon of the like. The issue is that too many people want the super effective way, not saying you do. I learned to train my pokemon so they can endure virtually any condition.

This is partially the reason why I'm so big on defense stats. I know my Carracosta is 4x weaker against Grass moves than the average, so I trained it to have its Def. and Sp. Def. good enough so that it wouldn't matter. In the end, it all really depends on how you train your pokemon, which is the main reason I love the games.

Hell, my Lugia got slaughtered by a Bonsly earlier today. lol


How does it level the playing field? If everyone uses something because it's broken, that doesn't make it not broken.


It's not broken.

You just need to find a way to defeat your opponent. There are many ways to do it; find the way that works for you.
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m0s3pH
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06/10/2013 03:42 PM (UTC)
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It is broken, because its mechanics make it a far too ubiquitous strategy. If it behaved the same as other entry hazards, it would be balanced.
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06/10/2013 07:58 PM (UTC)
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m0s3pH Wrote:
It is broken, because its mechanics make it a far too ubiquitous strategy. If it behaved the same as other entry hazards, it would be balanced.


As I've stated, there is no one set way to defeat any pokemon. There are many ways to do it.

If it was broken, there would be very few ways to defeat such a team, but there are much more. You don't have to use certain pokemon or certain moves, any pokemon and any move would do.

Just train your pokemon and play the game. If you do a good enough job, you'll win. If not, keep training.
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Harle
06/11/2013 03:21 PM (UTC)
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Fairy type is real. New trailer reveals that Sylveon is in fact a fairy, it is super effective against Dragon, and at least Jigglypuff, Gardevoir, and Marrill will be fairies as well. Also a couple of new Pokemon, a flying/dragon and a butterfly that is -you guessed it- bug/flying.
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Jerrod
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06/11/2013 03:44 PM (UTC)
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Riyakou Wrote:
m0s3pH Wrote:
It is broken, because its mechanics make it a far too ubiquitous strategy. If it behaved the same as other entry hazards, it would be balanced.

As I've stated, there is no one set way to defeat any pokemon. There are many ways to do it.
If it was broken, there would be very few ways to defeat such a team, but there are much more. You don't have to use certain pokemon or certain moves, any pokemon and any move would do.
Just train your pokemon and play the game. If you do a good enough job, you'll win. If not, keep training.

I gotta disagree with you on this one, Riyakou. Attacks like Double Team and Minimize create situations where if someone can manage to rack enough boosts and survive long enough, they are unstoppable, no matter what the opponent does. It forces the use of 100% accuracy attacks like Magical Leaf and Swift, which are sparsely given out to pokemon and are so pathetically weak they wouldn't turn the tide unless they had STAB, were Super Effective, got a boost from Technician, and they hit critically. Sure, you might get lucky, but that's the problem with luck, it can work in yours or the opponent's favour at any time, without any rhyme or reason.
Harle Wrote:
Fairy type is real. New trailer reveals that Sylveon is in fact a fairy, it is super effective against Dragon, and at least Jigglypuff, Gardevoir, and Marrill will be fairies as well. Also a couple of new Pokemon, a flying/dragon and a butterfly that is -you guessed it- bug/flying.

Holy fuck. I guess I'm eating my words after all... But shit, super effective against DRAGON?! If Fairy types resist Dragon attacks too, then I'm going to start breeding Jigglypuffs as soon as possible! grin Also a great excuse for me to make an awesome Gardevoir.
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legoslayer10
06/11/2013 03:58 PM (UTC)
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Eh. Gallade will still be my Psychic.
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Toxik
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06/11/2013 04:23 PM (UTC)
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I like the new type Fairy. I like it more than the Light type.
But how is Marill a fairy now..? lol
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(Erik)
06/11/2013 07:02 PM (UTC)
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Marill came out of the closet.

I wonder how many Pokemon will be retroactively changed. I can imagine a ton of them. I doubt I'll have a 3DS by October. This might be the first Polemon game that I miss at launch.

Actually wait. I missed Silver.
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Toxik
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06/11/2013 07:23 PM (UTC)
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Past Generation pokemon that should be turned into the Fairy type:

Clefairy
Clefable
Wigglytuff
Chansey
Blissey
Ampharos
Bellossom
Snubbull
Exploud(maybe?)
Mawile
Milotic


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m0s3pH
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06/11/2013 07:36 PM (UTC)
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Toxik Wrote:
Past Generation pokemon that should be turned into the Fairy type:

Clefairy
Clefable
Wigglytuff
Chansey
Blissey
Ampharos
Bellossom
Snubbull
Exploud(maybe?)
Mawile
Milotic




Mawile is confirmed Steel/Fairy.
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.
06/11/2013 09:05 PM (UTC)
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Toxik Wrote:
I like the new type Fairy. I like it more than the Light type.
But how is Marill a fairy now..? lol


I think the cool thing about the Fairy type is that all of the pokemon that would be Light types are a part of this new type.

I think I'm going to enjoy this new type. grin

Also, I checked out the Fairy Egg Group, which I'm sure many of us has at this point, and drew out the existing pokemon that may now be Fairy types. I think it fits well.

Clefairy
Clefable
Jigglypuff
Wigglytuff
Chansey
Marill
Azumarill
Snubbull
Granbull
Blissey
Skitty
Delcatty
Mawile
Plusle
Minun
Castform
Pachirisu
Cherubi
Cherrim
Audino
Cottonee
Whimsicott
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