Working hard on my Psychic team, with my Lugia coaching the little ones. lol
My Grumpig is coming out well, but I feel the strong need to replace an attack move with a status move. The problem is, I can't figure out which one.
At the moment, my Grumpig has Shadow Ball, Psychic, Confuse Ray, and Power Gem, each one serving a specific purpose:
Shadow Ball: the Ghost Tackler; used primarily to defeat Ghost types; also used neutrally to defeat pokemon with generally higher Sp. Def
Psychic: the Main Move; offers the 1.5 effectiveness, so it hits well every time
Confuse Ray: the Balancer; for situations where attack moves may not immediately work, ensures the chance for damage
Power Gem: the Extending Hand; used to defeat pokemon on which using Psychic or Shadow Ball would be a waste, such as when battling conspicuously weaker pokemon; also used to allow Grumpig to easily battle various types of pokemon
I've worked out this set pretty well to form good uses, but Grumpig could truly use another status move. Does anyone have a suggestion or thought on what I could do to better the set without hindering Grumpig?
My Grumpig is coming out well, but I feel the strong need to replace an attack move with a status move. The problem is, I can't figure out which one.
At the moment, my Grumpig has Shadow Ball, Psychic, Confuse Ray, and Power Gem, each one serving a specific purpose:
Shadow Ball: the Ghost Tackler; used primarily to defeat Ghost types; also used neutrally to defeat pokemon with generally higher Sp. Def
Psychic: the Main Move; offers the 1.5 effectiveness, so it hits well every time
Confuse Ray: the Balancer; for situations where attack moves may not immediately work, ensures the chance for damage
Power Gem: the Extending Hand; used to defeat pokemon on which using Psychic or Shadow Ball would be a waste, such as when battling conspicuously weaker pokemon; also used to allow Grumpig to easily battle various types of pokemon
I've worked out this set pretty well to form good uses, but Grumpig could truly use another status move. Does anyone have a suggestion or thought on what I could do to better the set without hindering Grumpig?
m0s3pH •06/20/2013 03:09 AM (UTC) •
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Well, Grumpig is usually best used as a supporter, either with dual screens or Heal Bell. However, since you have an offensive set here, the only logical suggestion is Focus Blast. Gives coverage and is quite powerful.
m0s3pH Wrote:
Well, Grumpig is usually best used as a supporter, either with dual screens or Heal Bell. However, since you have an offensive set here, the only logical suggestion is Focus Blast. Gives coverage and is quite powerful.
Well, Grumpig is usually best used as a supporter, either with dual screens or Heal Bell. However, since you have an offensive set here, the only logical suggestion is Focus Blast. Gives coverage and is quite powerful.
I'm not sure if replacing a attack move with another attack move may be the right path, but considering Focus Blast is a Fighting-type move, I'll take it into deep consideration.
Do you know of any good status moves that may work well with Grumpig?
Tetra Vega •06/20/2013 04:56 AM (UTC) •
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Jerrod Wrote:
I like the idea of Normal being super effective against Fairy. It makes sense when you think about it... Fairy tales helps us believe that Dragons can be beaten; Normal life reminds us that not all Fairy tales come true. Kind of poetic, eh?
I like the idea of Normal being super effective against Fairy. It makes sense when you think about it... Fairy tales helps us believe that Dragons can be beaten; Normal life reminds us that not all Fairy tales come true. Kind of poetic, eh?
"How about we make Fairy weak to normal? Nothing like getting punched in the face with reality." - BCWD93 - Pokebeach
Ka-Tra
Jerrod •06/20/2013 05:28 AM (UTC) •
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Riyakou Wrote:
Ice-types already have a healthy set of weaknesses: Rock, Fighting, Steel, and Fire.
Adding a fifth weakness could be overkill.
Harle Wrote:
Ice too! Heh... With Fairy being super-effective against Dragon, its introduction only hurts Ice. It's already a type that is largely reduced to coverage moves rather than actual Pokemon... I think Fairy should be weak to Ice to expand Ice's former niche from dragon slayer to overall fairy-tale slayer.
Ice too! Heh... With Fairy being super-effective against Dragon, its introduction only hurts Ice. It's already a type that is largely reduced to coverage moves rather than actual Pokemon... I think Fairy should be weak to Ice to expand Ice's former niche from dragon slayer to overall fairy-tale slayer.
Ice-types already have a healthy set of weaknesses: Rock, Fighting, Steel, and Fire.
Adding a fifth weakness could be overkill.
Harle means making Fairy weak to Ice, not vice versa... But I don't agree either because Ice hits enough types well too (Plant, Flying, Ground, Dragon, resisted by only Water, Fire, Ice and Steel)... If Ice needs anything, it's another resistance, as Ice only resists Ice. If it resisted Fairy, suddenly Ice Pokemon have more value.
Tetra_Vega Wrote:
"How about we make Fairy weak to normal? Nothing like getting punched in the face with reality." - BCWD93 - Pokebeach
"How about we make Fairy weak to normal? Nothing like getting punched in the face with reality." - BCWD93 - Pokebeach
Exactly what I was implying. Well put, BCWD93.
m0s3pH •06/20/2013 05:37 AM (UTC) •
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Riyakou Wrote:
I'm not sure if replacing a attack move with another attack move may be the right path, but considering Focus Blast is a Fighting-type move, I'll take it into deep consideration.
Do you know of any good status moves that may work well with Grumpig?
m0s3pH Wrote:
Well, Grumpig is usually best used as a supporter, either with dual screens or Heal Bell. However, since you have an offensive set here, the only logical suggestion is Focus Blast. Gives coverage and is quite powerful.
Well, Grumpig is usually best used as a supporter, either with dual screens or Heal Bell. However, since you have an offensive set here, the only logical suggestion is Focus Blast. Gives coverage and is quite powerful.
I'm not sure if replacing a attack move with another attack move may be the right path, but considering Focus Blast is a Fighting-type move, I'll take it into deep consideration.
Do you know of any good status moves that may work well with Grumpig?
Thunder Wave, but you already have a status move.
m0s3pH Wrote:
Thunder Wave, but you already have a status move.
Riyakou Wrote:
I'm not sure if replacing a attack move with another attack move may be the right path, but considering Focus Blast is a Fighting-type move, I'll take it into deep consideration.
Do you know of any good status moves that may work well with Grumpig?
m0s3pH Wrote:
Well, Grumpig is usually best used as a supporter, either with dual screens or Heal Bell. However, since you have an offensive set here, the only logical suggestion is Focus Blast. Gives coverage and is quite powerful.
Well, Grumpig is usually best used as a supporter, either with dual screens or Heal Bell. However, since you have an offensive set here, the only logical suggestion is Focus Blast. Gives coverage and is quite powerful.
I'm not sure if replacing a attack move with another attack move may be the right path, but considering Focus Blast is a Fighting-type move, I'll take it into deep consideration.
Do you know of any good status moves that may work well with Grumpig?
Thunder Wave, but you already have a status move.
My request was to get help on obtaining a second status move.
I think Grumpig could truly benefit from having a second one, but I'm not sure how to incorporate it.
Jerrod •06/20/2013 04:40 PM (UTC) •
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Riyakou Wrote:
My request was to get help on obtaining a second status move.
I think Grumpig could truly benefit from having a second one, but I'm not sure how to incorporate it.
m0s3pH Wrote:
Thunder Wave, but you already have a status move.
Riyakou Wrote:
I'm not sure if replacing a attack move with another attack move may be the right path, but considering Focus Blast is a Fighting-type move, I'll take it into deep consideration.
Do you know of any good status moves that may work well with Grumpig?
m0s3pH Wrote:
Well, Grumpig is usually best used as a supporter, either with dual screens or Heal Bell. However, since you have an offensive set here, the only logical suggestion is Focus Blast. Gives coverage and is quite powerful.
Well, Grumpig is usually best used as a supporter, either with dual screens or Heal Bell. However, since you have an offensive set here, the only logical suggestion is Focus Blast. Gives coverage and is quite powerful.
I'm not sure if replacing a attack move with another attack move may be the right path, but considering Focus Blast is a Fighting-type move, I'll take it into deep consideration.
Do you know of any good status moves that may work well with Grumpig?
Thunder Wave, but you already have a status move.
My request was to get help on obtaining a second status move.
I think Grumpig could truly benefit from having a second one, but I'm not sure how to incorporate it.
Personally, I think confusion is unreliable due to it working 50% of the time only, but if you really want to keep it, then replace Power Gem. It's your weakest attack with no additional perks, and unless you're using it on 4x weak to Rock opponents, STAB Psychic will do almost the exact same damage (140 vs 135 is negligible). It's just redundant.
Jerrod Wrote:
Personally, I think confusion is unreliable due to it working 50% of the time only, but if you really want to keep it, then replace Power Gem. It's your weakest attack with no additional perks, and unless you're using it on 4x weak to Rock opponents, STAB Psychic will do almost the exact same damage (140 vs 135 is negligible). It's just redundant.
Riyakou Wrote:
My request was to get help on obtaining a second status move.
I think Grumpig could truly benefit from having a second one, but I'm not sure how to incorporate it.
m0s3pH Wrote:
Thunder Wave, but you already have a status move.
Riyakou Wrote:
I'm not sure if replacing a attack move with another attack move may be the right path, but considering Focus Blast is a Fighting-type move, I'll take it into deep consideration.
Do you know of any good status moves that may work well with Grumpig?
m0s3pH Wrote:
Well, Grumpig is usually best used as a supporter, either with dual screens or Heal Bell. However, since you have an offensive set here, the only logical suggestion is Focus Blast. Gives coverage and is quite powerful.
Well, Grumpig is usually best used as a supporter, either with dual screens or Heal Bell. However, since you have an offensive set here, the only logical suggestion is Focus Blast. Gives coverage and is quite powerful.
I'm not sure if replacing a attack move with another attack move may be the right path, but considering Focus Blast is a Fighting-type move, I'll take it into deep consideration.
Do you know of any good status moves that may work well with Grumpig?
Thunder Wave, but you already have a status move.
My request was to get help on obtaining a second status move.
I think Grumpig could truly benefit from having a second one, but I'm not sure how to incorporate it.
Personally, I think confusion is unreliable due to it working 50% of the time only, but if you really want to keep it, then replace Power Gem. It's your weakest attack with no additional perks, and unless you're using it on 4x weak to Rock opponents, STAB Psychic will do almost the exact same damage (140 vs 135 is negligible). It's just redundant.
Confuse Ray has 100 accuracy, so it's good in my book!
What you said about Power Gem made a lot of sense, though. I just didn't want to have to use Psychic every time. I could take m0s3ph's advice and teach Grumpig Thunder Wave, replacing Power Gem. Thanks, guys. :)
Jerrod •06/21/2013 12:53 AM (UTC) •
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Riyakou Wrote:
Confuse Ray has 100 accuracy, so it's good in my book!
Confuse Ray has 100 accuracy, so it's good in my book!
So does Thunder Wave, and that guarantees slowing down a foe for as long as they're in the match (unless they have a cleric), with a possible bonus of them not attacking. Confusion has a better chance of no attack on you, but it disappears with the opponent switching, or the opponent can simply snap out of it, with the possibility that it takes no damage to itself, and it just KOs you.
But again, I just prefer the 6 main status afflictions over the rest.
Jerrod Wrote:
So does Thunder Wave, and that guarantees slowing down a foe for as long as they're in the match (unless they have a cleric), with a possible bonus of them not attacking. Confusion has a better chance of no attack on you, but it disappears with the opponent switching, or the opponent can simply snap out of it, with the possibility that it takes no damage to itself, and it just KOs you.
But again, I just prefer the 6 main status afflictions over the rest.
So does Thunder Wave, and that guarantees slowing down a foe for as long as they're in the match (unless they have a cleric), with a possible bonus of them not attacking. Confusion has a better chance of no attack on you, but it disappears with the opponent switching, or the opponent can simply snap out of it, with the possibility that it takes no damage to itself, and it just KOs you.
But again, I just prefer the 6 main status afflictions over the rest.
I got rid of Power Gem and replaced it with Thunder Wave.
To make up for the attack loss, I used my only PP Max on Psychic, extending its use. With Thunder Wave, I can enhance Confuse Ray with the decreased speed.
Sweet! :D
m0s3pH •06/21/2013 04:54 AM (UTC) •
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I'd strongly consider taking Confuse Ray off for Focus Blast. As Jerrod said, it isn't as effective a status as the major ones are and you need coverage against Dark types.
m0s3pH Wrote:
I'd strongly consider taking Confuse Ray off for Focus Blast. As Jerrod said, it isn't as effective a status as the major ones are and you need coverage against Dark types.
I'd strongly consider taking Confuse Ray off for Focus Blast. As Jerrod said, it isn't as effective a status as the major ones are and you need coverage against Dark types.
I just don't feel the need for Grumpig to use a super effective move against Dark-types; It seems pretty lame and unchallenging.
I want Grumpig to be stronger than that, kinda like how my Sunflora can defeat Fire-type pokemon with its Grass moves. I think I may leave Shadow Ball open and keep the training going for the Sp. Attack.
If not Shadow Ball, I may do a different type move all together, but I don't wanna sell out with a Fighting-type, not saying anyone else is. I just don't like depending on super effective moves that much. Shadow Ball's enough for me.
Jerrod •06/21/2013 12:14 PM (UTC) •
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Riyakou Wrote:
I just don't feel the need for Grumpig to use a super effective move against Dark-types; It seems pretty lame and unchallenging.
I want Grumpig to be stronger than that, kinda like how my Sunflora can defeat Fire-type pokemon with its Grass moves. I think I may leave Shadow Ball open and keep the training going for the Sp. Attack.
I just don't feel the need for Grumpig to use a super effective move against Dark-types; It seems pretty lame and unchallenging.
I want Grumpig to be stronger than that, kinda like how my Sunflora can defeat Fire-type pokemon with its Grass moves. I think I may leave Shadow Ball open and keep the training going for the Sp. Attack.
Your Sp. Attack can only go so high, especially for a Grumpig that you raised to be defensive... Sunflora's Sp. Attack is naturally 30 points higher (not including any boosts you may have with a nature, Solar Power if you're using it, and any offensive hold items), and you still have a challenge ahead of you if you're using an attack with that much power, but so little accuracy. It'll take six non-effective Shadow Balls to do the same damage as a super effective Focus Blast, but that's only if it hits; that's a challenge that I think Grumpig could handle better than Alakazam at least. It also gives you more coverage because you don't give Normal types a free switch into Shadow Ball, and don't get walled by Girafarig and Meloetta.
With the help of the awesome app Pokémon Weakness, I've created a simple effectiveness system detailing the ranking of a type's attack length.
The system numerically goes according to how many types the stated type can attack with a minimum 1.0 effectiveness. In addtition, a second number represents how many types the stated can attack with 2.0 effectiveness.
Example: The fighting type can attack 12 other types with a minimum 1.0 effectiveness. Out of those 12, 5 can be attacked with 2.0 effectiveness. Thus, Fighting's ranking is 12-5.
With the two numbers, the smaller the gap, potentially the higher the rank. The full list is below:
Normal - 14-0
Fire - 13-4
Water - 14-3
Electric - 13-2
Grass - 10-3
Ice - 13-4
Fighting - 12-5
Poison - 12-1
Ground - 14-5
Flying - 14-3
Psychic - 14-2
Bug - 11-3
Rock - 14-4
Ghost - 14-2
Dragon - 16-1
Dark - 14-2
Steel - 13-2
Fairy - ?-1 (not final)
The system numerically goes according to how many types the stated type can attack with a minimum 1.0 effectiveness. In addtition, a second number represents how many types the stated can attack with 2.0 effectiveness.
Example: The fighting type can attack 12 other types with a minimum 1.0 effectiveness. Out of those 12, 5 can be attacked with 2.0 effectiveness. Thus, Fighting's ranking is 12-5.
With the two numbers, the smaller the gap, potentially the higher the rank. The full list is below:
Normal - 14-0
Fire - 13-4
Water - 14-3
Electric - 13-2
Grass - 10-3
Ice - 13-4
Fighting - 12-5
Poison - 12-1
Ground - 14-5
Flying - 14-3
Psychic - 14-2
Bug - 11-3
Rock - 14-4
Ghost - 14-2
Dragon - 16-1
Dark - 14-2
Steel - 13-2
Fairy - ?-1 (not final)
Jerrod •06/23/2013 04:52 AM (UTC) •
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Riyakou Wrote:
With the help of the awesome app Pokémon Weakness, I've created a simple effectiveness system detailing the ranking of a type's attack length.
The system numerically goes according to how many types the stated type can attack with a minimum 1.0 effectiveness. In addtition, a second number represents how many types the stated can attack with 2.0 effectiveness.
Example: The fighting type can attack 12 other types with a minimum 1.0 effectiveness. Out of those 12, 5 can be attacked with 2.0 effectiveness. Thus, Fighting's ranking is 12-5.
With the two numbers, the smaller the gap, potentially the higher the rank. The full list is below:
Normal - 14-0
Fire - 13-4
Water - 14-3
Electric - 13-2
Grass - 10-3
Ice - 13-4
Fighting - 12-5
Poison - 12-1
Ground - 14-5
Flying - 14-3
Psychic - 14-2
Bug - 11-3
Rock - 14-4
Ghost - 14-2
Dragon - 16-1
Dark - 14-2
Steel - 13-2
Fairy - ?-1 (not final)
With the help of the awesome app Pokémon Weakness, I've created a simple effectiveness system detailing the ranking of a type's attack length.
The system numerically goes according to how many types the stated type can attack with a minimum 1.0 effectiveness. In addtition, a second number represents how many types the stated can attack with 2.0 effectiveness.
Example: The fighting type can attack 12 other types with a minimum 1.0 effectiveness. Out of those 12, 5 can be attacked with 2.0 effectiveness. Thus, Fighting's ranking is 12-5.
With the two numbers, the smaller the gap, potentially the higher the rank. The full list is below:
Normal - 14-0
Fire - 13-4
Water - 14-3
Electric - 13-2
Grass - 10-3
Ice - 13-4
Fighting - 12-5
Poison - 12-1
Ground - 14-5
Flying - 14-3
Psychic - 14-2
Bug - 11-3
Rock - 14-4
Ghost - 14-2
Dragon - 16-1
Dark - 14-2
Steel - 13-2
Fairy - ?-1 (not final)
Wow, bug is lower than I thought. Grass too. I believe Ground and Fighting being that strong, though.
Jerrod Wrote:
Wow, bug is lower than I thought. Grass too. I believe Ground and Fighting being that strong, though.
Riyakou Wrote:
With the help of the awesome app Pokémon Weakness, I've created a simple effectiveness system detailing the ranking of a type's attack length.
The system numerically goes according to how many types the stated type can attack with a minimum 1.0 effectiveness. In addtition, a second number represents how many types the stated can attack with 2.0 effectiveness.
Example: The fighting type can attack 12 other types with a minimum 1.0 effectiveness. Out of those 12, 5 can be attacked with 2.0 effectiveness. Thus, Fighting's ranking is 12-5.
With the two numbers, the smaller the gap, potentially the higher the rank. The full list is below:
Normal - 14-0
Fire - 13-4
Water - 14-3
Electric - 13-2
Grass - 10-3
Ice - 13-4
Fighting - 12-5
Poison - 12-1
Ground - 14-5
Flying - 14-3
Psychic - 14-2
Bug - 11-3
Rock - 14-4
Ghost - 14-2
Dragon - 16-1
Dark - 14-2
Steel - 13-2
Fairy - ?-1 (not final)
With the help of the awesome app Pokémon Weakness, I've created a simple effectiveness system detailing the ranking of a type's attack length.
The system numerically goes according to how many types the stated type can attack with a minimum 1.0 effectiveness. In addtition, a second number represents how many types the stated can attack with 2.0 effectiveness.
Example: The fighting type can attack 12 other types with a minimum 1.0 effectiveness. Out of those 12, 5 can be attacked with 2.0 effectiveness. Thus, Fighting's ranking is 12-5.
With the two numbers, the smaller the gap, potentially the higher the rank. The full list is below:
Normal - 14-0
Fire - 13-4
Water - 14-3
Electric - 13-2
Grass - 10-3
Ice - 13-4
Fighting - 12-5
Poison - 12-1
Ground - 14-5
Flying - 14-3
Psychic - 14-2
Bug - 11-3
Rock - 14-4
Ghost - 14-2
Dragon - 16-1
Dark - 14-2
Steel - 13-2
Fairy - ?-1 (not final)
Wow, bug is lower than I thought. Grass too. I believe Ground and Fighting being that strong, though.
Yeah, I was surprised about Grass too, considering how often I use those moves.
Jerrod •06/24/2013 03:17 PM (UTC) •
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So... Anybody think any other old Pokemon will become Fairy? I'm kind of hoping some of those ultra rare, all 100 stat guys (Mew, Celebi, Jirachi, Shaymin, Manaphy and Victini) make the transition.
KingBellsprout •06/24/2013 03:23 PM (UTC) •
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Flying to LA tomorrow and I plan to work on a few of my teams for the first time in forever during the flight. I was telling m0s he should get b/w 2 so we could play together but he was all like nah. Oh well lol.
Bellsprout will be the center of my team.
Bellsprout will be the center of my team.
Jerrod •06/24/2013 03:41 PM (UTC) •
0
So... Anybody think any other old Pokemon will become Fairy? I'm kind of hoping some of those ultra rare, all 100 stat guys (Mew, Celebi, Jirachi, Shaymin, Manaphy and Victini) make the transition.
Jerrod Wrote:
So... Anybody think any other old Pokemon will become Fairy? I'm kind of hoping some of those ultra rare, all 100 stat guys (Mew, Celebi, Jirachi, Shaymin, Manaphy and Victini) make the transition.
So... Anybody think any other old Pokemon will become Fairy? I'm kind of hoping some of those ultra rare, all 100 stat guys (Mew, Celebi, Jirachi, Shaymin, Manaphy and Victini) make the transition.
Probably most of the fairy egg group, no?
(Erik) Wrote:
Probably most of the fairy egg group, no?
Jerrod Wrote:
So... Anybody think any other old Pokemon will become Fairy? I'm kind of hoping some of those ultra rare, all 100 stat guys (Mew, Celebi, Jirachi, Shaymin, Manaphy and Victini) make the transition.
So... Anybody think any other old Pokemon will become Fairy? I'm kind of hoping some of those ultra rare, all 100 stat guys (Mew, Celebi, Jirachi, Shaymin, Manaphy and Victini) make the transition.
Probably most of the fairy egg group, no?
That's what I was thinking.
The only pokemon of that group I know will not become Fairies are those that are already dual-types.
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