

About Me
0
m0s3pH Wrote:
Didn't Yuan Yang go unused in MKD? You're referring to Ying Yeung perhaps?
tgrant Wrote:
Thanks. I know how Yuan Yang works as I used it alot in MKD. I just wanted to know if people thought she was better. I'll make her top tier if I have to.
And Mileena always rules!
I can't wait to use them both.
IVLIVS Wrote:
Kira is improved a lot (which I'm glad to say
.) 4 in Yuan Yang hits mid and can be used in a 4,4,u+3 popup combo. All attacks in the combo are very safe. U+3 hits high so it can be ducked by a savvy gamer however 4,4 (or just 4) is a free throw so you can mix it up with that. D+4 is decent low with good reach but is kind of slow. Her Kiss of Death no longer reduces damage either, although there is a delay in between the amount of times you can do it. Strangely, Sonya's K.O.D. can be done twice in a row with no problem. Her Dragon Teeth still suck, but in no way is Kira low tier anymore!
Mileena is the same, which is a good thing! 4,1 is still an awesome combo although doing the ground roll afterwards no longer gives you a free throw. I think 4 still does though. The distance and speed of her throw has been toned down too, but she's still great. Her lows are excellent and her teleport kick can be done in the air.
Kira is improved a lot (which I'm glad to say
Mileena is the same, which is a good thing! 4,1 is still an awesome combo although doing the ground roll afterwards no longer gives you a free throw. I think 4 still does though. The distance and speed of her throw has been toned down too, but she's still great. Her lows are excellent and her teleport kick can be done in the air.
Thanks. I know how Yuan Yang works as I used it alot in MKD. I just wanted to know if people thought she was better. I'll make her top tier if I have to.
And Mileena always rules!
I can't wait to use them both.
Didn't Yuan Yang go unused in MKD? You're referring to Ying Yeung perhaps?
Nope, he's referring to Yuan Yang from DA. TG <3 Frost.

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Keith Wrote:
Nope, he's referring to Yuan Yang from DA. TG <3 Frost.
m0s3pH Wrote:
Didn't Yuan Yang go unused in MKD? You're referring to Ying Yeung perhaps?
tgrant Wrote:
Thanks. I know how Yuan Yang works as I used it alot in MKD. I just wanted to know if people thought she was better. I'll make her top tier if I have to.
And Mileena always rules!
I can't wait to use them both.
IVLIVS Wrote:
Kira is improved a lot (which I'm glad to say
.) 4 in Yuan Yang hits mid and can be used in a 4,4,u+3 popup combo. All attacks in the combo are very safe. U+3 hits high so it can be ducked by a savvy gamer however 4,4 (or just 4) is a free throw so you can mix it up with that. D+4 is decent low with good reach but is kind of slow. Her Kiss of Death no longer reduces damage either, although there is a delay in between the amount of times you can do it. Strangely, Sonya's K.O.D. can be done twice in a row with no problem. Her Dragon Teeth still suck, but in no way is Kira low tier anymore!
Mileena is the same, which is a good thing! 4,1 is still an awesome combo although doing the ground roll afterwards no longer gives you a free throw. I think 4 still does though. The distance and speed of her throw has been toned down too, but she's still great. Her lows are excellent and her teleport kick can be done in the air.
Kira is improved a lot (which I'm glad to say
Mileena is the same, which is a good thing! 4,1 is still an awesome combo although doing the ground roll afterwards no longer gives you a free throw. I think 4 still does though. The distance and speed of her throw has been toned down too, but she's still great. Her lows are excellent and her teleport kick can be done in the air.
Thanks. I know how Yuan Yang works as I used it alot in MKD. I just wanted to know if people thought she was better. I'll make her top tier if I have to.
And Mileena always rules!
I can't wait to use them both.
Didn't Yuan Yang go unused in MKD? You're referring to Ying Yeung perhaps?
Nope, he's referring to Yuan Yang from DA. TG <3 Frost.
Yeah, I meant MKDA. I do <3 Frost. She rules!
I can't believe they didn't fix the magic grab glitch from MKD. XD
That's just silly.
http://www.youtube.com/watch?v=UVZ0S_u7nBY
That's just silly.
http://www.youtube.com/watch?v=UVZ0S_u7nBY
Some more Combos...
Sareena
Weapon>(near wall)D+2, D+2, jump, 1,1,2, 1,1,3,4 10hits 40%
Weapon>U+1, BF+2, BF+2, cs,2,1,cs 7hits 38%
2,B+1, BF+2, BF+2, 2,1,cs 8hits 37%
B+1, BF+2, BF+2, 2,1,cs 7hits 36%
2,B+1, BF+2, BF+2, cs,1,1,2 7hits 34%
FF+1, BF+2, BF+2, 2,1,cs 7hits 33%
Weapon>(near wall)D+2, BF+2, 3,4 4hits 33%
2,B+1, BF+2, BF+2, 2,B+1 6hits 31%
2,B+1, cs,1,1,2 5hits 30%
2,B+1, cs,2,B+3 6hits 30%
FF+1, cs,jump, 1,1,2, 1,1,3,4 9hits 29%
2,B+1, BF+2, BF+2, BF+3 9hits 29%
Weapon>U+1, BF+1, BF+1, BF+3 8hits 27%
2,B+1, BF+2, BF+2, FF+1 5hits 25%
Meat
2,2,cs, jump, 1,1,2, 1,1,3,4 11hits 45%
2,2,cs, cs, jump, 1,1,2, 1,1,4 10hits 44%
2,2,cs, 1,1,U+3 7hits 43%
2,2,cs, cs,U+3, cs,1,1,2 7hits 42%
2,2,cs, cs,U+3, 2,2,4 7hits 41%
2,2,cs, cs,U+3, 2,2,cs 7hits 39%
2,2,cs, cs,2,2,4 6hits 39%
2,2,cs, 2,2,4 38%
2,2,cs, 2,2,cs 6hits 37%
Weapon>(near wall)D+2, jump, 3,3,2, 1,1,3,4 9hits 36%
U+3, cs, jump, 1,1,2, 1,1,3,4 9hits 35%
U+3, cs,1,1,U+3 4hits 33%
F+1, cs, jump, 1,1,2, 1,1,3,4 31%
Weapon>B+3, jump, 1,1,2, 1,1,3,4, 9hits 30%
F+1, cs,1,1,U+3 4hits 29%
Weapon>B+3, 1,1,U+3 5hits 28%
D+2, cs, jump, 1,1,2, 1,1,3,4 9hits 26%
Weapon>(near wall)D+2, U+3 2hits 25%
D+2, cs,1,1,U+3 4hits 24%
Weapon>(near wall)D+2, 3 2hits 22%
Weapon>(near wall)D+2, BF+3 2hits 20%
Mileena
4,1, 4, cs, jump 1,1,2, 1,1,3,4 13hits 38%
(near wall)D+2, cs, jump, 3,3,2, 1,1,3,4 33%
4,1, 4, cs,1,1,2 31%
4,1, 4, 4,1 8hits 30%
4,1, 4,3,cs 7hits 30%
4,1, 4, cs,2,F+2 7hits 30%
4,1, U+2, 4, 2,2 8hits 29%
Weapon>1,1,U+2, jump, 1,1,2, 1,1,3,4 11hits 29%
Weapon>1,1,B+1, jump, 1,1,2, 1,1,3,4 11hits 28%
4,1 U+2, U+2, 2,2 7hits 27%
B+1 cs, jump, 1,1,2, 1,1,3,4 9hits 27%
Weapon>U+2, jump, 1,1,2, 1,1,3,4 9hits 27%
Weapon>B+1, jump, 1,1,2, 1,1,3,4 9hits 27%
(near wall)D+2, jump,2,2,4 26%
B+1, 4,3,cs 5hits 25%
Weapon>U+2, 4, 4,1 25%
Weapon>U+2, cs,4,3,cs 5hits 25%
(near wall)D+2, U+2, 2,2 4hits 24%
(near wall)D+2, 2,2 3hits 20%
Sareena
Weapon>(near wall)D+2, D+2, jump, 1,1,2, 1,1,3,4 10hits 40%
Weapon>U+1, BF+2, BF+2, cs,2,1,cs 7hits 38%
2,B+1, BF+2, BF+2, 2,1,cs 8hits 37%
B+1, BF+2, BF+2, 2,1,cs 7hits 36%
2,B+1, BF+2, BF+2, cs,1,1,2 7hits 34%
FF+1, BF+2, BF+2, 2,1,cs 7hits 33%
Weapon>(near wall)D+2, BF+2, 3,4 4hits 33%
2,B+1, BF+2, BF+2, 2,B+1 6hits 31%
2,B+1, cs,1,1,2 5hits 30%
2,B+1, cs,2,B+3 6hits 30%
FF+1, cs,jump, 1,1,2, 1,1,3,4 9hits 29%
2,B+1, BF+2, BF+2, BF+3 9hits 29%
Weapon>U+1, BF+1, BF+1, BF+3 8hits 27%
2,B+1, BF+2, BF+2, FF+1 5hits 25%
Meat
2,2,cs, jump, 1,1,2, 1,1,3,4 11hits 45%
2,2,cs, cs, jump, 1,1,2, 1,1,4 10hits 44%
2,2,cs, 1,1,U+3 7hits 43%
2,2,cs, cs,U+3, cs,1,1,2 7hits 42%
2,2,cs, cs,U+3, 2,2,4 7hits 41%
2,2,cs, cs,U+3, 2,2,cs 7hits 39%
2,2,cs, cs,2,2,4 6hits 39%
2,2,cs, 2,2,4 38%
2,2,cs, 2,2,cs 6hits 37%
Weapon>(near wall)D+2, jump, 3,3,2, 1,1,3,4 9hits 36%
U+3, cs, jump, 1,1,2, 1,1,3,4 9hits 35%
U+3, cs,1,1,U+3 4hits 33%
F+1, cs, jump, 1,1,2, 1,1,3,4 31%
Weapon>B+3, jump, 1,1,2, 1,1,3,4, 9hits 30%
F+1, cs,1,1,U+3 4hits 29%
Weapon>B+3, 1,1,U+3 5hits 28%
D+2, cs, jump, 1,1,2, 1,1,3,4 9hits 26%
Weapon>(near wall)D+2, U+3 2hits 25%
D+2, cs,1,1,U+3 4hits 24%
Weapon>(near wall)D+2, 3 2hits 22%
Weapon>(near wall)D+2, BF+3 2hits 20%
Mileena
4,1, 4, cs, jump 1,1,2, 1,1,3,4 13hits 38%
(near wall)D+2, cs, jump, 3,3,2, 1,1,3,4 33%
4,1, 4, cs,1,1,2 31%
4,1, 4, 4,1 8hits 30%
4,1, 4,3,cs 7hits 30%
4,1, 4, cs,2,F+2 7hits 30%
4,1, U+2, 4, 2,2 8hits 29%
Weapon>1,1,U+2, jump, 1,1,2, 1,1,3,4 11hits 29%
Weapon>1,1,B+1, jump, 1,1,2, 1,1,3,4 11hits 28%
4,1 U+2, U+2, 2,2 7hits 27%
B+1 cs, jump, 1,1,2, 1,1,3,4 9hits 27%
Weapon>U+2, jump, 1,1,2, 1,1,3,4 9hits 27%
Weapon>B+1, jump, 1,1,2, 1,1,3,4 9hits 27%
(near wall)D+2, jump,2,2,4 26%
B+1, 4,3,cs 5hits 25%
Weapon>U+2, 4, 4,1 25%
Weapon>U+2, cs,4,3,cs 5hits 25%
(near wall)D+2, U+2, 2,2 4hits 24%
(near wall)D+2, 2,2 3hits 20%


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Ok...so how are Cyrax, Nitara, and Mavado in this game?
Cyrax: from what I've seen he's not that amazing, but I only used him once to see how the bomb works. He still has the useless saw move, but his bombs and teleport could make for some interesting mind games.
Nitara: No idea.
Mavado: Looking like mid at least if not higher. His specials really aren't that great except maybe his hook sidestep, but long fist and hookswords have some nice power behind them and seem to be pretty well rounded at least.
Nitara: No idea.
Mavado: Looking like mid at least if not higher. His specials really aren't that great except maybe his hook sidestep, but long fist and hookswords have some nice power behind them and seem to be pretty well rounded at least.
Bleh, the grab glitch isn't limited to just overhead projectiles.
http://www.youtube.com/watch?v=JwsBMJVNT78
There also seems to be a juggle limit when you are near a wall bounce area in the bell tower stage.
http://www.youtube.com/watch?v=JwsBMJVNT78
There also seems to be a juggle limit when you are near a wall bounce area in the bell tower stage.

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Pneophen Wrote: Bleh, the grab glitch isn't limited to just overhead projectiles.
http://www.youtube.com/watch?v=JwsBMJVNT78
http://www.youtube.com/watch?v=JwsBMJVNT78
Wow dude, thats some crazy shit!
HJS i got some big Chameleon combos up on youtube... I sense there will be more soon from me or check
Check, that inf is funny as hell man
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Yeah, Cyrax is not the same Cyrax as he was in UMK3 way back.He's really difficult to play with.
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Pneophen Wrote:
Bleh, the grab glitch isn't limited to just overhead projectiles.
http://www.youtube.com/watch?v=JwsBMJVNT78
There also seems to be a juggle limit when you are near a wall bounce area in the bell tower stage.
Bleh, the grab glitch isn't limited to just overhead projectiles.
http://www.youtube.com/watch?v=JwsBMJVNT78
There also seems to be a juggle limit when you are near a wall bounce area in the bell tower stage.
Can you explain how this glitch works? Can any character use it at any time?
Surely this would make the game unplayable!
DarkPurple Wrote:
Can you explain how this glitch works? Can any character use it at any time?
Surely this would make the game unplayable!
Pneophen Wrote:
Bleh, the grab glitch isn't limited to just overhead projectiles.
http://www.youtube.com/watch?v=JwsBMJVNT78
There also seems to be a juggle limit when you are near a wall bounce area in the bell tower stage.
Bleh, the grab glitch isn't limited to just overhead projectiles.
http://www.youtube.com/watch?v=JwsBMJVNT78
There also seems to be a juggle limit when you are near a wall bounce area in the bell tower stage.
Can you explain how this glitch works? Can any character use it at any time?
Surely this would make the game unplayable!
It works when you can grab before (or apparently at the same time) when an attack had hit.
Sareena is the best example.Throw the knife (at mid-screen or further away),and then tap the "throw" button before it hits.You will then grab your opponent from any distance as long as you threw before (or at the same time) the knife had hit.
This only works when the knife hadn't been blocked.
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m2dave Wrote:
It works when you can grab before (or apparently at the same time) when an attack had hit.
Sareena is the best example.Throw the knife (at mid-screen or further away),and then tap the "throw" button before it hits.You will then grab your opponent from any distance as long as you threw before (or at the same time) the knife had hit.
This only works when the knife hadn't been blocked.
DarkPurple Wrote:
Can you explain how this glitch works? Can any character use it at any time?
Surely this would make the game unplayable!
Pneophen Wrote:
Bleh, the grab glitch isn't limited to just overhead projectiles.
http://www.youtube.com/watch?v=JwsBMJVNT78
There also seems to be a juggle limit when you are near a wall bounce area in the bell tower stage.
Bleh, the grab glitch isn't limited to just overhead projectiles.
http://www.youtube.com/watch?v=JwsBMJVNT78
There also seems to be a juggle limit when you are near a wall bounce area in the bell tower stage.
Can you explain how this glitch works? Can any character use it at any time?
Surely this would make the game unplayable!
It works when you can grab before (or apparently at the same time) when an attack had hit.
Sareena is the best example.Throw the knife (at mid-screen or further away),and then tap the "throw" button before it hits.You will then grab your opponent from any distance as long as you threw before (or at the same time) the knife had hit.
This only works when the knife hadn't been blocked.
But doesn't that make the game unplayable? Won't people do it all the time when they find out about it?
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I wouldn't worry about it personally, there's glitches in all games yet nobody lets them hold us back from playing it.
MK:A is much better in terms of gameplay then MK:D was, a lot of the stuff in this game you can escape if you know what you're doing.
I would worry more about people picking KAK or bosses all the time personally, and even those people can be dealt with in different ways.None of which are infiniting them either, just play smart at high level.
Nice combos KF with Chameleon.
MK:A is much better in terms of gameplay then MK:D was, a lot of the stuff in this game you can escape if you know what you're doing.
I would worry more about people picking KAK or bosses all the time personally, and even those people can be dealt with in different ways.None of which are infiniting them either, just play smart at high level.
Nice combos KF with Chameleon.

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hjs-Q Wrote:Juglling with 1,1,1,u+4 is brilliant, it's updated on the first post.
Thanks (mkf too), i had a lot of fun workin on those
Could you possibly add a link to the vid? I know people like to see it in action rather than just numbers hehe... Also, the one you listed (and ones from the vid that have multiple links) might not be possible online, but many of the smaller renditions are a sure thing.
Ok back to the "magic grab" hehe...
It surely wont make the game unplayable. It wont simply because of the fact that mk-d had 10000x the amount of free throws which led to more free throws and hits.
I havent had a chance to try it myself, but i'll take dave's word that the projectile needs to hit in order for the free throw to occur (as well as needing to be fully recovered from peforming it). This is very peculiar in nature, and i cant even begin to imagine what kinda spagetti soup code is so tangled that this happens lol!
This is really cool but as you all know projectiles are for the most part, side stepped very easily.
i got 2 combos
johnny cage: shorin ryu 2,1,1,4 bf3 2,1,1,3,3 something like 43-45%
kung lao: shaolin fist 2 1,1,3,cs 1,1, f3 45ish%
noob: monkey 2,1,1,b2 (air) 1,1,4 (bounce back) 1,1,3,4 about 45%
monkey: 2,1,1,b2 df3 (wall) (air) 1,1,4 (bounceback) 1,1,3,4 50ish%
sry, but not exactly sure on %'s
johnny cage: shorin ryu 2,1,1,4 bf3 2,1,1,3,3 something like 43-45%
kung lao: shaolin fist 2 1,1,3,cs 1,1, f3 45ish%
noob: monkey 2,1,1,b2 (air) 1,1,4 (bounce back) 1,1,3,4 about 45%
monkey: 2,1,1,b2 df3 (wall) (air) 1,1,4 (bounceback) 1,1,3,4 50ish%
sry, but not exactly sure on %'s

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Kenpo:
2, 1, 1, cs, jump, 3, 3, 2, 1, 1, 3, 4 = 51 percent
f+3, 1, 1, cs, jump, 3, 3, 2, 1, 1, 3, 4 = 55 percent
f, f +4, 1, 1, cs, jump, 3, 3, 2, 1, 1, 3, 4 = 59 percent
The 51 percent is the easiest to pull off; the 59 percent works best when YOUR back is to (or close to) the corner. None of these combos knock your opponent to the ground (3, 3, 2 is a flip).
Additionally, someone else added (sorry, I don't recall who it was) this 49 % (Kenpo) combo to another thread a while back:
2, 1, 1, cs, cs, 1, 1, cs = 49 percent
2, 1, 1, cs, jump, 3, 3, 2, 1, 1, 3, 4 = 51 percent
f+3, 1, 1, cs, jump, 3, 3, 2, 1, 1, 3, 4 = 55 percent
f, f +4, 1, 1, cs, jump, 3, 3, 2, 1, 1, 3, 4 = 59 percent
The 51 percent is the easiest to pull off; the 59 percent works best when YOUR back is to (or close to) the corner. None of these combos knock your opponent to the ground (3, 3, 2 is a flip).
Additionally, someone else added (sorry, I don't recall who it was) this 49 % (Kenpo) combo to another thread a while back:
2, 1, 1, cs, cs, 1, 1, cs = 49 percent


About Me
Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
0
mkflegend Wrote:
I would worry more about people picking KAK or bosses all the time personally, and even those people can be dealt with in different ways.None of which are infiniting them either, just play smart at high level.
I would worry more about people picking KAK or bosses all the time personally, and even those people can be dealt with in different ways.None of which are infiniting them either, just play smart at high level.
Yeah. I had to use Mavado against one slapass who kept using his very broken KAK so I could win all of my matches against him.
As for the magic glitch, I'm surprised no one mentioned Ashra's Magic Glitch from MKD when every other glitch in the game was found. I saw quite a few people use it online against me. It looks like everyone missed it and it didn't get brought to the MK Team's attention. It wouldn't be in MKA, that's for sure.
I think with quite a few characters that are lower-mid to mid tier, it'll give them a tool to make them more competitive against the more powerful ones. Of course that'll really depend on the person using them.
Ghostdragon
DarkPurple Wrote:
But doesn't that make the game unplayable? Won't people do it all the time when they find out about it?
m2dave Wrote:
It works when you can grab before (or apparently at the same time) when an attack had hit.
Sareena is the best example.Throw the knife (at mid-screen or further away),and then tap the "throw" button before it hits.You will then grab your opponent from any distance as long as you threw before (or at the same time) the knife had hit.
This only works when the knife hadn't been blocked.
DarkPurple Wrote:
Can you explain how this glitch works? Can any character use it at any time?
Surely this would make the game unplayable!
Pneophen Wrote:
Bleh, the grab glitch isn't limited to just overhead projectiles.
http://www.youtube.com/watch?v=JwsBMJVNT78
There also seems to be a juggle limit when you are near a wall bounce area in the bell tower stage.
Bleh, the grab glitch isn't limited to just overhead projectiles.
http://www.youtube.com/watch?v=JwsBMJVNT78
There also seems to be a juggle limit when you are near a wall bounce area in the bell tower stage.
Can you explain how this glitch works? Can any character use it at any time?
Surely this would make the game unplayable!
It works when you can grab before (or apparently at the same time) when an attack had hit.
Sareena is the best example.Throw the knife (at mid-screen or further away),and then tap the "throw" button before it hits.You will then grab your opponent from any distance as long as you threw before (or at the same time) the knife had hit.
This only works when the knife hadn't been blocked.
But doesn't that make the game unplayable? Won't people do it all the time when they find out about it?
Naw,it's a decent full-screen punishing tool at best.You have to know that your projectile will connect and then you can grab.
Besides the bosses (Moloch and Blaze),there's only one thing that pisses me off,and that's MK:A's scubby parry.You can "parry cancel" from your unsafe pop up move online.For example,if someone does 2,4 with Noob (jn his first stance),you're usually left unsafe (i.e. you can move,but you cannot block for a while).In MK:A,however,you can "parry cancel" during your recovery.Thus,when fighting Noob,you need to be careful when to punish 2,4 because you might get parried at any time.If you get parried,Noob will cause 45%-50% of damage from 2,4 to you.This is a good risk/reward ratio for Noob (since you can spam 2,4s all day and possibly get away with it unpunished),but it's bad for some other characters who can't deal nowhere near so much damage.
MK:A is definitely better than MK:D overall,but trust me,it's only a matter of time before people start using only 5 characters,and maybe a few more for possible mis-matches.Sareena,Noob,and Scorp (probably in that order) seem to be the best characters so far.
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