

About Me
0
hjs-Q Wrote:
MKF -
I'll doubt throw escapes will be in the game, they were not in the GC build and that as it looks like now is the final version.
Keith Wrote:
Provided Sonya is in the top 8 (which seems likely) and Sindel isn't in the bottom (which seems unlikely) I'll be tickled nipple pink.
Provided Sonya is in the top 8 (which seems likely) and Sindel isn't in the bottom (which seems unlikely) I'll be tickled nipple pink.
MKF -
I'll doubt throw escapes will be in the game, they were not in the GC build and that as it looks like now is the final version.
Actually, there are throw escapes in MKA. If you need proof, check out the IGN video of Goro vs. Drahmin. From my fuzzy memory, I think Goro tried throwing Drahmin, but Drahmin pulled off an escape sort of pushing Goro back a bit.
-Apocalypse27
Apocalypse27 Wrote:
Actually, there are throw escapes in MKA. If you need proof, check out the IGN video of Goro vs. Drahmin. From my fuzzy memory, I think Goro tried throwing Drahmin, but Drahmin pulled off an escape sort of pushing Goro back a bit.
-Apocalypse27
hjs-Q Wrote:
MKF -
I'll doubt throw escapes will be in the game, they were not in the GC build and that as it looks like now is the final version.
Keith Wrote:
Provided Sonya is in the top 8 (which seems likely) and Sindel isn't in the bottom (which seems unlikely) I'll be tickled nipple pink.
Provided Sonya is in the top 8 (which seems likely) and Sindel isn't in the bottom (which seems unlikely) I'll be tickled nipple pink.
MKF -
I'll doubt throw escapes will be in the game, they were not in the GC build and that as it looks like now is the final version.
Actually, there are throw escapes in MKA. If you need proof, check out the IGN video of Goro vs. Drahmin. From my fuzzy memory, I think Goro tried throwing Drahmin, but Drahmin pulled off an escape sort of pushing Goro back a bit.
-Apocalypse27
I saw that vid, this is 100% not an escape.
It's not like he grabs him and than he frees from the grabs, he just uses a move at the same time as the throw and maybe now throws have less priority.
Also, it's impossible, think about it, from the grab to the so called "escape" it took like what, 4 frames? No way you can escape in that time.


About Me
0
hjs-Q Wrote:
I saw that vid, this is 100% not an escape.
It's not like he grabs him and than he frees from the grabs, he just uses a move at the same time as the throw and maybe now throws have less priority.
Also, it's impossible, think about it, from the grab to the so called "escape" it took like what, 4 frames? No way you can escape in that time.
Apocalypse27 Wrote:
Actually, there are throw escapes in MKA. If you need proof, check out the IGN video of Goro vs. Drahmin. From my fuzzy memory, I think Goro tried throwing Drahmin, but Drahmin pulled off an escape sort of pushing Goro back a bit.
-Apocalypse27
hjs-Q Wrote:
MKF -
I'll doubt throw escapes will be in the game, they were not in the GC build and that as it looks like now is the final version.
Keith Wrote:
Provided Sonya is in the top 8 (which seems likely) and Sindel isn't in the bottom (which seems unlikely) I'll be tickled nipple pink.
Provided Sonya is in the top 8 (which seems likely) and Sindel isn't in the bottom (which seems unlikely) I'll be tickled nipple pink.
MKF -
I'll doubt throw escapes will be in the game, they were not in the GC build and that as it looks like now is the final version.
Actually, there are throw escapes in MKA. If you need proof, check out the IGN video of Goro vs. Drahmin. From my fuzzy memory, I think Goro tried throwing Drahmin, but Drahmin pulled off an escape sort of pushing Goro back a bit.
-Apocalypse27
I saw that vid, this is 100% not an escape.
It's not like he grabs him and than he frees from the grabs, he just uses a move at the same time as the throw and maybe now throws have less priority.
Also, it's impossible, think about it, from the grab to the so called "escape" it took like what, 4 frames? No way you can escape in that time.
Well, we'll find out soon enough. Mastermalone said throw escapes were in the game and he even received confirmation that they would be in MKA. Not sure exactly who it was, but I think it was someone on the MK Team. You can talk to MM if you want.
-Apocalypse27
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Yes, and I also not only talked to mastermalone but played with him on several occassions in MK:D, I've watched all the vids, it's a throw escape for sure.
It's not only in that Drahmin Goro vid but others I've watched, the player throws and then all of a sudden the throw is some how cancelled.Sounds like a throw escape to me.
Besides, they were in the E3 build so you're telling me that they took it out of the GC build or the final version?I don't think so.
I'll believe that when I play the game and see for myself that there aren't any throw escapes, from what I've seen it's s throw escape.
It's not only in that Drahmin Goro vid but others I've watched, the player throws and then all of a sudden the throw is some how cancelled.Sounds like a throw escape to me.
Besides, they were in the E3 build so you're telling me that they took it out of the GC build or the final version?I don't think so.
I'll believe that when I play the game and see for myself that there aren't any throw escapes, from what I've seen it's s throw escape.
in that goro vs Drahmin vid it looked like both players tried to thorw each other at the same time.
this happenes in MKD, when both players time a throw at the same time they push off each other.
i can make a vid if you boys want me to.
this happenes in MKD, when both players time a throw at the same time they push off each other.
i can make a vid if you boys want me to.
Boss Underestimation?
Is it just me, or is everyone writting off the boss characters as useless too early on?
Apart from the fanboys, there doesn't seem to be any love at all for the likes of the classic bosses.
Goro,Kintaro,Motaro, and Moloch seem to be taken for granted... Is it to be assumed that for the most part these characters will be unbeneficial at high levels of play?
Onaga seems to get some respect since he uses Dragon, and his specials are decent. But whats so bad about the rest, doesn't their amplified damage make up for their slowness?
If played smart and defensively, couldn't it be easy for one of these characters to be upper-mid tier, or atleast mid?
And what of one of the most powerful bosses of the past, Shao Kahn, when people talk about him, he seems as useful as a third nut.
Blaze is hardly mentioned here... Is it because he seems to be that appauling a challenger?
What's the verdict guys, are the bosses going to just be cool to look at, or is there some hope to really play competitively with any of these guys?
Is it just me, or is everyone writting off the boss characters as useless too early on?
Apart from the fanboys, there doesn't seem to be any love at all for the likes of the classic bosses.
Goro,Kintaro,Motaro, and Moloch seem to be taken for granted... Is it to be assumed that for the most part these characters will be unbeneficial at high levels of play?
Onaga seems to get some respect since he uses Dragon, and his specials are decent. But whats so bad about the rest, doesn't their amplified damage make up for their slowness?
If played smart and defensively, couldn't it be easy for one of these characters to be upper-mid tier, or atleast mid?
And what of one of the most powerful bosses of the past, Shao Kahn, when people talk about him, he seems as useful as a third nut.
Blaze is hardly mentioned here... Is it because he seems to be that appauling a challenger?
What's the verdict guys, are the bosses going to just be cool to look at, or is there some hope to really play competitively with any of these guys?
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well for shao kahn he has no good mids except for his knee move. Also slow is usually bad because in competitive play a fast character can *spam* fast attacks to counter every hit. This is why characters like Astaroth in Soul Calibur arnt nessesarily slow attackers but have only 1-3 hit combos rather then 5-7. If they do speed up shao kahns attack he could be higher tier especially if they speed up his knee pop up. Also i heard kintaro was really good at e3 not to mention he has a command grab.
KillJoy Wrote:
Boss Underestimation?
Is it just me, or is everyone writting off the boss characters as useless too early on?
Apart from the fanboys, there doesn't seem to be any love at all for the likes of the classic bosses.
Goro,Kintaro,Motaro, and Moloch seem to be taken for granted... Is it to be assumed that for the most part these characters will be unbeneficial at high levels of play?
Onaga seems to get some respect since he uses Dragon, and his specials are decent. But whats so bad about the rest, doesn't their amplified damage make up for their slowness?
If played smart and defensively, couldn't it be easy for one of these characters to be upper-mid tier, or atleast mid?
And what of one of the most powerful bosses of the past, Shao Kahn, when people talk about him, he seems as useful as a third nut.
Blaze is hardly mentioned here... Is it because he seems to be that appauling a challenger?
What's the verdict guys, are the bosses going to just be cool to look at, or is there some hope to really play competitively with any of these guys?
from what i seen from the videos they dont really have "amplified damage" advantage. i think i seen goro and kintaro do 2 hit 26% damage combos. sareena has a 2 hit 28% combo. dont think their gonna be any good, maybe kintaro. cant really say for sure tho, cant wait till next week!!Boss Underestimation?
Is it just me, or is everyone writting off the boss characters as useless too early on?
Apart from the fanboys, there doesn't seem to be any love at all for the likes of the classic bosses.
Goro,Kintaro,Motaro, and Moloch seem to be taken for granted... Is it to be assumed that for the most part these characters will be unbeneficial at high levels of play?
Onaga seems to get some respect since he uses Dragon, and his specials are decent. But whats so bad about the rest, doesn't their amplified damage make up for their slowness?
If played smart and defensively, couldn't it be easy for one of these characters to be upper-mid tier, or atleast mid?
And what of one of the most powerful bosses of the past, Shao Kahn, when people talk about him, he seems as useful as a third nut.
Blaze is hardly mentioned here... Is it because he seems to be that appauling a challenger?
What's the verdict guys, are the bosses going to just be cool to look at, or is there some hope to really play competitively with any of these guys?

0
Given everything else that was promised and has come true since E3, I can't imagine they simply decided throw escape where just a bad idea, unless they really think allowing 30 or 40% of them to be inexplicably breaker-able to be fair. Thats just terrible thinking.
As for boss underestimation, the bosses simply don't have enough data to be counted yet and Goro and Shao Kahn are awful (tier wise) in GC deception, and everyone we've seen play Motaro, Moloch, Onaga, or Blaze has been retarded behind the wheel.
I still stand by my opinion that Kintaro looks boss, tho.
-F.
As for boss underestimation, the bosses simply don't have enough data to be counted yet and Goro and Shao Kahn are awful (tier wise) in GC deception, and everyone we've seen play Motaro, Moloch, Onaga, or Blaze has been retarded behind the wheel.
I still stand by my opinion that Kintaro looks boss, tho.
-F.
KillJoy Wrote:
Boss Underestimation?
Is it just me, or is everyone writting off the boss characters as useless too early on?
Apart from the fanboys, there doesn't seem to be any love at all for the likes of the classic bosses.
Goro,Kintaro,Motaro, and Moloch seem to be taken for granted... Is it to be assumed that for the most part these characters will be unbeneficial at high levels of play?
Onaga seems to get some respect since he uses Dragon, and his specials are decent. But whats so bad about the rest, doesn't their amplified damage make up for their slowness?
If played smart and defensively, couldn't it be easy for one of these characters to be upper-mid tier, or atleast mid?
And what of one of the most powerful bosses of the past, Shao Kahn, when people talk about him, he seems as useful as a third nut.
Blaze is hardly mentioned here... Is it because he seems to be that appauling a challenger?
What's the verdict guys, are the bosses going to just be cool to look at, or is there some hope to really play competitively with any of these guys?
Boss Underestimation?
Is it just me, or is everyone writting off the boss characters as useless too early on?
Apart from the fanboys, there doesn't seem to be any love at all for the likes of the classic bosses.
Goro,Kintaro,Motaro, and Moloch seem to be taken for granted... Is it to be assumed that for the most part these characters will be unbeneficial at high levels of play?
Onaga seems to get some respect since he uses Dragon, and his specials are decent. But whats so bad about the rest, doesn't their amplified damage make up for their slowness?
If played smart and defensively, couldn't it be easy for one of these characters to be upper-mid tier, or atleast mid?
And what of one of the most powerful bosses of the past, Shao Kahn, when people talk about him, he seems as useful as a third nut.
Blaze is hardly mentioned here... Is it because he seems to be that appauling a challenger?
What's the verdict guys, are the bosses going to just be cool to look at, or is there some hope to really play competitively with any of these guys?
Bosses are not underrated.
Goro and Shao Khan were both low-mid tier in MKD and unless Midway changed their styles they will be low tier again.
Blaze, Motaro, Moloch and Onaga are all new so we dont know about them.
0
will boss's beable to air throw?


About Me
0
danadbab Wrote:
in that goro vs Drahmin vid it looked like both players tried to thorw each other at the same time.
this happenes in MKD, when both players time a throw at the same time they push off each other.
i can make a vid if you boys want me to.
in that goro vs Drahmin vid it looked like both players tried to thorw each other at the same time.
this happenes in MKD, when both players time a throw at the same time they push off each other.
i can make a vid if you boys want me to.
I was fighting against a friend of mine in MKD today. I've never seen that happen, referring to how when both players time a throw at the same time, they push off each other. Though, when I experimented with that with a friend of mine today, we did what you described and what happened was that one throw or the other went through. There wasn't any part where we simply pushed off. I can only think that the game responded to whoever did it the fastest by a millionth of a second, I'm not sure.
I'm not saying your lying, I'm just saying that I've never seen that happen while playing MKD, whether playing the AI or online.
Again, though, we'll find out soon enough whether there are throw escapes in MKA. -Apocalypse27


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hjs-Q Wrote:
I played this game more than enough, actually, I'm one of the best players to play this game, you are nothing more then a scrub.
Now read this and try to understand (yeah I know it's hard for you cause you prefer blasting at people for no reason instead of reading what they say)
"WOW Im getting so tired of saying this for the 5,602,581 time. There is no tier list, there are however, styles in MKA that were in MKDA and MKD and based on that, WE ARE GUESSING.
For example, Kali Sticks is one of the best styles in the game. Taw Kwan Do is also great. Based on that WE GUESS, Sonya will be top tier.
Sindel for example had a crappy throw and a crappy style and she kept both of them, based on that WE GUESS she is low tier.
Now go make a tier list with Nightwolf at #1 and get out of my thread.
Moving on,
Keith - That's preety much it.
Wake up is the options you have when you are on the ground.
Mid wake up is getting up with a mid hitting move. (there's also a low and a high moves)
noob_scorpion2 - thx bud.
Liu_Kang187 Wrote:
I didn't feel like reading all the pages and I got a question.... How the hell does the thread maker know what styles every one has? And how does he know how good any one really will be? Sub-Zero possible top tier? He is a fav of mine, but he was no where near top tier in either MKDA or MKD, so why would he in MKA? I mean just some things he said to me really seemed dumb like how some character was this tier when they wearn't in MKDA or this fighting style is just crap when even though not best, was still good.
Anyways I'm just wondering how the hell this guy knows all this when it sounds like he hasn't ever even played the game or any thing. Really can any thing not actually seen ourselves be trusted anyways?
I didn't feel like reading all the pages and I got a question.... How the hell does the thread maker know what styles every one has? And how does he know how good any one really will be? Sub-Zero possible top tier? He is a fav of mine, but he was no where near top tier in either MKDA or MKD, so why would he in MKA? I mean just some things he said to me really seemed dumb like how some character was this tier when they wearn't in MKDA or this fighting style is just crap when even though not best, was still good.
Anyways I'm just wondering how the hell this guy knows all this when it sounds like he hasn't ever even played the game or any thing. Really can any thing not actually seen ourselves be trusted anyways?
I played this game more than enough, actually, I'm one of the best players to play this game, you are nothing more then a scrub.
Now read this and try to understand (yeah I know it's hard for you cause you prefer blasting at people for no reason instead of reading what they say)
"WOW Im getting so tired of saying this for the 5,602,581 time. There is no tier list, there are however, styles in MKA that were in MKDA and MKD and based on that, WE ARE GUESSING.
For example, Kali Sticks is one of the best styles in the game. Taw Kwan Do is also great. Based on that WE GUESS, Sonya will be top tier.
Sindel for example had a crappy throw and a crappy style and she kept both of them, based on that WE GUESS she is low tier.
Now go make a tier list with Nightwolf at #1 and get out of my thread.
Moving on,
Keith - That's preety much it.
Wake up is the options you have when you are on the ground.
Mid wake up is getting up with a mid hitting move. (there's also a low and a high moves)
noob_scorpion2 - thx bud.
I misread a few things when I first read your original post. Also I hadn't known of the vids on youtube. So I apologize. As I read through it a 2nd time I noticed places I misread. Although you do say Mavado is mid tier in MKDA wich even though I like the guy, I thought he was well known low tier? And thought Kano was low-mid when you say low. Anyways that doesn't really matter at all right now. Again sorry. But really did you need to be all that mean? lol.... A tier list with Nightwolf as #1? That is pure crazy talk! He is pretty kickass in UMK3. MKD not near being top tier lol. But really calling me a "scrub"... Well that hurt
Now that that is out of the way.... I actually don't got anything else to say at the moment I guess. (I had a question, but forgot....) EDIT: I remember question! I'm wondering about Raiden. His staff is weak? As in it doesn't do much damage? In MKD it does its good share of damage. Since it looks like they made Jade weaker, I'm wondering if they did same with Raiden? Or if what you mean by his staff being weak is lack of a good mid? Hopefully u+4 will be mid .*fingers crossed* To whome mentioned Sareena doing a 2 hit 28% combo.... Was it a combo move out of Ba Shan Fan? If so, then that is stronger than I remember it being.... If not, then nevermind. Concerning boss characters.... I think it was said some where that certain big guys will have that one powerup move from MKDA to increase their damage. If this is true, then I'd be guessing Motaro, Blaze, Moloch, and Onaga would probably have it atleast. If so, then I'm wondering how good that will make them? I'm mainly looking forward to Motaro the most out of all the boss characters, but from what I've seen of him he doesn't look all that great. Who knows who was controlling him though.... I haven't written the boss characters off just yet. Some of them maybe have the most damageing combo's without useing a wall or some thing.

0
Apocalypse27 Wrote:
I was fighting against a friend of mine in MKD today. I've never seen that happen, referring to how when both players time a throw at the same time, they push off each other. Though, when I experimented with that with a friend of mine today, we did what you described and what happened was that one throw or the other went through. There wasn't any part where we simply pushed off. I can only think that the game responded to whoever did it the fastest by a millionth of a second, I'm not sure.
I'm not saying your lying, I'm just saying that I've never seen that happen while playing MKD, whether playing the AI or online.
Again, though, we'll find out soon enough whether there are throw escapes in MKA.
-Apocalypse27
I was fighting against a friend of mine in MKD today. I've never seen that happen, referring to how when both players time a throw at the same time, they push off each other. Though, when I experimented with that with a friend of mine today, we did what you described and what happened was that one throw or the other went through. There wasn't any part where we simply pushed off. I can only think that the game responded to whoever did it the fastest by a millionth of a second, I'm not sure.
I'm not saying your lying, I'm just saying that I've never seen that happen while playing MKD, whether playing the AI or online.
Again, though, we'll find out soon enough whether there are throw escapes in MKA.
-Apocalypse27
Apocalypse, you are right for some part, let me explain:
In MK:D there are no throw ecapes; who comes first gets the throw.
But online you got lag: this means that sometimes the playstations cannot determine who was first. This results in a double hit or in sort of a throw escape. (both get "hit" by the first part of the throw which does 5 damage)
This does also mean that you cannot escape a free throw, since the double hit only works when both are able to perform a normal throw, which is not possible when one of the fighters is stunned. This is why I whish throw escapes to be in MK:A.
Uranius


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I too hope throw escapes will be in, but how much exactly would it effect Darrius' mix up game with his Gauntlets 3 mid pop and his throw? It would sure effect how good of a mix up that is for him some if throw escapes are indeed in. Although wouldn't this still be a pretty good mix up? I kind of doubt we will be able to hold block and escape a throw at the same time.... Just in case a good low for Darrius wouldn't hurt.
Anyways I'm just wondering what you guys think? If throw escapes are in, will Darrius still have a good mix up game? Or will he possibly just go to shit? Or is Goju Ryu at all any good for mix ups?
Anyways I'm just wondering what you guys think? If throw escapes are in, will Darrius still have a good mix up game? Or will he possibly just go to shit? Or is Goju Ryu at all any good for mix ups?

0
Darrius Mixup will be about the same. Since he has no really good lows, you can throw escape instead of ducking; this wouldn't change the fact that you have to guess whether he strikes mid or performs a throw.
Free throws on the other hand would turn to mixups:
If a throw is unduckable and you know that, you have three possibilities:
1t a throw -- you press throw escape if you think your opponent will do this.
2nd a mid or high -- block
(note that normally high moves turn to mid ones cause you can't duck fast enough after the stun)
3rd a low -- block low.
Special Highs (or Blockables as I name them) could be blocked high or low, they would be worse then Highs in this special case.
HJS, this is another reason why I would make a distinction between High and special High.
You have 66% chance to get hit when stuck in this 33/33/33 Mixup after a free throw. With less or no plants in MKA you might get out of mixups better.
Please ask when you don't understand what I am saying, I am not known for simple explanations.
Uranius
Free throws on the other hand would turn to mixups:
If a throw is unduckable and you know that, you have three possibilities:
1t a throw -- you press throw escape if you think your opponent will do this.
2nd a mid or high -- block
(note that normally high moves turn to mid ones cause you can't duck fast enough after the stun)
3rd a low -- block low.
Special Highs (or Blockables as I name them) could be blocked high or low, they would be worse then Highs in this special case.
HJS, this is another reason why I would make a distinction between High and special High.
You have 66% chance to get hit when stuck in this 33/33/33 Mixup after a free throw. With less or no plants in MKA you might get out of mixups better.
Please ask when you don't understand what I am saying, I am not known for simple explanations.
Uranius
Liu_Kang187 Wrote:
I misread a few things when I first read your original post. Also I hadn't known of the vids on youtube. So I apologize. As I read through it a 2nd time I noticed places I misread. Although you do say Mavado is mid tier in MKDA wich even though I like the guy, I thought he was well known low tier? And thought Kano was low-mid when you say low. Anyways that doesn't really matter at all right now. Again sorry. But really did you need to be all that mean? lol.... A tier list with Nightwolf as #1? That is pure crazy talk! He is pretty kickass in UMK3. MKD not near being top tier lol. But really calling me a "scrub"... Well that hurt
not really but whatever lol.
Now that that is out of the way.... I actually don't got anything else to say at the moment I guess. (I had a question, but forgot....)
EDIT: I remember question! I'm wondering about Raiden. His staff is weak? As in it doesn't do much damage? In MKD it does its good share of damage. Since it looks like they made Jade weaker, I'm wondering if they did same with Raiden? Or if what you mean by his staff being weak is lack of a good mid? Hopefully u+4 will be mid .*fingers crossed*
To whome mentioned Sareena doing a 2 hit 28% combo.... Was it a combo move out of Ba Shan Fan? If so, then that is stronger than I remember it being.... If not, then nevermind.
Concerning boss characters.... I think it was said some where that certain big guys will have that one powerup move from MKDA to increase their damage. If this is true, then I'd be guessing Motaro, Blaze, Moloch, and Onaga would probably have it atleast. If so, then I'm wondering how good that will make them? I'm mainly looking forward to Motaro the most out of all the boss characters, but from what I've seen of him he doesn't look all that great. Who knows who was controlling him though.... I haven't written the boss characters off just yet. Some of them maybe have the most damageing combo's without useing a wall or some thing.
Now that that is out of the way.... I actually don't got anything else to say at the moment I guess. (I had a question, but forgot....)
EDIT: I remember question! I'm wondering about Raiden. His staff is weak? As in it doesn't do much damage? In MKD it does its good share of damage. Since it looks like they made Jade weaker, I'm wondering if they did same with Raiden? Or if what you mean by his staff being weak is lack of a good mid? Hopefully u+4 will be mid .*fingers crossed*
To whome mentioned Sareena doing a 2 hit 28% combo.... Was it a combo move out of Ba Shan Fan? If so, then that is stronger than I remember it being.... If not, then nevermind.
Concerning boss characters.... I think it was said some where that certain big guys will have that one powerup move from MKDA to increase their damage. If this is true, then I'd be guessing Motaro, Blaze, Moloch, and Onaga would probably have it atleast. If so, then I'm wondering how good that will make them? I'm mainly looking forward to Motaro the most out of all the boss characters, but from what I've seen of him he doesn't look all that great. Who knows who was controlling him though.... I haven't written the boss characters off just yet. Some of them maybe have the most damageing combo's without useing a wall or some thing.
Im sorry if hurted you but posts such as the one you made before really gets me angry...........
Now,
Mavado was first considerd low tier but then everyone found out about his Hookswords and mainly, 3 (now with Kabal it's u+2).
Kano was low tier.
Raiden -
His Staff is weak because it doesnt have ANY mids.
If u+4 is a mid his staff will be very good.
Sareena
Ba Shan Fan 1,4 was always 28%
too hope throw escapes will be in, but how much exactly would it effect Darrius' mix up game with his Gauntlets 3 mid pop and his throw? It would sure effect how good of a mix up that is for him some if throw escapes are indeed in. Although wouldn't this still be a pretty good mix up? I kind of doubt we will be able to hold block and escape a throw at the same time.... Just in case a good low for Darrius wouldn't hurt.
Anyways I'm just wondering what you guys think? If throw escapes are in, will Darrius still have a good mix up game? Or will he possibly just go to shit? Or is Goju Ryu at all any good for mix ups?
I've expained Darrius.
Darrius so far looks low tier.
Glitch fixes alone make him low-mid tier.
Add the fact we have parry now so no more 3 spams.
Wake also prevents pop up, d,f+3 mix ups.
3 / throw were so good because they were safe (sort of) and you got from them about 60%.
Now when you can parry 3 and from throw yoou only get 16% and from you get like......30%+?
Darrius right now is fighting with sindel on the worst in the game if you ask me.
hjs-Q
you cant factor in PARRIES when talking about tiers. every one has it, including darrius.
your whole argument about darrius being weak can be said about any character in the game.
darrius now will have 7 or more mids if everything stays like in MKD.
the 3 d,f+3 mix up is still there. you try and high parry me ill D,F+3 you or throw that ass. who cares if you cant free throw after it.
his combos do over 30% and will prolly do + 40% now w/ ryu added to him.
now sindel being the worst character, is true. because of her ghetto throw
hopefully she'll be able to block after it. if that happenes she wont be the worst. kwan do is a good stance.
you cant factor in PARRIES when talking about tiers. every one has it, including darrius.
your whole argument about darrius being weak can be said about any character in the game.
darrius now will have 7 or more mids if everything stays like in MKD.
the 3 d,f+3 mix up is still there. you try and high parry me ill D,F+3 you or throw that ass. who cares if you cant free throw after it.
his combos do over 30% and will prolly do + 40% now w/ ryu added to him.
now sindel being the worst character, is true. because of her ghetto throw


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Well you didn't really hurt me, but yeah still sorry since I misread some things at first.
So kool to actually know that being a Mavado player all along in MKDA that I would see around like every where people say he is low tier. Looking forward to kicking some ass with him and hookswords again in MKA
Anyways Ba Shan Fan 1, 4 always done 28%? I don't remember it being that strong with Hotaru, but I'd hardly use it really. Would use it here and there for the 1, 3 and 1, d+3 mix up. Seems like Sareena will be a pretty decent character.
And about Darrius... Well actually for about every one... I read some where (On this or other forum. I can't remember.) that we won't be able to parry weapons? If that were true, it would help Darrius' game some. So just wondering if you know that is true or not?
I'm pretty concerned about Darrius. He is a fav of mine in MKD. I like his look, his story, his character, and liked him gameplay wise in MKD. Imo, Darrius is one of the best characters they have created in MK4-MKD as far as character design and story goes. I may still play with him even if he is just crap in MKA. Though probably not since there is so many other characters.
So kool to actually know that being a Mavado player all along in MKDA that I would see around like every where people say he is low tier. Looking forward to kicking some ass with him and hookswords again in MKA
Anyways Ba Shan Fan 1, 4 always done 28%? I don't remember it being that strong with Hotaru, but I'd hardly use it really. Would use it here and there for the 1, 3 and 1, d+3 mix up. Seems like Sareena will be a pretty decent character.
And about Darrius... Well actually for about every one... I read some where (On this or other forum. I can't remember.) that we won't be able to parry weapons? If that were true, it would help Darrius' game some. So just wondering if you know that is true or not?
I'm pretty concerned about Darrius. He is a fav of mine in MKD. I like his look, his story, his character, and liked him gameplay wise in MKD. Imo, Darrius is one of the best characters they have created in MK4-MKD as far as character design and story goes. I may still play with him even if he is just crap in MKA. Though probably not since there is so many other characters.
danadbab Wrote:
hjs-Q
you cant factor in PARRIES when talking about tiers. every one has it, including darrius.
your whole argument about darrius being weak can be said about any character in the game.
darrius now will have 7 or more mids if everything stays like in MKD.
the 3 d,f+3 mix up is still there. you try and high parry me ill D,F+3 you or throw that ass. who cares if you cant free throw after it.
his combos do over 30% and will prolly do + 40% now w/ ryu added to him.
now sindel being the worst character, is true. because of her ghetto throw
hopefully she'll be able to block after it. if that happenes she wont be the worst. kwan do is a good stance.
hjs-Q
you cant factor in PARRIES when talking about tiers. every one has it, including darrius.
your whole argument about darrius being weak can be said about any character in the game.
darrius now will have 7 or more mids if everything stays like in MKD.
the 3 d,f+3 mix up is still there. you try and high parry me ill D,F+3 you or throw that ass. who cares if you cant free throw after it.
his combos do over 30% and will prolly do + 40% now w/ ryu added to him.
now sindel being the worst character, is true. because of her ghetto throw
I disagree
Darrius game was based on 3 / throw mix ups followed by the 60% combo.
That's what made him so damm strong.
Without it, he sucks.
And parry is indeed universal but it will hurt "spammers" (scorp f+1, Darrius 3 etc) Darrius strategy (3 spamming)


About Me
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Don't worry, there will be other things to spam.
hjs-Q Wrote:
I disagree
Darrius game was based on 3 / throw mix ups followed by the 60% combo.
That's what made him so damm strong.
Without it, he sucks.
And parry is indeed universal but it will hurt "spammers" (scorp f+1, Darrius 3 etc) Darrius strategy (3 spamming)
ok so then scorpion will suck, raiden will suck, sonya will suck, so yea w/ what you just said about spamming every one will suck.. danadbab Wrote:
hjs-Q
you cant factor in PARRIES when talking about tiers. every one has it, including darrius.
your whole argument about darrius being weak can be said about any character in the game.
darrius now will have 7 or more mids if everything stays like in MKD.
the 3 d,f+3 mix up is still there. you try and high parry me ill D,F+3 you or throw that ass. who cares if you cant free throw after it.
his combos do over 30% and will prolly do + 40% now w/ ryu added to him.
now sindel being the worst character, is true. because of her ghetto throw
hopefully she'll be able to block after it. if that happenes she wont be the worst. kwan do is a good stance.
hjs-Q
you cant factor in PARRIES when talking about tiers. every one has it, including darrius.
your whole argument about darrius being weak can be said about any character in the game.
darrius now will have 7 or more mids if everything stays like in MKD.
the 3 d,f+3 mix up is still there. you try and high parry me ill D,F+3 you or throw that ass. who cares if you cant free throw after it.
his combos do over 30% and will prolly do + 40% now w/ ryu added to him.
now sindel being the worst character, is true. because of her ghetto throw
I disagree
Darrius game was based on 3 / throw mix ups followed by the 60% combo.
That's what made him so damm strong.
Without it, he sucks.
And parry is indeed universal but it will hurt "spammers" (scorp f+1, Darrius 3 etc) Darrius strategy (3 spamming)
oh wait its called Balance .

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Darrius' location on the tier list was not based on his glitch combo. Sure it helped, but his throw - 3 - df3 game was why. You get thrown, he walks up and gets to mixup again...you get hit with 3, you eat a combo...you get hit with df3, he walks up and gets to mixup again. This is called containment and it makes him top tier. Him losing his free throws/glitches, means jack shit.
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