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Kwizard
11/08/2004 04:54 AM (UTC)
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this thread needs to be stickied
I agree, I think the Hit animations for MKD are some of the best.

I think the animation should flow very smoothly, but the hits still need to keep that really solid hit style.

DOA has this too, but MK's look kooler.
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Kwizard
11/09/2004 02:51 AM (UTC)
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I notice the change in the thread name, and I like it...

MK D IS a failed fighting system.... and I am a fan saying this....
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TonyTheTiger
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TonyTheTiger - Forum Director

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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

11/09/2004 03:58 AM (UTC)
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An MK fan is anyone who actually cares at all about MK's future. It's impossible to be an MK fan and not criticize it. Otherwise you're just accepting something that is less than what it could be. Sad really that only a select few on these boards really understand that.
I was playing UMK3 on Mame just a few minutes ago and something came to mind.

The critical status from DOA3 is in the old MK's

Like when you do 4-5 punches and the opponent stumbles back and you can get in a free hit.

I think they should put that back in the game, similar to how it's in DOA3.

I like the set up moves. It's sort of like a juggle, but the opponent is standing on the ground.

They could have the critical status work for counter attacks, some basic attacks, and reversal attacks.

Also like I said before the critical status could be initiated from a flying punch or some flying kicks.


That's just and old MK game play element that I think would help out the future games if it were to come back.

Also I was playing MK3 with Ray and MRpomporfut last Sunday and I realized that the pop up throws have been in MK since the old days.

Rayden in MK2, sheeva and Xyrax in MK3

What do you know....
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Kwizard
11/10/2004 02:42 AM (UTC)
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TonyTheTiger Wrote:
An MK fan is anyone who actually cares at all about MK's future. It's impossible to be an MK fan and not criticize it. Otherwise you're just accepting something that is less than what it could be. Sad really that only a select few on these boards really understand that.


I agree with this.......
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TonyTheTiger
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

11/11/2004 08:12 PM (UTC)
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I always wondered why this place doesn't take heed to these few threads. None are stickied no matter how successful and informative they are. So what if we're not saying "MK ROOOLEZ!" We're saying "if this is fixed then we'll say MK ROOOLEZ!" What's the problem? I don't want to make any comments about people's character since I don't know them personally. I will say that I don't know if Ed Boon is easily offended by constructive criticism but if he is then I also don't know if the MKO staff is afraid of actually offending him and his team so they walk on eggshells when regarding these kind of topics. Who knows. The only way we'll find out is if a staff member posted here.
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SAIRUS
11/14/2004 06:14 AM (UTC)
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Honestly I don't know why this thread hasn't become a sticky. Maybe MKO won't sticky a good honest thread that actually shows how MKD has faults. I played DOA3 today, and just had a blast with it. MK2 was at the time awesome with fatals, but also had a fighting system that allowed you to be fairly open. I do wish Ed would drop the lame front of a cheap engine for beginner gamers. You can make a complex engine and still have it open for beginners. Even MKDs level transitions were very rough, kinda like they just figured it out. Team Ninja pulls it off, why can't Midway? MK7 is just gonna be behind with the work ethic Boon is putting on these people. When he leaves, things are gonna get real interesting.

Once again, brilliant thread.
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danadbab
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11/14/2004 06:32 AM (UTC)
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bleed Wrote:
I was playing UMK3 on Mame just a few minutes ago and something came to mind.

in MK since the old days.

Rayden in MK2, sheeva and Xyrax in MK3

What do you know....




u cant combo after raidens throw in mk2... dont compare it to the others!!!
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Kwizard
11/14/2004 09:25 PM (UTC)
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We should demand that this thread be stickied
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DrCube
11/14/2004 09:40 PM (UTC)
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Look, this thread can't be stickied. Because things like the MKD promo set are so much more important.tongue
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m2dave
11/15/2004 04:28 AM (UTC)
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I agree.This needs to be a sticky.

Mods and admins,stop ignoring this thread as if it did not exist.We know you all read it,and everybody wants it to be a sticky.You're not going to hurt Boon's feelings in any way.In fact,you'll save a lot of embarrassment to the next instalment gameplay wise.
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TonyTheTiger
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

11/15/2004 05:35 AM (UTC)
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This thread has been alive for months even without a sticky. That not only shows there's a strong dedication here but also that this thread has quite a substantial amount of substance. It's sad that our gameplay discussions are confined to but a handful of threads and that these threads don't even get any recognition from the staff. You know, I was thinking that this may have something to do with RayRokka's threads on the former Deadly Alliance boards and are now on the classic game board. Those two sticky threads were the reasons behind Ed Boon having Ray fired. I don't know what goes on behind the scenes but if gameplay threads can get a guy fired then who knows. I don't think that Ed Boon has actually said something to the staff or anything but like I said before, I think the MKO staff would rather walk on eggshells regarding these threads than actually risk pissing someone off if that is indeed the case. I would like answers myself. There is no freaking way that anyone could argue that an MK Collectors Edition thread is more worthy of a sticky than this one.
danadbab Wrote:
bleed Wrote:
I was playing UMK3 on Mame just a few minutes ago and something came to mind.

in MK since the old days.

Rayden in MK2, sheeva and Xyrax in MK3

What do you know....




u cant combo after raidens throw in mk2... dont compare it to the others!!!



My mistake you're right.

I just remembered the bounce and I imagined you could combo something to it.
Just thought of an idea for stage interaction.

Have a fighter like say..... Kai. He throws his fireball up at an angle so it hit's the ceiling over the opponent's head.

Then rocks fall on the opponent= stun

The attack would only work on stages with a roof.

Another way it could work is that When the opponent has their back to the wall, up to 1 jump distance away from the wall. You would throw a fireball over their head. The fireball would hit the wall and cause an explosion of debris. That would hit the opponent in the back and cause them to stumble towards you.


If The opponent has a wall to the side of them, you could throw a fireball in front of them but to the wall. Again it would cause an explosion of debris that hit's the opponent at a 30 to 45 degree angle.

The debris has auto aim.

The move could be useful as a stun for a fighter that normally doesn't have one and to cause more damage than normal.

If it hit's from the back, it would be unblockable unless you side step it.
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TonyTheTiger
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

11/16/2004 01:15 AM (UTC)
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I like that, Bleed. Though I've always been weary of situations where the stage can have a great effect on how the game is played. It works well enough in Smash Bros. but even in those games, half the stages are banned in competetive play because of it. What I mean is that in a fighting game like MK, having stages that can heavily alter how a character is played could cause problems in competitions. What if Kai is lower mid normally but is really good on stages with a ceiling? It's not fair to ban those stages since it's not really breaking the game but at the same time a Kai player may win or lose depending on the stage alone.

Also, this may sound off topic but it relates to Midway and MK. Does everybody know about Capcom Fighting Evolution? If you don't it's basically a new dreammatch game with characters from Street Fighter III, Alpha 3, Red Earth, and Darkstalkers. The problem is, it's plainly obvious this game was half assed. Ryu has his Street Fighter III sprite while Morrigan's sprite just turned ten years old. My point is that Capcom started doing this with Megaman and now they're doing it with 2D fighting games. They're basically putting the fear into the player that if these mediocre games don't get supported then they'll just stop making them all together. What the hell is that? They backed us into a corner because if we support these half assed games Capcom then feels that putting in little to no effort is profitable and at the same time if we don't support these games Capcom threatens to stop making them. You know what other organization works this way? The mafia.

This applies to MK because Midway has been doing just the opposite. In light of this I've come to the revelation that Midway, although misguided in what they consider important, is actually trying. They're actually attempting to do what they think people want. So it's getting to the point that I'd rather say to Capcom, fine stop making 2D fighters. I won't let you play me like a fiddle because you're trying to scare me into supporting a game you knew was mediocre from the start. Midway may not be doing things right but in light of what I'm seeing from Capcom, has treated the players better. Just not the players in this thread.
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DrCube
11/16/2004 02:32 AM (UTC)
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Good point, and one that had not even considered until now. Though it may not seem obvious, I do appreciate Midway's attempts with the new games, and all things considered, they delivered exactly what the majority of the fan base wanted. I accept that those of us who want changes and improvements to gameplay are in the minority. Most of the fans wanted better fatalities, more characters, and a fuck-ton of unlockables, and Midway delivered.


I may not admire Boon and Co's attitude toward gameplay fixes, but I can understand it. Why try to satisfy a few fans with something that will take a lot of effort when you can appease 98% of your audience by doing something you can accomplish in your sleep? Simply put : New fatals and secrets=easy. Completly revamp the fighting engine=difficult. They made the easiest and most cost-effective decision. Again, I understand it, but I don't admire it.


But Capcom as you mentioned, just puts out any old thing and then threatens you to make you buy it. The lesson is that all game companies are fucked up in one way or another. But no matter, Capcom and Midway will have to improve someday. And when they do we'll welcome them with open arms. Because our kind never learns...tongue
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Kwizard
11/16/2004 02:35 AM (UTC)
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TonyTheTiger Wrote:
I like that, Bleed. Though I've always been weary of situations where the stage can have a great effect on how the game is played. It works well enough in Smash Bros. but even in those games, half the stages are banned in competetive play because of it. What I mean is that in a fighting game like MK, having stages that can heavily alter how a character is played could cause problems in competitions. What if Kai is lower mid normally but is really good on stages with a ceiling? It's not fair to ban those stages since it's not really breaking the game but at the same time a Kai player may win or lose depending on the stage alone.

Also, this may sound off topic but it relates to Midway and MK. Does everybody know about Capcom Fighting Evolution? If you don't it's basically a new dreammatch game with characters from Street Fighter III, Alpha 3, Red Earth, and Darkstalkers. The problem is, it's plainly obvious this game was half assed. Ryu has his Street Fighter III sprite while Morrigan's sprite just turned ten years old. My point is that Capcom started doing this with Megaman and now they're doing it with 2D fighting games. They're basically putting the fear into the player that if these mediocre games don't get supported then they'll just stop making them all together. What the hell is that? They backed us into a corner because if we support these half assed games Capcom then feels that putting in little to no effort is profitable and at the same time if we don't support these games Capcom threatens to stop making them. You know what other organization works this way? The mafia.

This applies to MK because Midway has been doing just the opposite. In light of this I've come to the revelation that Midway, although misguided in what they consider important, is actually trying. They're actually attempting to do what they think people want. So it's getting to the point that I'd rather say to Capcom, fine stop making 2D fighters. I won't let you play me like a fiddle because you're trying to scare me into supporting a game you knew was mediocre from the start. Midway may not be doing things right but in light of what I'm seeing from Capcom, has treated the players better. Just not the players in this thread.


I agree with this assessment.... MK has to try and give us what we want, or be MK3 all over again.
TonyTheTiger Wrote:
I like that, Bleed. Though I've always been weary of situations where the stage can have a great effect on how the game is played. It works well enough in Smash Bros. but even in those games, half the stages are banned in competetive play because of it. What I mean is that in a fighting game like MK, having stages that can heavily alter how a character is played could cause problems in competitions. What if Kai is lower mid normally but is really good on stages with a ceiling? It's not fair to ban those stages since it's not really breaking the game but at the same time a Kai player may win or lose depending on the stage alone.



Ah....good point.

That's a tough situation. It would be kool, but then it would cause problems at the same time when it comes to tournament play.

I say put it in and just ban it from tournaments. I mean, if they can put some stuff like that in the game, personally........I wouldn't want it to be taken out because of tournament play requirements.

I never go to any tournaments, so I wouldn't want to pay the price for that.
I was just thinking.....

In fighting games in general, does anybody use the DF crouch?

The one where you crouch and walk forward slowly.

For something other than doing an attack I mean.

I always use DB to crouch unless I'm doing a DF attack or a parry in Tekken.

So maybe to make DF more useful, what if it was like this?

DB = normal crouch like in Tekken and VF
Using this crouch you can use while crouching attacks, full crouch attacks and while standing attacks.

DF = duck = works more like the crouch in DOA3 but the fighter ducks like Brad Burns in VF4E = BPK+>.

You can use while crouching attacks, full crouch attacks and normal standing attacks as soon as you let go of DF. you skip the While standing attacks.

Like most fighters in DOA3

It could help to give the player a larger amount of options faster.

Again, it would look like this
DB = normal crouch
DF = duck

Also like in SC2.... there could be different attacks while holding DB or DF.

Example of use:

Using Jin in T5.

The opponent throws a High Kick

Option 1= you Crouch using DB then do a while standing 2= regular uppercut launcher.

Option 2= You do a Duck using DF then do his new f,d,df+1 launcher. = comes out a little faster.

Tapping df could substitute for tapping f so you would press...df to duck then d,df+1 to do the launcher. It could be the same move but there wouldn't be a crouch dash.

So like this

f,d,df+1 = crouch dash ~ uppercut

df,d,df+1 = duck ~ uppercut

The same move but it avoids high attacks faster, he can parry low and he can still do the launcher immediately.

Sounds kind of over powered though.

I'm sure there are other ways to make use of that.

Some ways to take advantage of a couple extra frames.


speaking of Tekken5, did you guys see the boss movie at tekken Zaibatsu?

sweetness......
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DrCube
11/17/2004 02:33 AM (UTC)
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Didn't see the movie, but some badass screenshots.
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Satyagraha
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11/17/2004 04:43 AM (UTC)
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Yah, saw the vid last night; those koreans are top tier, lol.

^ DJ does LS...

^ All the korean dudes "OOOOOHHHHMAGOJODA!!! GOJODAAAA!!! OOOOOHHHH!! ldwgj oaefbjnaoe rgnA!!!! oooOOOOHHHHHHHH!!!!!" MDJ jumps out of seat "OOOOHHHH LGJlsfkgj alksnbaowbn!!! OOOOOHHHHH OOHH!"

LOL, good stuff.

Concerning d/f. It depends on the game and application. Like, VF does a lot with d/f; witch cd's and all. And, like you said, parries in tekken. Also, d/f allows you to buffer a lot of shit in tekken from various movement options. Like, I mean d/f is treated like a "buffer zone" of sorts, heh. Then d,d/f~N is iWS, so that's a practical application for d/f.

Also, d/f is incorpertated into a lot of movement options. Snake stepin' in T is d/f dependant when sways are concerned. Some other movement options depend upon d/f in DoA, too.

d/f is just, like a subtle tool that can be used for various execution and implementation. it doesn't really have a "hard" defenition to it. I kind of like that actually; then again, I have a hard time visualizing a different way, so meh.....
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m2dave
11/17/2004 06:10 AM (UTC)
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Yeah,that Tekken 5 vid was the shit.Those Koreans hyped me up about Tekken 5.Damn!!!

Anyway,nice ideas.
I was LOL when I watched the movie.

ooooooooh oooooooh.............

hahaha

The boss is incredibly strong. 1 hit from that fireball can do 50% damage, it's unblockable and when he does it, he's safe from harm.

At least it looks easy to side step.

Damn, I can't wait to play this game again.

Hopefully they'll get it at the Harlem Irving arcade next week.

Oh, and DJ's flying side kick has a strange hit animation. It's like it sucks the opponent in instead of knocking them back???
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TonyTheTiger
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TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

11/17/2004 06:32 AM (UTC)
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I'm dying to play this game. Haven't gotten the opportunity yet. I want to see for myself what's been done with Kazuya and Paul since they're always my mains. Oh, and doesn't Jack kinda look like Apocalypse?

On a completely unrelated note, everyone must play Jak 3. It's not even an option. This is easily one of the best games in one of the best series ever. Period. Though most of the story will be lost if you don't play the first two. Ok, play the entire Jak and Daxter series. That's an order. You'll thank me later.
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