I sorta look at MKD like MK2. The only change in gameplay was the back-kick, the rest was all about adding content.
That's exactly the problem. Making a few minor changes and adding content was okay for a series 2nd game. In fact it was damn good. But this is the ninth game, they should know better by now.

What do you think if MK became something like King of Fighters Maximum Impact?
3d treats wrapped around fast 2d gameplay... Yet you can still circle opponents.

Like in KOF, STF, MK4, KI2.......
I'd like it if there were special moves that just work for combos, like the combo enders in KI2, something special like that.
I'd also like it if you could do jump in combos.
In UMK3 you could do it, but I think it would be better if in MK7 you could do it more like street fighter. I would just look more realistic that way. You can actually do this in the DOA games. Some fighters can do a jump in punch or kick that will stun the opponent allowing you to rush in with a combo of your choice.
In MK they could have some jump in attacks stun, knock down or pop the opponent up.
I'd like the back dash to work like in 2D games and pretty much in every fighting game= You can do more than 1 fast. In MKD you are limited to 1 every 3 seconds or so.
I'd also like some form of ground game= so you can hit the floored opponent and they can attack while getting up or while laying down like in Tekken, VF, DOA.............
Some fighters could use some evasion type closing in moves. Like a crouch dash or a roll.
Baraka could use a roll that would avoid high attacks and get him close to the opponent.


TonyTheTiger - Forum Director
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

to me SC 2 is a button masher... and so is DOA. So let me keep and be happy with my mortal Kombat game with it's simple fighting system and dail a combos and cheesy special moves. because no matter how cheesy my friends get when we play, we always find ways to counter it.
the rule is Keep it simple stupid. and some of the fighters out there as cool as they look are just way too complicated for casual gamers like myself to sit there and learn everything about it. At least with MKD it's simple enough to learn all the characters. I've been playing SC2 and I still haven't mastered any of them, and basically IMO that game is broken due to the dominance of Nightmare in a button mashing battle due to his hit you with a jab from all the way across the screen sword. Yeah I'm bashing on it, it's a good looking game but it got boring fast. I'm still playin MKDA and MKD and probably will play them for years to come. WHY? because it's MK, and its fun


TonyTheTiger - Forum Director
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
-
Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
I have soul calibur 2 and while it's fun and all... I don't get it still, everybody has about 50,000 possible moves and I can't determine which ones are special moves in the instructions.. call me simple minded but those fighting games are too complicated. MKD MKDA = easy to learn and simple to use.
to me SC 2 is a button masher... and so is DOA. So let me keep and be happy with my mortal Kombat game with it's simple fighting system and dail a combos and cheesy special moves. because no matter how cheesy my friends get when we play, we always find ways to counter it.
the rule is Keep it simple stupid. and some of the fighters out there as cool as they look are just way too complicated for casual gamers like myself to sit there and learn everything about it. At least with MKD it's simple enough to learn all the characters. I've been playing SC2 and I still haven't mastered any of them, and basically IMO that game is broken due to the dominance of Nightmare in a button mashing battle due to his hit you with a jab from all the way across the screen sword. Yeah I'm bashing on it, it's a good looking game but it got boring fast. I'm still playin MKDA and MKD and probably will play them for years to come. WHY? because it's MK, and its fun
When you say that no matter how cheesy your friends get you always can counter it don't you think it's a problem that playing cheesy is the best way to win in MK? I've had people yell at me online because I spam Liu Kang's Jun Fan 3 and throw. But, hell, it's not my fault. The game is so messed up that there aren't many useful things in the game. Anyone who uses more than five or six moves for a character in Deception isn't playing right. They're going to get beaten pretty badly by someone who uses three or four of the best moves. From a purely design perspective do you think that's good game design to have only a few good moves and all the rest garbage?
Also, Nightmare has quite a few weaknesses. For example, he's up shit's creek if someone like Talim gets inside. It's all about spacing for that guy. Not to mention that a button mashing battle is by no means an accurate judge of balance. Nightmare is lower mid tier.
Button mashing doesn't work in any game. Period. Some games like Soul Calibur II may APPEAR to be masher friendly but in the end, mashers can't win. First of all, mashers don't block. Ever. Never ever. I remember in my arcade there was this guy mashing with Mitsu and I played as Raphael. Now, when SCII first came out, I liked Raph. He just grew on me. It was an uphill battle to become semi-competent with him though since his arcade version is crappy as hell. No joke, I beat this guy using two moves. The moral of the story is if you lose to a masher then you probably mash yourself.
Nothing wrong with MK keeping it simple. Smash Bros. Melee keeps it simple and I get wood for that game (On a side note: If anyone knows a therapist call me. Damn those Ice Climbers for being so sexy). The point is, MK can be simple but there's no excuse for it to be glitchy and illogical in execution.


TonyTheTiger - Forum Director
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
-
Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.


TonyTheTiger - Forum Director
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
-
Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.


"Is, uh,...Is your wife a goer, eh? Know whatahmean, know whatahmean, nudge nudge, know whatahmean, say no more?"
It's all mind games. You'll lose just to make her shut up.

I like him, but I never play as him.
To Tony : A good counter for Taki is Raphael or Voldo and whoever wote Taki owns most people is right. Taki and Voldo own ass in that game.
I have soul calibur 2 and while it's fun and all... I don't get it still, everybody has about 50,000 possible moves and I can't determine which ones are special moves in the instructions.. call me simple minded but those fighting games are too complicated. MKD MKDA = easy to learn and simple to use.
to me SC 2 is a button masher... and so is DOA. So let me keep and be happy with my mortal Kombat game with it's simple fighting system and dail a combos and cheesy special moves. because no matter how cheesy my friends get when we play, we always find ways to counter it.
the rule is Keep it simple stupid. and some of the fighters out there as cool as they look are just way too complicated for casual gamers like myself to sit there and learn everything about it. At least with MKD it's simple enough to learn all the characters. I've been playing SC2 and I still haven't mastered any of them, and basically IMO that game is broken due to the dominance of Nightmare in a button mashing battle due to his hit you with a jab from all the way across the screen sword. Yeah I'm bashing on it, it's a good looking game but it got boring fast. I'm still playin MKDA and MKD and probably will play them for years to come. WHY? because it's MK, and its fun
When you say that no matter how cheesy your friends get you always can counter it don't you think it's a problem that playing cheesy is the best way to win in MK? I've had people yell at me online because I spam Liu Kang's Jun Fan 3 and throw. But, hell, it's not my fault. The game is so messed up that there aren't many useful things in the game. Anyone who uses more than five or six moves for a character in Deception isn't playing right. They're going to get beaten pretty badly by someone who uses three or four of the best moves. From a purely design perspective do you think that's good game design to have only a few good moves and all the rest garbage?
........
Thats my only real complaint about the game. I think its fun and plays as it should, and I don't think MK ever needs to be VF4. However, I am frustrated by the fact that the game tends to reward repeditive playing. There are tons of moves that just don't function as well as others. Why can I get 30% damage with a simple 3-hit combo with Mileena, but crazy tough to do combo with 3X as many hits gets 22% ?I mean how about that Hotaru 2-hit 28% combo?
Its that way with every character. They have like one good combo that does damage. They have lots of other combos but tend to be both harder to do and deal less damage. Why are they rewarding easy low hit combos over high count difficult combos? Thats backwards. You end up doing the same combo over and over and never do all the other cool stuff thats in the game.
Its not like they're the fist to do that. I think they are just taking it to a new level. Then by putting the damage %age with the combo makes it real obvious what works an what dosn't. In most games you would never notice if a combo did 5% less damage. In MKDA/MKD you know for sure that that 11-hit combo has nothing on the 3-hit combo.
If they could just find a better way to score the combos then I think everything would be grand in my book. It makes you wonder though who signed off on that deal. Its not like the idea of rewarding skill is some crazy concept.

I quit playing with Nightmare because of that weakness. Jade has the same problem in her weapon style but without that weapon she's one of my best.
To Tony : A good counter for Taki is Raphael or Voldo and whoever wote Taki owns most people is right. Taki and Voldo own ass in that game.
Raphael can get owned by Taki too. Now Voldo, thats a fight.


TonyTheTiger - Forum Director
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
-
Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
I bought DoA: U and I gotta say it's one kick ass game, but it also brang something to my attention. I like how the fighting is smooth and nice looking. *wink* but here's my point...
I think if the MK Team ever decides to improve the gameplay, it shouldn't look as elegant and fancy as other games. It should look "crunchy" and brutal, but still flow. Every time a hit connects, it should look painful. Remember, this isn't like other games where you're fighting for prize money or something like that, in Mortal Kombat, you fight for your life.
And these are highly skilled warriors, they should have plenty of moves and combos in their arsenal. I mean, Sub-Zero didn't become the grandmaster of the Lin Kuei by sitting on his ass and watching "Everybody Loves Raymond" He worked his ass off to get that status, and it should look that way when he fights...