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newt27
03/31/2015 02:53 AM (UTC)
0
sharefrock Wrote:
newt27 Wrote:


titanwarrior Wrote:

*fixed* If you want to be salty about something, fine. Just be real and say you're salty or a crybaby cause you didn't get what YOU wanted.



This is all I ask sharefrock :)


I never said they were lazy, so I have a feeling you got the wrong address buddy.

You didn't give me any facts, you base your thoughts about the brutalities on opinion. They are nothing new, they are like fatalities only done near the end of the match, also they do damage buddy the last bit of heath is done by a brutality.

So here are the facts.

Brutalities are not new because we had death traps, it doesn't matter if I'm the ONLY one who liked them, it doesn't remove the fact that they still have been done before.

You could do them before the announcer says finish him.
You can do them with a combo.
You can do them at the end or near the end of a round.

Brutalities are the same exact thing with maybe a slight change here and there which means they are not new.

Now whether I like them who not is all subjective just like whether you like them or not. Here I ended this argument, I would you to prove me factually wrong :).


Ok, so you want me to use facts to say why death traps are different from brutalities. Here we go.

1. Specific to Stage, as opposed to specific to character

2. Can be done at beginning of match, as opposed to must be done at end of match. Final round and everything.

3. 100% damage as opposed to (if you count this, I would agree its open to interpretation) whatever damage the linked move does. Nowhere near 100%.

4. Most brutalities if not all can be done from anywhere on the stage as opposed to a specific location on the stage.

5. Brutalities have specific and unique requirements that must be met during the match in order to do it, whereas in death traps all that matters is location.

6. Less than 30 death traps in one game, and 100+ brutalities in MKX

Need I say more?
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sharefrock
03/31/2015 03:02 AM (UTC)
0
newt27 Wrote:
newt27 Wrote:


titanwarrior Wrote:

*fixed* If you want to be salty about something, fine. Just be real and say you're salty or a crybaby cause you didn't get what YOU wanted.



This is all I ask sharefrock :)


I never said they were lazy, so I have a feeling you got the wrong address buddy.

You didn't give me any facts, you base your thoughts about the brutalities on opinion. They are nothing new, they are like fatalities only done near the end of the match, also they do damage buddy the last bit of heath is done by a brutality.

So here are the facts.

Brutalities are not new because we had death traps, it doesn't matter if I'm the ONLY one who liked them, it doesn't remove the fact that they still have been done before.

You could do them before the announcer says finish him.
You can do them with a combo.
You can do them at the end or near the end of a round.

Brutalities are the same exact thing with maybe a slight change here and there which means they are not new.

Now whether I like them who not is all subjective just like whether you like them or not. Here I ended this argument, I would you to prove me factually wrong :).


Ok, so you want me to use facts to say why death traps are different from brutalities. Here we go.

1. Specific to Stage, as opposed to specific to character

2. Can be done at beginning of match, as opposed to must be done at end of match. Final round and everything.

3. 100% damage as opposed to (if you count this, I would agree its open to interpretation) whatever damage the linked move does. Nowhere near 100%.

4. Most brutalities if not all can be done from anywhere on the stage as opposed to a specific location on the stage.

5. Brutalities have specific and unique requirements that must be met during the match in order to do it, whereas in death traps all that matters is location.

6. Less than 30 death traps in one game, and 100+ brutalities in MKX

Need I say more?


Of course need you say more.

You are just giving me variables not showing me what makes them completely new...

altering and adding here and there does not make something new, you got very desperate with the last one too, LMAO! more than 100 doesn't make them new. I bet you think fatalities In MK2 are totally a new thing from when they were in MK1 because in MK2 there were 2 instead on 1, lol.

I'll give you an example, the meter system was new in MK9 because we never had 3 meters where if you fill all three meters you can do an XRay.

It wasn't something just a bit altered from the past. Again waiting for you to give me an actual fact which shows that Brutalities are new.
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Windice
03/31/2015 03:25 AM (UTC)
0
moneyguy Wrote:
The 'quicker' fatality/brutality argument doesn't make sense. In order to do a brutality don't you have to meet SPECIFIC conditions? If I have to turtle 15 times to perform it I'm not interested.


The specifics can be as simple as end the match with a grab for all we know. Also brutalites are way differnt from death traps. Death traps could win a game super easy. Brutalities are in game fatalities which is something new. The screen doesn't go dark and there is no pause.
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packetman
03/31/2015 03:27 AM (UTC)
0
Are tag teams in
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Darkhound74
03/31/2015 03:28 AM (UTC)
0
packetman Wrote:
Are tag teams in


Nope
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packetman
03/31/2015 03:30 AM (UTC)
0
Darkhound74 Wrote:
packetman Wrote:
Are tag teams in


Nope

No my world is over!
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DeLaGeezy
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03/31/2015 03:32 AM (UTC)
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newt27 Wrote:?


I agree with what you're saying. Over the last few pages, you've had some solid points. Brutalities done in this fashion are completely new. They are a quick, more ruthless versions of Fatalities that you can combo into, and add a "humiliation" factor into the game (which I love). They are custom to each character, and just adds more content/variety to the player. You can bet finishing your opponent won't get boring any time soon; by the end of it, you could have close to 7 different ways of finishing an opponent.

It's funny how they are labeled as "watered-down Fatalities". What does that even mean? Does that mean they are less extreme? I don't really get it. Does a character have to dismember an entire body for people to consider them legit finishers? It's funny I remember people wanting more "quick" Fatalities in the past, because Fatalities were turning into a "let me first cut your head then your legs" Fatalities that made no sense. Brutalities are quick, nasty finishers. Here it is. But people will complain no matter what.

People are forgetting, as you said, that Brutalities don't do any damage. This was confirmed in the Kombat Kast.

Why someone would compare Death Traps to Brutalities is beyond me. That's comparing apples to oranges. Do people forget Death Traps were meant to replace Stage Fatalities?
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newt27
03/31/2015 03:32 AM (UTC)
0
sharefrock Wrote:
You are just giving me variables not showing me what makes them completely new...

altering and adding here and there does not make something new, you got very desperate with the last one too, LMAO! more than 100 doesn't make them new. I bet you think fatalities In MK2 are totally a new thing from when they were in MK1 because in MK2 there were 2 instead on 1, lol.

I'll give you an example, the meter system was new in MK9 because we never had 3 meters were if you fill all there meters you can an XRay.

It wasn't something just a bit altered from the past. Again waiting for you to give me an fact that which shows that Brutalities are new.


Using your logic, there is no such thing as a "new" way to kill your opponent.

Variables are changes. Altering and adding here and there IS exactly what makes something new.

Using your logic, when MKX comes out, it won't be the "new" MK.

I said Brutalities are unique, innovative, and different from what we have, especially compared to stage fatalities.

Sure, there are similarities, but I pointed out the differences, because they are different!

(heres my opinion) These differences is what make them more appealing. It doesn't take away (or add, depending on opinion) to the actual game mechanics like death traps did.

However back on topic, Brutalities add some of those features (the different and similar ones) to MK in a way that stage fatalities wouldn't have. Not saying that it was a choice between the two, but if it was, I would definitely prefer Brutalities because of these different variables it adds to fatalities. Because of all the features included, I am not upset about stage fatalities not being included.
EDIT:
DeLaGeezy Wrote:
Phew was starting to think I was crazy.
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sharefrock
03/31/2015 03:38 AM (UTC)
0
newt27 Wrote:
sharefrock Wrote:
You are just giving me variables not showing me what makes them completely new...

altering and adding here and there does not make something new, you got very desperate with the last one too, LMAO! more than 100 doesn't make them new. I bet you think fatalities In MK2 are totally a new thing from when they were in MK1 because in MK2 there were 2 instead on 1, lol.

I'll give you an example, the meter system was new in MK9 because we never had 3 meters were if you fill all there meters you can an XRay.

It wasn't something just a bit altered from the past. Again waiting for you to give me an fact that which shows that Brutalities are new.


Using your logic, there is no such thing as a "new" way to kill your opponent.

Variables are changes. Altering and adding here and there IS exactly what makes something new.

Using your logic, when MKX comes out, it won't be the "new" MK.

I said Brutalities are unique, innovative, and different from what we have, especially compared to stage fatalities.

Sure, there are similarities, but I pointed out the differences, because they are different!

(heres my opinion) These differences is what make them more appealing. It doesn't take away (or add, depending on opinion) to the actual game mechanics like death traps did.

However back on topic, Brutalities add some of those features (the different and similar ones) to MK in a way that stage fatalities wouldn't have. Not saying that it was a choice between the two, but if it was, I would definitely prefer Brutalities because of these different variables it adds to fatalities. Because of all the features included, I am not upset about stage fatalities not being included.


Nope by my Logic there are some stuff that are new in MKX like the faction wars which have not really been done before.

Brutalities are just shitty fatalities and that's a fact :). By my logic there was also something new in MK9 which is the XRay.

Altering and changing is not the issue, the issue is you saying they are new which is just simply not true. Let me try to help you with this because you seem to be confused about what I mean.

Brutalities in MKX are shitty as fuck.(My opinion)
Brutalities are not new.(Fact)

Get the difference? When I say they are shitty that's just an opinion just like when you say they are good. But when I say they are not really new then that's a fact because I already told you how they are not new and all you did is counter me with variables which simply does not make them new.

Like when you used "there are over 100" as a counter-point to why they are new which simply does not make them new.

MK2 had more fatalities than MK1 did but that didn't make them new.
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moneyguy
03/31/2015 03:47 AM (UTC)
0
Windice Wrote:
moneyguy Wrote:
The 'quicker' fatality/brutality argument doesn't make sense. In order to do a brutality don't you have to meet SPECIFIC conditions? If I have to turtle 15 times to perform it I'm not interested.

The specifics can be as simple as end the match with a grab for all we know. Also brutalites are way differnt from death traps. Death traps could win a game super easy. Brutalities are in game fatalities which is something new. The screen doesn't go dark and there is no pause.


Right. The specifics are simple to complicated. I'd expect that the cooler looking ones will be much more difficult to pull off. So the argument that they are quicker doesn't make sense to me. Yeah it isn't the epic cinematic, but it would make sense that the time you spend jumping around on screen will ultimately make up that difference.

...Brutalities are not new. NRS just made them look different, and slapped a somewhat familiar (to some) name on them. That was lazy.
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DeLaGeezy
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03/31/2015 03:50 AM (UTC)
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sharefrock Wrote:.


According to you, it's a fact Brutalities are shitty Fatalities. This is a fact how? Because you said it? Don't make me laugh.

What you're failing to realize is that Brutalities, done in this fashion, are new. They've taken the concept of classic Brutalities but turned them into an end-of-round quick, ruthless finisher. Is the concept new? No. Is this re-imagining and presentation of Brutalities new? Yes it is.
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sharefrock
03/31/2015 03:57 AM (UTC)
0
DeLaGeezy Wrote:
sharefrock Wrote:.


According to you, it's a fact Brutalities are shitty Fatalities. This is a fact how? Because you said it? Don't make me laugh.

What you're failing to realize is that Brutalities, done in this fashion, are new. They've taken the concept of classic Brutalities but turned them into an end-of-round quick, ruthless finisher. Is the concept new? No. Is this re-imagining and presentation of Brutalities new? Yes it is.


You need to change your glasses buddy because I said.

Brutalities in MKX are shitty are fuck.(My opinion)

MY opinion... OPINION.

I never said it's a fact, buddy. I know you always try your best to make me look bad but I never thought you'd get so desperate as to twist my words.

I PERSONALLY think they are shitty, that is not a fact because opinion can never be a fact.

I never ever said it's a fact that they are shitty fatalities.

I was actually starting to think we might fix things and start being buddies, but you seem to still harbor hatred towards me. Which is really immature because I, the guy you called a "kid" a while back doesn't even have anything against you anymore. Just goes to show how is the real "kid" here.

You did this before as well where you just twist my words into something I have NEVER said.
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newt27
03/31/2015 03:57 AM (UTC)
0
sharefrock Wrote:
Brutalities are just shitty fatalities and thats a fact. :)



I'm starting to think there is a language barrier here, how long have you spoke English?

Let me rephrase what I have been saying without using this word your picking on which is "new".


Brutalities add unique options for players to finish their opponents in different ways than stage fatalities would have likely offered had they been implemented. Because of this, I am happy Brutalities are in as opposed to stage fatalities.

The amount of options when it comes to killing your opponent is drastically changed due to Brutalities. Edit: lol for good measure, you said brutalities are shitty fatalities. That cannot be a fact in nature. Definitely thinking there is a language barrier.
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sharefrock
03/31/2015 03:59 AM (UTC)
0
newt27 Wrote:
sharefrock Wrote:




I'm starting to think there is a language barrier here, how long have you spoke English?

Let me rephrase what I have been saying without using this word your picking on which is "new".


Brutalities add unique options for players to finish their opponents in different ways than stage fatalities would have likely offered had they been implemented. Because of this, I am happy Brutalities are in as opposed to stage fatalities.

The amount of options when it comes to killing your opponent is drastically changed due to Brutalities.


Now that you back away from what you said before which is that they are new, I can agree with you.

Yes they add more(in amount) than what Stage fatalities could have added. Yes they are different than Stage fatalities but that does not make them a completely unique thing.
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DeLaGeezy
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03/31/2015 04:00 AM (UTC)
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sharefrock Wrote:
You need to change your glasses buddy.



sharefrock Wrote: Brutalities are just shitty fatalities and that's a fact :)


/argument?
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Windice
03/31/2015 04:00 AM (UTC)
0
moneyguy Wrote:
Windice Wrote:
moneyguy Wrote:
The 'quicker' fatality/brutality argument doesn't make sense. In order to do a brutality don't you have to meet SPECIFIC conditions? If I have to turtle 15 times to perform it I'm not interested.


The specifics can be as simple as end the match with a grab for all we know. Also brutalites are way differnt from death traps. Death traps could win a game super easy. Brutalities are in game fatalities which is something new. The screen doesn't go dark and there is no pause.


Right. The specifics are simple to complicated. I'd expect that the cooler looking ones will be much more difficult to pull off. So the argument that they are quicker doesn't make sense to me. Yeah it isn't the epic cinematic, but it would make sense that the time you spend jumping around on screen will ultimately make up that difference.

...Brutalities are not new. NRS just made them look different, and slapped a somewhat familiar (to some) name on them. That was lazy.


People can use the same ability easy. It will probably be done with out even thinking too much about it. How are they not new? When can u put a brutal finish in with your combos.
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sharefrock
03/31/2015 04:03 AM (UTC)
0
DeLaGeezy Wrote:
sharefrock Wrote:
You need to change your glasses buddy.


sharefrock Wrote: Brutalities are just shitty fatalities and that's a fact :)

/argument?


You obviously don't understand sarcasm, didn't you see the smiley face which is supposed to be me smiling at the fact that I said what he said which is that the brutalities are new and that's a fact.

EDIT: I feel like I need to explain it a bit more because you obviously can't understand a joke. He said that Brutalities are NEW and tried to explain it as a fact so I said something just as ridiculous as what he said.
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moneyguy
03/31/2015 04:08 AM (UTC)
0
Windice Wrote:

People can use the same ability easy. It will probably be done with out even thinking too much about it. How are they not new?


Brutalities are going to be performed by pulling off whatever requirement NRS sets for them. It could be something silly like turtling 15 times or performing a grab at the end of the match.

In the original days to perform a brutality you pulled off some ridiculous button input. Here they have swapped that input here for some gimmick you have to pull off during the match. The concept is the same.

Undoubtedly brutalities will not always be some easy trick to pull off.
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newt27
03/31/2015 04:08 AM (UTC)
0
sharefrock Wrote:

Now that you back away from what you said before which is that they are new, I can agree with you.

Yes they add more(in amount) than what Stage fatalities could have added. Yes they are different than Stage fatalities but that does not make them a completely unique thing.


It is unique.

I didn't back away from what I said, I rephrased my argument. Again, language barrier. Here is a definition of new, although keep in mind English is a funny language and words can mean different things. Your argument is pretty based on that word.

already existing but seen, experienced, or acquired recently or now for the first time.

They do not just add in amount, they add in the other ways I previously specified.
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redman
03/31/2015 04:09 AM (UTC)
0
moneyguy Wrote:
Windice Wrote:
moneyguy Wrote:
The 'quicker' fatality/brutality argument doesn't make sense. In order to do a brutality don't you have to meet SPECIFIC conditions? If I have to turtle 15 times to perform it I'm not interested.


The specifics can be as simple as end the match with a grab for all we know. Also brutalites are way differnt from death traps. Death traps could win a game super easy. Brutalities are in game fatalities which is something new. The screen doesn't go dark and there is no pause.


Right. The specifics are simple to complicated. I'd expect that the cooler looking ones will be much more difficult to pull off. So the argument that they are quicker doesn't make sense to me. Yeah it isn't the epic cinematic, but it would make sense that the time you spend jumping around on screen will ultimately make up that difference.

...Brutalities are not new. NRS just made them look different, and slapped a somewhat familiar (to some) name on them. That was lazy.


What did you want from them? NRS did the most unique thing they could have done, brought back the classic feel to the finishers while retaining the ability to combo into them.

The 20 hit combo into an explosion of rib cages is seriously that much better? lol ok
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m0s3pH
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03/31/2015 04:09 AM (UTC)
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I'm a little disappointed that there won't be stage fatalities. However, the total package of what we're getting far outweighs that shortcoming.
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moneyguy
03/31/2015 04:12 AM (UTC)
0
redman Wrote:
What did you want from them? NRS did the most unique thing they could have done, brought back the classic feel to the finishers while retaining the ability to combo into them.
The 20 hit combo into an explosion of rib cages is seriously that much better? lol ok


Nah, but someone arguing that brutalities are more unique and are more 'worthy' than stage fatalities is something to lol at.
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sharefrock
03/31/2015 04:15 AM (UTC)
0
newt27 Wrote:
sharefrock Wrote:

Now that you back away from what you said before which is that they are new, I can agree with you.

Yes they add more(in amount) than what Stage fatalities could have added. Yes they are different than Stage fatalities but that does not make them a completely unique thing.


It is unique.

I didn't back away from what I said, I rephrased my argument. Again, language barrier. Here is a definition of new, although keep in mind English is a funny language and words can mean different things. Your argument is pretty based on that word.

already existing but seen, experienced, or acquired recently or now for the first time.

They do not just add in amount, they add in the other ways I previously specified.


All just variables and no there is no language barrier, buddy. And saying it time after time doesn't make it true. English may be my 8th language but I still speak it pretty good otherwise you wouldn't have understood what I've been saying all along and replied to me.

Brutalities are not completely new, it's like re-skinning something.

I'll give you an example, If someone used to wear dirty clothes and one day changed to very fancy clothes that doesn't make him a new person, it just changed something about him which is his clothes.

Brutalities are the same case, they changed a couple of things here and there but they are not new, they are not something that has not been done before. Basically they are a combination of death traps and classic fatalities, and you can clearly see the similarities therefore not new.
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newt27
03/31/2015 04:16 AM (UTC)
0
moneyguy Wrote:

Nah, but someone arguing that brutalities are more unique and are more 'worthy' than stage fatalities is something to lol at.


I don't recall using the word worthy....

If you've played MK your whole life, I get it. It's all about that nostalgia, right? But if you haven't... what do stage fatalities offer that makes them more "worthy" than Brutalities, since its so laughable. :P
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Windice
03/31/2015 04:16 AM (UTC)
0
moneyguy Wrote:
Windice Wrote:

People can use the same ability easy. It will probably be done with out even thinking too much about it. How are they not new?


Brutalities are going to be performed by pulling off whatever requirement NRS sets for them. It could be something silly like turtling 15 times or performing a grab at the end of the match.

In the original days to perform a brutality you pulled off some ridiculous button input. Here they have swapped that input here for some gimmick you have to pull off during the match. The concept is the same.

Undoubtedly brutalities will not always be some easy trick to pull off.


I know what brutalities use to be. I'm not a new fan. Also for some reason I doubt they are going to have u turtle. It seems more like use a specific power a couple times and end the match with it. Each variation will probably have a differnt one but we will see. If I happen to end the match with one that's great. It's a yea that's right kinda moment. If not I just don't.
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