mastermalone •01/07/2005 08:39 AM (UTC) •
About Me
-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL)
0
1TruKing Wrote:
A delay might actually make mine easier to land
4,1,4,4,3,cs 35%
I have attempted this combo over and over but only the (3) hits and the attack from the change style never connects. I figured that this must be the combo that you were speaking of but the chances of it landing especially durring a match are too slim. I can live without the extra 5% for now until I find an easier one A delay might actually make mine easier to land
4,1,4,4,3,cs 35%
Peace.
MrSchpfmut •01/07/2005 02:02 PM (UTC) •
0
danadbab Wrote:
...normally u would think...
...normally u would think...
I think normally is the key word there, hehe...
Naw I can get the combo to land everytime. The timing is strange on it once you learn the timing it's pretty easy. You are probably trying to do it too fast need to delay it for the cs to hit and you might try holding forward the whold time you do the combo.
Versatile •01/08/2005 03:03 PM (UTC) •
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Yes it is.
Nice shit so far with Mileena guys, im surprised to see how many dedicated Mileena players there are. Didn't know she was THAT popular.
Anyway, today I should be getting some matches in vs my boys and some of yall online cuz there should be a high speed connection available. I can then more thoroughly test this mileena shit out and make the final verdict on where mileena belongs. I want this tier list to be as accurate as popular, thanks for all your input fellas.
I don't believe Hotaru needs to be any lower m2dave, nor do I really think Kabal needs to be any higher. If Sindel is going to be any higher it's going to be probably in the low mid tier area.
Nice shit so far with Mileena guys, im surprised to see how many dedicated Mileena players there are. Didn't know she was THAT popular.
Anyway, today I should be getting some matches in vs my boys and some of yall online cuz there should be a high speed connection available. I can then more thoroughly test this mileena shit out and make the final verdict on where mileena belongs. I want this tier list to be as accurate as popular, thanks for all your input fellas.
I don't believe Hotaru needs to be any lower m2dave, nor do I really think Kabal needs to be any higher. If Sindel is going to be any higher it's going to be probably in the low mid tier area.
Scorpion_89 •01/11/2005 03:32 AM (UTC) •
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Why is Kobra higher than Scorpion i clearly think Scorpion should be higher...can anyone tell me why Kobra's higher.
Capricornus •01/11/2005 04:52 PM (UTC) •
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Scorpion_89 Wrote:
Why is Kobra higher than Scorpion i clearly think Scorpion should be higher...can anyone tell me why Kobra's higher.
Why is Kobra higher than Scorpion i clearly think Scorpion should be higher...can anyone tell me why Kobra's higher.
Face a player mastering Kobra and you will understand
I don't believe Hotaru needs to be any lower m2dave, nor do I really think Kabal needs to be any higher. If Sindel is going to be any higher it's going to be probably in the low mid tier area.
Alright.I'll agree with Hotaru after playing Kraft and Gritz,but Kabal does need to be higher a few spots.His weapon stance is very decent.He has 4,which hits mid and gives him a free throw,he has u+2 which hits low and gives advantage,he also has b+4 (?) as a low,which gives him a free throw,and d+4,which is very quick and hits low.Consider that with his 50% of damage combos,and you got at least a low-mid tier.
Kobra is a LITTLE bit better than Scorp IMO,His weapon stance is sick.b+3 hits mid and is active for a while so people usually stop blocking and eat some hits;d+3 is a low poke...lol.Just abuse d+3 against people and see for yourself.u+3 is also nice.Kobra also has an INFINITE combo in corners (I'd rather say it's a semi-infinite combo).Yeah,and his throw sets up a perfect 50/50 mix up.Kobra is definitely a top-tier.
Alright.I'll agree with Hotaru after playing Kraft and Gritz,but Kabal does need to be higher a few spots.His weapon stance is very decent.He has 4,which hits mid and gives him a free throw,he has u+2 which hits low and gives advantage,he also has b+4 (?) as a low,which gives him a free throw,and d+4,which is very quick and hits low.Consider that with his 50% of damage combos,and you got at least a low-mid tier.
Kobra is a LITTLE bit better than Scorp IMO,His weapon stance is sick.b+3 hits mid and is active for a while so people usually stop blocking and eat some hits;d+3 is a low poke...lol.Just abuse d+3 against people and see for yourself.u+3 is also nice.Kobra also has an INFINITE combo in corners (I'd rather say it's a semi-infinite combo).Yeah,and his throw sets up a perfect 50/50 mix up.Kobra is definitely a top-tier.
Versatile,I'd also change the top-tiers a little bit.IMO,it's:
1.BRC
2.Noob-Smoke
3.Dairou
4.Kobra
5.Scorpion
6.Darrius
BRC - everything is obvious here,but I had some thoughts initially on putting N/S on the No.1 spot and BRC on the No.2 spot.I've heard Noobe Vs. Yayo ended up being 9:2 favoring Noobe.I've found that extremely surprising;however,I think we can still agree that OVERALL BRC is still the better character of the two.
N/S - as if their unbreakable combo weren't worse enough,I've seen Molson doing another mix up with them after Throw, f,f+4, ,b+2, d+1, b+1.Molson basically comes up close and releases a Smoke Cloud (which hits MID).This means you have to be standing in order to prevent that move.However,guess what he can do if he guesses you will remain standing?Yes,a throw.This makes this mix up 100% SAFE.Also,to bring back BRC Vs. N/S,I don't know 100% sure who's better,but I'm almost sure the fight can go either way depending who gets their opponents in their 50/50 mix up position first.
Dairou - yeah,he's my favorite now .I really don't think Dairou has ANY real mismatches.BRC with his long ranged f+3 is what really makes the fight hard for Dai,and N/S with their stupid mix ups when they get you in it.Otherwise,no one can truely beat Dai if he IS used correctly considering you have to guess right a few times if you intend to come close to him.
Kobra - In order for him to be any higher,I think he would need a long-ranged move.People MUST play turtle Vs. Kobra or they will lose quickly.Most good people backdash Vs. Kobra and that is the right thing to do because he doesn't have the range of BRC's f+3 to really stop you from doing so.His low fireball is great,but nothing really you can't easily side walk/side step.
Scorpion - what to say...my second favorite!I'm pretty sure every one knows what he can do by now.I think one of the bigger adjustments for a Scorp player is fighting Dai;you can't do any turtling with f+1 and d+1 in weapon stance here.You have to attack him,and Scorp doesn't have any safe projectiles to just throw out Vs. Dai,not to mention some kind of teleport.Nonetheless,he's still one of the best in the game;no doubt about it.
Darrius - he lacks good low pokes and safe juggle starters,such as Scorp's f+1,but he is still an animal up close.Most MUST turtle against him or they will have to deal with his gay-ass and easy 50/50 mix ups.And since most of the above characters can turtle well,he's weaker than all of the above accordingly.
This is it.I hope you all read this and consider it.
1.BRC
2.Noob-Smoke
3.Dairou
4.Kobra
5.Scorpion
6.Darrius
BRC - everything is obvious here,but I had some thoughts initially on putting N/S on the No.1 spot and BRC on the No.2 spot.I've heard Noobe Vs. Yayo ended up being 9:2 favoring Noobe.I've found that extremely surprising;however,I think we can still agree that OVERALL BRC is still the better character of the two.
N/S - as if their unbreakable combo weren't worse enough,I've seen Molson doing another mix up with them after Throw, f,f+4, ,b+2, d+1, b+1.Molson basically comes up close and releases a Smoke Cloud (which hits MID).This means you have to be standing in order to prevent that move.However,guess what he can do if he guesses you will remain standing?Yes,a throw.This makes this mix up 100% SAFE.Also,to bring back BRC Vs. N/S,I don't know 100% sure who's better,but I'm almost sure the fight can go either way depending who gets their opponents in their 50/50 mix up position first.
Dairou - yeah,he's my favorite now .I really don't think Dairou has ANY real mismatches.BRC with his long ranged f+3 is what really makes the fight hard for Dai,and N/S with their stupid mix ups when they get you in it.Otherwise,no one can truely beat Dai if he IS used correctly considering you have to guess right a few times if you intend to come close to him.
Kobra - In order for him to be any higher,I think he would need a long-ranged move.People MUST play turtle Vs. Kobra or they will lose quickly.Most good people backdash Vs. Kobra and that is the right thing to do because he doesn't have the range of BRC's f+3 to really stop you from doing so.His low fireball is great,but nothing really you can't easily side walk/side step.
Scorpion - what to say...my second favorite!I'm pretty sure every one knows what he can do by now.I think one of the bigger adjustments for a Scorp player is fighting Dai;you can't do any turtling with f+1 and d+1 in weapon stance here.You have to attack him,and Scorp doesn't have any safe projectiles to just throw out Vs. Dai,not to mention some kind of teleport.Nonetheless,he's still one of the best in the game;no doubt about it.
Darrius - he lacks good low pokes and safe juggle starters,such as Scorp's f+1,but he is still an animal up close.Most MUST turtle against him or they will have to deal with his gay-ass and easy 50/50 mix ups.And since most of the above characters can turtle well,he's weaker than all of the above accordingly.
This is it.I hope you all read this and consider it.
Konqrr •01/14/2005 05:45 AM (UTC) •
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I agree with this 100% m2dave. The new (sort of) stuff with N/S is almost unstoppable once you are in it...same with BRC.
On a side note...by playing TONS with Mileena as of late, her only real weakness is being at long range. She has no options from long range to get in and do her mixups. That is her whole game so she suffers. But versus characters like Baraka, Jade, and many others who don't really have a long range game, Mileena has the advantage once she gets her mixups going. So she is definitely NOT low tier, but lower-mid tier. And I believe that Kabal should be at the top of the low tier with Sindel right under him.
On a side note...by playing TONS with Mileena as of late, her only real weakness is being at long range. She has no options from long range to get in and do her mixups. That is her whole game so she suffers. But versus characters like Baraka, Jade, and many others who don't really have a long range game, Mileena has the advantage once she gets her mixups going. So she is definitely NOT low tier, but lower-mid tier. And I believe that Kabal should be at the top of the low tier with Sindel right under him.
Konqrr,exactly.That's what I've been telling people for a while.Her range sucks,so she suffers,and you CANNOT dash in with 4 because you'll get her f,f+4 special move which is -100 on block.
Also,don't pick her against BRC and Scorp.I think BRC gets f+3 on her while Scorp gets f+1 after 4,1.Yep,that sucks.
Also,don't pick her against BRC and Scorp.I think BRC gets f+3 on her while Scorp gets f+1 after 4,1.Yep,that sucks.
Konqrr •01/14/2005 10:52 AM (UTC) •
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m2dave, this was a huge problem in MK2 back in the Revision 1.0 days where Mileena's telekick was f,b+LK. You would walk forward then try to sweep and you would mistakenly do her telekick...so damn annoying and was promptly fixed. Too bad that version isn't emulated But you CAN dash in with her first stance and 3 :) They should fix this in the Greatest Hits and Gamecube versions to f,b+4 or b,f+4..hell, ANYTHING but f,f+4!
Dan, once BRC or N/S get in on Dairou...it is over my friend. Bo is where he is because of cheese...if he didn't have the throw combo bs, he wouldn't be #1, he'd be #2 lol...That being said, for cheese against Dairou, use the pre-fight walking glitch to get in close :) He's done for lol.
I mean, come on...if you are picking Bo or Dai, you are a cheeseball...so use the cheese that is available to you against them
Dan, once BRC or N/S get in on Dairou...it is over my friend. Bo is where he is because of cheese...if he didn't have the throw combo bs, he wouldn't be #1, he'd be #2 lol...That being said, for cheese against Dairou, use the pre-fight walking glitch to get in close :) He's done for lol.
I mean, come on...if you are picking Bo or Dai, you are a cheeseball...so use the cheese that is available to you against them
Hi everyone. I just wanted to say thanks for your efforts in putting together this great (and constantly morphing) list. I really didn't pay any attention to the topic of 'tier' while browsing other threads, but only after I've read more into what that means do I understand the importance of character selection; especially when you're playing to win.
Up until now, my favorites have been, in order, Baraka, Ashrah, Mileena, and Scorpion. The funny thing is, I always seem to whip just a little more butt (provided I actually win) when I play with Scorp, and I've never stopped to wonder why. Now it makes perfect sense. Some of you guys analyze these fighting games to depths I NEVER would have thought of... and I commend you for it.
So, I'm off to get those 5 or 6 other top-tier characters learned, and see exactly how much my game improves! I've been playing for more than 2 months now - it's a shame I waited this long to pay attention.
Up until now, my favorites have been, in order, Baraka, Ashrah, Mileena, and Scorpion. The funny thing is, I always seem to whip just a little more butt (provided I actually win) when I play with Scorp, and I've never stopped to wonder why. Now it makes perfect sense. Some of you guys analyze these fighting games to depths I NEVER would have thought of... and I commend you for it.
So, I'm off to get those 5 or 6 other top-tier characters learned, and see exactly how much my game improves! I've been playing for more than 2 months now - it's a shame I waited this long to pay attention.
Dan, once BRC or N/S get in on Dairou...it is over my friend. Bo is where he is because of cheese...if he didn't have the throw combo bs, he wouldn't be #1, he'd be #2 lol...That being said, for cheese against Dairou, use the pre-fight walking glitch to get in close :) He's done for lol.
Dairou Vs. BRC isn't actually that bad at all.I think most people think that once BRC gets close,Dairou is dead.Of course that's not entirely true IMO.I believe that Dairou requires more skill to play than BRC,and I know that most of the people online don't know how to play Dairou how he is supposed to be played.Seriously,abusing random TS Drops is fine Vs. low-tiers,but against BRC and a few others,you will die quickly (Jump Kick into Throw,etc.)
Dai Vs. BRC favors BRC slighty of course.It's a tough match up for both players.But I think the key to beating a BRC player with Dairou is guessing correctly whether the BRC player will jump or simply stand and block;this is especially important when BRC is at a sweep distance from you since you don't want BRC to come close to you and start his lame f+3/Throw mix ups.
I personally use b+2 in his weapon stance;it juggles and hits mid.It's a great move,albeit it's very,very unsave and should ONLY be used for either punishing or anti-jump ins.You can do 1,1,f+3 for like 41%-50% of damage when it connects;otherwise,just do d+2 because it will be unbreakable and you can then start your mix ups from afar.Besides that,you can also use 1,1,f+3, d+2, or 1,1,2 against jump ins.
Dai's d+1 in weapon stance is almost exactly like Scorp's in his weapon stance.After it hits,you can buffer a TS Drop (which is NOT guaranteed) or shoot a fireball,or even grab,etc.
So basically,predict when the BRC player will jump and punish him.Be careful when using Dai's Teleport because when it gets blocked you will eat a f+3 trust me.Same with Dai's projectile if it gets blocked up close (if it connects,however,grab the opponent).And,most importantly,WATCH out for f+3.It will hit you before you can even execute a TS Drop or even a Teleport.You must be extremely careful when you feel that f+3 may connect,so simply block and stand,and if the BRC player intends to come close,guess whether he will or jump or attack standing and try to grab you,or f+3 you.
Dairou Vs. BRC isn't actually that bad at all.I think most people think that once BRC gets close,Dairou is dead.Of course that's not entirely true IMO.I believe that Dairou requires more skill to play than BRC,and I know that most of the people online don't know how to play Dairou how he is supposed to be played.Seriously,abusing random TS Drops is fine Vs. low-tiers,but against BRC and a few others,you will die quickly (Jump Kick into Throw,etc.)
Dai Vs. BRC favors BRC slighty of course.It's a tough match up for both players.But I think the key to beating a BRC player with Dairou is guessing correctly whether the BRC player will jump or simply stand and block;this is especially important when BRC is at a sweep distance from you since you don't want BRC to come close to you and start his lame f+3/Throw mix ups.
I personally use b+2 in his weapon stance;it juggles and hits mid.It's a great move,albeit it's very,very unsave and should ONLY be used for either punishing or anti-jump ins.You can do 1,1,f+3 for like 41%-50% of damage when it connects;otherwise,just do d+2 because it will be unbreakable and you can then start your mix ups from afar.Besides that,you can also use 1,1,f+3, d+2, or 1,1,2 against jump ins.
Dai's d+1 in weapon stance is almost exactly like Scorp's in his weapon stance.After it hits,you can buffer a TS Drop (which is NOT guaranteed) or shoot a fireball,or even grab,etc.
So basically,predict when the BRC player will jump and punish him.Be careful when using Dai's Teleport because when it gets blocked you will eat a f+3 trust me.Same with Dai's projectile if it gets blocked up close (if it connects,however,grab the opponent).And,most importantly,WATCH out for f+3.It will hit you before you can even execute a TS Drop or even a Teleport.You must be extremely careful when you feel that f+3 may connect,so simply block and stand,and if the BRC player intends to come close,guess whether he will or jump or attack standing and try to grab you,or f+3 you.
m2dave Wrote:
BRC - everything is obvious here,but I had some thoughts initially on putting N/S on the No.1 spot and BRC on the No.2 spot.I've heard Noobe Vs. Yayo ended up being 9:2 favoring Noobe.I've found that extremely surprising;however,I think we can still agree that OVERALL BRC is still the better character of the two.
<
BRC - everything is obvious here,but I had some thoughts initially on putting N/S on the No.1 spot and BRC on the No.2 spot.I've heard Noobe Vs. Yayo ended up being 9:2 favoring Noobe.I've found that extremely surprising;however,I think we can still agree that OVERALL BRC is still the better character of the two.
<
heres the thing,,,YAYO IS TRASH!!!! when i played MKD i beat noobe 10-0 brc vs NS. he went even with my liu kang and i was only up by maybe 2 games witd dairou but brc raped. brc > NS...bottom line.
heres the thing,,,YAYO IS TRASH!!!! when i played MKD i beat noobe 10-0 brc vs NS. he went even with my liu kang and i was only up by maybe 2 games witd dairou but brc raped. brc > NS...bottom line.
Dude,when did this happen?3 months ago?I really doubt that anybody used that N/S BS back then.
I don't know.Get your ass online back again so you can prove your shit to everybody;otherwise,most people will think that everything you say is useless because you're "out-dated"...
Dude,when did this happen?3 months ago?I really doubt that anybody used that N/S BS back then.
I don't know.Get your ass online back again so you can prove your shit to everybody;otherwise,most people will think that everything you say is useless because you're "out-dated"...
RasAlGhul •01/17/2005 07:13 PM (UTC) •
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very good arguments... Noob Smoke and Kabal are the only 2 characters I would put higher.
Kabal before Sindel (for his 50-50 game in weapon stance)
And Noob-Smoke before Kobra, maybe before Dairou.
Kabal before Sindel (for his 50-50 game in weapon stance)
And Noob-Smoke before Kobra, maybe before Dairou.
ulsebillylo •01/17/2005 08:01 PM (UTC) •
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i was reading what m2dave was saying about n/s and his mix ups.the fact is all his other 100% safe isnt so safe, the only true infinte is that grab kick infinte if u dont have and breakers. but, for the other stuff i would have to say that alot of people are missing MK2 fundementals these are all really simple tactics that ive seen in 92,93 that can be counter rather easily. which in my mind puts them grabing for only one option.
this is my personal ranking of chars. based on online game play which is extended over five zeros of play. this is based on master play.
1.diarou
2.n/s
3.darrius
4.brc
5.ermac
6.kobra
this is my personal ranking of chars. based on online game play which is extended over five zeros of play. this is based on master play.
1.diarou
2.n/s
3.darrius
4.brc
5.ermac
6.kobra
guys it was established that sindel is better then kabal awhile back.. because of my sindel.. actually my sindel has gotten better thats y i think she doesnt belong in the low tier any more.. i mainly just struggle w/ her going vs good dairou players.. as every character does!!!!
'and just think guys, i cant do any of her big combos online.. think of how much more better i could be w/ her??
'and just think guys, i cant do any of her big combos online.. think of how much more better i could be w/ her??
mastermalone •01/19/2005 10:56 AM (UTC) •
About Me
-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL)
0
Benzo187 Wrote:
Its pointless to discuss teir in Mortal Kombat Deception. THIS GAME IS BROKEN. But at least its online.
Yes the game is broken, but there are clear advantages that some characters have over others just like every other fighting game. So making a tier list makes perfect sense. Despite the broken things in this game I am having much more fun with this game than I did with Cvs2 online due to the smooth connections. I gave up on that game because I could not pull of even the simple shit that could have prevented me from losing like parrying a slow fireball! I will only play that game in the arcade where unfortunately I have to put up with the BROKEN Roll Cancel, and the unblockable whip throw at the begining of the match from Vice! There are so many things wrong with all fighting games and I'm in no way trying to excuse MKD but I know the broken stuff is there and I'll find ways around it and have fun in the process. Remember, if you start taking these games too seriously you will stop having fun playing it no mater which fighting game it is. Its pointless to discuss teir in Mortal Kombat Deception. THIS GAME IS BROKEN. But at least its online.
Peace
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