snipermtd23 •01/02/2005 08:30 PM (UTC) •
0
Hey, I just registered here and i was wondering why Li Mei is ranked 19th. And also why is BRC 1st?
mastermalone •01/02/2005 10:16 PM (UTC) •
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Konqrr Wrote:
Yes, Kabal is definitely not low tier. He is a bastard lol. I'd put Havik on the bottom as he really has nothing special to add to MKD like all the other characters.
Some recently discovered (last night, heh) with Li Mei. Free throw after d,b+4 hits. The move hits mid and guarantees a throw making it 30%. Using her Klock Kick (f,d+3) from a distance so when they block it, they are not right next to her...from there she has a ton of options. All of which set up her throw or a juggle combo. KunLunDao 2 or b+3 = free throw, also after LuiHeBaFa b+4 = free throw. Must be timed perfectly though.
I tried this with Shujinko, but his version of Li Mei's special (d,b+3) hits high. Or this would make Shujinko higher on the tier list...too bad for him. Even so...if it hits (Jinko d,b+3), he also gets a free throw.
Mileena is too good
You are correct sir! I have been doing the free throw with Li Mei after the d,b,4 for some time now. You do have to time it just right or the throw will wiff. I usually set it up after a successful b+4 in her first stance, if you land the d,b,4 and the grab afterwards your just about halfway through your opponents life bar. She also gets a free throw in her second stance with a standing 3, the kick staggers them and you must time it right as well. Not as easy as Bo's but it can be done. You are also correct about Mileena being too good to be low tier. Many who have played my Mileena will agree with you. In her second stance she has a pretty good "show stopper" in the form of d+1. This low poke can beat just about any attempt to close in on her, not to mention that it anchors the opponent to the ground giving you a chance to set up a throw or start a juggle beginning with 4. Since 4 hits mid and the opponent has been trained to duck the d+1, you should have little trouble getting off combos that range between 27-31%. Yes, Kabal is definitely not low tier. He is a bastard lol. I'd put Havik on the bottom as he really has nothing special to add to MKD like all the other characters.
Some recently discovered (last night, heh) with Li Mei. Free throw after d,b+4 hits. The move hits mid and guarantees a throw making it 30%. Using her Klock Kick (f,d+3) from a distance so when they block it, they are not right next to her...from there she has a ton of options. All of which set up her throw or a juggle combo. KunLunDao 2 or b+3 = free throw, also after LuiHeBaFa b+4 = free throw. Must be timed perfectly though.
I tried this with Shujinko, but his version of Li Mei's special (d,b+3) hits high. Or this would make Shujinko higher on the tier list...too bad for him. Even so...if it hits (Jinko d,b+3), he also gets a free throw.
Mileena is too good
Decent enough damage to make an opponent waste breakers fast. The only character that I have trouble doing this technique on is Scorpion! He's just too damn fast with his usual standing 3, since it hits mid and you must be ducking with Mileena to do the mix up with d+1, it tends to trade hits and he wins in the end.
Peace
RasAlGhul •01/04/2005 06:39 AM (UTC) •
0
the list seems pretty accurate.
However I would personnaly put Shujinko in the top tier list with Scorpion. Why was he put below him? I think that Jinko have more damaging attacks and a better variety of moves. What are his weaknesses? is it a lack of good low attacks and not enough safeness in his moves?
Also some characters seem to have an advantage over other characters, for example Jade seems to have a big advantage over Liu Kang and Kobra, because of her projectile protection moves that protects her from low fireballs by those characters. She also does a lot of damage.
Kabal if play well is a very good character, I fought a guy who was annoying as hell when using him. He was using low attacks with the hookswords, this annying kick and sweep and he was grabbing me all the time when he did the tornedo spin on me. Also IMO Sub-Zero should be rank in the low characters, he is slow and his moves are easy to avoid. Baraka is also rank way too high IMO. If you stay to a certain distance of those 2 characters I think that they are doom. Could anyone explain to me why Sub-Zero and Baraka are rank so high? what makes Baraka superior to Nightwolf or Havik?
Havik should be rank higher, I fought good Sub-Zero, Noob-Smoke ,Baraka and Scorpion players with him and I won most of the matches. He have a lot of good low attacks and Snake is a quick fighting style. I use him in a similar way that a lot of people use Kobra(keeping the opponent away with low fireballs) also his diving coarpse totally owns Kenshi players who use the teleport a lot to throw you. If the timing is right, it is a garanty hit.
Also on a personal note I find Raiden annoying as hell, his weapon stance and his teleport totally own Havik but also high characters like Shujinko.. Do anyone agree with me?
However I would personnaly put Shujinko in the top tier list with Scorpion. Why was he put below him? I think that Jinko have more damaging attacks and a better variety of moves. What are his weaknesses? is it a lack of good low attacks and not enough safeness in his moves?
Also some characters seem to have an advantage over other characters, for example Jade seems to have a big advantage over Liu Kang and Kobra, because of her projectile protection moves that protects her from low fireballs by those characters. She also does a lot of damage.
Kabal if play well is a very good character, I fought a guy who was annoying as hell when using him. He was using low attacks with the hookswords, this annying kick and sweep and he was grabbing me all the time when he did the tornedo spin on me. Also IMO Sub-Zero should be rank in the low characters, he is slow and his moves are easy to avoid. Baraka is also rank way too high IMO. If you stay to a certain distance of those 2 characters I think that they are doom. Could anyone explain to me why Sub-Zero and Baraka are rank so high? what makes Baraka superior to Nightwolf or Havik?
Havik should be rank higher, I fought good Sub-Zero, Noob-Smoke ,Baraka and Scorpion players with him and I won most of the matches. He have a lot of good low attacks and Snake is a quick fighting style. I use him in a similar way that a lot of people use Kobra(keeping the opponent away with low fireballs) also his diving coarpse totally owns Kenshi players who use the teleport a lot to throw you. If the timing is right, it is a garanty hit.
Also on a personal note I find Raiden annoying as hell, his weapon stance and his teleport totally own Havik but also high characters like Shujinko.. Do anyone agree with me?
Konqrr •01/04/2005 09:10 AM (UTC) •
0
RasAlGhul Wrote:
1. However I would personnaly put Shujinko in the top tier list with Scorpion. Why was he put below him?
2. Could anyone explain to me why Sub-Zero and Baraka are rank so high? what makes Baraka superior to Nightwolf or Havik?
3. Also on a personal note I find Raiden annoying as hell, his weapon stance and his teleport totally own
1. However I would personnaly put Shujinko in the top tier list with Scorpion. Why was he put below him?
2. Could anyone explain to me why Sub-Zero and Baraka are rank so high? what makes Baraka superior to Nightwolf or Havik?
3. Also on a personal note I find Raiden annoying as hell, his weapon stance and his teleport totally own
1. Shujinko doesn't possess the containment and setup abilities as the characters in the top tier...nor is he as safe as them. He is mainly good for his mixups and huge combo ability when breakers are gone...plus 50%+ damage from his throw. Shujinko is badass, but not as good as those above him.
2. Baraka is safer than Nightwolf and alot of other characters, mixing his throw with the blade fury or 33211 combo. Sub-Zero can be very difficult to beat if the person playing him knows what they are doing. He is a finess character, capable of tremendous damage when breakers are gone. Using throws after you freeze, or Kori b+2, d+2 then 50/50 can be extremely frustrating to your opponent as these things are unbreakable and set him up for more damage.
3. Raiden's Staff stance is absolutely useless if used outside of his big style branch combos (even then, not so good). All moves in Staff other than low hits are high hits, so if you see Raiden in Staff...just duck everything lol.
RasAlGhul •01/04/2005 09:51 PM (UTC) •
0
ok I understand better now why Noob-Smoke is so high on the list... I had an infinite combo put on me in a match for the first time yesterday. The list seem very accurate now. And I played a very good Sub-Zero player(D-Pac), he was using the clone just at the right time and I understand why Zero was rank higher then I expected.
hi
first i have to say that this list is pretty good
my favourite player is shujinko and i think his place is correct
maybe higher than liu kang?
but in any case he is one of the best fighters in the mid tier, thats for sure !
but on the other hand, i have to say that i have never played against any good kobra or liu kang player. what makes them so good?
maybe one of u guys can explain to me why they deserve one of the highest ranks on this list?
Moreover i should mention that kabal isn't that bad
His u+2 attack in weapon stance roxx, maybe he deserves a place in the mid tier
thx guys, cya
nitekin
first i have to say that this list is pretty good
my favourite player is shujinko and i think his place is correct
maybe higher than liu kang?
but in any case he is one of the best fighters in the mid tier, thats for sure !
but on the other hand, i have to say that i have never played against any good kobra or liu kang player. what makes them so good?
maybe one of u guys can explain to me why they deserve one of the highest ranks on this list?
Moreover i should mention that kabal isn't that bad
His u+2 attack in weapon stance roxx, maybe he deserves a place in the mid tier
thx guys, cya
nitekin
somnambulist •01/05/2005 06:06 PM (UTC) •
0
I am very surprised Jade is so low on the list. I thought she would be at least in the top tier because whenever I play her, i always get huge amounts of health taken off with even the smallest of combos. Mileena and Sindel are where they belong though, they are pretty weak.
mastermalone •01/06/2005 07:12 AM (UTC) •
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somnambulist Wrote:
I am very surprised Jade is so low on the list. I thought she would be at least in the top tier because whenever I play her, i always get huge amounts of health taken off with even the smallest of combos. Mileena and Sindel are where they belong though, they are pretty weak.
Maybe you haven't faced my Mileena, if you ever do you will change your tune about her being weak. I accept that she is considdered low tier, but many who have played against me while I'm using Mileena will tell you that she is very frustrating to play against. Even though her maximum damage combo is 31% she ticks away at your health with such speed it more than makes up for the lack of power. She has what I call "The Show Stopper" which is in her second stance, her d+1 practically stops every attempt of an opponents attack. It pokes and it anchors you slightly in place so that Mileena can get a free throw or start a combo with her overhead kick (attack 4). After a throw you can close the gap between you and your opponent buy using b+2,2,2 for the quick 3 hit jabs. Those jabs recover fast enough for you to immediately use the d+1 to begin a new mix up. I throw in a sweep every now and then even If I know it will wiff and more often than not the opponent tries to quickly close in on you thinking that you are vulnarable and you can quickly perform her rolling attack (b,d,4). 99% of the time I catch players with this. I am very surprised Jade is so low on the list. I thought she would be at least in the top tier because whenever I play her, i always get huge amounts of health taken off with even the smallest of combos. Mileena and Sindel are where they belong though, they are pretty weak.
Mileena is a fun character to use, yes she does take more work to use due to lack of damaging combos but her tricks make up for it.
Peace
ASTRODUST •01/06/2005 09:35 AM (UTC) •
0
This list seems pretty accurate, although i've had my butt kicked by Sindel, so it's distressing to see her at the bottom of the list....
No need to do Mileena 35% combo. Do that unbreakable combo that M2dave posted on this thread. 2nd stance, 4,1, db+4, walk up grab. The grab is gaurenteed after the db+4 and it is an unbreakable combo. You can start your mix up again after the grab. After playing Elamit, I change my fighting strategy completely. I think doing simple 2,or 3 hits combo and an uppercut is the best method. Branch combo is so annoying and predictable so I never use it anymore. I really enjoy play Hotaru and Le Mei now, they so fun to play.
Hotaru got some pretty nasty 50/50 in his first and second stance.
first stance.
mix it up with 1,b+3 or 1,3 and 2, b+1. The b+1 will juggle so you want to do f+2 which is a fast power fist that lay them flat down on the ground. They can not tech roll from this which you can walk up and either throw or do the b+1. This is an unbreakable combo except for the throw. He also has the low poke d+4 which is very useful. I start my strategy with d+4 and go into a 1,b+3 then a b+1 or throw and begin my mix up from their. I use the lava blast a lot duing sweep distance or when I''m turtling to keep my apponent blocking. His grasshopper kick is useful when you are getting up. I always catch people with this move.
second stance.
Didn't really experiment much in this stance but he does have few useful moves. This stance is also quick too. His mid hit juggle is the b+1 and you want to do f+2 which lay them flat on the ground. You can walk up and either throw or reapeat the combo. b+2 is a fast sweep which is very useful, the d+3 and d+1 are awsome poking moves. I highly recommend these two moves.
Weapon stance.
I can't find anything good here. He has no mids in this stance. The only good moves are the b+2 which is the sweep and 1,b+1 which is a high popup move.
Final note.
I think the best way to play Hotaru is to do simple 2 hits juggle that leave them planted on the ground so you can start your 50/50. game. Don't worry about his other 4 or 5 high hitting juggles because your apponent can tech roll and use their breakers on you. Keep it simple as always.
Hotaru got some pretty nasty 50/50 in his first and second stance.
first stance.
mix it up with 1,b+3 or 1,3 and 2, b+1. The b+1 will juggle so you want to do f+2 which is a fast power fist that lay them flat down on the ground. They can not tech roll from this which you can walk up and either throw or do the b+1. This is an unbreakable combo except for the throw. He also has the low poke d+4 which is very useful. I start my strategy with d+4 and go into a 1,b+3 then a b+1 or throw and begin my mix up from their. I use the lava blast a lot duing sweep distance or when I''m turtling to keep my apponent blocking. His grasshopper kick is useful when you are getting up. I always catch people with this move.
second stance.
Didn't really experiment much in this stance but he does have few useful moves. This stance is also quick too. His mid hit juggle is the b+1 and you want to do f+2 which lay them flat on the ground. You can walk up and either throw or reapeat the combo. b+2 is a fast sweep which is very useful, the d+3 and d+1 are awsome poking moves. I highly recommend these two moves.
Weapon stance.
I can't find anything good here. He has no mids in this stance. The only good moves are the b+2 which is the sweep and 1,b+1 which is a high popup move.
Final note.
I think the best way to play Hotaru is to do simple 2 hits juggle that leave them planted on the ground so you can start your 50/50. game. Don't worry about his other 4 or 5 high hitting juggles because your apponent can tech roll and use their breakers on you. Keep it simple as always.
That is right Danadab, the 4,1 can be break but they have to be fast. I always get a free grab after her db+4, but you have to do it quick right after the 4,1. The only time I miss is when I do the db+4 to slow and get block.
RasAlGhul •01/06/2005 08:50 PM (UTC) •
0
sorry about my question but what does a 50/50 game mean?
and on the PS2 controller what does 1,2,3,4 mean? (in terms of square, X, circle and tryangle) Is 1 square, 2 Tryangle, 3 X and 4 Circle? just to make sure...
and like the other guy said what makes Bo Rai Cho so good? which moves specifically?
and on the PS2 controller what does 1,2,3,4 mean? (in terms of square, X, circle and tryangle) Is 1 square, 2 Tryangle, 3 X and 4 Circle? just to make sure...
and like the other guy said what makes Bo Rai Cho so good? which moves specifically?
mastermalone •01/06/2005 09:38 PM (UTC) •
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1TruKing Wrote:
Mileena's max damage isn't 31% I found a 35% with her in about 15 minutes of play I'm sure somebody else can find higher than that.
Yes, please share this combo becuse I would like to know it as well. If there is a stronger one I would like to know that one too. Mileena's max damage isn't 31% I found a 35% with her in about 15 minutes of play I'm sure somebody else can find higher than that.
Peace
Konqrr •01/06/2005 10:45 PM (UTC) •
0
I know a 35% mileena combo that I found out while playing Konquest mode way back...but it would never work online as the Mian Chuan 4,3,cs combo delays before the last hit would connect.
EDIT - reflecting 1TruKing's post right below mine
Mian Chuan 4,1, 4, 4,3,cs = 35% is the combo that I came up with like 1TruKing a long time ago. The timing is wierd, but once you get the hang of it, it's easy.
EDIT - reflecting 1TruKing's post right below mine
Mian Chuan 4,1, 4, 4,3,cs = 35% is the combo that I came up with like 1TruKing a long time ago. The timing is wierd, but once you get the hang of it, it's easy.
sorry about my question but what does a 50/50 game mean?
and on the PS2 controller what does 1,2,3,4 mean? (in terms of square, X, circle and tryangle) Is 1 square, 2 Tryangle, 3 X and 4 Circle? just to make sure...
and like the other guy said what makes Bo Rai Cho so good? which moves specifically?
50/50 mix up works everytime your opponent is grounded or when you hit the opponent with a move that recovers rather quickly.So again,when you're grounded you can either do a mid move or a throw;the opponent has to guess right between ducking or standing and blocking.You can also create a mix up between a low move and a mid move of course.The second example of a 50/50 mix up would be Tanya's 1,1 in her weapon stance.When this hits,you recover quicker than the opponent,so he/she has to guess between 1,1 again or a possible throw.
Yes,you're right.Those are called universal conventions.Learn them!
BRC's weapon stance is too good.f+3 has a broken range and gives him a free throw;after the throw he can get up to 50%-60% of damage.Play a good BRC online and you'll see what I mean.
Anyway,people,you don't need to do anything else with Mileena because that combo I've posted (orginally done by Molson on me) is great,albeit escapable.It's her best mix up;she is a great character up close as well.I believe her problems are when she is far away because she doesn't have anyything good to work with,and if you try to dash in with "4",you'll get her special move.I might have some other stuff with her that I'll post later.
and on the PS2 controller what does 1,2,3,4 mean? (in terms of square, X, circle and tryangle) Is 1 square, 2 Tryangle, 3 X and 4 Circle? just to make sure...
and like the other guy said what makes Bo Rai Cho so good? which moves specifically?
50/50 mix up works everytime your opponent is grounded or when you hit the opponent with a move that recovers rather quickly.So again,when you're grounded you can either do a mid move or a throw;the opponent has to guess right between ducking or standing and blocking.You can also create a mix up between a low move and a mid move of course.The second example of a 50/50 mix up would be Tanya's 1,1 in her weapon stance.When this hits,you recover quicker than the opponent,so he/she has to guess between 1,1 again or a possible throw.
Yes,you're right.Those are called universal conventions.Learn them!
BRC's weapon stance is too good.f+3 has a broken range and gives him a free throw;after the throw he can get up to 50%-60% of damage.Play a good BRC online and you'll see what I mean.
Anyway,people,you don't need to do anything else with Mileena because that combo I've posted (orginally done by Molson on me) is great,albeit escapable.It's her best mix up;she is a great character up close as well.I believe her problems are when she is far away because she doesn't have anyything good to work with,and if you try to dash in with "4",you'll get her special move.I might have some other stuff with her that I'll post later.
Konqrr Wrote:
I know a 35% mileena combo that I found out while playing Konquest mode way back...but it would never work online as the Mian Chuan 4,3,cs combo delays before the last hit would connect.
Mian Chuan 4,1, u+1, 4, 4,3,cs = 35%
I'm sure I can come up with more, but for now that's it.
I know a 35% mileena combo that I found out while playing Konquest mode way back...but it would never work online as the Mian Chuan 4,3,cs combo delays before the last hit would connect.
Mian Chuan 4,1, u+1, 4, 4,3,cs = 35%
I'm sure I can come up with more, but for now that's it.
i tried doing that over and over, before even reading this.. i cant get the cs hit to hit even in practice.. oh well...
but some 1 try this online w/ some 1.. 41 4 cs112 32% roll then throw.. what im asking is if the roll is unblockable, it looks to be in practice.. i cant check now, because im at work.. if the roll w/ the throw is unblockable then the total damage is 45% lets hope..
but some 1 try this online w/ some 1.. 41 4 cs112 32% roll then throw.. what im asking is if the roll is unblockable, it looks to be in practice.. i cant check now, because im at work.. if the roll w/ the throw is unblockable then the total damage is 45% lets hope..
Nope,doesn't seem to work.I did it on the computer and it back-rolled and blocked her Roll.
Seriously, 4,1, u+1, Roll, Throw is the one I came up with.If it's escapable,you might as well just do 4,1, Roll, Throw.The damage is almost the same.
Also,after her b+3 (low),you get a free throw.Simply walk up and throw.That should be a very useful "combo" to her mix ups.
She seems to be hurt he most by damage reduction.
Nope,doesn't seem to work.I did it on the computer and it back-rolled and blocked her Roll.
Seriously, 4,1, u+1, Roll, Throw is the one I came up with.If it's escapable,you might as well just do 4,1, Roll, Throw.The damage is almost the same.
Also,after her b+3 (low),you get a free throw.Simply walk up and throw.That should be a very useful "combo" to her mix ups.
She seems to be hurt he most by damage reduction.
i know what the fuck is up w/ that?? her 1st stance is worthless!! after any pop up, all damage is 1.. its not as if, its a fast stance either.. look at liu kangs 1st stance, power and speed.. normally u would think there would be a trade off... fast less damage, slow more damage...
thanks for checking that for me m2dave, i wasnt sure.. i just remember in practice that when i rolled my foe poped up in a werid animation, kinda like the so called roll infinate animation..
thanks for checking that for me m2dave, i wasnt sure.. i just remember in practice that when i rolled my foe poped up in a werid animation, kinda like the so called roll infinate animation..
mastermalone •01/07/2005 07:39 AM (UTC) •
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1TruKing Wrote:
A delay might actually make mine easier to land
4,1,4,4,3,cs 35%
I have attempted this combo over and over but only the (3) hits and the attack from the change style never connects. I figured that this must be the combo that you were speaking of but the chances of it landing especially durring a match are too slim. I can live without the extra 5% for now until I find an easier one A delay might actually make mine easier to land
4,1,4,4,3,cs 35%
Peace.
mastermalone •01/07/2005 07:42 AM (UTC) •
About Me
-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL)
0
1TruKing Wrote:
A delay might actually make mine easier to land
4,1,4,4,3,cs 35%
I have attempted this combo over and over but only the (3) hits and the attack from the change style never connects. I figured that this must be the combo that you were speaking of but the chances of it landing especially durring a match are too slim. I can live without the extra 5% for now until I find an easier one A delay might actually make mine easier to land
4,1,4,4,3,cs 35%
Peace.
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