Awesome ideas Cartman!

The reptile idea is awesome.

I think if he's like a 1/2 jump distance from the wall he could do a back flip and stick to the wall like spiderman like you said.

If he's right up against the wall, he would just jump up grip the wall with his hands and sort of do a sit up to make his body flip.

When stuck to the wall, you might also be able to move on it as if you were standing on the floor.

You could spit acid from the wall, do a lunge attack, jump in several directions, move any way you want or just come back down to the ground.

There has to be a limit to how long you can be on the wall, like maybe 3 seconds max.

So that you don't have people just sticking to the wall and running away all the time.


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SAIRUS
12/10/2004 02:24 AM (UTC)
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Yes Reptile does need more Reptilian style moves. Very good ideas. Instead of giving him a time limit, I think he should take more damage if knocked off a wall (or ceiling!)

Another thing, I'd actually like to see fighters of various sizes. Boon and Co are just being cheap using a male and female standard body and just applying varous skins to them to create the fighters. Its the plattlette swap all over.
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TonyTheTiger
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

12/11/2004 02:49 AM (UTC)
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Good luck. One thing that Boon and Co. is brilliant at is cutting corners. Every design team does it but they're one of the few that make it so damn obvious. They're right up there with Capcom and SNK. What is it with fighting game design teams these days? We get garbage from Midway, recycled material on top of recycled material from Capcom, SVC: Chaos from SNK (No elaboration necessary), we haven't seen anything about a possible Virtua Fighter 5, every recent Guilty Gear runs off the GGX engine and the new engine of GG Isuka is not very good. Namco's the only one not either upgrading old games in lieu of making new ones or making bad new ones. Have fighting games really lost so much popularity to warrant this kind of stagnancy?
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Kwizard
12/11/2004 05:21 PM (UTC)
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TonyTheTiger Wrote:
bleed Wrote:
pretty much every combo in every game is button driven.

I don't really understand what you mean.


I think he means dial-a-combos. Correct me

if I'm wrong.



That is exactly what I meant... MK feels like no skill is involvec, because your just pressing buttons..........

I guess the games progress to a point where they are great and everybody likes them so they don't change it too much from there. If they change too much, the fans freak out.

As far as the 2D games, I don't mind that they use a similar engine all the time, it's great and I've never gotten sick of it.

They are getting away from copy and paste though with the new 3D games so that's good.


It doesn't bother me that the fighting engines stay similar if they are already great. What does bug me is when they do copy and paste of moves.

MK's not at that level though, not yet.

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Kwizard
12/14/2004 01:10 AM (UTC)
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Let this thread go to the top!
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1TruKing
12/14/2004 04:04 AM (UTC)
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I disagree somewhat on the comment about games progressing to a certain point at least in the case of virtua fighter and tekken. Every VF game is VERY different from the previous incarnation 1-2 was very different and 2-3 was like another world. VF3 sort of sucked so they made some more changes made it closer to 2 with some aspects of 3. Tekken 2-3 are played so different it's not even funny. 3-tag are not even played the same and it's really the same engine. 3-4 made radical changes that were not well received much like vf2-3 and so tekken 5 takes good aspects from 4 and returns to a style closer to 3 but still feels very different from 3 and 4. Both of these series continue to experiment and try to improve. Both games could have stayed with very good engines VF2 and tekken 3 were both excellent and could have continued to rehash them like capcom tends to do but they continue to try to make it better.
Yeah, but they are to the point where they don't need radical change.

Although they could have them. Just look at the game boards when people find out they took out a just frame move for Tekken 5, people freak out.

OMG this sucks bla bla bla................

It's safer for them to just make minor changes and tweak here and there now that the engine is good rather than making drastic changes. They are paying more attention to what would perfect the game by listening to the serious fans. That's what it looks like anyway.

Although tekken 5 is very different from T4 IMO it's mainly tweaking, not so much innovation.

That's why what's happening now days is happening IMO.

And that's kool with me.
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SAIRUS
12/15/2004 03:31 AM (UTC)
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No I don't think the engine needs a drastic redoing. It just needs some more tweaks, and like HDTran was mentioning, some frame delays and gains. Things I've mentioned are very remotely possible and I'm going on Boon saying the next game would have a total revamp (similar to MK3 from MK2).

Ummm and add the ability for the body to separate down the center for fatals. Oh you know which Kung Lao fatal I'm thinking about. Throw in classic fatals too. Scorpion should always have the toasty, and Sub-Zero should always have the spine rip. I guess would it be too much to give Liu Kang back his dragon fatal?
I wish they would keep all their old fatalities and just keep adding to them.


There should be more than enough memory on the PS3 to do that.

Don't just make new ones, keep the old ones and add new ones.

But revamp the old ones like Quan Chi's fatal in MKDA make it so he rips the opponent's head off instead of stretching their neck.
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TonyTheTiger
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

12/15/2004 06:01 AM (UTC)
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Maybe they should give the fatalities some interactivity rather than just keep it a cutscene. It doesn't have to be much but take Kung Lao's MKII fatality where he cuts off the guy's head. You have to hold up in order to make the hat chop off the guy's head but what if you didn't hold up? In MKII nothing happens but what if it cut off the guy's torso normally, his head when you hold up or if you held down it would cut off his legs?
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Kwizard
12/16/2004 12:36 AM (UTC)
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this game would rule if all of these things were put in...
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cartmansp
12/16/2004 12:37 AM (UTC)
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Kwizard Wrote:
this game would rule if all of these things were put in...


Yes, yes it would...
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TonyTheTiger
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Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

12/16/2004 01:19 AM (UTC)
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This topic would rule if it were stickied. But let's think about this for a minute. I was once asked that if I think that MK is so lousy why not make a game myself and at the same time was told that it is possible because of games like Counterstrike being made by people like me. I responded by saying that I intend to eventually start a game development studio after I graduate but as of now, I don't have much programming experience so I'm kinda sunk if I tried to do something alone. I personally am gradually gaining more and more programming knowledge but if I wanted to do something this moment I would need someone who really does know the code inside and out.

My point is, why don't we? I know it's obsolete now but think of Mugen. Elecbyte did it and for a period of time it was pretty neat. Does anyone here have serious programming knowledge? Why don't we make a very basic fighting engine? 2D or 3D. It doesn't have to be grand like Tekken or look as pretty as Guilty Gear or even have many characters. Maybe I'm talking out of my ass here but for once I'd like to actually put my money where my mouth is and prove to all the naysayers that we know what we're talking about. Plus it's good experience for those of us looking for an opportunity to make games for real.

Go to http://www.opcoder.com/projects/chrono/. It's been discontinued but look at what's there. It's pretty damn neat. These things are possible.
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cartmansp
12/16/2004 01:41 AM (UTC)
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TonyTheTiger Wrote:
This topic would rule if it were stickied. But let's think about this for a minute. I was once asked that if I think that MK is so lousy why not make a game myself and at the same time was told that it is possible because of games like Counterstrike being made by people like me. I responded by saying that I intend to eventually start a game development studio after I graduate but as of now, I don't have much programming experience so I'm kinda sunk if I tried to do something alone. I personally am gradually gaining more and more programming knowledge but if I wanted to do something this moment I would need someone who really does know the code inside and out.

My point is, why don't we? I know it's obsolete now but think of Mugen. Elecbyte did it and for a period of time it was pretty neat. Does anyone here have serious programming knowledge? Why don't we make a very basic fighting engine? 2D or 3D. It doesn't have to be grand like Tekken or look as pretty as Guilty Gear or even have many characters. Maybe I'm talking out of my ass here but for once I'd like to actually put my money where my mouth is and prove to all the naysayers that we know what we're talking about. Plus it's good experience for those of us looking for an opportunity to make games for real.

Go to http://www.opcoder.com/projects/chrono/. It's been discontinued but look at what's there. It's pretty damn neat. These things are possible.


wow

Chrono Resurrection looks awesome...

Now we know it's possible to make a good fighting game, but how should we start?

We'll need somebody to make the game engine, somebody to design the fighting engine, and somebody to make the characters and levels. We'll need a team of people willing to make a good game...
I've posted this before, but I'll post it again in case the developers happen to look at it.

I want to see an old Wu Tang looking fighter.
Like this guy....

Click here

But bald and with a really long beard and really long eye brows. Maybe some reading glasses.

I'd be kool too if he had a blind fold for the player 2 costume.

His weapon could be the flying guillotine like from the movie.



Movie clip of a decapitation with the Flying guillotine...Fatality!

special moves for him could include the flying sleeves, like the boss from Iron Monkey.

I can't find a clip from Iron Monkey, but this one is pretty close.

Go here and watch the "Dance" clip.

In iron Monkey the guy was making cement and walls explode with the power of the sleeve attacks. Looked pretty kool.

I'd love to see a Kung fu movie spoof type fighter like that.

His sleeves could be controlled by magic so he can control the sleeves sort of how like spawn controls his cape. Like tentacles.....

I'd be kool if we could do something very basic.

But these home projects for free tend to fall apart very easily....
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Kwizard
12/17/2004 02:32 AM (UTC)
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They would fall apart if they had no direction and no intensity......

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cartmansp
12/17/2004 02:35 AM (UTC)
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bleed Wrote:
I've posted this before, but I'll post it again in case the developers happen to look at it.

I want to see an old Wu Tang looking fighter.
Like this guy....

Click here

But bald and with a really long beard and really long eye brows. Maybe some reading glasses.

I'd be kool too if he had a blind fold for the player 2 costume.

His weapon could be the flying guillotine like from the movie.



Movie clip of a decapitation with the Flying guillotine...Fatality!

special moves for him could include the flying sleeves, like the boss from Iron Monkey.

I can't find a clip from Iron Monkey, but this one is pretty close.

Go here and watch the "Dance" clip.

In iron Monkey the guy was making cement and walls explode with the power of the sleeve attacks. Looked pretty kool.

I'd love to see a Kung fu movie spoof type fighter like that.

His sleeves could be controlled by magic so he can control the sleeves sort of how like spawn controls his cape. Like tentacles.....


That guy would kick Shujinko's ass...

I really like that character concept. He'd be a great addition to any fighting game...
Can anybody think of new special moves or powers like that one I posted about the Flying sleeves?

Maybe think of a power and a use for it.
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cartmansp
12/18/2004 05:39 AM (UTC)
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bleed Wrote:
Can anybody think of new special moves or powers like that one I posted about the Flying sleeves?

Maybe think of a power and a use for it.


He could use the sleeves to pick-up and slam opponents into walls. He could also grab and opponents leg with the sleeve and pull it, causing the opponent to trip. From there, he could use his sleeves like a whip and hit the floored opponent, like a ground attack. Or he could use his sleeves to pick up the floored opponent and proceed to kick his ass...
Good ones!

He could have single or double sleeve attacks where they fly straight out and make the opponent fall back or stumble. Good for ending juggles and wall slams. If you do that close to the wall and you miss, the sleeve will hit the wall and make it explode like when you fall down in Tekken 5.

The same happens for floor sleeve attacks.

He could do a downward back hand motion and the sleeve would hit a floored opponent like a whip. He could link that to a pop up attack.

The animation for the pop up would be with the same sleeve while it's on the floor. He would whip his arm vertically once and you see the sleeve take the shape of a wave and snap when it reaches the end, launching the opponent.

He could have some quick snap moves like with a towel only with far reach.

The reach could change depending on how far the opponent is from you.

He can do a move sort of like IVY's d,d+H. Where he swings the sleeve Horizontally and it can grab the opponent or hit them depending on how far they are from you.

He could then do a slam like Venom's web toss. Then swing again to throw the fighter far away.

Or a few other moves could be done from the grab, like pull the opp. in like throwing them towards you and hit them with an elbow strike. You would hear a loud Crack!!! and the opponent to fall hard on the back of their head. Like with a clothes line.

All the while he would be doing some fancy kung fu stances.

All his movements would be smooth like Tai Chi.

Man, that'd be a kool character to fight with......stylish.
An idea for a normal attack.



The attack blocks high and attacks Med at the same time. It also gives you a little frame advantage like strong attacks in tekken.

You could tap >>+1 or It could be linked from a med or low parry or a right sway like Steve Fox and Brad Burns do.

It could also be a while standing attack.

The MK team could come up with a bunch of attacks that don't exist in a certain style and still put them it just to give the fighters some variety or some strengths where needed.

Like the fighters can master certain style but then they can also invent their own moves so it's possible to invent attacks for them.
A move idea for Rain or a new fighter.



He would swing his arms or legs and throw huge sparks of energy.

He could do juggle combos with this move. Do 3 of them in a row.

L. uppercut spark , R. uppercut spark, L. uppercut spark or R. Round house spark.

When the fighter does this, the stage lights up.

On a hit, the fighter will go flying back while flipping about a 2 jump distance.

There are a lot of other attacks they could do using this power.
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SAIRUS
12/20/2004 06:16 AM (UTC)
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Hmm lighting?
I'd love a stage where it could be possible to knock out all the lights. Then only a few windows could let in some moon light. It could make for a very interesting match. Thus certain moves could light up the arena if you're having trouble in the dark. Of course certain characters would have a disadvantage like Raiden with his glowing eyes. Kenshi would have no problem, so some sort of lock on to the opposite fighter wouldn't be too bad (and it would make the game very interesting).

Also ripping Star Wars Episode 1, a stage which is a corrider of smashing doors. You would occassionally be able to fight, but sometimes if in the wrong position, you have to both back off and wait a bit. On the ends, have two giant pits, so you can try to push your opponent towards them. Using a wall bounce when the doors are shut can be used, but a miss timed on can lead to damage, or heck maybe falling into your own pit.

Borrowing from Halo and the 2nd movie, a seesaw type level surronded by spikes below and numerous chains around. You can try to fight on a tiny beam, or try to jump onto the chains and go crazy wire-fu. Of course certain characters would have advantages like Raiden and Sindel whom can fly. Scorpion can do teleports.

Oh well, basically give level advantages and disadvantages to characters. Thats only if they can make all the characters interact with the environment and have the features mentioned before in this brillant thread.

Graphics wise? Get some outsourcing down from Team Ninja.
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