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DG1OA
03/04/2015 03:06 PM (UTC)
0
Well, I'm disappointed most of the returnees are core (expected) characters, including the dead ones. I know death in MK isn't permanent, but they came back too soon. If they really had to come back, they should have been non-canon "what if" DLC characters. Kitana and Kung Lao could have been those two classic kombatants.





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KenshiMaster16
03/04/2015 03:12 PM (UTC)
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If I'd had my way, MKX's story (or what we know of it) would be split in two for MK10 and MK11, thus MKX would be just a re-imagining of MK4 that acts as a love letter to the more popular post-Trilogy characters in the same vein MK9 was a love letter to Trilogy;

MKX
01 Sonya Blade
02 Johnny Cage
03 Raiden
04 Fujin
05 Kenshi
06 Bo Rai Cho
07 Cyrax
08 Kai
09 Mileena
10 Kotal Kahn
11 Reptile
12 Baraka
13 Kano
14 Tanya
15 Scorpion
16 Ashrah
17 Sareena
18 Jax (Revenant)
19 Kitana (Revenant)
20 Sub-Zero (Revenant)
21 Havik
22 Drahmin
SUB-BOSS: Quan Chi
BOSS: Shinnok

Have Shinnok defeated, all the revenants restored and then give us this Outworld Civil War and whatever comes after it (with cameos by a lot of the now alive revenants) with a roster like;

MKXI
01 Sonya Blade
02 Sub-Zero
03 Scorpion
04 Raiden
05 Ermac
06 Cassie Cage
07 Erron Black
08 Jacqui Briggs
09 Takeda
10 Kung Jin
11 Kung Lao
12 Reptile
13 D'Vorah
14 Ferra/Torr
15 Kotal Kahn
16 Baraka
17 Mavado
18 Rain
19 Kitana
20 Sektor
21 Daegon
22 Reiko
23 Quan Chi
24 Mileena
SUB-BOSS: Goro
BOSS: Evil Liu Kang

That's just me though.
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SaltyRice
03/04/2015 03:20 PM (UTC)
0
Seventyseven Wrote:
Horrible roster. Definitely gonna skip this game.


Bye.

Nobody gonna miss you.
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WeaponTheory
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"BEER ME!" - Noob Saibot

03/04/2015 03:22 PM (UTC)
0
DG1OA Wrote:
Well, I'm disappointed most of the returnees are core (expected) characters, including the dead ones. I know death in MK isn't permanent, but they came back too soon. If they really had to come back, they should have been non-canon "what if" DLC characters.


I agree with this much.
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Dantesd94
03/04/2015 04:18 PM (UTC)
0
Thunderstruck_Earthrealmer Wrote:
redman Wrote:
I'm kinda pissed off about the lack of Fujin. Just like Deadly Alliance, there's no reason for him not to be in this game.

Of course he will be DLC though.


I second this wholeheartedly, but I'm still disappointed and pissed off enough to rant about it. So, here goes!

NRS has seen it fit to discard highly requested 3D-characters and, instead, they've put the spotlight on MK9 returnees ... again. I'm especially disappointed with the lack of Fujin, because it's been one missed opportunity after another with his character. To make it worse for his fans, he's had more cameos than playable appearances.

Let's start with MKDA, shall we? Midway made Fujin's ending canon, and then made it pointless. I'm not salty about Raiden's inclusion, mind you, because he's my favourite, and this game brought my favourite Raiden alt to life.

They had yet another opportunity with MKD. Raiden's darker personality was the perfect time for Midway to bring Fujin back. But nope, all he got was a cameo, the first one of many.

Fujin came back in MKA, of course, but so did Mokap. He got his best character designs to date, and fun gameplay in a mediocre game.

He got a cameo in Liu Kang's MKvsDCU ending ... which is cool, I suppose?

And then came MK9, the reboot; the rebirth of the franchise. Someone discovered the hidden sound file in the game, which started the fan demand for him as DLC. And we got a guest character instead. Freddy is fine in my opinion - he played better than Sheeva, at any rate - but I would've given almost ANYTHING to see Fujin over him.

Just to keep track of the cameos in this point: he was in Kratos's ending.

The ending of MK9 really got my hopes up for Fujin for this game. Ever since news of MKX being in development first surfaced in 2013, I've wanted him to be playable in this game. The announcements at E3 raised my Fujin hopes and made me worried for his prospects simultaneously. They could've done SO MUCH for him with the variation system. They can still do it if they want to.

From January until the end of February, I was worried about his prospects (again), but optimistic. Just because Kung Lao and Kitana had wind moves didn't mean that NRS didn't see Fujin's potential, right ... ? That was essentially my line of thinking. The Netherrealm War hints from the comics (and Fujin's appearance in them) kept my hopes up, mostly.

The story trailer came out, and while I loved it for the most part, Fujin's absence disconcerted me big time. All these leaks have pretty much killed my hopes of seeing him playable in the main roster. I could've lived without Sonya, Jax and Reptile being playable.

I really, really hope he's DLC, but even that is looking like an impossibility. It says volumes about NRS's priorities that they're re-tweeting the Tremor petition and milking the ninja craze.

TL;DR: Fujin might as well be the God of Cameos with all the nods to him in most of the post-MK4 games. I wanted him to be playable in this game pretty badly. I'm disappointed, but I will still buy the Komplete/GOTY version of the game if/when I can afford a current-gen console. Quite a few of my other favourites are playable, and I love Kotal Kahn.




Totally agreed with you, But im pretty shure that Fujin will make an apereance as DLC. But why he isn ́t in the main roster???

I bet that his inclusion in the story would have been in some point Ephemeral, because of raiden been earthrealms protector (thats the main reason why he isn ́t in most games) and maybe, MAYBE Liu Kang turning into a Fire God.
Fujin will make an apereance, maybe more than once in the story mode. But being the main portagonist another players, I guess they couldn ́t finish his costume, moves, etc... in time.

So i Bet Fujin will be in the story, and maybe a Key element y somo points like neherrealm war. But Only playable by DLC
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DeLaGeezy
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03/04/2015 04:25 PM (UTC)
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I think the roster is a clear representation of the direction NRS wanted to go with this game.

With the message the team wanted to promote from the get-go, "New generation of fighters", and with the revealing of Cassie in the first E3 demo, we started to understand this message. Ed Boon then talked about interaction with parents (I can't remember exactly what he said, but it hinted at Cassie being able to fight against her parents). So we had an idea of the possibility of Cassie fighting alongside her parents, Cage and Sonya.

Now skip a year or so ahead, we get a whole pack of new generation fighters: Kung Jin, Takeda, and Jacquie. Add Cassie to that pack, and you got the "new generation of fighters". Now, how do you establish these new characters? You have them interact with classic characters, and their parents, who happen to be very popular characters. NRS isn't stupid. They did this on purpose. They need to help these characters grow and become established with the fanbase and you need the help of veterans to do so, to help with the push they are receiving.

It's much like in WWE. When they want to push a certain storyline or a certain wrestler, they usually turn to WWE Hall of Famers or old veterans to push that storyline or character. The audience buys into it because they love the Hall of Famers and the veterans, and it helps to get it all going. This is what NRS is doing with the inclusion of Cage, Sonya, Jax, Kenshi, and Kung Lao. They are there to help push this new generation of fighters by interacting with them, fighting with them, so that the audience gets used to these new characters and starts to like them.

If Cassie, Takada, Kung Jin, and Jacquie were in this game alone, I think they would fail miserably. The audience would not buy into it, and in the overall roster, they would have gotten lost in the mix. NRS did not want that, because MKX is all about a new generation, a fresh start, and I truly believe this will be the last time we see Kenshi, Cage, Sonya, Kung Lao and Jax. It is the passing of the torch.
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Thunderstruck_Earthrealmer
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Fujin for MK11!! #ReleaseFujin #NoMoreTrolling

Avatar: MKX Concept Art by Marco Nelor.

03/04/2015 04:28 PM (UTC)
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Dantesd94 Wrote:
Thunderstruck_Earthrealmer Wrote:
redman Wrote:
I'm kinda pissed off about the lack of Fujin. Just like Deadly Alliance, there's no reason for him not to be in this game.

Of course he will be DLC though.


I second this wholeheartedly, but I'm still disappointed and pissed off enough to rant about it. So, here goes!

NRS has seen it fit to discard highly requested 3D-characters and, instead, they've put the spotlight on MK9 returnees ... again. I'm especially disappointed with the lack of Fujin, because it's been one missed opportunity after another with his character. To make it worse for his fans, he's had more cameos than playable appearances.

Let's start with MKDA, shall we? Midway made Fujin's ending canon, and then made it pointless. I'm not salty about Raiden's inclusion, mind you, because he's my favourite, and this game brought my favourite Raiden alt to life.

They had yet another opportunity with MKD. Raiden's darker personality was the perfect time for Midway to bring Fujin back. But nope, all he got was a cameo, the first one of many.

Fujin came back in MKA, of course, but so did Mokap. He got his best character designs to date, and fun gameplay in a mediocre game.

He got a cameo in Liu Kang's MKvsDCU ending ... which is cool, I suppose?

And then came MK9, the reboot; the rebirth of the franchise. Someone discovered the hidden sound file in the game, which started the fan demand for him as DLC. And we got a guest character instead. Freddy is fine in my opinion - he played better than Sheeva, at any rate - but I would've given almost ANYTHING to see Fujin over him.

Just to keep track of the cameos in this point: he was in Kratos's ending.

The ending of MK9 really got my hopes up for Fujin for this game. Ever since news of MKX being in development first surfaced in 2013, I've wanted him to be playable in this game. The announcements at E3 raised my Fujin hopes and made me worried for his prospects simultaneously. They could've done SO MUCH for him with the variation system. They can still do it if they want to.

From January until the end of February, I was worried about his prospects (again), but optimistic. Just because Kung Lao and Kitana had wind moves didn't mean that NRS didn't see Fujin's potential, right ... ? That was essentially my line of thinking. The Netherrealm War hints from the comics (and Fujin's appearance in them) kept my hopes up, mostly.

The story trailer came out, and while I loved it for the most part, Fujin's absence disconcerted me big time. All these leaks have pretty much killed my hopes of seeing him playable in the main roster. I could've lived without Sonya, Jax and Reptile being playable.

I really, really hope he's DLC, but even that is looking like an impossibility. It says volumes about NRS's priorities that they're re-tweeting the Tremor petition and milking the ninja craze.

TL;DR: Fujin might as well be the God of Cameos with all the nods to him in most of the post-MK4 games. I wanted him to be playable in this game pretty badly. I'm disappointed, but I will still buy the Komplete/GOTY version of the game if/when I can afford a current-gen console. Quite a few of my other favourites are playable, and I love Kotal Kahn.




Totally agreed with you, But im pretty shure that Fujin will make an apereance as DLC. But why he isn ́t in the main roster???

I bet that his inclusion in the story would have been in some point Ephemeral, because of raiden been earthrealms protector (thats the main reason why he isn ́t in most games) and maybe, MAYBE Liu Kang turning into a Fire God.
Fujin will make an apereance, maybe more than once in the story mode. But being the main portagonist another players, I guess they couldn ́t finish his costume, moves, etc... in time.

So i Bet Fujin will be in the story, and maybe a Key element y somo points like neherrealm war. But Only playable by DLC


I'm sure about him appearing in the story as well. But I don't know if NRS considers him to be a safe bet for a DLC character. I don't really want to get my hopes up and be disappointed yet again, because the team doesn't seem to be overly concerned with non-MK9 returnees.
DeLaGeezy Wrote:
I truly believe this will be the last time we see Kenshi, Cage, Sonya, Kung Lao and Jax. It is the passing of the torch.


I think they'll be gone for a game or two but don't be surprised if they come back eventually.
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sharefrock
03/04/2015 04:32 PM (UTC)
0
TigerStyle Wrote:
DeLaGeezy Wrote:
I truly believe this will be the last time we see Kenshi, Cage, Sonya, Kung Lao and Jax. It is the passing of the torch.


I think they'll be gone for a game or two but don't be surprised if they come back eventually.


I'm calling it, one game.

Maybe not even one game lol.
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KenshiMaster16
03/04/2015 04:34 PM (UTC)
0
DeLaGeezy Wrote:
Now skip a year or so ahead, we get a whole pack of new generation fighters: Kung Jin, Takeda, and Jacquie. Add Cassie to that pack, and you got the "new generation of fighters". Now, how do you establish these new characters? You have them interact with classic characters, and their parents, who happen to be very popular characters. NRS isn't stupid. They did this on purpose. They need to help these characters grow and become established with the fan-base and you need the help of veterans to do so, to help with the push they are receiving.


Cut to; 4 years down the road, new MK game is coming out and half of these new, exciting characters are MIA and we have 60 year old versions of Cage, Blade, Lao and Jax because since MK9 was a gigantic success, they'll ride that formula of majority Trilogy characters into the ground.

DeLaGeezy Wrote:
NRS did not want that, because MKX is all about a new generation, a fresh start, and I truly believe this will be the last time we see Kenshi, Cage, Sonya, Kung Lao and Jax. It is the passing of the torch.


Wasn't that supposed to be what happened with MK8? Then MK9 was the big love letter/farewell? Oh look, they're all still here, even as the undead! You might as well hang that argument/theory up, it's never gonna happen. Ever.

In terms of roster choices, this is gonna be Call of Duty syndrome. Keep pumping out the same shit with just a few changes and tweaks here and there. I'd bet good money on it. Know how I know? Because of Boon's comment about not knowing where to take the franchise from here. Yes, where DO you take a franchise when the characters you refuse to leave behind in your storyline will be 60/70 years old?

Yes, I'm aware I'm hella salty right now.
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DeLaGeezy
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MKO's Sig of the Week Contest - Coming Soon! PM for details on how you can be a part of it!
03/04/2015 04:35 PM (UTC)
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TigerStyle Wrote:
DeLaGeezy Wrote:
I truly believe this will be the last time we see Kenshi, Cage, Sonya, Kung Lao and Jax. It is the passing of the torch.


I think they'll be gone for a game or two but don't be surprised if they come back eventually.


Everyone always comes back, but I think the spotlight will be on the new generation of fighters from now on. They will probably be back in the next Trilogy game.
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Dantesd94
03/04/2015 04:38 PM (UTC)
0
DeLaGeezy Wrote:
I think the roster is a clear representation of the direction NRS wanted to go with this game.

With the message the team wanted to promote from the get-go, "New generation of fighters", and with the revealing of Cassie in the first E3 demo, we started to understand this message. Ed Boon then talked about interaction with parents (I can't remember exactly what he said, but it hinted at Cassie being able to fight against her parents). So we had an idea of the possibility of Cassie fighting alongside her parents, Cage and Sonya.

Now skip a year or so ahead, we get a whole pack of new generation fighters: Kung Jin, Takeda, and Jacquie. Add Cassie to that pack, and you got the "new generation of fighters". Now, how do you establish these new characters? You have them interact with classic characters, and their parents, who happen to be very popular characters. NRS isn't stupid. They did this on purpose. They need to help these characters grow and become established with the fanbase and you need the help of veterans to do so, to help with the push they are receiving.

It's much like in WWE. When they want to push a certain storyline or a certain wrestler, they usually turn to WWE Hall of Famers or old veterans to push that storyline or character. The audience buys into it because they love the Hall of Famers and the veterans, and it helps to get it all going. This is what NRS is doing with the inclusion of Cage, Sonya, Jax, Kenshi, and Kung Lao. They are there to help push this new generation of fighters by interacting with them, fighting with them, so that the audience gets used to these new characters and starts to like them.

If Cassie, Takada, Kung Jin, and Jacquie were in this game alone, I think they would fail miserably. The audience would not buy into it, and in the overall roster, they would have gotten lost in the mix. NRS did not want that, because MKX is all about a new generation, a fresh start, and I truly believe this will be the last time we see Kenshi, Cage, Sonya, Kung Lao and Jax. It is the passing of the torch.



Exactly!!, this is all about pasing the chur, and also, giving a GOOD GODBYE to the soooo beloved characters la Kung Lao, Sonya, Cage,Jax, etc.. after all their history and figths it would be terrible for the franchise if these characterswould go away just by been Killed at the same time in one game, and those surviving just not making into the next one.

This is a New era, that can ́t continue without the blessing of the older Heroes. Fujin, Tanya, Reiko, Bo rai cho, are the perfects enemies and mentors of the new fighters,But first they much reach the level that th original chosen ones had.
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KungLaodoesntsuck
03/04/2015 04:45 PM (UTC)
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DeLaGeezy Wrote:
If Cassie, Takada, Kung Jin, and Jacquie were in this game alone, I think they would fail miserably. The audience would not buy into it, and in the overall roster, they would have gotten lost in the mix. NRS did not want that, because MKX is all about a new generation, a fresh start, and I truly believe this will be the last time we see Kenshi, Cage, Sonya, Kung Lao and Jax. It is the passing of the torch.


That is exactly how I've seen this game since Cassie was announced. It's a transition period between old MK and future MK games. This could very well be the last time we see franchise staples like Johnny, Sonya, Jax, Kenshi, and Kung Lao for a while.
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swerzy
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03/04/2015 05:00 PM (UTC)
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KungLaodoesntsuck Wrote:
DeLaGeezy Wrote:
If Cassie, Takada, Kung Jin, and Jacquie were in this game alone, I think they would fail miserably. The audience would not buy into it, and in the overall roster, they would have gotten lost in the mix. NRS did not want that, because MKX is all about a new generation, a fresh start, and I truly believe this will be the last time we see Kenshi, Cage, Sonya, Kung Lao and Jax. It is the passing of the torch.


That is exactly how I've seen this game since Cassie was announced. It's a transition period between old MK and future MK games. This could very well be the last time we see franchise staples like Johnny, Sonya, Jax, Kenshi, and Kung Lao for a while.


I've been thinking this ever since Sonya and Johnny were rumoured to be playable. Characters like Jax, Kung Lao, Kenshi, Johnny/Sonya will probably not be returning in MKXI as Cassie, Takeda, Jacqui and Kung Jin will be taking over. This game is all about Jax and the others passing on the torch before retiring. Characters like Sub-Zero, Scorpion, Kitana ect. will probably resurface regularly, but descendants of other characters will soon be slowly dropping out of the games until a big MK Trilogy/Amrageddon/MK9 game.
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FerraTorr
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Props to MINION for making this sig.

03/04/2015 05:06 PM (UTC)
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I'm a little disappointed in the roster not because of staple characters returning(I wanted them) but because apparently it is only 24 characters at launch. If it had at least been 28, they might have included a couple of more characters from post-MK3 games like Tanya or Reiko.
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DeLaGeezy
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03/04/2015 05:07 PM (UTC)
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KenshiMaster16 Wrote:
Cut to; 4 years down the road, new MK game is coming out and half of these new, exciting characters are MIA and we have 60 year old versions of Cage, Blade, Lao and Jax because since MK9 was a gigantic success, they'll ride that formula of majority Trilogy characters into the ground.


Wasn't that supposed to be what happened with MK8? Then MK9 was the big love letter/farewell? Oh look, they're all still here, even as the undead! You might as well hang that argument/theory up, it's never gonna happen. Ever.

In terms of roster choices, this is gonna be Call of Duty syndrome. Keep pumping out the same shit with just a few changes and tweaks here and there. I'd bet good money on it. Know how I know? Because of Boon's comment about not knowing where to take the franchise from here. Yes, where DO you take a franchise when the characters you refuse to leave behind in your storyline will be 60/70 years old?

Yes, I'm aware I'm hella salty right now.


We don't know what the future holds for MK. We can only speculate on the direction the team is taking as of this game, and trust that this idea of "new generation of fighters" stays true for at least the next game. I don't think we will see Cage, Sonya, Jax, Kenshi, or Kung Lao at least in the next two games, in the official in-game roster. The new guys are taking their spots. Could they be DLC? Sure. But in terms of the actual story and the direction of the game, this is their farewell game.

See MK9 was indeed a farewell for many characters. We all know we will never see the likes of: Stryker, Sheeva, Baraka, Kintaro, Jade, quite possibly the two cyborgs, Sindel, Nightwolf, and Kabal. I know I'm making harsh assumptions, but I think the team has indeed moved on from those characters. So MK9 was a farewell to many characters, and MKX is now saying farewell to Cage, Sonya, Kenshi, Jax, and Kung Lao. Of course, you can't cut every classic character because you will alienate your fanbase and it won't feel like MK anymore. Every fighting game has its core characters that will always be there because they represent the franchise.

I'm really loving the direction this game and the franchise as a whole is taking. It's expanded the MK Universe more then it has ever, we're getting new generation fighters (first time in history of the franchise), and the new characters introduced have been very well recieved.

KungLaodoesntsuck Wrote:

That is exactly how I've seen this game since Cassie was announced. It's a transition period between old MK and future MK games. This could very well be the last time we see franchise staples like Johnny, Sonya, Jax, Kenshi, and Kung Lao for a while.


Yeah, and I completely agree with this decision by NRS to have these staples characters step away from the spotlight ,and give the new generation a chance to shine. It is a transition period between old and new, old-generation characters for literally new-generation characters (Next gen consoles).
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Blade4693
03/04/2015 05:11 PM (UTC)
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I'm cool with it for the most part, plenty of characters I like in there so its all good.
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FerraTorr
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Props to MINION for making this sig.

03/04/2015 05:13 PM (UTC)
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Blade4693 Wrote:
I'm cool with it for the most part, plenty of characters I like in there so its all good.


Same here. I like the roster. There's nothing wrong with it exactly...it does feel a bit skimpy to me though. I know, I know, each character has to have three variations so that complicated things...but still, only 24 at launch seems a bit skimpy.

I'm hoping that the people who leaked the roster didn't know about unlockable characters, such as Quan Chi and Cyber Sub-Zero were in MK9. Maybe we'll have 2-4 unlockable characters.
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barakall
03/04/2015 05:14 PM (UTC)
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I agree with passing of the torch and most people forget, myself included, that thousands around the world will buy this game because of the recognition of old characters. You cannot just go away from the staple guys, people need to adjust to the new generation. It's also easy for us to say to abandon some, but this is also something to consider: WB and NRS's profit and jobs. Even if they wanted to get away from many past characters, who's to say they can? It's a big risk to all of a sudden get rid of Sonya, Liu, Johnny, Raiden etc. A lot of money is at stake.

I think we can all agree it makes sense how NRS is approaching this with caution. That quote by Boon about the uncertainty of future MK was very telling. They hope fans will fall in love with the new so they can gradually leave out classics, but it's not that simple. MK9 was the best selling MK and fighting game, so as a company, it's hard to just abandon the working formula of classics. Of course some will always stick around or possibly stay away for 1 game, but that's understandable. Try to picture Street Fighter without Ryu, Ken, Vega, Sagat & Bison...you can't.

That being said, I still feel that the roster misses some risky characters and it's too much skewed towards the Special Forces family (literally). Still, so far, they've made every single character look freaking amazing so I'm sure they will do wonders with all of the old guys as well. I actually like Kenshi, Jax and Johnny (to a certain extent, he was so fresh in MK2 with his green laser and nutpuncher). Still hoping NRS managed to squeeze in 2/3 more to make the roster 26-28 and we get some more bad guys.
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FerraTorr
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Props to MINION for making this sig.

03/04/2015 05:20 PM (UTC)
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Sonya, Jax, Johnny, Cassie, Jacqui, Kenshi and apparently Takeda and Kung Jin are all Special Forces. Literally one third of the roster. That IS a lot.
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Blade4693
03/04/2015 05:34 PM (UTC)
0
FerraTorr Wrote:
Blade4693 Wrote:
I'm cool with it for the most part, plenty of characters I like in there so its all good.


Same here. I like the roster. There's nothing wrong with it exactly...it does feel a bit skimpy to me though. I know, I know, each character has to have three variations so that complicated things...but still, only 24 at launch seems a bit skimpy.

I'm hoping that the people who leaked the roster didn't know about unlockable characters, such as Quan Chi and Cyber Sub-Zero were in MK9. Maybe we'll have 2-4 unlockable characters.


I actually don't mind the 24 character roster, its the same amount Injustice launched with and only a few less than what MK9 launched with but I do understand where people are coming from since its less than the previous game's (MK9) roster

I think the main reason im not bothered by it is because I was cool with the Injustice initial roster size, MKX will have that same amount, but each character will also have 3 variations which will keep things fresher longer (IMO)


I do hope we have 1 or 2 unlockables though, maybe 1 or 2 secret unplayable fighters (Who could become playable im MK11 lol)
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Killamore
03/04/2015 05:58 PM (UTC)
0
DeLaGeezy Wrote:
I think the roster is a clear representation of the direction NRS wanted to go with this game.

With the message the team wanted to promote from the get-go, "New generation of fighters", and with the revealing of Cassie in the first E3 demo, we started to understand this message. Ed Boon then talked about interaction with parents (I can't remember exactly what he said, but it hinted at Cassie being able to fight against her parents). So we had an idea of the possibility of Cassie fighting alongside her parents, Cage and Sonya.

Now skip a year or so ahead, we get a whole pack of new generation fighters: Kung Jin, Takeda, and Jacquie. Add Cassie to that pack, and you got the "new generation of fighters". Now, how do you establish these new characters? You have them interact with classic characters, and their parents, who happen to be very popular characters. NRS isn't stupid. They did this on purpose. They need to help these characters grow and become established with the fanbase and you need the help of veterans to do so, to help with the push they are receiving.

It's much like in WWE. When they want to push a certain storyline or a certain wrestler, they usually turn to WWE Hall of Famers or old veterans to push that storyline or character. The audience buys into it because they love the Hall of Famers and the veterans, and it helps to get it all going. This is what NRS is doing with the inclusion of Cage, Sonya, Jax, Kenshi, and Kung Lao. They are there to help push this new generation of fighters by interacting with them, fighting with them, so that the audience gets used to these new characters and starts to like them.

If Cassie, Takada, Kung Jin, and Jacquie were in this game alone, I think they would fail miserably. The audience would not buy into it, and in the overall roster, they would have gotten lost in the mix. NRS did not want that, because MKX is all about a new generation, a fresh start, and I truly believe this will be the last time we see Kenshi, Cage, Sonya, Kung Lao and Jax. It is the passing of the torch.


I love that way of looking at it. I don't think this will be the last time we see those guys, but this is defiantly a passing of the torch/ grabbing the spotlight roster. Absolutely ZERO of my favorites got in (Kung Lao is the closest one), but I like this roster. Kotal, Cassie, Erron, Takeda, Ferra/Torr, all have amazing potential to become my new favorites. New favorites trump old favorites, in my opinion. (Plus, next game I have a chance of seeing Mavado vs a fleshed out Erron grin)
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mkwhopper
03/04/2015 06:14 PM (UTC)
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Only gripe with the roster thus far is, NO NOOB ;~;
And Sareena(she will be DLC, a NPC, or not in at all).

Other than that i'm content since I got Sub Zero, Kitana and Mileena.
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Nephrite
03/04/2015 06:48 PM (UTC)
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As for the OP's list, as much as I'd love it, I doubt we'll get Reiko as part of the roster. I'm not even sure if he'll make it as DLC.

I'm a little worried for Shinnok too, though he'll probably be playable.

As for my favorite... Fujin... The long wait continues... sad
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Denizen
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About Me

03/04/2015 06:57 PM (UTC)
0
I understand the whole transition concept even though I remain sceptical as of how successful it will be, too many spots were sacrificed for the sake of easing up the introduction of the main heroes, was it really worth it? This roster isn't bad, at all, but I know most people feel something is amiss, a subtle dissatisfaction, there was no surprise, extremely expected, calculated and predictable. Specially with MK9 being its predecessor and how its story set up for potential sequels. They know their faithful fanbase, they knew what we were expecting, I think this is a way of telling us how things are going to be from know on, no more big risks, cameos and little nods to the fandom here and there, that's about it. Even after how uneven the rosters feels we will have 2 DLC guests, as if the choices for left out MK characters were few. They might not even want to be remained of MK3 and up.

And to the ones saying this is "da best roster evah!" Just think about this for a sec, remove Kotal and D'vorah from the roster, see how it looks, how it feels.
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