MK2KungBroken The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet. •04/30/2005 07:49 AM (UTC) •
About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
two eruptions, uppercut, triple fireball, but I don't think the last 2 hits of the triple can connect. Also some corner combos that are pretty big, if you stand near the corner, do an erruption, you can get two uppercuts after they sail over, and then a triple fireball which was almost 100%, I think you fixed uppercut recovery time though, at least with Scorpion whom I was using before.
Matt
Matt
i think this uppercut is possible only when you hit opponen when he is in the air so you cant do infinite with this using scorpion cause when you do spear and jump then your opponent go to normal standing i can disable so many eruption connects cause 6 is too much
MK2KungBroken The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet. •04/30/2005 10:26 AM (UTC) •
About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
Yeah but I'm sure there are easier ways to disable things through recovery and such rather than having key moves disabling things at odd times. If you just look at the game and try stuff out a little bit you'll see what I mean. I know you're familiar with it and stuff but there are obvious reasons why certain limits are there and others aren't, and some others should be.
Matt
Matt
Hey bbWWdd , I was playing around 2 vs 1 and look what happened on PIT 1 at the second round:
http://e.domaindlx.com/badspit/pit%201%20glitch.JPG
Hope that helps u ..
I have also a very simple suggestion for Chameleon (male ninja).
Well he is transparant (half invisible) so u can make him very easy with
no sprite color change he'll be one color and he will be transparant all the time.(he wont switch thru ninjas he'll be one ninja all the time like Scorpion or Reptile is.
He'll have some (not aLL) of the moves and mixed combos of the ninjas maybe new ones..
His victory pose can be random between those ones from the other ninjas or he can have his original.I think its awesome idea plus check that AWESOME Chameleon FATALITY out here:
http://www.timsmk.pwp.blueyonder.co.uk/Animations/Pages/Chameleon_Ani.htm
Also u can check all the fakes and other animations they are really good made
and will be AWESOME to see in UR mk project later..
GO here: http://timsmk.cjb.net/
LAST: Do u have the "original" sprites ?They were on mkwarehouse but now i dont see them aniware..If u know what im talking about can u give me some info on them?What was the deal with them?What characters were there ?MK Fighters or... ?
http://e.domaindlx.com/badspit/pit%201%20glitch.JPG
Hope that helps u ..
I have also a very simple suggestion for Chameleon (male ninja).
Well he is transparant (half invisible) so u can make him very easy with
no sprite color change he'll be one color and he will be transparant all the time.(he wont switch thru ninjas he'll be one ninja all the time like Scorpion or Reptile is.
He'll have some (not aLL) of the moves and mixed combos of the ninjas maybe new ones..
His victory pose can be random between those ones from the other ninjas or he can have his original.I think its awesome idea plus check that AWESOME Chameleon FATALITY out here:
http://www.timsmk.pwp.blueyonder.co.uk/Animations/Pages/Chameleon_Ani.htm
Also u can check all the fakes and other animations they are really good made
and will be AWESOME to see in UR mk project later..
GO here: http://timsmk.cjb.net/
LAST: Do u have the "original" sprites ?They were on mkwarehouse but now i dont see them aniware..If u know what im talking about can u give me some info on them?What was the deal with them?What characters were there ?MK Fighters or... ?
RasAlGhul •05/02/2005 07:01 AM (UTC) •
0
I played the game lol,
AWESOME job! the game kick ass, sure gameplay wise its still not perfect but I had some great time and I'm planning to play more tomorrow...its 3 AM now lol
If you need help to test I can help a bit, but I'm not an expert like KungBroken or Konqrr. I find Sheeva teleport stomp a bit fast and hard to avoid but anyway maybe I'm just too slow lol
I will post more testing feedback tomorrow
AWESOME job! the game kick ass, sure gameplay wise its still not perfect but I had some great time and I'm planning to play more tomorrow...its 3 AM now lol
If you need help to test I can help a bit, but I'm not an expert like KungBroken or Konqrr. I find Sheeva teleport stomp a bit fast and hard to avoid but anyway maybe I'm just too slow lol
I will post more testing feedback tomorrow
MK2KungBroken The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet. •05/02/2005 08:30 AM (UTC) •
About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
Sheeva's teleport stomp is about 4X too fast.
Konqrr •05/02/2005 09:05 AM (UTC) •
0
ok, here is a small 2 minute vid of what I found in about 30 minutes of playing:
http://konqrr.com/vids/MugenMK_oops.wmv
There is a few frames as they get up, which you will notice in the vid that I made, where you can't block and this one problem causes TONS of problems and infinite combos which you will see in the vid.
Kintaro's stomp hits you too easily as well...even if you are running in anticipation. You should make the hitbox smaller for both stomps.
http://konqrr.com/vids/MugenMK_oops.wmv
There is a few frames as they get up, which you will notice in the vid that I made, where you can't block and this one problem causes TONS of problems and infinite combos which you will see in the vid.
Kintaro's stomp hits you too easily as well...even if you are running in anticipation. You should make the hitbox smaller for both stomps.
Glitch report:
When Smoke is invisible and Sub freezes him u can see him but when Sub dont hit him and he unfrozes then he is still invisible ..
Im not sure but i think that Sub hittet him after he was frozen invisible and he was still invisible after the hit lol.
bbwwdd Man!!!
What do u think about the Chameleon Idea ? Or Khameleon ? Im confused ..
Im talking about male ninja lol
Also do u think of possibility adding mk1 and mk2 characters in that game later(when u finish the engine)?Since u said u can't add alternative costumes u can add them on the select screen i dont know just a idea thats is in my head and i wanted to ask u what do u think about..
When Smoke is invisible and Sub freezes him u can see him but when Sub dont hit him and he unfrozes then he is still invisible ..
Im not sure but i think that Sub hittet him after he was frozen invisible and he was still invisible after the hit lol.
bbwwdd Man!!!
What do u think about the Chameleon Idea ? Or Khameleon ? Im confused ..
Im talking about male ninja lol
Also do u think of possibility adding mk1 and mk2 characters in that game later(when u finish the engine)?Since u said u can't add alternative costumes u can add them on the select screen i dont know just a idea thats is in my head and i wanted to ask u what do u think about..
MKI characters dont have many animations , like running , crouch lp , lk
besides, i want to add completely new character instead 5th sub-zero only cause... cause ? yeah cause i dont knnow why i should do it ?
Maybe i make MK1 game after this project
now we working on the basic moves , its really important right now and i dont wan to make new characters untile we made it
Thanks for smokes problem with freeze
besides, i want to add completely new character instead 5th sub-zero only cause... cause ? yeah cause i dont knnow why i should do it ?
Maybe i make MK1 game after this project
now we working on the basic moves , its really important right now and i dont wan to make new characters untile we made it
Thanks for smokes problem with freeze
Ok but try with new :
http://earth.prohosting.com/mkp1/MK.exe
http://earth.prohosting.com/mkp1/MK.exe
RasAlGhul •05/02/2005 10:33 PM (UTC) •
0
the main focus right now should be on the gameplay, I have a few questions about it
Why does the gameplay is not exactly like the UMK3? Would it not be possible to just take exactly the UMK3 gameplay and balance it a little more and add and change some moves?
Why does the gameplay is not exactly like the UMK3? Would it not be possible to just take exactly the UMK3 gameplay and balance it a little more and add and change some moves?
BustaUppa •05/02/2005 11:30 PM (UTC) •
About Me
AIM BustaUppa if you're up for some Kaillera (after 6 PM Eastern... can't slack off THAT much while I'm at work)
0
RasAlGhul Wrote:
the main focus right now should be on the gameplay, I have a few questions about it
Why does the gameplay is not exactly like the UMK3? Would it not be possible to just take exactly the UMK3 gameplay and balance it a little more and add and change some moves?
I'm not sure but I think MUGEN is based on a more capcom-style engine (six attack buttons, hold back to block, etc.). At least that's the impression I got just from dabbling with Mugen a little while ago. So I would imagine it takes quite a bit of programming to transform it into MK-style gameplay. That's why this Mugen Kombat is so impressive! Keep up the good work bbWWdd!the main focus right now should be on the gameplay, I have a few questions about it
Why does the gameplay is not exactly like the UMK3? Would it not be possible to just take exactly the UMK3 gameplay and balance it a little more and add and change some moves?
heh :) "take it from UMK3"
HOW ? im not magican :)
i try to make it similar we still working on basics
I can make chameleon but with completely new moves - no clonning
And i dont want to make characters until we done with basic moves...
i ant make new fatalities , special moves or stages - but no characters
Not now...
Yeah mugen in default config is for capcom style characters And about this "original sprites" I have codes which disable backgrounds in MK , MKII and UMK3 , so you can easily rip characters sprites... Every link without "latest version" text is new version to download
HOW ? im not magican :)
i try to make it similar we still working on basics
I can make chameleon but with completely new moves - no clonning
And i dont want to make characters until we done with basic moves...
i ant make new fatalities , special moves or stages - but no characters
Not now...
Yeah mugen in default config is for capcom style characters And about this "original sprites" I have codes which disable backgrounds in MK , MKII and UMK3 , so you can easily rip characters sprites... Every link without "latest version" text is new version to download
MK2KungBroken The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet. •05/03/2005 03:17 AM (UTC) •
About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
The basics are like 5-10% complete right now, once that is done to an acceptable level, the extra stuff should be worked on.
Matt
Matt
RasAlGhul •05/03/2005 06:13 AM (UTC) •
0
bbWWdd Wrote:
heh :) "take it from UMK3"
HOW ? im not magican :)
i try to make it similar we still working on basics
I can make chameleon but with completely new moves - no clonning
And i dont want to make characters until we done with basic moves...
i ant make new fatalities , special moves or stages - but no characters
Not now...
Yeah mugen in default config is for capcom style characters
And about this "original sprites"
I have codes which disable backgrounds in MK , MKII and UMK3 , so you can easily rip characters sprites...
Every link without "latest version" text is new version to download
heh :) "take it from UMK3"
HOW ? im not magican :)
i try to make it similar we still working on basics
I can make chameleon but with completely new moves - no clonning
And i dont want to make characters until we done with basic moves...
i ant make new fatalities , special moves or stages - but no characters
Not now...
Yeah mugen in default config is for capcom style characters
And about this "original sprites"
I have codes which disable backgrounds in MK , MKII and UMK3 , so you can easily rip characters sprites...
Every link without "latest version" text is new version to download
ok I didn't knew about that lol. I don't know anything about MUGEN so I thougt that you were just hacking UMK3 and changing things in the game lol. Oh I see this is a completly different thing if it is design for capcom.
I have notice how you made the fireball for Cage! they are a lot cooler this way then in MKT!
I like the original fireball from mk trilogy!!!
Btw bbWWdd man will we see MKT Cage in the future MKP?
And can u add to the game All the characters from MK Deadly alliance for GBA?
Im talking to make this things right now !!We'r talking about the near future.
Btw bbWWdd man will we see MKT Cage in the future MKP?
And can u add to the game All the characters from MK Deadly alliance for GBA?
Im talking to make this things right now !!We'r talking about the near future.
Ahh i see ur point man!
Btw GREAT WORK on the new version keep it that way!!
I noticed that when u uppercut someone (normal upp. or combo that ends with upp.)the opponent is flying really high that shoudnt be like that..
I think someone else mentioned that before..
Also when u jump over ur opponent without kicking and then kick at the last few frames u can't kick him cuz u r kicking forward and he is behind u!
If u do that quicker u'll be able to kick him but thats not how it is in UMK!
And one small request:
Can u make a list for the UPDATES in the newer versions?
I wanna know what new u add to the game ,what bugz are fixed etc , each time u relise new version ... post that here or in mk3 mugen forum or make txt file 10x man!
Btw GREAT WORK on the new version keep it that way!!
I noticed that when u uppercut someone (normal upp. or combo that ends with upp.)the opponent is flying really high that shoudnt be like that..
I think someone else mentioned that before..
Also when u jump over ur opponent without kicking and then kick at the last few frames u can't kick him cuz u r kicking forward and he is behind u!
If u do that quicker u'll be able to kick him but thats not how it is in UMK!
And one small request:
Can u make a list for the UPDATES in the newer versions?
I wanna know what new u add to the game ,what bugz are fixed etc , each time u relise new version ... post that here or in mk3 mugen forum or make txt file 10x man!
RasAlGhul •05/03/2005 07:16 PM (UTC) •
0
bbWWdd Wrote:
like i said before:
For me MK ends on MKT
i can but i dont want to
like i said before:
For me MK ends on MKT
i can but i dont want to
I'm curious to know, what do you think about MKMythology Sub-Zero? That was the last 2-D MK game. I tought it was well done personnally.
No , i cant make list of fixed bugs , but YOU can if you want heh (cause you and many other guys may dont understand many terms in this file... besides its useless)
For MK Mythologies... i really like this game , i want to rip some backgrounds and other stuff from it
For MK Mythologies... i really like this game , i want to rip some backgrounds and other stuff from it
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