Man do u have the soun files from mk da and mk d ?
u can remove the identical that are from mkt and use those ones from mk and mk 6..
also the muzik for the stages and all the sound effects...
Man also in official trailer 3 of MK D at the end the announce sais FINISH HIM really BRUTAL!!!! Man can u cut that FINISH HIM and put it in the place of the mkt finish him wich sux?
I said that game will be step forword so i expect new things not only in the engine but in the look of the game etc..
btw i know its really early for that but what about choose ur destiny?
AND were the fak are those guys that ripped all the sprites in mkwarehouse?
Can they help?
u can remove the identical that are from mkt and use those ones from mk and mk 6..
also the muzik for the stages and all the sound effects...
Man also in official trailer 3 of MK D at the end the announce sais FINISH HIM really BRUTAL!!!! Man can u cut that FINISH HIM and put it in the place of the mkt finish him wich sux?
I said that game will be step forword so i expect new things not only in the engine but in the look of the game etc..
btw i know its really early for that but what about choose ur destiny?
AND were the fak are those guys that ripped all the sprites in mkwarehouse?
Can they help?
hahah shao didn have his jump in his first version but somebody asks me about implementing this... :)
i changed his shadow throw a little cause i dont like it too...
actually you cant hit noob when his cloud is active so disable special moves is non useful (anyway i must edit all 26 characters to do this)
i can make brutalitys and harakiris of course...
making KI vs MK is possible too but i dont have KI sprites... anyway i dont want to put his into that game , maybe next game , also i want to do the same with SFMovie characters and change those characters gameplay to MK , not SF like in original
i changed his shadow throw a little cause i dont like it too...
actually you cant hit noob when his cloud is active so disable special moves is non useful (anyway i must edit all 26 characters to do this)
i can make brutalitys and harakiris of course...
making KI vs MK is possible too but i dont have KI sprites... anyway i dont want to put his into that game , maybe next game , also i want to do the same with SFMovie characters and change those characters gameplay to MK , not SF like in original
Check that shit out it may help u dude
http://www.angelfire.com/ex/outerworld/mk4animations.html
http://www.angelfire.com/ex/outerworld/sprites.html
http://www.angelfire.com/ex/outerworld/
http://www.angelfire.com/ex/outerworld/mk4animations.html
http://www.angelfire.com/ex/outerworld/sprites.html
http://www.angelfire.com/ex/outerworld/
Man i think u should make Fighter by Fighter step by step not all at the same time.
U'll concentrate 100% much better if u do that ;')))
Dont hurry up man we are young ;))
btw u didnt understanded me man
Make Noob's Shadow to perform a KOOL BIG KOMBO not just throw the opponent :) that would be kool
btw are u brazilian?
U'll concentrate 100% much better if u do that ;')))
Dont hurry up man we are young ;))
btw u didnt understanded me man
Make Noob's Shadow to perform a KOOL BIG KOMBO not just throw the opponent :) that would be kool
btw are u brazilian?
Sponge-Zer0 <img src="http://img80.imageshack.us/img80/3329/tommywithtool2tz.jpg"
Hahahaha...? •04/24/2005 03:21 PM (UTC) •
About Me
Hahahaha...?
0
Good news is that I have created some Mugen games before.
Bad news is that all I do to the characters is download them, pallette swap, sound swap and sprite swap, because I don't have that much time and attention span to work this crap.
But you should probably give the characters extra colors that have never been in any MK game; you know, like make Sindel's hair black, or Kabal's pants red, something like that, it's easy to do.
Oh, are you going to add rumored characters like Hornbuckle ( that guy in the Pit 2 ) or something? That'd be interesting...
Bad news is that all I do to the characters is download them, pallette swap, sound swap and sprite swap, because I don't have that much time and attention span to work this crap.
But you should probably give the characters extra colors that have never been in any MK game; you know, like make Sindel's hair black, or Kabal's pants red, something like that, it's easy to do.
Oh, are you going to add rumored characters like Hornbuckle ( that guy in the Pit 2 ) or something? That'd be interesting...
no , i came from Poland...
i have all those sprites (MKT psx too), i dont have any KI or SFMovie
Im interested of MK Fake pictures and new ideas , thanks
When i change noobs shadow throw then he will be not tought as he is now
this was my first project before MK:
i have all those sprites (MKT psx too), i dont have any KI or SFMovie
Im interested of MK Fake pictures and new ideas , thanks
When i change noobs shadow throw then he will be not tought as he is now
this was my first project before MK:
dreemernj The Ultimate Source of Kompetitive Mortal Kombat. UltimateMK.com
•04/24/2005 04:29 PM (UTC) •
About Me
TheProphet, GGs my friend. Give'em Hell.
0
bbWWdd Wrote:
i never played MKD but from videos it looks like this game was made for kids...
when they change title and character names , nobody will se MK in it
for me MK games ends on MKT
i never played MKD but from videos it looks like this game was made for kids...
when they change title and character names , nobody will se MK in it
for me MK games ends on MKT
Amen.
Endprodukt •04/24/2005 08:01 PM (UTC) •
About Me
Never take yourself too serious.
0
hey, I'd like to play your first game too! the idea of putting your friends (or whoever those peoples are) into a game is pretty funny (i would love to rip my ex girlfriends head of...harhar).
and to your mk project: wow, great! I like the idea with the rock stage fatal and all your other own ideas. it would be cool if you would try to make all the fatalitys by yourself and by the ideas of all other.
are you using the high quality arcade version sprites or sprites from the psx version? I would love to play it in my mk cabinet. I hope you will convert it to the OpenMugen version (I don't think this will be much of work) when it is finished (because xbox players could play ur project, too)
and to your mk project: wow, great! I like the idea with the rock stage fatal and all your other own ideas. it would be cool if you would try to make all the fatalitys by yourself and by the ideas of all other.
are you using the high quality arcade version sprites or sprites from the psx version? I would love to play it in my mk cabinet. I hope you will convert it to the OpenMugen version (I don't think this will be much of work) when it is finished (because xbox players could play ur project, too)
streetsdisciple •04/24/2005 08:58 PM (UTC) •
0
I want to do this, but it wont let me. Do I have to be a Lycos member to download it.
Endprodukt •04/24/2005 09:07 PM (UTC) •
About Me
Never take yourself too serious.
0
c'mon! upload your first project !
i upload it soon
lycos link dont work anymore
download game at :
http://www.geocities.jp/RatonMalo_AR/mk_proyect.htm
and change .mk to .exe
lycos link dont work anymore
download game at :
http://www.geocities.jp/RatonMalo_AR/mk_proyect.htm
and change .mk to .exe
bbWWdd i have problems with M.U.G.E.N !
It freezes so (the reverse word of "rare") times :((
That sux!What i have to do with that shit?
Btw u can replace the original Noob palette swap with MK:TE Noob it will be kool ;)) and MK:TE Noob will use his shadow move but he will relise the palette swap Noob from MKT ;) DID U GET ME ? ihope :)
It freezes so (the reverse word of "rare") times :((
That sux!What i have to do with that shit?
Btw u can replace the original Noob palette swap with MK:TE Noob it will be kool ;)) and MK:TE Noob will use his shadow move but he will relise the palette swap Noob from MKT ;) DID U GET ME ? ihope :)
streetsdisciple •04/25/2005 12:00 AM (UTC) •
0
When I get the videos i onlyget audio them. What can I do to get video.
btw man u should defenetly add all the Shao Kahn saings from mk2 mk3 mk 3 ultimate and mk trilogy also his spear from mk 2 !!!
and did ya read what i said before that ?
it was about official trailer 2 (of mk deception) were the announcer sais FINISH HIM very BRUTAL right before baraka cuts his head ..
Add that voice as finish him saing can u?
btw can u make humiliations ? i think u can ;)
and did ya read what i said before that ?
it was about official trailer 2 (of mk deception) were the announcer sais FINISH HIM very BRUTAL right before baraka cuts his head ..
Add that voice as finish him saing can u?
btw can u make humiliations ? i think u can ;)
MK2KungBroken The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet. •04/25/2005 01:49 AM (UTC) •
About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
All the asthetics are easy to add guys, sounds, sprites, musics, stages, etc. The AI and the game system are the hard part, I'm going to work with bbwwdd on that along with DreemerNJ hopefully. I just DLed the game and will play it, I'll see how it is so far and tell him what I think needs to be changed immediately, I can already tell you that specials are going to need to be made like MKT and in some cases even more rigid. Anymore freedom than that will be too broken. Like for instance, Kabal's spin disabled after 1 hit, and only once per combo, same for his saw, teleport punches disabled after 4 hits, things like that all need to hold their former properties or I won't even test it.
Matt
Matt
How he looks in MK:TE ?
videos are in Xvid codec , www.google.com + Xvid + download
sometimes in MPEG4
mugen crashes ?
maybe because of your sound card...
go to data folder and open mugen.cfg
find Audio settings and change WavDevice = AUTO to WavDevice = DX0 or try other configs , read possibilities in this file
i added new pit 2 fatality
video:
http://earth.prohosting.com/mkprojec/pit2.avi
videos are in Xvid codec , www.google.com + Xvid + download
sometimes in MPEG4
mugen crashes ?
maybe because of your sound card...
go to data folder and open mugen.cfg
find Audio settings and change WavDevice = AUTO to WavDevice = DX0 or try other configs , read possibilities in this file
i added new pit 2 fatality
video:
http://earth.prohosting.com/mkprojec/pit2.avi
dreemernj The Ultimate Source of Kompetitive Mortal Kombat. UltimateMK.com
•04/25/2005 01:53 AM (UTC) •
About Me
TheProphet, GGs my friend. Give'em Hell.
0
Is there any way to have a dizzy-but-able-to-block state for the character? That is a key part of the gameplay engine. There needs to be times when you are dizzy or wobbling and can't control your character but can still block, like after you are hit by a ninja teleport, or while flailing after getting hit by Kabal's ground blade. In both of those cases you cannot control your characters movements but you can always block.
MK2KungBroken The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet. •04/25/2005 02:22 AM (UTC) •
About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
Upon immediately reaction, projectiles are WAY WAY too fast and recovery time is practically non-existant. Ermac was juggling me in the corner from across screen with his fireball. That is insanely not right.
Is it possible to not have back register as block by the way?
There's going to probably be a lot of things I'm going to mention that you already know and are planning on changing, could you PM me a list of that stuff or even post it here so I don't keep shadowing your efforts?
Overall, most of the stuff is just too fast, and I don't mean overall game speed, things are just simply too fast for the game speed as it is.
After Scorpion does a teleport punch he goes into punishment mode on Mars. He flips into the air but is so far away the only thing you could do is a special move with containment or like one more counter. I noticed when you are swept you just fall with a stutter, are you planning to impliment their swept frames eventually? I've only looked through a handful of characters so far.
I must say run is very accurate.
Matt
Is it possible to not have back register as block by the way?
There's going to probably be a lot of things I'm going to mention that you already know and are planning on changing, could you PM me a list of that stuff or even post it here so I don't keep shadowing your efforts?
Overall, most of the stuff is just too fast, and I don't mean overall game speed, things are just simply too fast for the game speed as it is.
After Scorpion does a teleport punch he goes into punishment mode on Mars. He flips into the air but is so far away the only thing you could do is a special move with containment or like one more counter. I noticed when you are swept you just fall with a stutter, are you planning to impliment their swept frames eventually? I've only looked through a handful of characters so far.
I must say run is very accurate.
Matt
almost everything is possible...
ill do something with ermacs projectile...
about scorpion... kano , stryker and other characters have this "problem" too...
i just need to change velocities after blocking Go to data folder , open mugen.cfg find GameSpeed = and change it to GameSpeed = 60 cause original speed is 60 OK teleports are changed in scorpion and ermac... they dont push back and you can uppercut them
ill do something with ermacs projectile...
about scorpion... kano , stryker and other characters have this "problem" too...
i just need to change velocities after blocking Go to data folder , open mugen.cfg find GameSpeed = and change it to GameSpeed = 60 cause original speed is 60 OK teleports are changed in scorpion and ermac... they dont push back and you can uppercut them
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