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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
04/25/2005 03:10 AM (UTC)
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OK that's cool, but then that brings me to the jabs. in MK jabs don't push you back until you connect a certain number in succession, I don't remember if it's 5 or 6 off hand, but anyway, and in the air they juggle you, with this, and I've always noticed this in Mugen MK games, the jabs make you stutter away. It needs to happen so there's enough push back off the juggle jabs so you can only connect 2 and the third will miss. The only character I can think of where 3 connected consecutive non interrupted jabs can connect is on Jax, possible some others, but Jax is all I can think of right now. You can jab between HP and LP as well seemlessly in MK. Also, is it possible to duplicate the effect that pressing run, or any other attack button has on jabs? In all MKs, if you jab and tap block, the jab recovery is cut practically in half, and makes juggling easier. Just some thoughts, I'll get really specific eventually (if you thought that wasn't specific enough already)

Matt
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bbWWdd
04/25/2005 03:49 AM (UTC)
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yes i know , i dont implement pushed back animation...
anyway in this game after 4 hits next misses...
i disabled juggling by hp and lp
i can implement running during lp or hp
ok i go sleep its almost 6 am



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Asesino
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04/25/2005 09:31 AM (UTC)
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Man im not talkin of the originan announcer of mk deception.
That announcer from the trailer has nothing to do with that one from mk deception!Why dont u listen to me and atleast watch the trailer ?
Aniways man u need to concentrate on the actual gameplay ;)
I'll help u with the beta tests .. this is atleast i can do lol
About Noob Saibot in MK:TE he is palette swap of Scorpion but u have original Scorpion in in mkproject so u can add the palette Noob from mk:te and hell look really original.
Go here http://mkwarehouse.com/sprites/mkda/scorpion/
I know its Scorpion but actually Noob looks exactly the same.
The difference is that he is black and his eyes are white-blue.
Can u edit the sprites or perhaps someone of ur friends ;)

http://mkwarehouse.com/misc/mkte/noob.gif that can be used for VS screen

and about shao kahn saings from mk 2 3 ultimate MKT u must add them also ;)) and his ARROW move from mk 2 :)
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bbWWdd
04/25/2005 01:31 PM (UTC)
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Yeah i need help with gameplay not help like "i dont like how this character looks can you change his eyes"... man i dont have time to unpack all files and change eyes i have important things to do
smile
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BustaUppa
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AIM BustaUppa if you're up for some Kaillera (after 6 PM Eastern... can't slack off THAT much while I'm at work)

04/25/2005 02:45 PM (UTC)
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lol yeah Asesino it's a bit early to be making all these demands. Some good ideas, but the basic gameplay should be fleshed out first. And since it is mugen you will be able to customize it to death, once the fundamentals are in place. Personally I think Noob should stay as he is, but you can replace him with the GameBoy sprite if you want; that's the beauty of mugen.
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Asesino
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04/25/2005 05:06 PM (UTC)
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bbWWdd man u are totally right!
Sorry if i act like dumbshit ! lol
Can u tell me what exactly do u doing right now ?>
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bbWWdd
04/25/2005 05:24 PM (UTC)
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im waithing for MK2KB posts and his bugs & glitches list
Just find some bugs with disappearing character , infinite juggling and similar things... wink
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
04/25/2005 06:09 PM (UTC)
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I haven't found any disappearing character stuff, but I did notice when Kabal lands on a backflip or front flip there's like a one frame flicker or something that looks out of place, if that's what you mean and I'm sure you're that picky as well.

I haven't found any infinites yet, but I have only tested a couple characters. I'm going to go through and list all the properties for all the specials, you should try and match them up and then tweak after that, making certain ones stronger, and weaker. I can tell you all the existing infinites in UMK3 and MKT to be able to avoid them.

Matt
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bbWWdd
04/25/2005 07:02 PM (UTC)
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OK
by the way... which infinite you discovered first ?
this ermacs slams & roundhouses its so lame... i dont know why the dont disable this
kung lao too.. its not easy to execute this infinite but it can do 100 of damage , repeating only 2 moves...
I do understand if they miss some infinities with shang tsungs morphing or some complicated combinations but 2 moves ? hah..
their should test those games before release...


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dreemernj
04/25/2005 07:07 PM (UTC)
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Yeah some of the stuff that got in there was sad, Ermac's huge amounts of combos and Kung Lao's spin being two big examples. Kung Lao's spin more since its so much simpler and was exploited a lot more in actual gameplay. I hadn't heard much about Ermac's deadliness until we started making the combo vids.
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bbWWdd
04/25/2005 10:36 PM (UTC)
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i heard about ermacs combos about 3 months from UMK3 arcade release...
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streetsdisciple
04/25/2005 10:59 PM (UTC)
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So whens the game coming out
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bbWWdd
04/26/2005 12:19 AM (UTC)
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Heres the new version of game with fixed teleports and other stuff:

http://earth.prohosting.com/mkprojec/MK.exe
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Asesino
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04/26/2005 01:06 AM (UTC)
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bbWWdd man I REALLY LIKE THE TEAM MODE!!!
ITS AWESOME!!!
All it misses is the fatalities can u implement them in ?
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bbWWdd
04/26/2005 01:15 AM (UTC)
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nope...
what if you win and you want to make fatality and your partner do it in the same time or when there are your pit fatality vs partners "normal fatality " ?
too much problems with it...
im not sure but i think i can let teams to finish other characters with team-up finishing move , like scorpion and ermac team fatality or something (but without finish him , it will be able to do when life of your opponent is less than 10 % )
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NMnafa
04/26/2005 08:28 AM (UTC)
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anyway the fatalities in umk3 doesn't bring anything interesting to the game and even gives it a kitch and ridiculous side (your opponent exploding in thousands of bones, the skeleton ripped out of the body, the arms that stay in the air even after being cut ... )
sigh

pierre
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Asesino
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04/26/2005 09:25 AM (UTC)
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bbWWdd man i have some serius problems with MUGEN furious
It crashes really often Btw did ya saw the MK:TE Scorpion ? Do u like him?The idea?
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InviladNoobWarrior
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<------- A TRUE SAIYA-JIN RIGHT THERE

04/28/2005 04:10 PM (UTC)
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so whats the status on the game now? do you think it will be ready by summer (at least my birthday in june lol). as long as it plays like umk3/mkt im gonna be anticipating its completenesssmilesmile
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FrostUltimate
04/28/2005 08:04 PM (UTC)
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It could be ready by summer if they put a lot of effort into it. Theres still a lot more that needs to be done imo. Im actually also finding it more fun than the arcade games at the moment. Fast speed = good.
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
04/29/2005 01:01 AM (UTC)
0
We're working on it pretty much character by character now, I'm going through the basic system adjustments and Konqrr is looking for infs and bugs right now, along with others as well, but I have already given bbwwdd an enormous amount of stuff to work on, check out this thread:

http://www.mugenguild.com/forumx/index.php?topic=20305.new#new

I'm posting lots of tech info as EWAShock

Mat
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dragonj87
04/29/2005 03:17 AM (UTC)
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Wow, this update really rules. Keep up the good work. There's a ton of custom made stages (like 60 or so I think) which is what makes this game stand out. Some characters also have new moves, which is pretty cool.
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bbWWdd
04/29/2005 06:29 PM (UTC)
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i give damage for characters (basics and special moves) exactly like in original game to new version :
http://earth.prohosting.com/mkprojec/MK.exe

MK2KungBroken said taht you discovered some combos , is that true DreemerNJ ?
can you post some ?
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Sazabi
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yes

04/29/2005 11:54 PM (UTC)
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good shit man
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psyclobex
04/30/2005 01:58 AM (UTC)
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This Mugen thing is very intresting and cool.I had a thought the other day wouldnt it be cool if after a match they had stats like your highest combo, how many times you have blocked or did run jabs, aa, or projectiles, if they ever make another 2-d mk maybe that would be a good idea to rate your gameplay and skills and who you would be suited to play online or something like that anyways thats just a thought i had.
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MK2KungBroken
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About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
04/30/2005 03:41 AM (UTC)
0
Konqrr found some combos, I'll have him post them, some stuff with Shang Tsung, near 100%s, not easy, but it's because of some fundamental flaws that need to be addressed like uppercut recovery etc.

Matt
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