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CODE_umb87
08/09/2015 02:12 AM (UTC)
0
mattteo Wrote:
I agree. I think they did a great job with Tanya, but because she as a character lacks a gimmick, trademark (Scorpion's spear and catchphrase, Mileena's teeth, etc...) or clear theme, she'll always be less memorable to an extent, even if she's well liked within the more invested community.


Of course. Takeda got the whips, Kung Jin got the bow.
He is recognizable as the bow guy.
How did they make Tanya recognizable for the casuals?


I didn't know there was another character that used tonfas?
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blanche-or-riot
08/09/2015 02:25 AM (UTC)
0
CODE_umb87 Wrote:
mattteo Wrote:
I agree. I think they did a great job with Tanya, but because she as a character lacks a gimmick, trademark (Scorpion's spear and catchphrase, Mileena's teeth, etc...) or clear theme, she'll always be less memorable to an extent, even if she's well liked within the more invested community.


Of course. Takeda got the whips, Kung Jin got the bow.
He is recognizable as the bow guy.
How did they make Tanya recognizable for the casuals?


I didn't know there was another character that used tonfas?


How many casuals are going to know or research what a tonfa is? To most, Tanya is the girl with the thingies and the magic.
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Windice
08/17/2015 05:03 PM (UTC)
0
ImperatrixSindel Wrote:
DarkKard4 Wrote:
pffft. Skarlet had a clear gimmick but turned out to be the least played DLC. Its really more of a gender thing. The males in general will always be played more than the ladies in MK. Plus shes not a famous guest character.

Tanya could be the most OP character ever and still be the least played DLC. She had a recognizable design among fans imo. NRS almost did a poor job of retaining it in MKX until it was later fixed. Another thing i want to add is that shes basically a "new" character to casuals as are most 3D era characters.

The NRS team know that the MK DLC characters will never live up to iconic movie characters like Jason or Predator. So i don't think we need to worry about Tanya and Tremor's low usage numbers affecting future appearances.

The only existing female MK characters i could see having high usage numbers as a DLC character are Jade and Frost (despite being from the 3D era, the casual fans will definitely get the association with Subzero just by looking at her, thus making her more appealing to use)


All this. Tanya is actually doing pretty well for a female DLC, I think -- she got up close to the Quan Chi/Kano set, even if she probably won't pass them.

I also actually think they played up her 'black magic woman' gimmick really well in this game. She feels more like a sorceress (which was the popular fandom interpretation) than she ever did in the previous timeline.

Frost is the only female I could see getting high usage as a DLC, for the Sub-Zero connection reason you mention.

I do worry that eventually we're going to start getting female guest characters instead to ensure popularity. Much as I love Ellen Ripley, Sarah Connor etc., I want my MK girls in an MK game. :P


I'm pretty shocked she is at the bottom with her tournament usage and how strong she is. Maybe it's cus she is harder to play. It's really sad tho that in a bunch of other places people want more guest characters cus casuals think everything should be madd for them. (Sigh)
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ImperatrixSindel
08/17/2015 06:51 PM (UTC)
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I'm pretty shocked she is at the bottom with her tournament usage and how strong she is. Maybe it's cus she is harder to play. It's really sad tho that in a bunch of other places people want more guest characters cus casuals think everything should be madd for them. (Sigh)


Tanya is hard to play online because she's so technical, and the women are always less-played. Plus if tier and tournament results mattered to most people we'd see way more Quan Chi usage than we do.
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projectzero00
08/17/2015 10:43 PM (UTC)
0
Diirect is still farting nonsense that nobody cares about or pays attention to...kay just wanted to make sure. Bai nao
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