lol
Avatar
Dragon_Allie
12/04/2007 04:18 AM (UTC)
0
This is some impressive work. Keep it up.
Avatar
kingjolly
12/04/2007 05:14 AM (UTC)
0
You never seize to amaze me.
A sketch for the high polygon model I'm making.

Going for something like the MK1 movie, all black.


This is a base mesh for when I start sculpting in Zbrush. Pretty much all Zbrush models start this simple.
concept animations.

The mid hook punch is a fireball throw.

The fight stance is like a blend of MK2 and MK3.

Avatar
superawesomeness
12/04/2007 09:11 PM (UTC)
0
Wow dude. I love the sprites. They look almost done from scratch, so much detail.
I can see it now...future Mortal Kombat Development team member.
The animations you make are great. Can't wait to see more.
Avatar
Cyber_EV1L
12/04/2007 10:56 PM (UTC)
0
I might work on some concepts and other things...hopefully it will helpgrinMaybe to give you some ideas.I'm really lovin' this stuff!
cool
I think I'm going to give him a variety of powerful finger jab and claw type moves instead of all fists.

Taking his MK3 stance as a basis for his style. Using stabbing attacks against soft parts of the opponent's body and pressure points.

Under the chin, inner thighs, stomach, under arms, neck, eyes.

=================================================

Jump spin back kick.....? I don't know the real name....

I think this is the best one I've done so far! wow grin

It was a pain in the ass, but I think it came out pretty nice.
Took me somewhere around 1.5 hours to make.

Again, download and play it off your hard drive so it goes fast.
bleed Wrote:



I was expecting him to kick with the other leg due to the way he jumped at first.
And because that momentum would carry him further in the rotation the second spin wouldn't be so fast (which makes the landing a bit quick).

Still, very nicely done!
Avatar
MKRocket
Avatar
About Me

Wat.
12/05/2007 09:19 PM (UTC)
0
Damn... this project has the highest potential to be the best MK conversion to MUGEN ever.. It'd be cool if you redid everything into 3D models and then used them to create 2D sprites for a deeper feel to the visual look of the game. I can't wait to see a beta or something.. Drooling....
Avatar
Darklord_Xel
12/05/2007 11:39 PM (UTC)
0
The animations remind me a lot of Street Fighter EX...
Avatar
Cyber_EV1L
12/06/2007 12:14 AM (UTC)
0
timsmk Wrote:
bleed Wrote:



I was expecting him to kick with the other leg due to the way he jumped at first.
And because that momentum would carry him further in the rotation the second spin wouldn't be so fast (which makes the landing a bit quick).

Still, very nicely done!

It would look pretty cool if he made him kick with both legs at different moments.Maybe sort of a helicopter movement.
Avatar
Iori9
12/06/2007 12:20 AM (UTC)
0
about time we actually get some ACTUAL MK games in progress, few questions here (some I got from other forums):

1) How far are you going to take this?
2) How far are you WILLING to take this?
3) Do you have any experience with MUGEN and do you know some of the limitations of it?
4) Are you going to put pointless-blockable combo strings that you see in Tekken?
5)how hard are the combos going to be to pull off?
Avatar
superawesomeness
12/06/2007 12:43 AM (UTC)
0
I animated it for you so it goes faster and added sound.

Here ya go!

Keep up the good work, can't wait to see more.
Iori9 Wrote:

1) How far are you going to take this?


For now, I want to do a full character of my own design. How far I'll actually get I'm not sure. This is something I'm doing for my self because I enjoy it, not because of some obligation. So I intend to finish, but I'm not going to make that a promise.
I would like to develop my own characters in the future, not try and copy Midway or other fighters so much. I have a Ton of ideas for combat systems, moves etc... If you've seen my replies in game play threads, you'll know how I think.

Iori9 Wrote:

2) How far are you WILLING to take this?


On going project, no end in sight. It's a hobby that I'll keep working at till I loose interest.

Iori9 Wrote:

3) Do you have any experience with MUGEN and do you know some of the limitations of it?


I'm new to MUGEN as a developer. I've gone through the tutorial for making characters and got it working, so my learning curve will go from there.

If I get stuck on something I can find tutorials, ask for help and check other people's character files, to see how they were made.
Aside from Mugen, I have professional training in 2D and 3D art.

Iori9 Wrote:

4) Are you going to put pointless-blockable combo strings that you see in Tekken?


Blockable strings are not pointless, the point is to lessen free / cheap hits. Making the fight less one sided whenever long combos start going. You land hits by counter, and tricking the opponent in to blocking in the wrong direction, much like real life.

But since I'm making something in 2D and with the general idea of what MK is like, I'll have blockable combos work differently, not so easy to escape.

Off the top of my head.......there are several ways to do that, for example.

====Using a stun meter, almost full makes you able to block more, more dazed makes you less able to block.

====Something like using a parry system to allow blocking, but not have it be so easy where you just hold Block and are generally safe like in 3D fighters.

Think of it as parrying a super move in street fighter 3 3rd strike. But you can only do the parry command 1 time between hits, so you can't get out so easy by just mashing buttons randomly, you have to time it.

I want to have some kung fu movie back and forth block / hit sequences in there too, so different block and parry animations would be nice to have. Similar to the last few MK games.

====For combos, using a stun system ( combo starters ) could allow MK style dial combos, as a replacement for the concept of launch to juggle. These starter moves may have special commands, like f,d,df+p, would work like popups and are able to flow seamlessly in to a combo, like in Killer Instinct.

====A powered up attack, like how you can make special moves stronger in STF3 3rd strike, could make a normally blockable hit guaranteed. You would power up the hit before, so the stun lasts a little longer, making the next hit unblockable. There might be a flash or something to show that it happened, but nothing to slow the action.

There are a lot of things possible, I'm not at the stage where anything is set in stone. Suggestions are more than welcome.

Iori9 Wrote:

5)how hard are the combos going to be to pull off?


Ranges from easy to difficult, I'm looking for a good middle ground in general, like a mix of Street fighter 3 3rd strike and MK4.

Designed to allow custom combos, but with property limitations and defensive options to stop infinites.

There will be a number of regular attacks that use special commands, like Fei Long's Rekkaken combo and stronger moves in Tekken. This way it's not always combos that end with a fireball.

Also like in MK4, some moves like a Round house or other attack can be used as an ender. It may not be a knock down move, it could just be like a standing Fierce in Street Fighter. I think Ken's combo in Street fighter 3 3rd strike Strong punch, Fierce punch.

Not ending a pre-set combo will usually leave you at 0/0 or with some frame advantage 3/0 etc.

Depending on the power or usefulness of the move, I'll probably put more complicated commands like for KOF style super moves.

Everything is still in the conceptualizing stage, so I'll listen to any critiques, concerns and suggestions thrown my way.

===================================

My personal taste in games leans towards street fighter 3 3rd strike and Tekken 6, I liked the freedom of MK4 too.

Tekken 6 Footage links can be found here
superawesomeness Wrote:
I animated it for you so it goes faster and added sound.

Here ya go!

Keep up the good work, can't wait to see more.


Looks pretty good man, thanks.

I was't thinking of it traveling quite that far, but the general idea is there.

The distance can be tweaked in mugen though, with code (.cns file), so We'll see what works best as I get to testing it in game.



===============================================
Started work on the High poly model.
Avatar
ThePredator151
Avatar
About Me
The Ultimate Mortal Kombat Experience
- Lead Graphic Designer - Mortal Kombat Online -


:G-play

:Story

:F-Design

:Cutout

:Get Sig

:Raiden

:Fans [1] [2]

:#LegendaryArts

12/06/2007 08:17 AM (UTC)
0
This was supposed to go over here..

"Wow. I'm just kinda, stupefied with awe right now. I don't have any critique info or anything right now. So I just wanna say Excellent job throughout, and I love to see this kind of thing. "
Avatar
KingBellsprout
12/06/2007 09:54 PM (UTC)
0
what program did u use to make the yellow thing on the first page... I'm trying to figure some of this stuff as well.... I've been trying on my own for a while but no luck.. If u need any ideas I can help.

Keep up the great work.
Avatar
Darklord_Xel
12/06/2007 10:43 PM (UTC)
0
TheNinjasRock071394 Wrote:
what program did u use to make the yellow thing on the first page...


I think he used ZBrush.
The Yellow character made of basic shapes I did in 3ds.max

The sculpture of Shang's face here I did in Zbrush3.1 from a base mesh I started in 3ds.max.


These programs are used as a combo to get your final result.
Made the base mesh for the fire snake in 3ds.max.

OK, here I did an overpaint in Photoshop to see how i'm going to do the sprites for Shang's super move.

This was kind of hard to make look realistic, so I'm not sure how I'm going to do it for all the frames just yet.

This is the general idea of what I want it to look like though.


Avatar
MKULTRA
Avatar
About Me

12/07/2007 06:04 PM (UTC)
0
Looks great but what's with the single flame sticking out on the left side facing downwards? That looks kinda odd.

And I dunno but why don't you recruit and supervise volunteers to help you out with all the sprites? I mean if you really want to make this happen ( and I really hope you do ) you'll need some assistance... you can't do all the sprites and programming on your own. It would take ages.

I'd help but I've never done sprites so far. I'm sure you'll find some fans that are able and willing to help if you'd ask.
I saw that flame sticking out in a picture of real fire I was working from when painting that. If it's annoying, I can remove it.

As for people helping, well...there are a couple reasons why I don't want to do that.

1 = I get the satisfaction of doing the work my self.

2 = I took 4 years of professional training in fine art and digital media, so my ability is above average. Not too many users here can match me on a technical level. Mixing my work with anothers would be too noticeable of a difference.


I could find someone on Deviant Art maybe that is at a similar skill level with me, but I don't really want to do that. This is a personal project, not meant to be a major team effort and I simply don't feel like dealing with that in the first place.

Ideas and critique are a different story, anybody can help with that.
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.