My personal take on bio length is that it's never too long, so long as it's good. If it's long on top of being bad, then yes that's probably the worst thing you can do. However, if it's engaging it doesn't matter to me if it's long or short. "MK style" doesn't impact me one bit because it isn't as if the official writers are very good anyhow. I don't like MK9's story, that's no secret. I think characters like Mileena, who have great potential, are wasted because the team is rather immature and has turned her into a joke.
So if you are a writer that enjoys writing, I don't mind it one bit. This judge won't be taking points off for bio length; I'm concerned about bio quality.
So if you are a writer that enjoys writing, I don't mind it one bit. This judge won't be taking points off for bio length; I'm concerned about bio quality.
ICEgrenade Wrote:
i agree with you completely with the exception of "x looks kinda like y"
if you really want to get a sense of certain "brand new" character the best way is to make references to old veteran characters.
and also moves are borrowed A LOT. example, sub zero/ reptiles slide.
jagro Wrote:
hmm, interesting. hopefully nobody takes any offence at my comments, they're just my opinion:
i think these entries have really highlighted to me how difficult it is to design a character who is both unique and different, but at the same time suitable for the mortal kombat universe.
some of these are just not suited to mk, whilst others (orange scorpion - there was always gonna be at least one wasnt there?) are just too similar to other characters (komodo is also a bit too similar to reptile).
there's also quite a bit of move-borrowing (i immediately thouht of smoke when i saw the name "shade" and, although he's admittedly pretty different in most respects, he does have a carbon copy of smoke's vanishing move). would we accept it if a character in this game had that exact move as well as smoke? no, we wouldnt. so we have to pretty harsh on this i feel. some moves are fairly generic, projectiles, rush moves, etc, but that move is extremely personal to smoke, so taking it in this competition was a mistake i feel.
i dont think that "x looks kinda like y" is a particularly good description either. just highlights to us that the character is strongly based on somebody else. same goes for special moves: describing it as similar to another in the game just says point blanc that it is copied. another big mistake.
i've also realized while looking through these just how important an image is. it's difficult to really like a character if there's no visual representation of that character. the ones without pictures are going to really struggle, imo.
again, dont take these comments the wrong way, just my personal humble opinion. i just dont think any of these entries are going to be a real threat in this competition.
if i were to vote for the best? tricky, most of these are very evenly matched.
whilst i was reading psionic's bio, i thought it was really promising (apart from the "ninja" part). unfortunately, it has no description of special moves whatsoever, making it absolutely clear that they are ALL borrowed, which is a shame.
kimya, again was extremely promising, but it just didnt go far enough. summoning animals and whatever, that's a really good, interesting and UNIQUE trait. he should have gone further with it, used a variety of animals or whatever in specials and fatalities. but instead, his move list is full of generic kicks and teleports. another missed opportunity, but a good entry nonetheless.
onyx is pretty cool all round (mainly because he uses a very similar ability to my own character ¬_¬). a few too many generic moves, but a solid story, a good ending and an interesting fighting style make this a good entry.
overall, my vote would have to go onyx. but yeah, far too many generic and borrowed moves/bios here, am a little disappointed tbh. hopefully the standard rises as the competition goes on.
hmm, interesting. hopefully nobody takes any offence at my comments, they're just my opinion:
i think these entries have really highlighted to me how difficult it is to design a character who is both unique and different, but at the same time suitable for the mortal kombat universe.
some of these are just not suited to mk, whilst others (orange scorpion - there was always gonna be at least one wasnt there?) are just too similar to other characters (komodo is also a bit too similar to reptile).
there's also quite a bit of move-borrowing (i immediately thouht of smoke when i saw the name "shade" and, although he's admittedly pretty different in most respects, he does have a carbon copy of smoke's vanishing move). would we accept it if a character in this game had that exact move as well as smoke? no, we wouldnt. so we have to pretty harsh on this i feel. some moves are fairly generic, projectiles, rush moves, etc, but that move is extremely personal to smoke, so taking it in this competition was a mistake i feel.
i dont think that "x looks kinda like y" is a particularly good description either. just highlights to us that the character is strongly based on somebody else. same goes for special moves: describing it as similar to another in the game just says point blanc that it is copied. another big mistake.
i've also realized while looking through these just how important an image is. it's difficult to really like a character if there's no visual representation of that character. the ones without pictures are going to really struggle, imo.
again, dont take these comments the wrong way, just my personal humble opinion. i just dont think any of these entries are going to be a real threat in this competition.
if i were to vote for the best? tricky, most of these are very evenly matched.
whilst i was reading psionic's bio, i thought it was really promising (apart from the "ninja" part). unfortunately, it has no description of special moves whatsoever, making it absolutely clear that they are ALL borrowed, which is a shame.
kimya, again was extremely promising, but it just didnt go far enough. summoning animals and whatever, that's a really good, interesting and UNIQUE trait. he should have gone further with it, used a variety of animals or whatever in specials and fatalities. but instead, his move list is full of generic kicks and teleports. another missed opportunity, but a good entry nonetheless.
onyx is pretty cool all round (mainly because he uses a very similar ability to my own character ¬_¬). a few too many generic moves, but a solid story, a good ending and an interesting fighting style make this a good entry.
overall, my vote would have to go onyx. but yeah, far too many generic and borrowed moves/bios here, am a little disappointed tbh. hopefully the standard rises as the competition goes on.
i agree with you completely with the exception of "x looks kinda like y"
if you really want to get a sense of certain "brand new" character the best way is to make references to old veteran characters.
and also moves are borrowed A LOT. example, sub zero/ reptiles slide.
sure, if you're talking about specifics, i.e. "he has hair like smoke". but when you're whole character's description or special moves are "similar to scorpion" or "kinda like shang tsung's ground skulls", then there's just no attempt at originality.
and yes, the slide move is very popular, but justified in a way as 4 or 5 characters actually DO share that move in the game already (reptile, sub-zero, cyber-sub-zero, skarlet (i believe?)). the smoke example that i picked out is, however, totally unacceptable.


About Me

0
My character has barrowed moves to some extent but they have a twist of the characters flavor to them. Some of them just minor twists as simple as color change or additions of effects and so on. I tried to basically think of moves that would be easily transferred from the MK9 engine to MK10. Some of them are pretty different though.
About Me
Fan of MK since I found out about it when it was r
0
I like to think my character Shoulen has a unique special move set. A unique look and a gripping bio/ending.
I am happy so far as none of these 13 resemble my character in any way.
I am hoping for the trend to follow as the other characters come to light.
I am happy so far as none of these 13 resemble my character in any way.
I am hoping for the trend to follow as the other characters come to light.


About Me

0
ultimatesavage Wrote:
I like to think my character Shoulen has a unique special move set. A unique look and a gripping bio/ending.
I am happy so far as none of these 13 resemble my character in any way.
I am hoping for the trend to follow as the other characters come to light.
I like to think my character Shoulen has a unique special move set. A unique look and a gripping bio/ending.
I am happy so far as none of these 13 resemble my character in any way.
I am hoping for the trend to follow as the other characters come to light.
I have seen a few moves that resemble mine. Particularly in the X-ray department but mine is a bit different...but similar concept. I won't say which one though. Sooner or later there will be some kind of likeness here and there though.


About Me
0
jagro Wrote:
sure, if you're talking about specifics, i.e. "he has hair like smoke". but when you're whole character's description or special moves are "similar to scorpion" or "kinda like shang tsung's ground skulls", then there's just no attempt at originality.
and yes, the slide move is very popular, but justified in a way as 4 or 5 characters actually DO share that move in the game already (reptile, sub-zero, cyber-sub-zero, skarlet (i believe?)). the smoke example that i picked out is, however, totally unacceptable.
ICEgrenade Wrote:
i agree with you completely with the exception of "x looks kinda like y"
if you really want to get a sense of certain "brand new" character the best way is to make references to old veteran characters.
and also moves are borrowed A LOT. example, sub zero/ reptiles slide.
jagro Wrote:
i think these entries have really highlighted to me how difficult it is to design a character who is both unique and different, but at the same time suitable for the mortal kombat universe.
some of these are just not suited to mk, whilst others (orange scorpion - there was always gonna be at least one wasnt there?) are just too similar to other characters (komodo is also a bit too similar to reptile).
there's also quite a bit of move-borrowing (i immediately thouht of smoke when i saw the name "shade" and, although he's admittedly pretty different in most respects, he does have a carbon copy of smoke's vanishing move). would we accept it if a character in this game had that exact move as well as smoke? no, we wouldnt. so we have to pretty harsh on this i feel. some moves are fairly generic, projectiles, rush moves, etc, but that move is extremely personal to smoke, so taking it in this competition was a mistake i feel.
i dont think that "x looks kinda like y" is a particularly good description either. just highlights to us that the character is strongly based on somebody else. same goes for special moves: describing it as similar to another in the game just says point blanc that it is copied. another big mistake.
i've also realized while looking through these just how important an image is. it's difficult to really like a character if there's no visual representation of that character. the ones without pictures are going to really struggle, imo.
again, dont take these comments the wrong way, just my personal humble opinion. i just dont think any of these entries are going to be a real threat in this competition.
if i were to vote for the best? tricky, most of these are very evenly matched.
onyx is pretty cool all round (mainly because he uses a very similar ability to my own character ¬_¬). a few too many generic moves, but a solid story, a good ending and an interesting fighting style make this a good entry.
overall, my vote would have to go onyx. but yeah, far too many generic and borrowed moves/bios here, am a little disappointed tbh. hopefully the standard rises as the competition goes on.
i think these entries have really highlighted to me how difficult it is to design a character who is both unique and different, but at the same time suitable for the mortal kombat universe.
some of these are just not suited to mk, whilst others (orange scorpion - there was always gonna be at least one wasnt there?) are just too similar to other characters (komodo is also a bit too similar to reptile).
there's also quite a bit of move-borrowing (i immediately thouht of smoke when i saw the name "shade" and, although he's admittedly pretty different in most respects, he does have a carbon copy of smoke's vanishing move). would we accept it if a character in this game had that exact move as well as smoke? no, we wouldnt. so we have to pretty harsh on this i feel. some moves are fairly generic, projectiles, rush moves, etc, but that move is extremely personal to smoke, so taking it in this competition was a mistake i feel.
i dont think that "x looks kinda like y" is a particularly good description either. just highlights to us that the character is strongly based on somebody else. same goes for special moves: describing it as similar to another in the game just says point blanc that it is copied. another big mistake.
i've also realized while looking through these just how important an image is. it's difficult to really like a character if there's no visual representation of that character. the ones without pictures are going to really struggle, imo.
again, dont take these comments the wrong way, just my personal humble opinion. i just dont think any of these entries are going to be a real threat in this competition.
if i were to vote for the best? tricky, most of these are very evenly matched.
onyx is pretty cool all round (mainly because he uses a very similar ability to my own character ¬_¬). a few too many generic moves, but a solid story, a good ending and an interesting fighting style make this a good entry.
overall, my vote would have to go onyx. but yeah, far too many generic and borrowed moves/bios here, am a little disappointed tbh. hopefully the standard rises as the competition goes on.
i agree with you completely with the exception of "x looks kinda like y"
if you really want to get a sense of certain "brand new" character the best way is to make references to old veteran characters.
and also moves are borrowed A LOT. example, sub zero/ reptiles slide.
sure, if you're talking about specifics, i.e. "he has hair like smoke". but when you're whole character's description or special moves are "similar to scorpion" or "kinda like shang tsung's ground skulls", then there's just no attempt at originality.
and yes, the slide move is very popular, but justified in a way as 4 or 5 characters actually DO share that move in the game already (reptile, sub-zero, cyber-sub-zero, skarlet (i believe?)). the smoke example that i picked out is, however, totally unacceptable.
Well there's a difference between no attempt at originality and simple move borrowing. There's only so many moves you can do with copying SOMEONE somewhere you know?
for example my character Serenity has two moves that has the same effect as kung lao's spin and kitana's fan throw but doesn't necessarily use hats/fans.
0
Wow, so much love for Komodo! That's awesome! Thanks a lot guys!
I've never seen the movie Splice actually. I was thinking more about Jurassic Park when the dinos change their sex in order to survive. I also had this image of a lizard-peacock for some reason. And I wanted to mix up the gender rolls so the male is more submissive when the female is more aggressive.
Adsler is freaking awesome. The bones and the death masks and everything inside. I enjoyed Eternus too. I like how he wears a ninja mask because Shang Tsung messed up his face.
I don't know who my fav and least fav is. I kinda don't want to give a score to all of them, it's too hard. Still, good luck to the other 12 of you!
I've never seen the movie Splice actually. I was thinking more about Jurassic Park when the dinos change their sex in order to survive. I also had this image of a lizard-peacock for some reason. And I wanted to mix up the gender rolls so the male is more submissive when the female is more aggressive.
Adsler is freaking awesome. The bones and the death masks and everything inside. I enjoyed Eternus too. I like how he wears a ninja mask because Shang Tsung messed up his face.
I don't know who my fav and least fav is. I kinda don't want to give a score to all of them, it's too hard. Still, good luck to the other 12 of you!
About Me
Fan of MK since I found out about it when it was r
0
Shoulen has pure ability. No powers. This is something rare in an MK game. The only character that falls in the same bracket is Striker. But My character is not human. Humanoid with a hint of animality.
I like to think my character is totally unique and original.
While creating the character, I had the concept of staying away from the MK characters (as well as any character out there) as possible, in mind. Their looks, their abilities. I wanted something away from what we already have.
I can't wait for the characters to be unveiled!
I like to think my character is totally unique and original.
While creating the character, I had the concept of staying away from the MK characters (as well as any character out there) as possible, in mind. Their looks, their abilities. I wanted something away from what we already have.
I can't wait for the characters to be unveiled!

0
How many of you made characters from these elements?
- Earth
- Magnetism
- Gravity
- Metal
- Plant
- Light
- Insect
- Crystal
- Ghost
- Alien
- Earth
- Magnetism
- Gravity
- Metal
- Plant
- Light
- Insect
- Crystal
- Ghost
- Alien
0
Immortal_Kanji Wrote:
How many of you made characters from these elements?
- Earth
- Magnetism
- Gravity
- Metal
- Plant
- Light
- Insect
- Crystal
- Ghost
- Alien
How many of you made characters from these elements?
- Earth
- Magnetism
- Gravity
- Metal
- Plant
- Light
- Insect
- Crystal
- Ghost
- Alien
None
About Me
Fan of MK since I found out about it when it was r
0
Anyone away from Earth is classed as an alien. Being from Outworld, I put my character in that category.
ICEgrenade Wrote:
Well there's a difference between no attempt at originality and simple move borrowing. There's only so many moves you can do with copying SOMEONE somewhere you know?
for example my character Serenity has two moves that has the same effect as kung lao's spin and kitana's fan throw but doesn't necessarily use hats/fans.
jagro Wrote:
sure, if you're talking about specifics, i.e. "he has hair like smoke". but when you're whole character's description or special moves are "similar to scorpion" or "kinda like shang tsung's ground skulls", then there's just no attempt at originality.
and yes, the slide move is very popular, but justified in a way as 4 or 5 characters actually DO share that move in the game already (reptile, sub-zero, cyber-sub-zero, skarlet (i believe?)). the smoke example that i picked out is, however, totally unacceptable.
ICEgrenade Wrote:
i agree with you completely with the exception of "x looks kinda like y"
if you really want to get a sense of certain "brand new" character the best way is to make references to old veteran characters.
and also moves are borrowed A LOT. example, sub zero/ reptiles slide.
jagro Wrote:
i think these entries have really highlighted to me how difficult it is to design a character who is both unique and different, but at the same time suitable for the mortal kombat universe.
some of these are just not suited to mk, whilst others (orange scorpion - there was always gonna be at least one wasnt there?) are just too similar to other characters (komodo is also a bit too similar to reptile).
there's also quite a bit of move-borrowing (i immediately thouht of smoke when i saw the name "shade" and, although he's admittedly pretty different in most respects, he does have a carbon copy of smoke's vanishing move). would we accept it if a character in this game had that exact move as well as smoke? no, we wouldnt. so we have to pretty harsh on this i feel. some moves are fairly generic, projectiles, rush moves, etc, but that move is extremely personal to smoke, so taking it in this competition was a mistake i feel.
i dont think that "x looks kinda like y" is a particularly good description either. just highlights to us that the character is strongly based on somebody else. same goes for special moves: describing it as similar to another in the game just says point blanc that it is copied. another big mistake.
i've also realized while looking through these just how important an image is. it's difficult to really like a character if there's no visual representation of that character. the ones without pictures are going to really struggle, imo.
again, dont take these comments the wrong way, just my personal humble opinion. i just dont think any of these entries are going to be a real threat in this competition.
if i were to vote for the best? tricky, most of these are very evenly matched.
onyx is pretty cool all round (mainly because he uses a very similar ability to my own character ¬_¬). a few too many generic moves, but a solid story, a good ending and an interesting fighting style make this a good entry.
overall, my vote would have to go onyx. but yeah, far too many generic and borrowed moves/bios here, am a little disappointed tbh. hopefully the standard rises as the competition goes on.
i think these entries have really highlighted to me how difficult it is to design a character who is both unique and different, but at the same time suitable for the mortal kombat universe.
some of these are just not suited to mk, whilst others (orange scorpion - there was always gonna be at least one wasnt there?) are just too similar to other characters (komodo is also a bit too similar to reptile).
there's also quite a bit of move-borrowing (i immediately thouht of smoke when i saw the name "shade" and, although he's admittedly pretty different in most respects, he does have a carbon copy of smoke's vanishing move). would we accept it if a character in this game had that exact move as well as smoke? no, we wouldnt. so we have to pretty harsh on this i feel. some moves are fairly generic, projectiles, rush moves, etc, but that move is extremely personal to smoke, so taking it in this competition was a mistake i feel.
i dont think that "x looks kinda like y" is a particularly good description either. just highlights to us that the character is strongly based on somebody else. same goes for special moves: describing it as similar to another in the game just says point blanc that it is copied. another big mistake.
i've also realized while looking through these just how important an image is. it's difficult to really like a character if there's no visual representation of that character. the ones without pictures are going to really struggle, imo.
again, dont take these comments the wrong way, just my personal humble opinion. i just dont think any of these entries are going to be a real threat in this competition.
if i were to vote for the best? tricky, most of these are very evenly matched.
onyx is pretty cool all round (mainly because he uses a very similar ability to my own character ¬_¬). a few too many generic moves, but a solid story, a good ending and an interesting fighting style make this a good entry.
overall, my vote would have to go onyx. but yeah, far too many generic and borrowed moves/bios here, am a little disappointed tbh. hopefully the standard rises as the competition goes on.
i agree with you completely with the exception of "x looks kinda like y"
if you really want to get a sense of certain "brand new" character the best way is to make references to old veteran characters.
and also moves are borrowed A LOT. example, sub zero/ reptiles slide.
sure, if you're talking about specifics, i.e. "he has hair like smoke". but when you're whole character's description or special moves are "similar to scorpion" or "kinda like shang tsung's ground skulls", then there's just no attempt at originality.
and yes, the slide move is very popular, but justified in a way as 4 or 5 characters actually DO share that move in the game already (reptile, sub-zero, cyber-sub-zero, skarlet (i believe?)). the smoke example that i picked out is, however, totally unacceptable.
Well there's a difference between no attempt at originality and simple move borrowing. There's only so many moves you can do with copying SOMEONE somewhere you know?
for example my character Serenity has two moves that has the same effect as kung lao's spin and kitana's fan throw but doesn't necessarily use hats/fans.
same effect? fine. jade's shadow kick as opposed to johnny cage's for example. or just about every teleport in the game. or even nightwolf's lightning compared to scorpion's hellfire. but i think it's important to differenciate between similar and identical moves.

0
jagro Wrote:
sure, if you're talking about specifics, i.e. "he has hair like smoke". but when you're whole character's description or special moves are "similar to scorpion" or "kinda like shang tsung's ground skulls", then there's just no attempt at originality.
and yes, the slide move is very popular, but justified in a way as 4 or 5 characters actually DO share that move in the game already (reptile, sub-zero, cyber-sub-zero, skarlet (i believe?)). the smoke example that i picked out is, however, totally unacceptable.
ICEgrenade Wrote:
i agree with you completely with the exception of "x looks kinda like y"
if you really want to get a sense of certain "brand new" character the best way is to make references to old veteran characters.
and also moves are borrowed A LOT. example, sub zero/ reptiles slide.
jagro Wrote:
hmm, interesting. hopefully nobody takes any offence at my comments, they're just my opinion:
i think these entries have really highlighted to me how difficult it is to design a character who is both unique and different, but at the same time suitable for the mortal kombat universe.
some of these are just not suited to mk, whilst others (orange scorpion - there was always gonna be at least one wasnt there?) are just too similar to other characters (komodo is also a bit too similar to reptile).
there's also quite a bit of move-borrowing (i immediately thouht of smoke when i saw the name "shade" and, although he's admittedly pretty different in most respects, he does have a carbon copy of smoke's vanishing move). would we accept it if a character in this game had that exact move as well as smoke? no, we wouldnt. so we have to pretty harsh on this i feel. some moves are fairly generic, projectiles, rush moves, etc, but that move is extremely personal to smoke, so taking it in this competition was a mistake i feel.
i dont think that "x looks kinda like y" is a particularly good description either. just highlights to us that the character is strongly based on somebody else. same goes for special moves: describing it as similar to another in the game just says point blanc that it is copied. another big mistake.
i've also realized while looking through these just how important an image is. it's difficult to really like a character if there's no visual representation of that character. the ones without pictures are going to really struggle, imo.
again, dont take these comments the wrong way, just my personal humble opinion. i just dont think any of these entries are going to be a real threat in this competition.
if i were to vote for the best? tricky, most of these are very evenly matched.
whilst i was reading psionic's bio, i thought it was really promising (apart from the "ninja" part). unfortunately, it has no description of special moves whatsoever, making it absolutely clear that they are ALL borrowed, which is a shame.
kimya, again was extremely promising, but it just didnt go far enough. summoning animals and whatever, that's a really good, interesting and UNIQUE trait. he should have gone further with it, used a variety of animals or whatever in specials and fatalities. but instead, his move list is full of generic kicks and teleports. another missed opportunity, but a good entry nonetheless.
onyx is pretty cool all round (mainly because he uses a very similar ability to my own character ¬_¬). a few too many generic moves, but a solid story, a good ending and an interesting fighting style make this a good entry.
overall, my vote would have to go onyx. but yeah, far too many generic and borrowed moves/bios here, am a little disappointed tbh. hopefully the standard rises as the competition goes on.
hmm, interesting. hopefully nobody takes any offence at my comments, they're just my opinion:
i think these entries have really highlighted to me how difficult it is to design a character who is both unique and different, but at the same time suitable for the mortal kombat universe.
some of these are just not suited to mk, whilst others (orange scorpion - there was always gonna be at least one wasnt there?) are just too similar to other characters (komodo is also a bit too similar to reptile).
there's also quite a bit of move-borrowing (i immediately thouht of smoke when i saw the name "shade" and, although he's admittedly pretty different in most respects, he does have a carbon copy of smoke's vanishing move). would we accept it if a character in this game had that exact move as well as smoke? no, we wouldnt. so we have to pretty harsh on this i feel. some moves are fairly generic, projectiles, rush moves, etc, but that move is extremely personal to smoke, so taking it in this competition was a mistake i feel.
i dont think that "x looks kinda like y" is a particularly good description either. just highlights to us that the character is strongly based on somebody else. same goes for special moves: describing it as similar to another in the game just says point blanc that it is copied. another big mistake.
i've also realized while looking through these just how important an image is. it's difficult to really like a character if there's no visual representation of that character. the ones without pictures are going to really struggle, imo.
again, dont take these comments the wrong way, just my personal humble opinion. i just dont think any of these entries are going to be a real threat in this competition.
if i were to vote for the best? tricky, most of these are very evenly matched.
whilst i was reading psionic's bio, i thought it was really promising (apart from the "ninja" part). unfortunately, it has no description of special moves whatsoever, making it absolutely clear that they are ALL borrowed, which is a shame.
kimya, again was extremely promising, but it just didnt go far enough. summoning animals and whatever, that's a really good, interesting and UNIQUE trait. he should have gone further with it, used a variety of animals or whatever in specials and fatalities. but instead, his move list is full of generic kicks and teleports. another missed opportunity, but a good entry nonetheless.
onyx is pretty cool all round (mainly because he uses a very similar ability to my own character ¬_¬). a few too many generic moves, but a solid story, a good ending and an interesting fighting style make this a good entry.
overall, my vote would have to go onyx. but yeah, far too many generic and borrowed moves/bios here, am a little disappointed tbh. hopefully the standard rises as the competition goes on.
i agree with you completely with the exception of "x looks kinda like y"
if you really want to get a sense of certain "brand new" character the best way is to make references to old veteran characters.
and also moves are borrowed A LOT. example, sub zero/ reptiles slide.
sure, if you're talking about specifics, i.e. "he has hair like smoke". but when you're whole character's description or special moves are "similar to scorpion" or "kinda like shang tsung's ground skulls", then there's just no attempt at originality.
and yes, the slide move is very popular, but justified in a way as 4 or 5 characters actually DO share that move in the game already (reptile, sub-zero, cyber-sub-zero, skarlet (i believe?)). the smoke example that i picked out is, however, totally unacceptable.
I use that description technique,and have used it in the past,but i tend to reference moves no longer in use or from different fighting games,because honestly i thought of the moves and later noticed the similarity between others,so why not use them to make it easier to picture mine. There is a lot of fighting games out there,similarities are bound to happen if you know it or not. That said i always try to avoid using a move that is similar to one found in the game i am designing my character for,which i think is what your getting at.


About Me
0
jagro Wrote:
same effect? fine. jade's shadow kick as opposed to johnny cage's for example. or just about every teleport in the game. or even nightwolf's lightning compared to scorpion's hellfire. but i think it's important to differenciate between similar and identical moves.
same effect? fine. jade's shadow kick as opposed to johnny cage's for example. or just about every teleport in the game. or even nightwolf's lightning compared to scorpion's hellfire. but i think it's important to differenciate between similar and identical moves.
exactly! but we can't say that someones moves are identical to someone elses if we use the phrase "x is like y" you know what i mean?


About Me
"Never Stay Down"- Steve Rogers
0
After reading these I fear I made my bio too long. I was going for the length the characters had in the Nekropolis bios. Oh well hopefully it's not too long.
Anyway it's nice to finally see what the competition looks like. Good luck to all.
Anyway it's nice to finally see what the competition looks like. Good luck to all.
I should have made my description of the fighting style longer but , oh well , I am still confident that my ending will send chills down your spines (or atleast I hope so ) :D
This competition is going to be tougher than I imagined good luck to all of you once again !
This competition is going to be tougher than I imagined good luck to all of you once again !
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I have so many unfinished concept art with Cerastes, my character, but I just can't seem to get his armour right and it annoys the hell out of me! I hope people get the idea of his armour from my description of it though.
My Bio is pretty long but it has to be to get a full understanding of my character. My ending is also unlike any MK ending because I wanted to go by what really happened and not some what if story. So my ending is long too.
My top two faves are Neuros and Adsler. I like the originality of both characters and the stories were very well done.
A lot if yall claim Komono is too similar to splice and yall are somewhat right but I did like it.
I like Clyde as well but he doesn't seem to fit. He is a mix of Twisted Metal's Sweet Tooth and Batman's Victor Zsasz.
My top two faves are Neuros and Adsler. I like the originality of both characters and the stories were very well done.
A lot if yall claim Komono is too similar to splice and yall are somewhat right but I did like it.
I like Clyde as well but he doesn't seem to fit. He is a mix of Twisted Metal's Sweet Tooth and Batman's Victor Zsasz.
About Me
Fan of MK since I found out about it when it was r
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Clyde came from the other dimension known as Mortal Kombat Rebirth lol.
Thats the idea I got anyway!
Thats the idea I got anyway!
... I decided to give my readers a choice. I put a summary at the top that would cover all of the basics of her story, condensed as much as possible, and for those who would prefer to read into her life history/deeper into her role in the story there is the full version beneath it. I couldn't decide which was better, short and sweet, or long and detailed... So I put both! hehehe....
Also, I'm feeling festive, so I've decorated my posts with my character until she is undoubtedly killed off by the voters!
Also, on the subject of move borrowing... Why is it an issue? Moves are borrowed all the time... Any of the moves these characters have can be compared to any move that already exists... If we did it that way, my girl would be Scorpion's+Cryax's+Mileena's love child... And that is a child nobody wants to love.
Also, I'm feeling festive, so I've decorated my posts with my character until she is undoubtedly killed off by the voters!
Also, on the subject of move borrowing... Why is it an issue? Moves are borrowed all the time... Any of the moves these characters have can be compared to any move that already exists... If we did it that way, my girl would be Scorpion's+Cryax's+Mileena's love child... And that is a child nobody wants to love.


About Me
Ethereal, ravenous, piercing. It's Mileena bitch.
Lovely signature by MINION
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ill wait till i see some pictures. we all know thats whats really important :)
About Me
Fan of MK since I found out about it when it was r
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Hopefully, Crow will stick up both of my pictures (original/secondary).
I created my character via the WWE SVR2011 create-a-superstar mode lol.
I created my character via the WWE SVR2011 create-a-superstar mode lol.

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Adslers got my vote.


About Me
http://i82.photobucket.com/albums/j279/elitaliano/Keilenaten.jpg
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Immortal_Kanji Wrote:
How many of you made characters from these elements?
- Earth
- Magnetism
- Gravity
- Metal
- Plant
- Light
- Insect
- Crystal
- Ghost
- Alien
How many of you made characters from these elements?
- Earth
- Magnetism
- Gravity
- Metal
- Plant
- Light
- Insect
- Crystal
- Ghost
- Alien
Well as I stated before my character messes around with Light in many different ways(speed, time, etc.) also and even though it's not entirely Ghost she does something similar....
I havent had time to read all the characters just the first two. So far so good. Adsler is a weird unique character and I LOVE IT. Original and different. As Alexandria, there is something about her I simply adore. She kinda gave me a vibe of a female Gladiator, and that's hot. Both stories are good, and the endings quite comforting. I am forward reading the others.
As for bios, I agree with Crow, it's all about quality. No matter how long or short. I am a writer so I tend to get carried away also, lol. I will add tho that on recent posts someone posted about the PIX are very important, but I've been in the very first tourney where more than half the participants didn't have a sketch of their character. I didn't, and still don't. I used a blurred pix of what Jax007 drew a while back, and Brodeur was nice to give to me since I lost the original. It's about how good you can kreate a karachter, and make the reader run wild with imagination.
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