night_crawler •06/22/2006 04:37 AM (UTC) •
About Me
"We must cut of the Emotion of Fear, if we wish to pass the test"
0
i was just thinkin maybe my guy should have hook swords or gauntlets, a big sword......groan my head hurts
Solstar82 •06/22/2006 07:34 AM (UTC) •
0
quote:shotokan
no,goro's race is shokan,shotokan was sub zero's fighting style.
quote:- a green cyborg ninja
HEY,that was my idea!
however ,i was thinking too about creating chars from KI.we could make orchid,riptor(if mk:da reptile's model is available)and many more,while some others (glacius,cinder,sabrewulf)will remain a dream....
unluckily,i doubt we will be able to create a shokan...
no,goro's race is shokan,shotokan was sub zero's fighting style.
quote:- a green cyborg ninja
HEY,that was my idea!
however ,i was thinking too about creating chars from KI.we could make orchid,riptor(if mk:da reptile's model is available)and many more,while some others (glacius,cinder,sabrewulf)will remain a dream....
unluckily,i doubt we will be able to create a shokan...
andrewbwm •06/22/2006 12:36 PM (UTC) •
0
i already posted this in Predator's thread abould KAK exclusive move but maybe it is more suited here.
if the MK Team would respect their fans this is how a special move creation should look like
Appearence: here you would have all the preset projectiles,hits and everything in general
Color/Transparency/Brightness:it speaks for itself but i even doubt we'll have color, transparency and brightness are probably not even going to be taken into consideration at all
Effect: what efect the move has on the opposing player
- damage, E.g.: 0 for no damage
- projectile speed (only for projectiles)
- projectile direction (N,NE,E,SE,S,SW,W,NW)
- projectile stance (can be done in air, crouched)
- stun (with duration), E.g.: 0 for no stun
- knockback (with distance), E.g.: 0 for no knockback
- bring enemy closer (with speed and distance)
- knockback in air (with height)
- charge (distance, height, speed)
- hit position(high,mid,low)(some of these positions should be disabled for certain animations)
- teleport(distance towards opponet, direction of teleportation, instant teleportation [yes/no], teleportation time)
Delay: how much time this move takes to execute
and all of these statistics would cost a number of points for example incresing the damage from 5% to 6% for a move cost 2 KP(Kreation Points) and adding stun for 3 seconds lets say 5KP, and some stats will take down this cost for example incresing the delay from 2 seconds to 3 seconds will decrese the cost by 3KP. These are just examples. And all the other normal(non-special moves should cost KP) and your character should have a limited number of KP and this could also lead to fighting categories for online use. Characters between 40-50KP lightweight, 50-60 medium, 100-120 overpower class, you get the idea.
This is however an utopic concept, never going to happen!
if the MK Team would respect their fans this is how a special move creation should look like
Appearence: here you would have all the preset projectiles,hits and everything in general
Color/Transparency/Brightness:it speaks for itself but i even doubt we'll have color, transparency and brightness are probably not even going to be taken into consideration at all
Effect: what efect the move has on the opposing player
- damage, E.g.: 0 for no damage
- projectile speed (only for projectiles)
- projectile direction (N,NE,E,SE,S,SW,W,NW)
- projectile stance (can be done in air, crouched)
- stun (with duration), E.g.: 0 for no stun
- knockback (with distance), E.g.: 0 for no knockback
- bring enemy closer (with speed and distance)
- knockback in air (with height)
- charge (distance, height, speed)
- hit position(high,mid,low)(some of these positions should be disabled for certain animations)
- teleport(distance towards opponet, direction of teleportation, instant teleportation [yes/no], teleportation time)
Delay: how much time this move takes to execute
and all of these statistics would cost a number of points for example incresing the damage from 5% to 6% for a move cost 2 KP(Kreation Points) and adding stun for 3 seconds lets say 5KP, and some stats will take down this cost for example incresing the delay from 2 seconds to 3 seconds will decrese the cost by 3KP. These are just examples. And all the other normal(non-special moves should cost KP) and your character should have a limited number of KP and this could also lead to fighting categories for online use. Characters between 40-50KP lightweight, 50-60 medium, 100-120 overpower class, you get the idea.
This is however an utopic concept, never going to happen!
abomb1987 •06/22/2006 08:10 PM (UTC) •
0
andrewbwm Wrote:
i already posted this in Predator's thread abould KAK exclusive move but maybe it is more suited here.
if the MK Team would respect their fans this is how a special move creation should look like
Appearence: here you would have all the preset projectiles,hits and everything in general
Color/Transparency/Brightness:it speaks for itself but i even doubt we'll have color, transparency and brightness are probably not even going to be taken into consideration at all
Effect: what efect the move has on the opposing player
- damage, E.g.: 0 for no damage
- projectile speed (only for projectiles)
- projectile direction (N,NE,E,SE,S,SW,W,NW)
- projectile stance (can be done in air, crouched)
- stun (with duration), E.g.: 0 for no stun
- knockback (with distance), E.g.: 0 for no knockback
- bring enemy closer (with speed and distance)
- knockback in air (with height)
- charge (distance, height, speed)
- hit position(high,mid,low)(some of these positions should be disabled for certain animations)
- teleport(distance towards opponet, direction of teleportation, instant teleportation [yes/no], teleportation time)
Delay: how much time this move takes to execute
and all of these statistics would cost a number of points for example incresing the damage from 5% to 6% for a move cost 2 KP(Kreation Points) and adding stun for 3 seconds lets say 5KP, and some stats will take down this cost for example incresing the delay from 2 seconds to 3 seconds will decrese the cost by 3KP. These are just examples. And all the other normal(non-special moves should cost KP) and your character should have a limited number of KP and this could also lead to fighting categories for online use. Characters between 40-50KP lightweight, 50-60 medium, 100-120 overpower class, you get the idea.
This is however an utopic concept, never going to happen!
i already posted this in Predator's thread abould KAK exclusive move but maybe it is more suited here.
if the MK Team would respect their fans this is how a special move creation should look like
Appearence: here you would have all the preset projectiles,hits and everything in general
Color/Transparency/Brightness:it speaks for itself but i even doubt we'll have color, transparency and brightness are probably not even going to be taken into consideration at all
Effect: what efect the move has on the opposing player
- damage, E.g.: 0 for no damage
- projectile speed (only for projectiles)
- projectile direction (N,NE,E,SE,S,SW,W,NW)
- projectile stance (can be done in air, crouched)
- stun (with duration), E.g.: 0 for no stun
- knockback (with distance), E.g.: 0 for no knockback
- bring enemy closer (with speed and distance)
- knockback in air (with height)
- charge (distance, height, speed)
- hit position(high,mid,low)(some of these positions should be disabled for certain animations)
- teleport(distance towards opponet, direction of teleportation, instant teleportation [yes/no], teleportation time)
Delay: how much time this move takes to execute
and all of these statistics would cost a number of points for example incresing the damage from 5% to 6% for a move cost 2 KP(Kreation Points) and adding stun for 3 seconds lets say 5KP, and some stats will take down this cost for example incresing the delay from 2 seconds to 3 seconds will decrese the cost by 3KP. These are just examples. And all the other normal(non-special moves should cost KP) and your character should have a limited number of KP and this could also lead to fighting categories for online use. Characters between 40-50KP lightweight, 50-60 medium, 100-120 overpower class, you get the idea.
This is however an utopic concept, never going to happen!
that would be abit too much IMO, i like it if you could just edit like the color.
my question is will we be able to change the name of the special move
?
if i make Joe stalin, i want to make his moves like "steel curtian"
mkflegend •06/22/2006 08:25 PM (UTC) •
0
andrewbwm Wrote:
i already posted this in Predator's thread abould KAK exclusive move but maybe it is more suited here.
if the MK Team would respect their fans this is how a special move creation should look like
Appearence: here you would have all the preset projectiles,hits and everything in general
Color/Transparency/Brightness:it speaks for itself but i even doubt we'll have color, transparency and brightness are probably not even going to be taken into consideration at all
Effect: what efect the move has on the opposing player
- damage, E.g.: 0 for no damage
- projectile speed (only for projectiles)
- projectile direction (N,NE,E,SE,S,SW,W,NW)
- projectile stance (can be done in air, crouched)
- stun (with duration), E.g.: 0 for no stun
- knockback (with distance), E.g.: 0 for no knockback
- bring enemy closer (with speed and distance)
- knockback in air (with height)
- charge (distance, height, speed)
- hit position(high,mid,low)(some of these positions should be disabled for certain animations)
- teleport(distance towards opponet, direction of teleportation, instant teleportation [yes/no], teleportation time)
Delay: how much time this move takes to execute
and all of these statistics would cost a number of points for example incresing the damage from 5% to 6% for a move cost 2 KP(Kreation Points) and adding stun for 3 seconds lets say 5KP, and some stats will take down this cost for example incresing the delay from 2 seconds to 3 seconds will decrese the cost by 3KP. These are just examples. And all the other normal(non-special moves should cost KP) and your character should have a limited number of KP and this could also lead to fighting categories for online use. Characters between 40-50KP lightweight, 50-60 medium, 100-120 overpower class, you get the idea.
This is however an utopic concept, never going to happen!
i already posted this in Predator's thread abould KAK exclusive move but maybe it is more suited here.
if the MK Team would respect their fans this is how a special move creation should look like
Appearence: here you would have all the preset projectiles,hits and everything in general
Color/Transparency/Brightness:it speaks for itself but i even doubt we'll have color, transparency and brightness are probably not even going to be taken into consideration at all
Effect: what efect the move has on the opposing player
- damage, E.g.: 0 for no damage
- projectile speed (only for projectiles)
- projectile direction (N,NE,E,SE,S,SW,W,NW)
- projectile stance (can be done in air, crouched)
- stun (with duration), E.g.: 0 for no stun
- knockback (with distance), E.g.: 0 for no knockback
- bring enemy closer (with speed and distance)
- knockback in air (with height)
- charge (distance, height, speed)
- hit position(high,mid,low)(some of these positions should be disabled for certain animations)
- teleport(distance towards opponet, direction of teleportation, instant teleportation [yes/no], teleportation time)
Delay: how much time this move takes to execute
and all of these statistics would cost a number of points for example incresing the damage from 5% to 6% for a move cost 2 KP(Kreation Points) and adding stun for 3 seconds lets say 5KP, and some stats will take down this cost for example incresing the delay from 2 seconds to 3 seconds will decrese the cost by 3KP. These are just examples. And all the other normal(non-special moves should cost KP) and your character should have a limited number of KP and this could also lead to fighting categories for online use. Characters between 40-50KP lightweight, 50-60 medium, 100-120 overpower class, you get the idea.
This is however an utopic concept, never going to happen!
Dude, it already is looking to be the best KAF in a fighter, what do you want man? lol
Besides, a lot of that stuff is simply not necessary
You will be able to alter the size of your KAF, it's shown in some of the KAF vids man.All of the special moves haven't been revealed yet either, same for the weapons and pretty much the whole mode is far from done.But from what little we have seen it's looking great.
Stacy_keiblerfan •06/23/2006 04:27 AM (UTC) •
0
me 2 i really want this game
ClassicSmoke •06/23/2006 06:56 AM (UTC) •
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I can't wait to make a human version of Smoke.
RickL •06/23/2006 06:58 AM (UTC) •
0
I was thinking about how very feasable making a shokan character could be. Most of the work involves changing the hands and feet, but that should be relatively simple to whip up. There could be an extra option for the lower arms that only shows up if you have a Shokan character (or they could just be blacked out an inaccessable for a two-armed character). I don't see how it would be difficult to impliment.
Centaur characters like Motaro, however, I'm not really holding my breath for.
Centaur characters like Motaro, however, I'm not really holding my breath for.
Solstar82 •06/23/2006 07:41 AM (UTC) •
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well,changing the color of projectile is not that bad...for example,i was planning to make ryu from street fighter(from the parts availabe in the demo,it will be easy as breeze)and changing the color of a projectile to blue,so it looks like an hadoken
Solstar82 •06/26/2006 06:17 AM (UTC) •
0
no new updates?
i would like to know where was the link to that site where you can find many mk:a videos.if i remember weel it was "dave's"something...maybe...
any help?
i would like to know where was the link to that site where you can find many mk:a videos.if i remember weel it was "dave's"something...maybe...
any help?
N00bSaibot •06/26/2006 07:46 AM (UTC) •
0
I hope i kan make a fighter like Moloch... except bigger, and red, and he wouldn't have a big ball on a chain, instead, a huge double-bladed axe on a chain, and he'd swing it around...oh, and his fatality, lol, rip the enemies head off, then rake them down the middle of their body, splitting them in half, and to finish off, after watching the enemy fall in two pieces, he'd bite off part of their head like an apple! That would be so kool!
But I doubt I kould make my fatality exaktly the way I wan't it, ah well, MKA is still gonna own...
But I doubt I kould make my fatality exaktly the way I wan't it, ah well, MKA is still gonna own...
ScorpianSkullFatality •06/27/2006 02:22 AM (UTC) •
About Me
BEHOLD THE FURY OF THE 3LD3R G0D5!!!!!
0
Well withought a doubt in my mind there are going to be different outfits, projectiles, fatalities, ect. that are going to be LOCKED *gasp* and youll have to find them in the konquest mode. Thats how it should be anyway. Thats how it was in SC3. I think it gives the game more playability.
andrewbwm •06/27/2006 02:18 PM (UTC) •
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It would be awesome if you could create starcraft characters. Damn i'd love to see a KAK dark templar, high templar, archons or even a Zergling.
andrewbwm •06/28/2006 08:45 PM (UTC) •
0
RC-1191 Wrote:
it would be cool if we could use armor such as smoke and make our characters have our favorite colors, moves and weapons. that's my oppinion.
it would be cool if we could use armor such as smoke and make our characters have our favorite colors, moves and weapons. that's my oppinion.
well armor is quite likely don't know how many types though, colors definetly already seen, moves yep(you define your own style) and we don't know about weapons but i think they're gonna be in.
ShaolinChuan •06/29/2006 02:50 AM (UTC) •
About Me
0
I'm copying and pasting what I wrote in my thread which was closed, I didn't realize there was a sticky for Kreate a Fighter discussion, anyways here's my question to anyone who attended E3 and played Armageddon:
I was just wondering like since you have to choose your created profile obviously to choose your created character, and let's say you're in arcade mode right.... every time you win a match wether it's the end of a second round or fatality, does that coin reward icon pop up on the bottom left corner of the screen again??? this was done in MKDeception when you picked shujinko and your profile was logged in, and I guess it's a minor detail but it annoys me. I just want to know if the same thing happens or if you win a match and that's it, the announcer just says your name without that stupid coin reward thing popping up. Thanks.
I was just wondering like since you have to choose your created profile obviously to choose your created character, and let's say you're in arcade mode right.... every time you win a match wether it's the end of a second round or fatality, does that coin reward icon pop up on the bottom left corner of the screen again??? this was done in MKDeception when you picked shujinko and your profile was logged in, and I guess it's a minor detail but it annoys me. I just want to know if the same thing happens or if you win a match and that's it, the announcer just says your name without that stupid coin reward thing popping up. Thanks.
Dead_Elemental_Master •06/29/2006 06:36 PM (UTC) •
About Me
Death is a door and I am the doorman - Thanatos from Eternal Champions: Challenge From The Dark Side.
0
I'm actually hoping that Centaur, Zaterran, Dragon, and Shokan characters will be able to make in this game. But other than that, its not exactly set in stone yet since thats just the demo we're getting the info from. In other words, there's quite a ways to go before MKA officially comes out.
Solstar82 Wrote:
no new updates?
i would like to know where was the link to that site where you can find many mk:a videos.if i remember weel it was "dave's"something...maybe...
any help?
no new updates?
i would like to know where was the link to that site where you can find many mk:a videos.if i remember weel it was "dave's"something...maybe...
any help?
http://davesmk.com/
shadowcat •07/04/2006 05:29 AM (UTC) •
0
wow that kitana outfit is looking great in the KAK
Solstar82 •07/04/2006 11:34 AM (UTC) •
0
quote:Please add a flaming skeleton body to match the head!
yeah,i was thinking about that too!
yeah,i was thinking about that too!
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