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Check
08/17/2006 04:51 PM (UTC)
0
its not october yet..

its not even september, it could still happen, im just giving my honest opinion, i plan on talking to him once more about it, then after ima just leave it up to him, cuz after this week im done. i cant wait around any longer and just gonna leave it up to him to decide when and where it happens..

its weird because i want him to take his time but i also want to see it much sooner than later. after mka, i really wont care, and i just dont want that to happen with him either.. just seems like the right thing to do. heres hoping.

konqrr if u read can this can u please let me know whats going on? do u still think before mka is gonna happen? maybe u can let all of us know..


either way take ur time and dont worry about it, like i told u.

thanks again erik and nukes...

Nightwolf

Tomahawks

B+2, 23, cs, ff4, 111cs, (wall) ff4, 2, ff4 = 60%

thug also claims he has a 94% with scorpion

Moi Fah

jumpkick, 114, (wall) flipkick, flipkick, flipkick, flipkick

later
check im sorry to hear that your video has not made progress yet! if i could help you, you know i would!

WHOA?? that nightwolf combo! omfg i have to try that!! ill do it tonight if i can.


thug's scorpion comob, flip, flip, is that an infinite? does it say 94% on the screen? is it an otg or something?





here is something you will all enjoy. its all of young shujinko's unused voice data! he actually says stuff when you fail in konquest mode!! (shang tsung uses young shujinko's voice actor) video is on youtube.

Young Shujinko's unused voice data on youtube
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erik814u2
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Life and love...neither can exist alone.

08/21/2006 11:36 PM (UTC)
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Check,
I know this may not be anywheres near what you just got in the corner for Nightwolf, but I was still pretty impressed that I could get off the second shoulder rush at the end. Tell me what you think:

Nightwolf:

Tomahawks:
Corner: B+1, F,F+4, 2~3, 2, F,F+4 = 39%

...and the highest I've gotten so far in his first stance:

Val Tudo:
Corner: B+1, 1~1~3, cs, 3, F,F+4 = 31%

Like I said, I know the percentages are not as high as some others for him, but I thought the new corner combos would be a little appreciated!! wink

See ya!
-Erik
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erik814u2
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Life and love...neither can exist alone.

08/22/2006 12:08 AM (UTC)
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Check,
Here's another to kinda build off the last one I posted:

Nightwolf:

Tae Kwon Do:
Corner - 2, cs, F,F+4, 2~3, 2, F,F+4 = 40%
erik - did you know nightwolf has 44% open air? i dont know who created this combo but i saw it posted by thuggish ruggish a long time ago. check tells me its not exactly thugs, so i dont know who made it but its pretty sweet and ive got it on youtube to watch.

tomahawks-

b1 2,3 ff4 2,3 ff4=44%

Nightwolf 44% open air combo video
Check asked me to scan this thread and my personal finds and memory to see what the highest combos are for each character.

i will now post what i recall are the highest combos with the author. if i am mistaken somewhere, let me know and ill fix it.

here we go:

Jade

open air: 59% (by Check)
wall:???
using free throw and/or OTG:???
online:???

Kenshi

open air: 63% (by Check)
wall:???
using free throw and/or OTG:???
online:???

Scorpion

open air: 58% (by Check)
wall:???
using free throw and/or OTG: Corner infinite throw and hellfire
online:???

Mileena

open air: 40% (by NukesGoBoom)
wall:???
using free throw and/or OTG:??? 41%
online:???

Goro

open air:???
wall:???
using free throw and/or OTG:???
online:???

Baraka

open air: 43%
wall: Legit Infinite using launch then ff3 mutant blades special (by Check)
using free throw and/or OTG:???
online:???

Sub-Zero

open air: 57% (by Check)
wall:???
using free throw and/or OTG:???
online:???

Sindel

open air: Legit Infinite after launch then fu jow pai 111 (by Check)
wall:???
using free throw and/or OTG:???
online:???

Havik

open air: 39%
wall: 82% (by Check)
using free throw and/or OTG: Infinite with throw and several attacks
online:???

Raiden

open air: 52% (by NukesGoBoom)
wall: 60% (by NukesGoBoom)
using free throw and/or OTG:???
online:???

Li Mei

open air: 146% (by Check)
wall: 158% (by Check)
using free throw and/or OTG: 174% (by Check)
online:???

Kabal

open air: 73% (by Konqrr)
wall: 81% (by Konqrr)
using free throw and/or OTG:???
online:???

Ermac

open air: 58% (by Check)
wall:???
using free throw and/or OTG:???
online:???
special case: Infinite with 1 in choy lee fut

Nightwolf

open air: 44% (author unknown)
wall:???
using free throw and/or OTG: Infinite with throw and several attacks
online:???

Bo Rai Cho

open air: 58 glitch throw/43% non glitch throw (by Konqrr)
wall: 83% glitch throw/61% non glitch throw (by NukesGoBoom)
using free throw and/or OTG:???
online:???
special case: Infinite with puke

Noob Smoke

open air: 44%
wall: 62% glitched throw/59% non glitch throw (by Check)
using free throw and/or OTG: Infinite with smoke throw and several attacks
online:???

Tanya:

open air: 44% (by NukesGoBoom)
wall: 64% glitch throw (by Konqrr)
using free throw and/or OTG:???
online:???

Shujinko

open air: Legit Infinite after launch, 111cscscs mantis (by Check)
wall:???
using free throw and/or OTG:??? Infinite with throw and several attacks
online:???

Hotaru

open air: 36%
wall:???
using free throw and/or OTG: Infinite with throw and several attacks
online:???

Ashrah

open air: 72% (by Check)
wall:???
using free throw and/or OTG: infinite with throw and several attacks
online:???

Dairou

open air: 42%
wall:???
using free throw and/or OTG:???
online:???

Shao Kahn

open air:??%
wall:???
using free throw and/or OTG:???
online:???

Kobra

open air: 60% (by NukesGoBoom)
wall:???
using free throw and/or OTG: corner infinite with throw
online:???

Darrius

open air: 58% glitch throw/33% non glitch throw
wall: 72% glitch throw/45% non glitch throw
using free throw and/or OTG: corner Infinite with throw and attacks
online:???

Kira

open air: 47%
wall: 76% (by Check)
using free throw and/or OTG: 92% (by Check)
online:???
special note: kiss, sidestep infinite (by Konqrr)

Liu Kang

open air: 79% (by ThuggishRuggish)
wall: 95% (ThuggishRuggish)
using free throw and/or OTG: 95% (by ThuggishRuggish)
online:???






please help me fill in the blanks and let me know of any errors, im sure something is wrong somewhere.
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erik814u2
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08/23/2006 03:17 PM (UTC)
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nukesgoboom Wrote:
erik - did you know nightwolf has 44% open air? i dont know who created this combo but i saw it posted by thuggish ruggish a long time ago. check tells me its not exactly thugs, so i dont know who made it but its pretty sweet and ive got it on youtube to watch.

tomahawks-

b1 2,3 ff4 2,3 ff4=44%

Nightwolf 44% open air combo video



Nukes,
Yeah, I knew about this one. I was just trying for some new corner stuff. You can actually pop them up then do a shoulder hit and then do another combo right after the shoulder...all open air. I haven't been able to get past 44% with that type of combo in open air, but it still looks cool as shit to do a combo AFTER a shoulder hit.
See ya,
Erik
just updated the list with some changes.

Check, i really think this should be it's seperate thread. that way, when i update it, i dont have to keep posting reminders when its not on the last page of this thread every time i update it. no one will read it as soon as this thread branches out to page 56. im telling you.

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MrSchpfmut
08/23/2006 08:18 PM (UTC)
0
Check Wrote:
Thugg's Moi Fah
jumpkick, 114, (wall) flipkick, flipkick, flipkick, flipkick


Haha hes copyin off of my flipkick wall combosad
It may be possible to get a bit more damage with b1 ss throw, replacing the last flipkick

peace
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JFCalibur88
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My own MKD "timed" music video
My MKA tribute Combo Video
My Red Koin Guide for MKSM
My MKSM fatality glitch video
MKSM Goro & Kintaro video
MKSM_Cut_Scene_xvid_FNavi
My MKSM Cut Scene video w/ character hacks
All Videos on My Filefront Page

08/24/2006 07:47 PM (UTC)
0

I'm sure I've seen a 46% with noob-smoke open air no glitch posted somewhere. I've gotten it to work myself.
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Check
08/30/2006 03:35 AM (UTC)
0
just to let everyone know, most likely the mkd video will not be appearing before armageddon.

lets all wish konqrr the best, he is going thru some hard times. the sooner that is over, the more of a chance we will get to see this long awaited movie.

all i ask is for your same compassion and attention towards this insanely hard working movie that took a lot of long nights for just a hour of your time. i promise you that you will not be dissapointed.

take care all, i plan on recording my ass off some more for this thing now that i have the time to do so. again i apoligize for everything, i hope u can find it in ur hearts to still be there when it does come time.

later everyone, take care
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Check
08/30/2006 05:08 AM (UTC)
0
nukesgoboom Wrote:
Check asked me to scan this thread and my personal finds and memory to see what the highest combos are for each character.

i will now post what i recall are the highest combos with the author. if i am mistaken somewhere, let me know and ill fix it.

here we go:



Jade

open air: 59% (by Check)
wall:???
using free throw and/or OTG:???
online:???


Kenshi

open air: 104% Through Glass
wall: 110% With Opponent Airborne
using free throw and/or OTG: 90% with a free throw on ground 110% (see above)
online: 85% With Opponent Airborne ( an online only combo: 2223 3x )


Scorpion

open air: 93% Through Glass and Opponent Airborne
wall:170% on Boat Stage
using free throw and/or OTG: 91% with a Free Throw
online: 68% On Ground 78% With Opponent Airborne, glitch combo with 223cs3cs that seperates the combo into 2 and is not blockable does 65%


Mileena

open air: 40% (by NukesGoBoom)
wall:80%
using free throw and/or OTG: 80% using both otg and free throw
online:40-45%
special: her otg resets the damage by missing the 2nd 2 in 22u1 and is not blockable, infinite with 41, 22u1, 41, repeat


Goro

open air:???
wall:80%
using free throw and/or OTG:105% using both a OTG and free throw
online:yes


Baraka

open air: 43%
wall: Legit Infinite using launch then ff3 mutant blades special (by Check)
using free throw and/or OTG: 82% using a free throw
online:


Sub-Zero

open air: 84% Through Glass
wall:95%
using free throw and/or OTG:95% using a free throw
online:64% With Opponent Airborne


Sindel

open air: Legit Infinite after launch then fu jow pai 111 (by Check)
wall:165%
using free throw and/or OTG:165% with a free throw
online: 70%


Havik

open air: 39%
wall: 132% (by Check)
using free throw and/or OTG:132% using a free throw and Infinite with throw and plant
online: 85%


Raiden

open air: 65% Through Glass 130% on Boat Stage
wall: 132%
using free throw and/or OTG: 132% using a free throw and OTG
online: 85%


Li Mei

open air: 146% (by Check)
wall: 158% (by Check)
using free throw and/or OTG: 174% (by Check)
online:73%


Kabal

open air: 115%
wall: 150% Through Glass
using free throw and/or OTG:165% Through Glass with a free throw and otg
online:98%


Ermac

open air: 67% Through Glass
wall:150% using 1 in choy lee fut as a 50% starting pop up
using free throw and/or OTG: 150% with free throw
online: 100%
special case: Infinite with 1 in choy lee fut


Nightwolf

open air: 56% Through Glass
wall:60% (no throw) 75% (with throw)
using free throw and/or OTG: 75%Infinite with throw and plant
online:50%


Bo Rai Cho

open air: 90% Through Glass with throw/ 68% Through Glass no throw
wall: 90% glitch throw/ 64% non glitch throw (by NukesGoBoom)
using free throw and/or OTG:165% with free throw and OTG
online:
special case: Infinite with puke and OTG


Noob Smoke

open air: 60% Through Glass
wall: 68% glitched throw/ 64% non glitch throw (by Check)
using free throw and/or OTG: 165% Infinite with throw and otg
online:???


Tanya:

open air: 44% (by NukesGoBoom)
wall: 64% glitch throw (by Konqrr)
using free throw and/or OTG:???
online:???


Shujinko

open air: 179%
wall:320%
using free throw and/or OTG: 320% Infinite with throw and plant, 111cs juggle inf
online:???


Hotaru

open air: 65% Through Glass
wall: 140%
using free throw and/or OTG: 140% Infinite with throw and plant
online:???
special: BLOCKBREAK!!! how could u forget ; (


Ashrah

open air: 93% Through Glass
wall:145%
using free throw and/or OTG: 145% infinite with throw and plant and otg
online:105%


Dairou

open air: 75%
wall: 105%
using free throw and/or OTG:105% Infinite with teleport ts drop and B1 escrima
online: 60%


Shao Kahn

open air:??%
wall:89%
using free throw and/or OTG:89% with throw: infinite with otg
online: yes


Kobra

open air: 90% Thru Glass
wall:140%
using free throw and/or OTG: 140% corner infinite with throw and otg
online:95% on Boat Stage


Darrius

open air: 90% glitch throw thru glass/33% non glitch throw
wall: 75% glitch throw/55% non glitch throw
using free throw and/or OTG: 200% corner Infinite with throw and otg
online:???


Kira

open air: 80% Through Glass
wall: 92%
using free throw and/or OTG: 92%
online:72%
special note: kiss, sidestep infinite (by Konqrr) and otg


Liu Kang

open air: 79% (by ThuggishRuggish)
wall: 95% (ThuggishRuggish)
using free throw and/or OTG: 95% (by ThuggishRuggish)
online:???






.


thats the best i can do at the moment, when i have a chance ill make corrections and fill in the blanks. thanks again and sorry for the wait
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Check
08/30/2006 04:43 PM (UTC)
0
ok, a new online infinite has been found, and is by far, the most amazing thing i have ever seen in the game. this guy is nuts for pulling this off, i have no idea how he did it, or does it period but...

Kenshi TeleSlam Tai Chi SS Cancel Inf confusedconfused

bdb 1, ss 2, bdb 1, ss 2, bdb 1, ss 2 ss bdb 1, ss 2 ss, bdb 1, ss 2 ss, bdb 1

etc.... how the fuck??????????? this is exactly how he told me it was done and said it was a double ss and the teleslam was a otg? the way it looks on my screen is just like the first 3 lifts.. u can see him step a tiny bit down after he does the first ss ( up ) with 2, its so slight, but its consider a second sidestep, definitly, and says to buffer the slam? kenshi cant really buffer his teleslam, i watched this guy do at least 6 or 7 lifts on me, ( taped }) i have no clue how he did it

i made him test it offline so i can practice it, and he says it doesnt work offline, strange indeed.

nukes im calling for u to possibly use ur speed enhancements and slow it down and do 3 lifts, then 2 in tai chi and sidestep twice, once is with the 2, so its really only one extra step, then a lift.

props to karate for finding this on the spot out of nowhere, lol.. truly an amazing player. ggs as well. sorry i had to beat u up pretty bad wink u still owned me with this combo/infinite, i couldnt do it once, and i taught him how to do the 3 lifts! LOL, he even said afterwards, he learned from watching me do it months ago then just added his ss technique, this guy is sick..

cant wait to show everyone it. so NOW every character in the fuckin game has an inf, lmao. poor kenshi, we were so close.

cheers, and nice going shaun! you truly own with kenshi for that grin

maybe konqrr can get on ps2s server for 5 minutes and have karate show him while he caps ; )

great job karate

peace
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Check
09/01/2006 01:14 AM (UTC)
0
Back to back nights, history was made.

2 nights ago it was kenshis first and new infinitie, which is mindblowing.

now last night, after months and months of trying, 2223 2223 2223 2223 was born!!!!!!!!

it went thru glass after 2223 2223, we were also trying to do 2223 2223 2223 first through glass, but to no avail.

after hours and hours of trying last night, i finally did it!!

still cant do his infinite with his lift yet.

that combo again is

U2, 2223, 2223, Glass, 2223, 2223 = 83%

he died before i could do bf 3, he was so close to wall anyway it wouldnt have mattered

thank god it was recorded, cant wait for all of you to see!

peace
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Check
09/01/2006 01:19 AM (UTC)
0
just to confirm this new infinite, thug has told me he was able to do 5 lifts on karate last night, nice job thug.

since he cannot post here anymore, he asked me to copy what he sent me about the infinite, for a better explanation than i had, here it is:

"Lol this game is so broke.


Ok this is what i've figured out about SSC while trying a few things.


The kenshi inf is possible because just like bos puke ss inf. the SS cancels out, but the tricky part with ken is you have to SSC out of the Tel slam before he acctually recovers, youll see that he SS's faster then a normal SS. (also listen for the swoosh sound when you SSC, thats how you know you SSC'd the tel slam.)


This also works for juggles, such as kenshi: slam ssc,2,slam 2,ssc b+1.

Basically SSC cancels everything you've done before it, so when you ssc the slam, it allow for another. It's not an OTG, for it to be and OTG you need to be on the ground but off at the same time(that really makes no sense but you knwo what i mean)

So bassically you could do somthing like, slam,ssc,2,b+1,2,ssc,b+1,slam ssc,2,b+1, ect.

also, if you could SSC off a long combo such as jinko, u2 cs 1,1,1,cs,cs,cs,1,1,1,cs,ssc,slam.

I've tried to do other things like SSC on the ground with dais grab but i cant seem to figure anything out with that. ts,ts is impossible because he recovers too fast from the TS for you to even ssc.

so in other words, if you can ssc off a jugle or anything else, you can infact do the same thing again.

WIKI!!"





shabba! tongue thanks thug, we appreciate it.

very very special thanks to karate once again for sitting there with me so many nights trying this combo, im very grateful to have recorded it, finally. i cannot thank u enough or tell u how happy i am!!grin thanks bro

peace
omfg. the glass combos!! i forgot those. we should make a special section for them, seeing as its only possible on 1 stage and you only get 1 chance per match lol. im loving them though and i cant wait to fucking see them!!

also, you should mention shujinko's infinite. 111, cs was an infinite you found, on his open air you just listed 179%. its an inf and you can do it out of the ring, it goes forever!!

RUMBLEBREAK!! FUCK!! we should make a special catagory for that too!! many characters have it.

the kenshi slam infinite is online only. i tried doing it offline and could only get 3 slams, plus your friend karate who discovered it said himself its only possible online! fuck it would be sweet though.

congrats on the kenshi glass combo, that is online right? im assuming it works offline as well because its a glass combo. or am i wrong?



im currently in talks with 2 programmers from the xbox trainers community to see if they will update thier programs to support ALL characters selectable by clicks on the controller, therefore EVERY SINGLE CHARACTER can be imported into puzzle fighter!! everyone!!


i just uploaded a sonya v jax puzzle fighter on youtube. frost vs. onaga is also on there somewhere! and kitana vs. drahmin.



Sonya vs. Jax puzzle figther on youtube
Check:

i took down the Ashrah 80% wall combo.

here are the reasons why i put it up in the first place:

1. you told me there was no ashrah wall combo! i asked and you said she didnt have one!!

2. i found that 3 in kriss against the wall. it took me about 20 minutes to find her most powerful strike that would land against the wall. d2 in kriss always misses if you do this combo.

sorry man : ) im done recording now anyway, so it cant happen again!



in other news:

the li mei trading card is now on youtube! i ripped it out of gamespot for all of us who hate gamespot as much as i do : )

i just uploaded this video as of this post, so you may have to wait a few minutes for it to process if your JUST reading this post.



Li Mei trading card on youtube
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Check
09/02/2006 11:34 AM (UTC)
0
thanks, but a simple hit off the wall doesnt make it ok, the bulk of the combo is what im using in the combo video for every ashrah combo, and doesnt take 20 minutes if u get the combo to end on the last hit off the wall, youll get it the first try, hence why it is so simple, by your logic, u could do every combo in our combo video and change the last hit off the wall and it be ok, that sound fair to you? not me.

sorry i blew up on you, but i asked u not to post it and u did, i found that once again to be very spiteful of you, hence why o always asked you why u were posting combos of mine, youve been asked numerous times to use your own juggles, or just not record any deception combos related to the movie, it is crucial you abide by these request or else you will have lost a friend like you almost did tonight and a few other times its happened. please stop

thanks again, i hope it doesnt happen again, we have a month till mka, lets look forward to that and finding everything that has to offer.

later
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Check
09/02/2006 11:40 AM (UTC)
0
The Ermac and Kenshi Lift Inf Has Been Fully Dissected. here is how it is done and quite easy may i add.

firstly, ignore everything thuggishruggish had to say, as none of that pertains to how it is done. also it only works online, so dont bother trying it offline.

Quite simply, all it is is an OTG, you do the lift as they hit the ground, when it is suppose to be blockable and the game thinks it is restarting the combo over since it is suppose to be blockable like it is offline

for kenshi, you probably have to sidestep since he cant do his multiple lifts without sidestepping, but ermac DOES NOT HAVE TO SIDESTEP, only kenshi, and maybe not even kenshi, i didnt have time to check

so here it is, plain and simply for you to see

Tai Chi

Lift, 2, 2, 2, OTG Lift, 2, OTG Lift, 2, OTG lift, 2, OTG lift, 2, OTG lift, etc

Hua Chuan

Lift, 221, OTG Lift, 221, OTG Lift, 221, OTG Lift, 221, OTG Lift, 221 etc


and thats all there is to it. im very glad to have gotten this tonight as i thought i never would!! and now it doesnt seem as impressive, lol... still a nice find.

karate did something like 22hits 56% damage with kenshi and i did 20 hits 50% damage with ermac, it was crazy.

more as it develops smile peace
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Check
09/02/2006 01:40 PM (UTC)
0
although i really cant confirm it at the moment, this has to work with just about everything u can walk up on and do a mid off the ground. this is not exclusive to the teleslam i believe, by logic, that delay when they hit the ground will always happen, the key is just finding a way to make it work other than with a teleslam

a few ideas such as

Tai Chi: b1, 2223, walk up, cs, cs, U+2, cs, 2223, etc

Mantis: b2, 111cs, walk up, cs, U+2, cs, 111cs, etc

HookSwords: b2, 114, walk up, U+2, or 4, throw



these are just a few ideas i have at the moment, im pretty sure they will work, and we will officially have a juggle OTG inf, lol...

wow is all i can say, even with the lift inf alone


later
dont fuck this one up boon. sad
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GhostDragon
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About Me

Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com

"Tis true my form is something odd, But blaming me is blaming God. Could I create myself anew, I would not fail in pleasing you. If I could reach from pole to pole, Or grasp the ocean with a span, I would be measured by the soul, The mind's the standard of the man."
-Isaac Watts
09/02/2006 02:00 PM (UTC)
0
Check Wrote:
The Ermac and Kenshi Lift Inf Has Been Fully Dissected. here is how it is done and quite easy may i add.

firstly, ignore everything thuggishruggish had to say, as none of that pertains to how it is done. also it only works online, so dont bother trying it offline.

Quite simply, all it is is an OTG, you do the list as they hit the ground, when it is suppose to be blockable and the game thinks it is restarting the combo over since it is suppose to be blockable like it is offline

for kenshi, you probably have to sidestep since he cant do his multiple lifts without sidestepping, but ermac DOES NOT HAVE TO SIDESTEP, only kenshi, and maybe not even kenshi, i didnt have time to check

so here it is, plain and simply for you to see

Tai Chi

Lift, 2, 2, 2, OTG Lift, 2, OTG Lift, 2, OTG lift, 2, OTG lift, 2, OTG lift, etc

Hua Chuan

Lift, 221, OTG Lift, 221, OTG Lift, 221, OTG Lift, 221, OTG Lift, 221 etc


and thats all there is to it. im very glad to have gotten this tonight as i thought i never would!! and now it doesnt seem as impressive, lol... still a nice find.

karate did something like 22hits 56% damage with kenshi and i did 20 hits 50% damage with ermac, it was crazy.

more as it develops smile peace


Shit. That's nice as hell. I gotta try that later for sure. But could you still do 2,2,2 or does doing 2 once make it easier to come out?


Ghostdragon
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Check
09/02/2006 02:14 PM (UTC)
0
GhostDragon Wrote:
Check Wrote:
The Ermac and Kenshi Lift Inf Has Been Fully Dissected. here is how it is done and quite easy may i add.

firstly, ignore everything thuggishruggish had to say, as none of that pertains to how it is done. also it only works online, so dont bother trying it offline.

Quite simply, all it is is an OTG, you do the list as they hit the ground, when it is suppose to be blockable and the game thinks it is restarting the combo over since it is suppose to be blockable like it is offline

for kenshi, you probably have to sidestep since he cant do his multiple lifts without sidestepping, but ermac DOES NOT HAVE TO SIDESTEP, only kenshi, and maybe not even kenshi, i didnt have time to check

so here it is, plain and simply for you to see

Tai Chi

Lift, 2, 2, 2, OTG Lift, 2, OTG Lift, 2, OTG lift, 2, OTG lift, 2, OTG lift, etc

Hua Chuan

Lift, 221, OTG Lift, 221, OTG Lift, 221, OTG Lift, 221, OTG Lift, 221 etc


and thats all there is to it. im very glad to have gotten this tonight as i thought i never would!! and now it doesnt seem as impressive, lol... still a nice find.

karate did something like 22hits 56% damage with kenshi and i did 20 hits 50% damage with ermac, it was crazy.

more as it develops smile peace


Shit. That's nice as hell. I gotta try that later for sure. But could you still do 2,2,2 or does doing 2 once make it easier to come out?


Ghostdragon


thanks, thats a good question, i really didnt have time to mess with it so much and just did for the first time last night, but from what i can tell, you can definitly do 2, 2 after the OTG Lift, as for 2, 2, 2. probably.... but i can tell u that, 2223 after a OTG Lift into another one doesnt work. i would say the max is 3 hits, as long as u do OTG Lift, it shouldnt be any different than ermacs, he can do 3 hits, why shouldnt kenshi?

this is just what i was doing last night, and i really didnt do as well with kenshi as karate did, i didnt get past the 4th lift after starting with lift 2, 2, 2.... i think it was like 38%.... but on the other hand, karate couldnt do ermacs at all, and ermacs was much easier for me, lol... despite the lag, after every one with ermac, it got more laggy and much harder to see when they hit the ground. and not to mention farther away from you.


id be glad to set up a time and practice with you if youd like. i know i owe you some games, those as well, would be my pleasure, sorry about last time. let me know whats good if possible.

thanks for visiting this thread once again, much appreciated.

peace
Avatar
Check
09/05/2006 10:18 AM (UTC)
0
nukesgoboom, please take down that liu kang combo as it was the first one i was using in the combo vid thank you, please let me know before u post things
Avatar
Check
09/05/2006 12:26 PM (UTC)
0
....
Avatar
kilnkilagn
09/06/2006 08:53 AM (UTC)
0
Check Wrote:
GhostDragon Wrote:
Check Wrote:
The Ermac and Kenshi Lift Inf Has Been Fully Dissected. here is how it is done and quite easy may i add.

firstly, ignore everything thuggishruggish had to say, as none of that pertains to how it is done. also it only works online, so dont bother trying it offline.

Quite simply, all it is is an OTG, you do the list as they hit the ground, when it is suppose to be blockable and the game thinks it is restarting the combo over since it is suppose to be blockable like it is offline

for kenshi, you probably have to sidestep since he cant do his multiple lifts without sidestepping, but ermac DOES NOT HAVE TO SIDESTEP, only kenshi, and maybe not even kenshi, i didnt have time to check

so here it is, plain and simply for you to see

Tai Chi

Lift, 2, 2, 2, OTG Lift, 2, OTG Lift, 2, OTG lift, 2, OTG lift, 2, OTG lift, etc

Hua Chuan

Lift, 221, OTG Lift, 221, OTG Lift, 221, OTG Lift, 221, OTG Lift, 221 etc


and thats all there is to it. im very glad to have gotten this tonight as i thought i never would!! and now it doesnt seem as impressive, lol... still a nice find.

karate did something like 22hits 56% damage with kenshi and i did 20 hits 50% damage with ermac, it was crazy.

more as it develops smile peace


Shit. That's nice as hell. I gotta try that later for sure. But could you still do 2,2,2 or does doing 2 once make it easier to come out?


Ghostdragon


thanks, thats a good question, i really didnt have time to mess with it so much and just did for the first time last night, but from what i can tell, you can definitly do 2, 2 after the OTG Lift, as for 2, 2, 2. probably.... but i can tell u that, 2223 after a OTG Lift into another one doesnt work. i would say the max is 3 hits, as long as u do OTG Lift, it shouldnt be any different than ermacs, he can do 3 hits, why shouldnt kenshi?

this is just what i was doing last night, and i really didnt do as well with kenshi as karate did, i didnt get past the 4th lift after starting with lift 2, 2, 2.... i think it was like 38%.... but on the other hand, karate couldnt do ermacs at all, and ermacs was much easier for me, lol... despite the lag, after every one with ermac, it got more laggy and much harder to see when they hit the ground. and not to mention farther away from you.


id be glad to set up a time and practice with you if youd like. i know i owe you some games, those as well, would be my pleasure, sorry about last time. let me know whats good if possible.

thanks for visiting this thread once again, much appreciated.

peace


I'm not doing quite what you're doing, but i'm getting the same result i think. Rather than think in terms of a ss, i built up the teleslam from bdb1 to ubdb1, and it worked over and over. Unfortunately this was only in practice mode, (based on what you wrote i assume it works online and probably in vs. mode as well) but it goes:

Kenshi-1st stance: bdb1, 2, ubdb1, 2, ubdb1, 2...etc.
or: b1, 2, bdb1, 2, ubdb1, 2, ubdb1, 2, ubdb1, 2,...etc.
*The infinite is hinged on the up movement to 'reset' the attack allowance of the CPU.

I did at least seven in a row (if i bounced him over my head, i just continued from that side), then five in a row, then seven again, before i messed up. I did this about two dozen times to make sure it worked. But again, only in practice.

Resetting the attack allowance:
I've noticed with other characters that a quick ss built into a move pattern, as i did with Kenshi above, seems to reset the computer to 'start' , allowing endless loops of an attack that doesn't excede the allowable number of hits against an opponent that the CPU is programmed for. I think that sidestepping a plant move does the same thing in terms of 'resetting' the attack allowance, which is what allows for the 'free' throw.

Glad you posted this. Now i love what i'm doing with Kenshi. Tomorrow i'll practice with Ermac and Shujinko. The teleslam is one of my favorite moves in the game, and now it can be used ad infinitum! I'm also glad to see that after so much time with Deception that there is still exciting things to be discovered. I love this game.

~kiln
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