Injustice: Gods Among Us Free to Download
Injustice for all!

It's been seven years since Injustice: Gods Among Us launched the heroes & villains of DC Comics into a new fighting game franchise. If you never got around to trying it out, or didn't upgrade, now is the perfect time: it's available to download for free on relevant platforms!

That's right! You can download the complete Ultimate Edition right now for no cost from PlayStation Store, Xbox One, and Steam with a 100% discount! Ultimate Edition includes all of the season pass downloadable content, including additional characters: Lobo, Batgirl, General Zod, Martian Manhunter, Zatanna, and Mortal Kombat's Scorpion! This offer will last until June 25th.

Earlier this month WB Games listed a technical role for development of next generation Injustice and Mortal Kombat at NetherRealm studios. At this date there is no confirmation of a prospective Injustice sequel. It's currently unknown if there will be any Injustice announcement made during the 24-hour DC FanDome virtual convention on August 22nd.

What do you think about free games? Let us know if you took advantage of the deal in the comments below. Find and discuss more from the world of DC Comics by diving in to the DC Universe Injustice forum!

NetherRealm Studios Lists Next Gen MK & Injustice Job
Who's next?

A new generation of console gaming looms on the horizon and NetherRealm Studios is apparently gearing up to take Mortal Kombat and Injustice into the next frontier. A WB Games job listing has revealed intentions to develop for the PlayStation 5 and Xbox Series X. Read on for details:

A listing posted to WB Games Careers on June 4th is searching for a Principal Software Engineer to work on developing next generation graphics for NetherRealm Studios. The listing specifically cites both the Mortal Kombat and Injustice franchises, which have maintained a steady presence at the developer with alternating releases approximately every two years.

NetherRealm, a division of WB Games Inc., seeks a Principal Software Engineer – Graphics to drive the next generation console graphics vision for the Mortal Kombat™ and Injustice™ franchises. As a Principal Graphics Engineer you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art graphics technology for the PS5, and XBOX Series X. Your domain will span the entire rendering pipeline and your responsibilities will include optimization, design, and implementation of pivotal new graphics technology.

First reported by The Game Post; the listing has naturally sparked speculation concerning upcoming sequels, with strong potential for a next generation complete edition of Mortal Kombat 11 also likely.

Mortal Kombat 11: Aftermath has been given a limited disc release in North & South America. Additional downloadable content expansions are still expected, enhancing the value of any future re-release on new consoles. The studio last dealt with transitioning to new hardware in 2013, when Injustice: Gods Among Us was reissued with an Ultimate Edition port for the newly released PlayStation 4.

[Related Article: Mortal Kombat 11: Aftermath Launch Trailer]

The news comes as speculation mounts over the reported potential sale of WB Games. The listing at least shows development continues in the short term, even if the future course for NetherRealm Studios remains slightly uncertain.

What do you think we'll see? Share your thoughts & desires in the comments below and indulge the deepest speculation in the Future Games forum. Find and discuss more from both franchises in the Mortal Kombat 11 and DC Universe Injustice forums.

Sektor & Cyrax Mortal Kombat 11 Concept Art
Artist reveals alternate designs!

The Cyber Lin Kuei returned with a vengeance in Mortal Kombat 11! The initiative was reactivated in story to serve Kronika under the leadership of a newly converted Frost. The return treated us to the Lin Kuei Cyber Assembly arena, and non-playable appearances by Sektor and Cyrax. Take a closer look at the story mode fighters in recently discovered concept art:

The designs were posted to ArtStation by Warner Bros Games Montreal Concept Artist Emmanuel Julian. His concept art shows various designs for Sektor, including one emblazoned with the glowing blue symbol of the Lin Kuei clan. Julian also revealed closeup face plates designed for both Sektor and Cyrax.




The klassic cyber-assassins were non-playable characters in Mortal Kombat 11, but data-mining has produced some evidence within the game code of potentially expanded roles. This concept art does not prove a future full release for the characters, but if they were to be included as downloadable content, additional customizable designs would likely be a feature of their playable expansion.

Similar design art showing Ermac's Krypt cameo design was recently unearthed from the portfolio of another contributing artist from Warner Bros Games Montreal.

[Related Article: Mortal Kombat 11 New Era Launch Trailer]

Sektor and Cyrax debuted in Mortal Kombat 3, where they pursued Sub-Zero as part of the original plot of forced automation by the Lin Kuei clan. Their origin story was repurposed and elaborated upon in the 2011 reboot, but the characters were subsequently killed off in sequel tie-in comics, leading to the invention of a variation-based hybrid character for Mortal Kombat X called Triborg.

What do you think about these designs? Share your review in the comments below and tell us if you'd like to see Sektor and Cyrax make a full return in future DLC. Find and discuss more news & info on the Mortal Kombat 11 forum.

CNBC Reports Potential Sale of Warner Bros Games
Is Mortal Kombat for sale?

It's been a little over a decade since courts approved the sale of Midway Games and its catalogue to Warner Bros. Now a fresh report is claiming parent company AT&T is internally discussing the sale of the entire Warner Brothers gaming division. Read on for the full story:

CNBC reports a source "familiar with the matter" has claimed AT&T is discussing a potential $4 billion dollar sale of the entire Warner Bros Interactive Entertainment division. This would include an extensive catalogue of intellectual property, including Mortal Kombat, and various Warner Brothers licenses, such as Injustice, Batman, Harry Potter, and Lego.

The anonymous source claims major holding companies have expressed interest in the acqusition, including Take-Two Interactive Software, Electronic Arts, and Activision Blizzard. CNBC was unable to get any official comment from applicable parties.

Warner Bros retained their Midway Games Chicago development team, rebranded NetherRealm Studios in 2010. The MK franchise was relaunched shortly after with a 2011 reboot, followed by massively successful sequels Mortal Kombat X and Mortal Kombat 11.

Corporate maneuverings from above in 2016 saw Time Warner acquired by AT&T, with little visible interruption to the MK brand. Rumors of the sale of gaming assets coincide with the ascension of WarnerMedia CEO John Stankey to CEO of the telco giant, while "activist" stake holders Elliott Management call for cost cutting and a reduction of expansion, seeking to capitalize from proven core assets.

While big business plays out like a story from the Mortal Kombat saga, Mortal Kombat 11: Aftermath continues to expand the plot and success of the latest installment in the gaming franchise. The recently released Retrocade DLC arena includes reference to several classic Midway Games titles, which could also be part of a WB Games sale.

MK Online will continue to follow this story as it develops. What do you think about another prospective change of hands after the last decade at Warner Bros? Share your thoughts in the comments below and find more stories in the Mortal Kombat 11 forum.

Mortal Kombat 11 June Console Update Notes
1.19 update notes!

A new update patch for Mortal Kombat 11 has been released. Version 1.19 addresses several niggling complaints to various modes, issuing new fixes and updates to several characters, including many minor tweaks to Fujin. Check out the official notes to know exactly what to expect:

    General Gameplay Adjustments
  • Move list corrections
  • Fixed a rare Audio related game freezing issue
  • Fixed some issues with certain attacks using the incorrect Augment Elemental Type
  • Adjusted some overlapping text Menus regarding Augments

  • Kombat League / Online
  • “Find Next Opponent” is once again the first option at the end of a Ranked set and no longer requires a confirmation

  • Towers of Time
  • Fixed some rare issues with the Downburst Augment
  • Missing Towers of Time for some players should be now be working correctly
  • Optimized performance in Towers of Time

  • Stage Specific Adjustments
  • Kronika's Keep - Adjusted how some special moves interact with an opponent hit by the Time Orb Background Interaction

  • Character Specific Adjustments
      D'Vorah
    • Bombardier Beetle & Bombardier Beetle Amplify can now only be parried by low projectile parries

    • Erron Black
    • Erron Black - The first 3 hits of Ghost Koins (Fatal Blow) no longer allow for Breakaway

    • Kabal
    • Kabal - Fixed an issue with Buzzsaws playing an incorrect animation when hitting an opponent

    • Kitana
    • Kitana - Fixed a rare issue that could result in the Armor from Augment Kahnt Touch This to remain active after certain circumstances

    • Kotal Kahn
    • Kotal Kahn - Adjusted Totem buffs values when there are 2 or more stacks of Totems on screen
    • Kotal Kahn - The first hit of Pinned Down (Fatal Blow) no longer allows for Breakaway

    • Kung Lao
    • Kung Lao - The first hit of Beaten And Broken (Fatal Blow) no longer allows for Breakaway

    • Noob Saibot
    • Noob - Shadow Klones will no longer sometimes continue to animate when hit by some projectile parries
    • Noob - Shadow Slide can now only be parried by low projectile parries

    • Fujin
    • Fujin - Adjusted wind effects on opponent's cloth physics when Bending Wind (Away + Back Punch) is performed
    • Fujin - The final hit of Warped Needle Amplify now correctly works after it has been previously Flawless Blocked
    • Fujin - Fixed an issue with Fujin's Krossbow using an incorrect animation when winning a match under certain circumstances
    • Fujin - Fujin no longer sometimes has incorrect Gear Abilities in some Story Mode fights
    • Fujin - The first hit of Winds Of Change (Fatal Blow) no longer allows for Breakaway
    • Fujin - You can no longer do an extended combo against your opponent after Finish Him with Warped Needle until the Fatality window timeout has occurred

This is a significantly smaller update than the previous Aftermate addition. it is currently available for all copies on PlayStation 4 and Xbox One.

Got any outstanding concerns or pleased with fixes? Let us know in the comments below! Find and comment on more related topics on the Mortal Kombat 11 forum. You can also vote for and review your favourite characters in the 2020 Supreme Mortal Kombat Champion character tournament!

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