MKX DLC: Preview Brazil & First Klassic Skin Packs
Mortal Kombat X Brazil & Klassic Skins Revealed

We learned last month Mortal Kombat X downloadable content would be expanding to include a Brazil Skins Pack [full story]. The mystery of what that would entail can be put to rest. If you had World Cup poser soccer shirts in your office pool - you nailed it! Also coming soon are Klassic Skins as part of The Kombat Pack release of Tanya.




"Klassic" Kano, Liu Kang & Sonya Blade skins are inspired by the original designs of Mortal Kombat (1992). They were originally worn by digitized actors: Richard Divizio, Ho Sung Pak & Elizabeth Malecki.

There are no confirmed dates for either pack yet. Mortal Kombat Online will be following the story closely. Register to find and discuss all updates on the Mortal Kombat X forum!

MKX DLC: New Patch Notes feat. Klassic Reptile Skin
New Mortal Kombat X Update Patch Features Klassic Reptile Skin

A new wave of changes and fixes are coming to Mortal Kombat X. The initial update patch is available for PlayStation 4, with downloads coming to Xbox One soon, followed by PC some time later. The patch includes the free Klassic Reptile Skin:

    General Gameplay Fixes:
  • Many movelist frame data corrections.
  • Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2
  • Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out
  • Removed the ability to mash normal attacks while continuing to block after blocking an attack
  • You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns.
  • Versus Session Stats are now correctly award as wins/losses when you pause and exit to player select or restart match (Versus Session Stats can be turned on in Main Menu > Options > Game Play)
  • Fixed several characters being able to attack on the first frame of a jump.
  • Added unlock counter for Krypt.
  • Fixed an issue that was preventing some players from joining an in-progress Ladder, KOTH, or Team Battle match from a chat lobby.
  • Ping meter accuracy improvements.
  • You can now choose to not play a Ranked Match if the connection is below the set threshold.
  • Matchmaking improvements when finding a Ranked or Player Match.
  • Player Skill Rating algorithm improved.
  • Fixed crash occurring when receiving online VS. Challenge while editing Kombat Kard.
  • Fixed a crash that sometimes happened when skipping the last fight in the Klassic Tower
  • Fixed an issue causing some offline replays to report “playback does not agree”.
  • Added the ability to go full screen in the KOTH viewer by PS4 players who use devices that do not have a touchpad button

  • Character Specific Fixes:
  • Cassie (Hollywood) - Assault Force combo can no longer be special canceled after the knockdown.
  • Ermac (Spectral) – Special cancels done during Soul Accession now award the correct amount of meter.
  • Goro – Brutal Kick now hits overhead.
  • Jason – Temple Punch & Shoulder Push no longer auto-correct after it’s started moving.
  • Jason (Unstoppable) – Some special moves were delaying resurrection from happening until the move was over.
  • Jax – Can no longer get a free hit on opponents after his X-Ray.
  • Johnny Cage – Adjusted some hitboxes to hit crouching opponents more consistently.
  • Kitana – Can now perform her X-Ray attack while airborne.
  • Kitana –No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.
  • Kitana – Gained a new attack on away +3 (Pretty Kick)
  • Kitana (Mournful) – Glaive Throw no longer disables blocking removing a possible infinite combo.
  • Kitana (Mournful) – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.
  • Kitana (Mournful) – Opponent can no longer by OTG’d after being hit by Staff Grab
  • Kung Jin - Cartwheel Smash is now -3 on block (down from +4)
  • Kung Jin (Bojutsu) – Several staff attacks were not combo damage scaling correctly
  • Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5)
  • Kung Lao (Tempest) - Hat Spin & Orbiting Hat will now combo link correctly afterwards
  • Kung Lao (Tempest) – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.
  • Mileena - Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.
  • Mileena – Can now perform her X-Ray attack while airborne.
  • Mileena – Improved tracking on X-Ray
  • Quan Chi (Summoner) - Demon Spawn’s cooldown is no longer reset when a Bat attack hits the opponent.
  • Quan Chi (Summoner) – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.
  • Quan Chi (Summoner) – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.
  • Quan Chi (Warlock) – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).
  • Quan Chi (Warlock) – Gained a new special move Portal Scoop (D, F, FP)
  • .
  • Raiden - Shocker was causing combo damage scaling to be reset.
  • Raiden (Thunder God) - adjusted some combo damage scaling
  • Shinnok – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel)
  • Shinnok – Can now enhance Hell Sparks & Hell Blast on block.
  • Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound.
  • Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.
  • Sonya (Special Forces) – No longer gains meter for Park Drone and Remove Park.
  • Sonya (Special Forces) - Park Drone and Remove Park no longer resets combo damage scaling
  • Sub-Zero (Grandmaster) – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.
  • Sub-Zero (Grandmaster) – Ice Klone cooldown is no longer instantly reset if it goes away on its own.
  • Takeda – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.
  • Takeda – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.
  • Takeda (Ronin) – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda’s facing.

  • Added The Following Costume for Online Compatibility:
  • Klassic Reptile

Register to share your thoughts on the Mortal Kombat X forum. Get hardcore and issues online challenges on the Gameplay & Matchmaking forum. Support the community by liking & sharing this story via @MK_Online & Facebook.

MKX DLC: Is Jean-Claude Van Damme Next?
Developer contemplates possibility of Bloodsport star as DLC Skin.

High kick doyen Jean-Claude Van Damme has been back in the news with his re-enactment of his Kickboxer dance scene during Conan. The appearance clearly caught Mortal Kombat X Creative Director Ed Boon's attention. Following the appearance, he floated the concept of introducing the eighties & nineties action star as an in-game skin:

The idea isn't as silly as it sounds for a couple of reasons. Primarily: Carl Weathers is already slated to join the game as one of the bonus skins included with The Kombat Pack The Rocky & Predator star will "play" Jax, included with playable guest character: Predator.

A body of work that includes films like Bloodsport, The Quest, Street Fighter & Double Impact more than qualifies Van Damme for invitation to the Mortal Kombat tournament, but the ties go deeper. Industry lore has it that Van Damme was considered for a licensing crossover with the game that would become Mortal Kombat. Series co-creator John Tobias explained in an interview with Mortal Kombat Online:

When the game was still merely an idea in our heads, we thought that it would be necessary to attach a license to the project to justify its existence to our management. I believe Roger Sharpe (famous pinball aficionado and historian), who handled Midway's licensing deals at the time, was approached by a movie studio with Van Damme's Universal Soldier film as a possible game tie-in.

We envisioned Van Damme's involvement as a character in our game's story, or as playing himself in the game. That deal didn't pan out and we simply moved on.

Comparisons between Jean-Claude and the similarly initialled MK action star Johnny Cage make it easy to conceive of a JCVD skin. If you aren't quite sold on it, you may want to check out a fan-made Bloodsport/Mortal Kombat mash-up!

Like it? Don't like it? Register to share your thoughts on the Mortal Kombat X forum! Support the site by following and sharing stories via @MK_Online & Facebook.

MKX: From Casual to Competitive Ep. 1 - Finding Your Character
Start the transition from player to competitor with a simple guide.

Over the past two games, the competitive potential of Mortal kombat has grown immeasurably! With Mortal Kombat X, the series cashes in on its tournament chips to offer new complexities via the Variations system. If bridging the gap from entry to competition is your next challenge, testers and tournament veterans Ketchup & Mustard want to guide you through the process:

From Casual to Competitive starts simple with an opening guide to the best ways to uncover your preferred competitive character. The video is a simple tutorial for getting the best out of Training Mode, and assessing your interest in pursuing the competitive potential of a character.

In the demo, the pair also focus on some of the strengths and weakness of test subject: Sub-Zero! Learn more about the basic differences of Sub-Zero's Character Variations in the previous Know Your Enemy update.

Got advice to spare? Looking for tips and tricks? Register to discuss the competitive hardcore in the Gameplay & Matchmaking forum! Support the community by issuing online challenges and organizing games sessions! Share these with us via @MK_Online & Facebook!

Mortal Kombat X: The Honest Game Trailer
Mortal Kombat X Gets the Honest Trailer Treatment from Smoosh

For the past twelve months, Mortal Kombat Online has been your comprehensive for Mortal Kombat X coverage and official trailers. If you want to know what the game's really all about, though, there is the Honest Trailers approach. Warning: The following video contains many spoilers and bitter truths.

Lampooned in the trailer are some of Mortal Kombat X's soft spots, such as Easy Fatality Micro-Transactions and the nebulous gains of Faction Mode. There's also plenty of good natured poking at the tried and true gimmick sof over-the-top gore, and silly characters. Good honest fun..

Thanks to MK Online User whatuknowaboutMK? for bringing attention to the vid. Register to share all your interests on the forums. Watch more videos by subscribing to MK Online on YouTube.

Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2024 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.