Switching Variations Mid Fight
WeaponTheory •08/09/2014 07:38 PM (UTC) •
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thisiscourage Wrote:
I see your points, however I dont think you can accurately use fighting stances to compare to variations. The fighting stance concept seemed pointless to me and Ill tell you why. MKDA-MKA it was a gimmick, in MKX variations are a mechanic. If you can't see the difference between fighting stances and variations then I shouldnt even bother trying to dispute the point.
Fighting stances only gave a false impression of depth to the game. The special moves never changed and the weapons were over-powered. Each fighting stance did nothing to change the dynamic of the character, they were just another thing to use.. a gimmick.
I see your points, however I dont think you can accurately use fighting stances to compare to variations. The fighting stance concept seemed pointless to me and Ill tell you why. MKDA-MKA it was a gimmick, in MKX variations are a mechanic. If you can't see the difference between fighting stances and variations then I shouldnt even bother trying to dispute the point.
Fighting stances only gave a false impression of depth to the game. The special moves never changed and the weapons were over-powered. Each fighting stance did nothing to change the dynamic of the character, they were just another thing to use.. a gimmick.
To be clear, the Fighting Stances in MKDA-MKA is also a game mechanic, no matter how badly it was delivered in ones eyes.
Did the Fighting Stances in MKDA-MKA added dynamics?
Nothing jogs the memory, so I'm gonna agree and say no, or at least not near dynamic as MKX of course.
And to compare them? Yes one can. I'm not saying both games are 100% similar, but the hint of resemblance is there, enough to make such comparison.
In Mortal Kombat Deadly Alliance. Each character is supplied with three different "tools" to work with in it's gameplay. Right or Wrong?
In Mortal Kombat X. Each character is supplied with the option of using one of the three different "tools" to work with in it's gameplay. Right or Wrong?
You don't see a hint of familiar there?
Yes, one game's tools supply more dynamic to the gameplay, I agree, but it doesn't change the fact that you can still compare.
And Kano will further more prove my point if one of his Variations brings back the Knifes.
thisiscourage Wrote:
But on a side note.. I never understood it when people say there are advantages to certain variations when put up against another certain variation. I have always found that SKILL is what wins a match not a variation or (in mk9) a character who "has another characters number". Never made sense to me just sounds like people wanting to whine and make excuses.
But on a side note.. I never understood it when people say there are advantages to certain variations when put up against another certain variation. I have always found that SKILL is what wins a match not a variation or (in mk9) a character who "has another characters number". Never made sense to me just sounds like people wanting to whine and make excuses.
Tiers.
Tiers in Fighters is something you can't avoid since each character has different gameplay. No matter how much you balance the game. Even MK9 went through this, and I believe it's the most balanced Fighter I have ever played in years.
MKX will be no different with it's Variations. Even the character's own Variations will be Tiered....but...I could be wrong. heh heh.
WeaponTheory •08/20/2014 06:54 PM (UTC) •
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