Blade4693 •07/19/2015 03:30 AM (UTC) •
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59.99 for 24 characters > 59.99 for 16 characters
Spoilers: (Highlight to reveal)
Don't know why im doing this since I like SF too, but its fun lol
Don't know why im doing this since I like SF too, but its fun lol
diirecthit •07/19/2015 03:34 AM (UTC) •
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Blade4693 Wrote:
59.99 for 24 characters > 59.99 for 16 characters
59.99 for 24 characters > 59.99 for 16 characters
Spoilers: (Highlight to reveal)
Don't know why im doing this since I like SF too, but its fun lol
Don't know why im doing this since I like SF too, but its fun lol
Since the post launch characters will be free, it'll be 24+ chars for 59.99 but drag!
KenshiMaster16 •07/19/2015 05:24 AM (UTC) •
About Me
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diirecthit Wrote:
Since the post launch characters will be free, it'll be 24+ chars for 59.99 but drag!
Blade4693 Wrote:
59.99 for 24 characters > 59.99 for 16 characters
59.99 for 24 characters > 59.99 for 16 characters
Spoilers: (Highlight to reveal)
Don't know why im doing this since I like SF too, but its fun lol
Don't know why im doing this since I like SF too, but its fun lol
Since the post launch characters will be free, it'll be 24+ chars for 59.99 but drag!
Right, "free." All they're doing is implementing Mobile/Facebook gaming practices where you either pay for the in-game currency or dump dozens/hundreds of hours of your own free time into gaining said in-game currency. Both are available (I checked, it is) because they know, as a gaming company, maybe 20% tops are actually going to spend that much time gaining currency while the other 80% are just going to fork over the dough and be done with it.
I honestly don't know which makes you more of a sucker, spending money off the bat for extra characters or being forced to play their game for an insane amount of hours to unlock said characters. Both are equally ridiculous in their own rights.
The_TooCool_Master •07/19/2015 06:39 AM (UTC) •
0
diirecthit Wrote:
Since the post launch characters will be free, it'll be 24+ chars for 59.99 but drag!
Blade4693 Wrote:
59.99 for 24 characters > 59.99 for 16 characters
59.99 for 24 characters > 59.99 for 16 characters
Spoilers: (Highlight to reveal)
Don't know why im doing this since I like SF too, but its fun lol
Don't know why im doing this since I like SF too, but its fun lol
Since the post launch characters will be free, it'll be 24+ chars for 59.99 but drag!
Free if you play the game 16 hours a day straight for 6 months. This is the mobile game way of selling stuff. If you think you're going to have enough in-game currency top buy a character every time one is released you got another thing coming.
Imagine if the DLC characters were in the krypt for 2,000,000 koins. It's going to be like that.
Human-Smoke-4-ever •07/19/2015 11:47 AM (UTC) •
About Me
Why couldn't this ending have happened?
0
KenshiMaster16 Wrote:
Right, "free." All they're doing is implementing Mobile/Facebook gaming practices where you either pay for the in-game currency or dump dozens/hundreds of hours of your own free time into gaining said in-game currency. Both are available (I checked, it is) because they know, as a gaming company, maybe 20% tops are actually going to spend that much time gaining currency while the other 80% are just going to fork over the dough and be done with it.
I honestly don't know which makes you more of a sucker, spending money off the bat for extra characters or being forced to play their game for an insane amount of hours to unlock said characters. Both are equally ridiculous in their own rights.
diirecthit Wrote:
Since the post launch characters will be free, it'll be 24+ chars for 59.99 but drag!
Blade4693 Wrote:
59.99 for 24 characters > 59.99 for 16 characters
59.99 for 24 characters > 59.99 for 16 characters
Spoilers: (Highlight to reveal)
Don't know why im doing this since I like SF too, but its fun lol
Don't know why im doing this since I like SF too, but its fun lol
Since the post launch characters will be free, it'll be 24+ chars for 59.99 but drag!
Right, "free." All they're doing is implementing Mobile/Facebook gaming practices where you either pay for the in-game currency or dump dozens/hundreds of hours of your own free time into gaining said in-game currency. Both are available (I checked, it is) because they know, as a gaming company, maybe 20% tops are actually going to spend that much time gaining currency while the other 80% are just going to fork over the dough and be done with it.
I honestly don't know which makes you more of a sucker, spending money off the bat for extra characters or being forced to play their game for an insane amount of hours to unlock said characters. Both are equally ridiculous in their own rights.
How's is that worse than what NRS are doing or done with MK X? They slashed you earning abilities in the game just so you can pay nearly $20 to "Unlock everything in the Krypt" DLC. If you don't like Street Fighter or Capcom that's your business but let's not pretend WB/NRS have been better with MK X.
KenshiMaster16 •07/19/2015 12:01 PM (UTC) •
About Me
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Human-Smoke-4-ever Wrote:
How's is that worse than what NRS are doing or done with MK X? They slashed you earning abilities in the game just so you can pay nearly $20 to "Unlock everything in the Krypt" DLC. If you don't like Street Fighter or Capcom that's your business but let's not pretend WB/NRS have been better with MK X.
KenshiMaster16 Wrote:
Right, "free." All they're doing is implementing Mobile/Facebook gaming practices where you either pay for the in-game currency or dump dozens/hundreds of hours of your own free time into gaining said in-game currency. Both are available (I checked, it is) because they know, as a gaming company, maybe 20% tops are actually going to spend that much time gaining currency while the other 80% are just going to fork over the dough and be done with it.
I honestly don't know which makes you more of a sucker, spending money off the bat for extra characters or being forced to play their game for an insane amount of hours to unlock said characters. Both are equally ridiculous in their own rights.
diirecthit Wrote:
Since the post launch characters will be free, it'll be 24+ chars for 59.99 but drag!
Blade4693 Wrote:
59.99 for 24 characters > 59.99 for 16 characters
59.99 for 24 characters > 59.99 for 16 characters
Spoilers: (Highlight to reveal)
Don't know why im doing this since I like SF too, but its fun lol
Don't know why im doing this since I like SF too, but its fun lol
Since the post launch characters will be free, it'll be 24+ chars for 59.99 but drag!
Right, "free." All they're doing is implementing Mobile/Facebook gaming practices where you either pay for the in-game currency or dump dozens/hundreds of hours of your own free time into gaining said in-game currency. Both are available (I checked, it is) because they know, as a gaming company, maybe 20% tops are actually going to spend that much time gaining currency while the other 80% are just going to fork over the dough and be done with it.
I honestly don't know which makes you more of a sucker, spending money off the bat for extra characters or being forced to play their game for an insane amount of hours to unlock said characters. Both are equally ridiculous in their own rights.
How's is that worse than what NRS are doing or done with MK X? They slashed you earning abilities in the game just so you can pay nearly $20 to "Unlock everything in the Krypt" DLC. If you don't like Street Fighter or Capcom that's your business but let's not pretend WB/NRS have been better with MK X.
And let's not pretend I'm condoning either practice, I'm just debating which is worse for the consumer. Masquerading your content as "free" while putting it behind a locked wall that requires a monster amount of dedication and time is just as bad as asking for money up front because they know damn well over 3 quarters will just pay the money to not bother with it. I hate mobile gaming gets away with that crap
However, on the MK front, even with 'slashed' earning abilities, I still unlocked everything in the Krypt in the first month before putting the game down and moving onto other things. It wasn't even, nor will it even be close, to half of what I'm willing to bet it will require these characters to be unlocked in Street Fighter. After all, it was bonus content not everyone cares about in a Krypt. Not everybody cares about costumes or behind the scenes junk. Actual characters however, you can bet your pants it will be a massive amount of in-game currency that will take a very long time to accumulate, thus the real-world currency option for those less dedicated / non-hardcore gamers. The only thing in the Krypt for MKX was for completionists or achievement / trophy whores. Putting actual characters in there where you could either sink in batshit insane amounts of hours to unlock versus paying a few bucks to unlock, gee, I wonder which the majority of people are going to pick. *scratches chin* If this was NRS doing this, I'd still have an issue with it because it's bait-and-pay. They know damn well pretty much everybody they care about (the general audience) will be getting the characters that way, the same reason Rockstar allows you to buy in-game currency for GTA: Online because not everyone is going to spend 24 straight real hours in-game just to buy a digital apartment and a fancy in-game car.
Let's also not pretend that no matter what practice they take with their DLC that there will not be some ridiculous 'Super Street Fighter V' or 'Ultra Street Fighter V,' this IS Capcom we're talking about and we know that they LOVE re-releasing their Street Fighter games. I can already hear the potential outcry of people who sat on the game for ridiculous hours on end for the content to be released in 2 years on disc anyway in a re-released form.
b-rad007 •07/19/2015 12:18 PM (UTC) •
0
KenshiMaster16 Wrote:
And let's not pretend I'm condoning either practice, I'm just debating which is worse for the consumer. Masquerading your content as "free" while putting it behind a locked wall that requires a monster amount of dedication and time is just as bad as asking for money up front because they know damn well over 3 quarters will just pay the money to not bother with it. I hate mobile gaming gets away with that crap
However, on the MK front, even with 'slashed' earning abilities, I still unlocked everything in the Krypt in the first month before putting the game down and moving onto other things. It wasn't even, nor will it even be close, to half of what I'm willing to bet it will require these characters to be unlocked in Street Fighter. After all, it was bonus content not everyone cares about in a Krypt. Not everybody cares about costumes or behind the scenes junk. Actual characters however, you can bet your pants it will be a massive amount of in-game currency that will take a very long time to accumulate, thus the real-world currency option for those less dedicated / non-hardcore gamers. The only thing in the Krypt for MKX was for completionists or achievement / trophy whores. Putting actual characters in there where you could either sink in batshit insane amounts of hours to unlock versus paying a few bucks to unlock, gee, I wonder which the majority of people are going to pick. *scratches chin* If this was NRS doing this, I'd still have an issue with it because it's bait-and-pay. They know damn well pretty much everybody they care about (the general audience) will be getting the characters that way, the same reason Rockstar allows you to buy in-game currency for GTA: Online because not everyone is going to spend 24 straight real hours in-game just to buy a digital apartment and a fancy in-game car.
Let's also not pretend that no matter what practice they take with their DLC that there will not be some ridiculous 'Super Street Fighter V' or 'Ultra Street Fighter V,' this IS Capcom we're talking about and we know that they LOVE re-releasing their Street Fighter games. I can already hear the potential outcry of people who sat on the game for ridiculous hours on end for the content to be released in 2 years on disc anyway in a re-released form.
QFT , you know well and good their doing this "free" dlc in an attempt to distance themselves from their shitty business practices theyve done with SF 3 and 4, also known as Street fighter 13 14 Nd 15. Plus you know "super" and "ultra" and all that bullshit is coming, why else would they have such a small initial roster, so they can milk 4 different versions each featuring 3 boring bland uninspired characters. Street fighter is washed up garbage, and it's getting old seeing these fanboys trying to convince themselves more then me that street fighter isn't lame bullshitHuman-Smoke-4-ever Wrote:
How's is that worse than what NRS are doing or done with MK X? They slashed you earning abilities in the game just so you can pay nearly $20 to "Unlock everything in the Krypt" DLC. If you don't like Street Fighter or Capcom that's your business but let's not pretend WB/NRS have been better with MK X.
KenshiMaster16 Wrote:
Right, "free." All they're doing is implementing Mobile/Facebook gaming practices where you either pay for the in-game currency or dump dozens/hundreds of hours of your own free time into gaining said in-game currency. Both are available (I checked, it is) because they know, as a gaming company, maybe 20% tops are actually going to spend that much time gaining currency while the other 80% are just going to fork over the dough and be done with it.
I honestly don't know which makes you more of a sucker, spending money off the bat for extra characters or being forced to play their game for an insane amount of hours to unlock said characters. Both are equally ridiculous in their own rights.
diirecthit Wrote:
Since the post launch characters will be free, it'll be 24+ chars for 59.99 but drag!
Blade4693 Wrote:
59.99 for 24 characters > 59.99 for 16 characters
59.99 for 24 characters > 59.99 for 16 characters
Spoilers: (Highlight to reveal)
Don't know why im doing this since I like SF too, but its fun lol
Don't know why im doing this since I like SF too, but its fun lol
Since the post launch characters will be free, it'll be 24+ chars for 59.99 but drag!
Right, "free." All they're doing is implementing Mobile/Facebook gaming practices where you either pay for the in-game currency or dump dozens/hundreds of hours of your own free time into gaining said in-game currency. Both are available (I checked, it is) because they know, as a gaming company, maybe 20% tops are actually going to spend that much time gaining currency while the other 80% are just going to fork over the dough and be done with it.
I honestly don't know which makes you more of a sucker, spending money off the bat for extra characters or being forced to play their game for an insane amount of hours to unlock said characters. Both are equally ridiculous in their own rights.
How's is that worse than what NRS are doing or done with MK X? They slashed you earning abilities in the game just so you can pay nearly $20 to "Unlock everything in the Krypt" DLC. If you don't like Street Fighter or Capcom that's your business but let's not pretend WB/NRS have been better with MK X.
And let's not pretend I'm condoning either practice, I'm just debating which is worse for the consumer. Masquerading your content as "free" while putting it behind a locked wall that requires a monster amount of dedication and time is just as bad as asking for money up front because they know damn well over 3 quarters will just pay the money to not bother with it. I hate mobile gaming gets away with that crap
However, on the MK front, even with 'slashed' earning abilities, I still unlocked everything in the Krypt in the first month before putting the game down and moving onto other things. It wasn't even, nor will it even be close, to half of what I'm willing to bet it will require these characters to be unlocked in Street Fighter. After all, it was bonus content not everyone cares about in a Krypt. Not everybody cares about costumes or behind the scenes junk. Actual characters however, you can bet your pants it will be a massive amount of in-game currency that will take a very long time to accumulate, thus the real-world currency option for those less dedicated / non-hardcore gamers. The only thing in the Krypt for MKX was for completionists or achievement / trophy whores. Putting actual characters in there where you could either sink in batshit insane amounts of hours to unlock versus paying a few bucks to unlock, gee, I wonder which the majority of people are going to pick. *scratches chin* If this was NRS doing this, I'd still have an issue with it because it's bait-and-pay. They know damn well pretty much everybody they care about (the general audience) will be getting the characters that way, the same reason Rockstar allows you to buy in-game currency for GTA: Online because not everyone is going to spend 24 straight real hours in-game just to buy a digital apartment and a fancy in-game car.
Let's also not pretend that no matter what practice they take with their DLC that there will not be some ridiculous 'Super Street Fighter V' or 'Ultra Street Fighter V,' this IS Capcom we're talking about and we know that they LOVE re-releasing their Street Fighter games. I can already hear the potential outcry of people who sat on the game for ridiculous hours on end for the content to be released in 2 years on disc anyway in a re-released form.
blanche-or-riot •07/19/2015 12:43 PM (UTC) •
0
Did anyone ever confirm that the gold earnings were ever even cut? I thought that they had it higher so reviewers could unlock it by launch, patched it down for consoles day 1 and pc later. People saw the pc being reduced and thought they were being ripped off but the pc had only been brought to be equal with consoles. At least that's how I remember it happening.
friendshipagain •09/19/2015 12:13 AM (UTC) •
0
With the main cast reveals of Karin and R.Mika (last seen Street Fighter Alpha 3 1998), I think this thread deserved a little revisit.
I was basically laughed at and mocked... "Capcom taking risks trolol"
Given only 8 characters are now confirmed to return from the last main Street Fighter game Ultra (from a cast of 44 characters!!), it's now impossible to accuse Capcom of not taking some calculated risks.
The final vanilla cast choice for MKX is still the single biggest mistake NRS made imho. KP2 obviously wasn't planned and the backlash made them push ahead with a last minute production.
The base ommission of Fujin was at best short sighted and worst, idiotic. The enormous surge in popularity for characters such as Havik and Reiko has shown there was a big market out there for some of the under-used rough gems.
Hope KP2 goes some way to addressing their mistakes.
I was basically laughed at and mocked... "Capcom taking risks trolol"
Given only 8 characters are now confirmed to return from the last main Street Fighter game Ultra (from a cast of 44 characters!!), it's now impossible to accuse Capcom of not taking some calculated risks.
The final vanilla cast choice for MKX is still the single biggest mistake NRS made imho. KP2 obviously wasn't planned and the backlash made them push ahead with a last minute production.
The base ommission of Fujin was at best short sighted and worst, idiotic. The enormous surge in popularity for characters such as Havik and Reiko has shown there was a big market out there for some of the under-used rough gems.
Hope KP2 goes some way to addressing their mistakes.
KungLaodoesntsuck •09/19/2015 03:17 AM (UTC) •
0
SFV is crushing it when it comes to their roster. The addition of highly requested fan favorites makes the roster feel fresh and different. And all the Alpha characters in SFV play better than they ever have.
Here's hoping Fujin and Li Mei, Sareena, or some other character that's been gone for a long time gets a chance like Karin and R.Mika did.
Here's hoping Fujin and Li Mei, Sareena, or some other character that's been gone for a long time gets a chance like Karin and R.Mika did.
AJTheSnowMan •09/19/2015 05:32 PM (UTC) •
0
Honestly, I never liked Street Fighter's visuals, either from 4 and 5. Reason I prefer MK and Killer Instinct, though, I must agree. MKX's roster wasn't a big homerun with me, especially when the majority had little to nothing to do with the Story Mode. Many times when I play Killer Instinct, and with its roster being smaller than MKX's, it really intrigues me how I keep finding those characters fresh. Kuddos to Street Fighter bringing back decade old characters, though I won't complain as much as I always just main the usual ninjas. But no cyborgs in X, c'mon :b
It's hard for me to compare SFV and MK anything because the former has an actual style and not just a style aesthetic. MK to me is just kind of realistic but SF is kind of purposely cartoon-y. Same way DOA has that creepy anime thing.
NostalgiaGod •09/20/2015 03:30 AM (UTC) •
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Credit to Minion for my awesome sig!
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I can pretty much guarantee in the end Mortal Kombat X will be more successful than SFV as it should of course. Mortal Kombat has finally overtaken SF.
diirecthit •09/20/2015 05:11 AM (UTC) •
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NostalgiaGod Wrote:
I can pretty much guarantee in the end Mortal Kombat X will be more successful than SFV as it should of course. Mortal Kombat has finally overtaken SF.
I can pretty much guarantee in the end Mortal Kombat X will be more successful than SFV as it should of course. Mortal Kombat has finally overtaken SF.
Hopefully there'll be people playing MkX a year from now, you know people will be playing SFV 5 years from now like they always do with the SF games
Murcielago •09/20/2015 07:31 AM (UTC) •
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Get that ass BANNED
0
NostalgiaGod Wrote:
Mortal Kombat X will be more successful than SFV as it should of course.
Mortal Kombat X will be more successful than SFV as it should of course.
As it should?
Okay.
TheZombie •09/20/2015 12:46 PM (UTC) •
0
friendshipagain Wrote:
With the main cast reveals of Karin and R.Mika (last seen Street Fighter Alpha 3 1998), I think this thread deserved a little revisit.
I was basically laughed at and mocked... "Capcom taking risks trolol"
Given only 8 characters are now confirmed to return from the last main Street Fighter game Ultra (from a cast of 44 characters!!), it's now impossible to accuse Capcom of not taking some calculated risks.
The final vanilla cast choice for MKX is still the single biggest mistake NRS made imho. KP2 obviously wasn't planned and the backlash made them push ahead with a last minute production.
The base ommission of Fujin was at best short sighted and worst, idiotic. The enormous surge in popularity for characters such as Havik and Reiko has shown there was a big market out there for some of the under-used rough gems.
Hope KP2 goes some way to addressing their mistakes.
With the main cast reveals of Karin and R.Mika (last seen Street Fighter Alpha 3 1998), I think this thread deserved a little revisit.
I was basically laughed at and mocked... "Capcom taking risks trolol"
Given only 8 characters are now confirmed to return from the last main Street Fighter game Ultra (from a cast of 44 characters!!), it's now impossible to accuse Capcom of not taking some calculated risks.
The final vanilla cast choice for MKX is still the single biggest mistake NRS made imho. KP2 obviously wasn't planned and the backlash made them push ahead with a last minute production.
The base ommission of Fujin was at best short sighted and worst, idiotic. The enormous surge in popularity for characters such as Havik and Reiko has shown there was a big market out there for some of the under-used rough gems.
Hope KP2 goes some way to addressing their mistakes.
And if the leak is right, and the last two characters are Alex and Urien, Capcom has earned my deepest respect, for actually listening to their fans, after the failure that was SFXT...
NostalgiaGod •09/20/2015 02:23 PM (UTC) •
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Credit to Minion for my awesome sig!
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Murcielago Wrote:
As it should?
Okay.
Yup as it should. Mortal Kombat has reinvented itself more times than SF ever did imo. Mortal Kombat has always been looked down on by SF fans competitive fighting fans and now it's time MK has surpassed them in sales and gameplay. SF just fell off imo.NostalgiaGod Wrote:
Mortal Kombat X will be more successful than SFV as it should of course.
Mortal Kombat X will be more successful than SFV as it should of course.
As it should?
Okay.
JadedReign •09/20/2015 09:11 PM (UTC) •
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I'll say this: Street Fighter V is checking off all the right boxes for me so far.
+ Well-paced character reveals
+ Bringing back beloved characters that haven't seen been in a title for a while
+ A decent amount of new fighters (not oversaturation)
+ Social media teases that actually lead to something
Their marketing decisions have been on-point, and I say that as someone who has been a fan of MK much longer than SF.
+ Well-paced character reveals
+ Bringing back beloved characters that haven't seen been in a title for a while
+ A decent amount of new fighters (not oversaturation)
+ Social media teases that actually lead to something
Their marketing decisions have been on-point, and I say that as someone who has been a fan of MK much longer than SF.
diirecthit •09/20/2015 09:18 PM (UTC) •
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NostalgiaGod Wrote:
Murcielago Wrote:
As it should?
Okay.
Yup as it should. Mortal Kombat has reinvented itself more times than SF ever did imo. Mortal Kombat has always been looked down on by SF fans competitive fighting fans and now it's time MK has surpassed them in sales and gameplay. SF just fell off imo.NostalgiaGod Wrote:
Mortal Kombat X will be more successful than SFV as it should of course.
Mortal Kombat X will be more successful than SFV as it should of course.
As it should?
Okay.
All the MK9 versions + MKvDC combined (games that went up against SF4) sold less than all SF4 versions combined. So when it comes to sales you have no point, until SFV comes out. And better gameplay is just your opinion, SF4 got better scores in literally every major or lesser publications than Mk9, MkvDC, or MKX has gotten so there goes your other point.
MKX roster stinks, also based on the moves they gave and the whole variations system, but SF5 is not nailing anything but their own coffin. So many staple characters are missing and the fighting engine is nothing to write home about. It hasn't made any huge leap like MKX just has, still looks pretty much the same as it always has so....
Both franchises need something to revive it, SF even more so than MK. MKX was a good attempt, but failed horribly because they wanted to stick to that lame ass story. To me, while some of the best fatalities are introduced, it has gotten to the point of becoming too gory and over the top...also there is just too much where it feels there's nothing unique about a character anymore. So many brutalities and stuff, sometimes too much of a good thing is not such a good thing.
3 variations, while seems like a lot, has taken away the fun for me. I don't want to have to pick a variation to do a basic fire blast or whatever. It has actually done the opposite of what it supposed to do: create more unique characters with even more special moves. Sure overall, it's more but if you break it down to 1 variation, it's actually less.
I personally believe neither MK nor SF will have a totally satisfying game that tops any of their classics or revive their glory days. That is in the past and the whole DLC to get extra money does not sit well with me at all. They seem to have lost what truly matters, quality and not quantity.
Both franchises need something to revive it, SF even more so than MK. MKX was a good attempt, but failed horribly because they wanted to stick to that lame ass story. To me, while some of the best fatalities are introduced, it has gotten to the point of becoming too gory and over the top...also there is just too much where it feels there's nothing unique about a character anymore. So many brutalities and stuff, sometimes too much of a good thing is not such a good thing.
3 variations, while seems like a lot, has taken away the fun for me. I don't want to have to pick a variation to do a basic fire blast or whatever. It has actually done the opposite of what it supposed to do: create more unique characters with even more special moves. Sure overall, it's more but if you break it down to 1 variation, it's actually less.
I personally believe neither MK nor SF will have a totally satisfying game that tops any of their classics or revive their glory days. That is in the past and the whole DLC to get extra money does not sit well with me at all. They seem to have lost what truly matters, quality and not quantity.
NostalgiaGod •09/21/2015 01:11 AM (UTC) •
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Credit to Minion for my awesome sig!
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diirecthit Wrote:
All the MK9 versions + MKvDC combined (games that went up against SF4) sold less than all SF4 versions combined. So when it comes to sales you have no point, until SFV comes out. And better gameplay is just your opinion, SF4 got better scores in literally every major or lesser publications than Mk9, MkvDC, or MKX has gotten so there goes your other point.
You sound stupid as hell. SF had to release several versions of one damn game to even sale as much as it did. So my point stands. Carry on. You want to be a SF fan take your ass on one of their forums.NostalgiaGod Wrote:
Murcielago Wrote:
As it should?
Okay.
Yup as it should. Mortal Kombat has reinvented itself more times than SF ever did imo. Mortal Kombat has always been looked down on by SF fans competitive fighting fans and now it's time MK has surpassed them in sales and gameplay. SF just fell off imo.NostalgiaGod Wrote:
Mortal Kombat X will be more successful than SFV as it should of course.
Mortal Kombat X will be more successful than SFV as it should of course.
As it should?
Okay.
All the MK9 versions + MKvDC combined (games that went up against SF4) sold less than all SF4 versions combined. So when it comes to sales you have no point, until SFV comes out. And better gameplay is just your opinion, SF4 got better scores in literally every major or lesser publications than Mk9, MkvDC, or MKX has gotten so there goes your other point.
diirecthit •09/21/2015 01:38 AM (UTC) •
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NostalgiaGod Wrote:
diirecthit Wrote:
All the MK9 versions + MKvDC combined (games that went up against SF4) sold less than all SF4 versions combined. So when it comes to sales you have no point, until SFV comes out. And better gameplay is just your opinion, SF4 got better scores in literally every major or lesser publications than Mk9, MkvDC, or MKX has gotten so there goes your other point.
You sound stupid as hell. SF had to release several versions of one damn game to even sale as much as it did. So my point stands. Carry on. You want to be a SF fan take your ass on one of their forums.NostalgiaGod Wrote:
Murcielago Wrote:
As it should?
Okay.
Yup as it should. Mortal Kombat has reinvented itself more times than SF ever did imo. Mortal Kombat has always been looked down on by SF fans competitive fighting fans and now it's time MK has surpassed them in sales and gameplay. SF just fell off imo.NostalgiaGod Wrote:
Mortal Kombat X will be more successful than SFV as it should of course.
Mortal Kombat X will be more successful than SFV as it should of course.
As it should?
Okay.
All the MK9 versions + MKvDC combined (games that went up against SF4) sold less than all SF4 versions combined. So when it comes to sales you have no point, until SFV comes out. And better gameplay is just your opinion, SF4 got better scores in literally every major or lesser publications than Mk9, MkvDC, or MKX has gotten so there goes your other point.
You're the one that sounds stupid, MK9 had 3 versions vs SF4's 4 versions, and still sold more than all 3 MK9 versions + MKvsDC. Go awat scrub.
KenshiMaster16 •09/21/2015 02:31 AM (UTC) •
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All of you sound stupid arguing this in the first place. This is a Mortal Kombat forum. Obviously there are fans of both franchises here and some more than others sway more towards the MK camp given this is an MK-centric message board but starting a franchise flame war is ridiculously childish.
The only thing, in my eyes, that Street Fighter has above MK at this point is better marketing. I'm not counting past attempts because SFV is the only SF game I've paid much attention to as I tried the demo at a friends place since I don't own a Playstation. Simply put, that gameplay is not for me and never has been, hence why I never bothered picking it up. It just never appealed to me because of its stylistic choices. The whole cartoon / anime thing has never been my style and I don't personally like the way the characters handle.
As for Capcom's sales decisions, it is highly telling that Capcom releases multiple versions of their games with more than just 'a few additions' like MK9 / MKX did. Street Fighter IV, as per my understanding, was practically a different game every time they re-released it compared to MK9 with just 4 extra characters, some costumes and added Tower missions exclusive to Vita.
It's my understanding that Super Street Fighter IV added 5 new stages and 10 additional characters, Super Street Fighter IV: Arcade Edition added another 4 characters and finally Ultra Street Fighter IV which concluded the deal with 6 new stages and 5 new characters. That is practically another new game right there with 19 added characters and 11 stages after the initial launch of SFIV.
It's two completely different marketing models. Capcom obviously enjoys pumping out new versions of their games while NRS simply enjoys adding on small patches of additional content and then moving onto the next thing. The only other thing that I would put against Capcom depends on how much each new addition cost because paying 60 or 40 bucks 3 times over after the initial game launched is just money-hungry and disgusting in my eyes when they could've just put out a giant game in the first place but as I said I'm not a Street Fighter fan so I have no idea what their original prices were at the time so I won't bother.
At the end of the day. either you like it or you don't.
The only thing, in my eyes, that Street Fighter has above MK at this point is better marketing. I'm not counting past attempts because SFV is the only SF game I've paid much attention to as I tried the demo at a friends place since I don't own a Playstation. Simply put, that gameplay is not for me and never has been, hence why I never bothered picking it up. It just never appealed to me because of its stylistic choices. The whole cartoon / anime thing has never been my style and I don't personally like the way the characters handle.
As for Capcom's sales decisions, it is highly telling that Capcom releases multiple versions of their games with more than just 'a few additions' like MK9 / MKX did. Street Fighter IV, as per my understanding, was practically a different game every time they re-released it compared to MK9 with just 4 extra characters, some costumes and added Tower missions exclusive to Vita.
It's my understanding that Super Street Fighter IV added 5 new stages and 10 additional characters, Super Street Fighter IV: Arcade Edition added another 4 characters and finally Ultra Street Fighter IV which concluded the deal with 6 new stages and 5 new characters. That is practically another new game right there with 19 added characters and 11 stages after the initial launch of SFIV.
It's two completely different marketing models. Capcom obviously enjoys pumping out new versions of their games while NRS simply enjoys adding on small patches of additional content and then moving onto the next thing. The only other thing that I would put against Capcom depends on how much each new addition cost because paying 60 or 40 bucks 3 times over after the initial game launched is just money-hungry and disgusting in my eyes when they could've just put out a giant game in the first place but as I said I'm not a Street Fighter fan so I have no idea what their original prices were at the time so I won't bother.
At the end of the day. either you like it or you don't.
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