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TemperaryUserName
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07/13/2014 12:37 AM (UTC)
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Animalities feel redundant to me. With fatalities, you kill the opponent. With animalities, you turn into an animal, and then kill the opponent. Friendships offer an actual aesthetic alternative.

Brutalities have a similar problem, but if the finisher becomes a mechanic that can be executed BEFORE the match ends... that could actually be interesting.
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FerraTorr
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07/13/2014 01:29 AM (UTC)
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Shadaloo Wrote:
Just gonna copypaste my response from the last thread:

MK3-T is forever going to be remembered as the game that took it "over the top", and I wonder if folks who use the presence of babalities or friendships as a rationale for animalties tend to forget that.

Nowadays we consider 3-T classics by association, but at the time a lot of people saw it as a silly clusterfuck. It's one thing to have the odd joke like pac-man heiroglyphs and shadows on the moon...but when you go a few games ahead and you've got fatalities where arcade machines get dropped on people, violence toned down to be intentionally cartoony, explosions resulting in 3 skulls, 2 ribcages, twenty-nine leg bones, etc, skeletons being pulled out of mouths sans gore, Smoke blowing up the world, and every member of the cast could turn into a glowing animal...yeah. I don't mind the odd joke or gag character, but babalities are enough. Not sure I'd even care to see them back.

Animalities are emblematic of the period when MK capitulated to the growing media scrutiny placed on it at the time and got silly all over the place. They left a bad taste in everyone's mouth. And it's best they don't return save for the very few people it would actually suit, like Nightwolf and Liu.



Actually, I understand all of that, believe me. I just still love the concept though. *shrug*

Although when I played these games as a kid I never thought of the MK3 series of games as being of a poorer quality or not as serious as the first two games. But yeah at the time it was not as well received as the first two, something I know only now in retrospect as an adult.
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FerraTorr
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07/13/2014 01:31 AM (UTC)
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FROID Wrote:
I want Subby to turn into a Gorilla that resembles Blizzard damnit!


I remember he turned into a polar bear when they used Animalities before. I kind of like the idea of a white tiger, personally.

Demon_0 Wrote:
You're one of few, thank God


LOL.
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FerraTorr
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07/13/2014 01:34 AM (UTC)
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TemperaryUserName Wrote:
Animalities feel redundant to me. With fatalities, you kill the opponent. With animalities, you turn into an animal, and then kill the opponent. Friendships offer an actual aesthetic alternative.

Brutalities have a similar problem, but if the finisher becomes a mechanic that can be executed BEFORE the match ends... that could actually be interesting.



That is a good point! True. Maybe the best option here would be for certain characters only to have animal transformation fatalities.
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SwingBatta
07/13/2014 10:12 PM (UTC)
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The Animalities were one of the few rumor-based additions to the series that DIDN'T work. They were just so badly executed, rushed into the game and the monochromatic graphics were awful. At least more of an effort was made in UMK3 with the new characters.

Still, they were nothing compared to the abomination that was the Brutalities. Talk about utterly pointless.
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Tazer_Gunshot
07/13/2014 10:42 PM (UTC)
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With the technology they have now, they could seriously make animalities real. By real I mean, make the animals look life-like and not like how they were in MK3 (UMK3/MKT).
Yes I found they sucked, but, imagine now wow

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FerraTorr
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07/14/2014 01:14 AM (UTC)
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Tazer_Gunshot Wrote:
With the technology they have now, they could seriously make animalities real. By real I mean, make the animals look life-like and not like how they were in MK3 (UMK3/MKT).
Yes I found they sucked, but, imagine now wow



Exactly! With the technology they have now, not to mention the funding from WB, they could make them work IMO.
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martin_m95
07/14/2014 03:24 PM (UTC)
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God I hated these things. I'm all down for a humorus finishers like friendships. Animalities were NOT. They were stupid and senseless. And not only the execution but the whole concept whas sh*t. Same with babalities. I don't care how good will they look if NRS decide to bring her back, I rather they not waste a finisher spot on them when it could be used for friendships or hara-kiris.

With that being said, I know theres a few people that want them to return, so no, you're not the only one.

Oh and with that being said, BRING BACK HARA-KIRIS DAMMIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT.
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Sindel_Fan
07/14/2014 06:38 PM (UTC)
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I'm ok with animalities... as long that not everyone gets one.
Nightwolf, LiuKang... maybe KungLao... Kai... the "monk" characters.

Same goes for the (god I find them LAME) Brutalities... a few characters should have them, but not all, no way.

Could be fun if each Kombatant had one "different" finisher, some Friendship, some Babalities, some Animality, some Brutality, some other things...
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RazorsEdge701
07/14/2014 08:14 PM (UTC)
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The simplest way to explain why Animalities are a bad idea is ALSO the reason why Weapon Styles in MK4 thru Armageddon were a bad idea:

They were a standard gameplay function, EVERYBODY had one.

But having a weapon or turning into an animal does not make sense for EVERY character.

SOME characters should have weapons, like Kabal with his hookswords. And SOME characters should have the power to turn into an animal, like Liu Kang and Nightwolf.

But there's no logical reason in the world why Ermac would have a giant axe or Tanya would need tonfas or Cyrax would turn into a shark or Kung Lao into a leopard. A character's abilities have to FIT the character.
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Nix Dolores
07/14/2014 08:25 PM (UTC)
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People who hate animalities usually hate them for 1 (or more) of these 3 reasons:

1. The concept just doesn't appeal to them.

Too bad. That's your opinion and more people probably think it's cool.

2. That horrid fucking movie

This isn't a problem with animalities themselves, but rather something with which they are associated. The thing is, if the series as a whole didn't suffer much from being associated with that movie, I don't think animalities have to either.

3. The animals into which the characters changed usually didn't at all match the character (Reptile is a chimpanzee. Cyrax is a shark. Sheeva gets to be a scorpion while the character named Scorpion is a penguin).

This made no sense and could easily be fixed.




All in all, NRS would just have to fix one thing that would pretty much take no effort on their part, and the rest of the problems are just personal gripes that people would have to get over. I personally would love to see their return.
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RazorsEdge701
07/14/2014 08:45 PM (UTC)
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zephyrwestwind Wrote:
This made no sense and could easily be fixed.


Oh it could, could it?

Then go through the cast of Trilogy and tell me what animal it DOES make sense for characters who have nothing to do with animals like Sektor, Cyrax, Ermac, and Sheeva to turn into.
Face it, it's just not a power everybody should have. It'd be better left as a regular Fatality for certain heroes who actually DO HAVE a spirit animal like Nightwolf.
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Shadaloo
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MK Khronology: 58.49% complete...
07/14/2014 09:02 PM (UTC)
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I heard Sektor provided the inspiration for Bruce Wayne to start fighting crime.
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RazorsEdge701
07/15/2014 01:01 AM (UTC)
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Shadaloo Wrote:
I heard Sektor provided the inspiration for Bruce Wayne to start fighting crime.


That's my favorite scene in Year One.

"Yes, father. I shall become a douche."
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Viser
07/15/2014 01:17 AM (UTC)
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very much want them back
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Icebaby
07/15/2014 01:20 AM (UTC)
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zephyrwestwind Wrote:
Too bad. That's your opinion and more people probably think it's cool.


Good for them, they like something some people don't. What's bad about that? That they don't agree with someone like you who is a fan of animalties? Too bad.


zephyrwestwind Wrote:
rest of the problems are just personal gripes that people would have to get over.


I hate phrases like this. If I don't like something because I FOUND a reason to dislike it, I should be okay to dislike something. If other people have a problem with me not liking something, that's THEIR problem, not mine.

I found reasons not to like animalities, and they're legit reasons which are: Most of them made no sense, they lacked creativity on how to finish off your opponent, they were way too silly that didn't make me laugh. But because of this, I'm not saying I wouldn't welcome them back, I personally don't think they should, but that's just me. IF, and I do mean, IF they are back in the game, I honestly wouldn't make a big deal about it. Obviously, I'll give it a chance...

But then the question I ask, if someone would dislike the newer animalities, is it their problem, or is the people who can't accept others' opinions problem? Because those who don't like animalities now certainly are entitled to that, and probably could care less if there are those who found it cool. Who cares, opinion is an opinion.
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badbil
07/17/2014 04:26 PM (UTC)
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Get real!

Battle hardened warriors turning into neon colored animals and dropping explosive aggs at their feet?

Why are we even discussing this?

It was absolutely BRILLIANT of the team to incorporate " Friendships " into the babalities in MK9. As each one was different and funny in their own way.

I have been waiting YEARS for a proper Brutality system to be impletmented.
A flurry of hits with X-Ray pauses and a final crushing blow. No need for exploding bodies with 1000 pieces.

now that would make me happier than a pig in a hut lol
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