Its no wonder we didnt get any secret characters or fights
PickleMendip •07/13/2015 08:57 AM (UTC) •
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Killamore Wrote:In the case of MKX, the vanilla game, in my opinion has more content than the Komplete edition of MK9(more unlockable skins, an extravagant Krypt mode, higher quality cutscenes, more online options, and while a smaller roster it has much more depth). They had Goro as pre-order DLC, but MK9 had three whole characters (one being Goro) who weren't playable at all without hacking the game. Is that somehow better? What if MKII offered to let you play as Kintaro if you pre-ordered the game?
No, i don't think that was better, but i wasn't comparing MK9 with MKX.
As it stands, having the three bosses in MK9 as unplayable sucks because the programming was there included in the game. Even if you can't use them in 'fair' match-ups it still would have been preferable to get the most for our money - therein lies my whole point.
The fact that MKX has 'more' than MK9 is irrelevant - it has the content and then the extra content that should have been included from the beginning. Making a game and then patching in more content excludes the people that can't do that and rips off those that can. If it takes this long to make a 'full' game, then maybe it should have been released later - maybe they should have announced their release date for september or whatever. It's about treating the fanbase with respect that you want to deliver the best product you can at a fair price with all the content. Yet somehow in today's market that's asking too much?
PickleMendip Wrote:The fact that MKX has 'more' than MK9 is irrelevant - it has the content and then the extra content that should have been included from the beginning. Making a game and then patching in more content excludes the people that can't do that and rips off those that can. If it takes this long to make a 'full' game, then maybe it should have been released later - maybe they should have announced their release date for september or whatever.
Who are you to say what makes a game "full"? I pre-ordered and therefore got Goro for free. Even if I didn't, I would certainly not think that I got a half-assed game. It is one character. I don't know about you, but I would not have wanted to wait an extra few months just so they could add in those last characters.
It's about treating the fanbase with respect that you want to deliver the best product you can at a fair price with all the content. Yet somehow in today's market that's asking too much?
I haven't spent a cent on DLC. Yet, my game isn't broken and it doesn't feel broken. I haven't had enough time to learn all of the characters on the normal roster, let alone touching DLC characters. It's a full game without the DLC characters. You can argue about whether those characters are "fairly" priced or not, but that comes down to what resources they have to use in order to make this content and the average markup on this content. I don't think any of us here know enough about that to have an intelligent comment on it. If you do, by all means clear up exactly why this is a nefarious practice.
In short, your entitled to your opinion, but I prefer the game being done the way it was as opposed to the way you suggested it. And if you have the game then I am curious if you really think that you were sold an unfinished game.
BADASS6669 •07/13/2015 06:26 PM (UTC) •
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Sex is Evil, Evil is Sin, Sin is forgiven, so Sex is in.
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Weather you like it or not this is the DLC model 99% of the industry is going with If you don't like it don't buy it. MKX without DLC is still the most complete fighting game ever.
I\
^Worlds smallest Violin
I\
^Worlds smallest Violin
DigitalDebaser •07/14/2015 02:28 AM (UTC) •
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Since DLC and price is brought up so often in modern gaming, I've been wondering this for a while: since literally everything has gone up in price since 2006 and video games have not, isn't it fair that companies do something to entice some players to pay a little more? We would flip out if they increased the price of games to $90(USD - I know some of you have already experienced increases). That's just the way I've seen it. Development costs an assload, prices have increased elsewhere, and we're still looking at the same prices.
PickleMendip •07/15/2015 01:03 PM (UTC) •
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STATE FED LIES CHARM EMPTY EYES. Anon.
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newt27 Wrote:Who are you to say what makes a game "full"?
Not me, NRS decides when they create the content. If they make a product and then release more afterwards, the original is not 'full' until the new content is added, which some people can't do, and shouldn't have to pay more for.
I pre-ordered and therefore got Goro for free. Even if I didn't, I would certainly not think that I got a half-assed game. It is one character. I don't know about you, but I would not have wanted to wait an extra few months just so they could add in those last characters.
I will never understand how that was allowed to happen. Goro is IN the game as a full character, the only thing you unlocked was the ability to fight AS him as opposed to only against him in ladder. If a consumer will buy the game then they will buy, regardless of pre-order or not, so it's not like sales were really affected. If there was a way to unlock him through gameplay too, then i wouldn't have such a problem with that, but having his as there but not there is a big 'fuck you' to everyone who doesn't have internet on consoles or buys the game at a later date.
The other comment is where our opinions are completely different. I would not mind at all if NRS had to wait more months to include all the other content and patches, if it resulted in a complete product at the end of it. It's the same as making a 'light' version with bare minimum and floating the testing process on the market's populous and then following up with the polished final product. Those that get it early feel involved in the creating process, and those that get it later have all the extras at no extra cost. (Not that the people who get it first should pay more.)
I'm not trying to sound 'entitled', and i apologise if that's how it sounds because that isn't the intent behind my complaint. Making a video game is an incredibly hard endeavour and i couldn't do it. (Well, i could be good at story and art, but useless at programming or animating - we all have different skills.) Anyway my point is that it is done because the work is good, not how much money they make. (Or, again it should be.) Obviously it's a business and needs to make profit in order to keep going, but since NRS formed under WB, their creative direction - while controversial - has resulted in games that are the top percentage of fighting games Where i mean that the fighting mechanics are the best they have ever been.
DLC. Let me take a moment to look at an example. Tanya. Announced prior to the game's release, so we know they were going to include her all along. An NPC in story mode so her placement here in the game is relevant, and her model was worked on.
You could make the argument that because she was DLC, the makers had the time they needed to 'fix' that model's appearance in between announcing her roster spot and releasing her, but the same could have been said about Cassie had she been announced weeks before release instead of 10 months.They would then have gauged the fan response and acted accordingly (like they did). Basically what i'm saying is that the outcome wouldn't be any different if MKX was released in April or July in regards to Tanya, except the finished model would have appeared in story mode with a variation, and those that don't have her don't feel cheated out of a character that was intended to be included all along.
In short, your entitled to your opinion, but I prefer the game being done the way it was as opposed to the way you suggested it. And if you have the game then I am curious if you really think that you were sold an unfinished game.
I don't have the game because it still hasn't been released for 360, but i have played it on a friend's console, and boy did we have some issues - but until i get MKX i won't know for sure whether that's due to the game or just the XBone being a pile of crap. That's why i have reserved judgement on making a full review, but feel confident enough to comment on things like story mode. I do know that seeing the roster spots shaded out reminds me of when i first played MKD. The difference being there that i knew i could unlock them, because they were included from the very beginning, as is supposed to be. An author doesn't release a book missing chapters 4 and 6 saying, "I'll leave those out for DLC." I very strongly believe this is the same principle.
As far as how much things should cost - ok, maybe i'm being too utopian with the sharing for all for free ideal, but £30-40 for a game is a LOT of money, so to make stuff for it afterwards does feel like it should be in there already, nevermind attaching further price tags.
/rant
*phew!*
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