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psx2k1
02/05/2015 01:36 AM (UTC)
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LordKotal Wrote:
I just hope we get less cutting-in-half and more elemental and magical fatalities this time around.

Kisses, transformations, demonic stuff, necromancy, shaman magic, elemental powers, non-bloody but very disgusting fatalities.

I've seen mostly cut-in-half stuff and explosions again, not really happy with that.

Kano's fatality is super cool though.

But you need Sektor for awesome fatalities, he's the fatality-master by far.


Yes, LorkKotal, you are right! Thank you! You nailed the words that I had been trying to get at in describing the types of fatalities I have been wanting to see.

I mean, you could give both quan chi and shang tsung demonic fatalities, one where either can summon a demon to eat you up, or, have like a alien's type of fatality, where they summon a demon to burst out of your body and then eat pieces of your flesh. those would be disgusting and cringeworthy fatalities.

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Spirit_Wolf
02/05/2015 10:14 AM (UTC)
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JaymzHetfield Wrote:
thisiscourage Wrote:
JaymzHetfield Wrote:
I feel like people are really overestimating the ability of any developer to realistically wrap fabric around these models that can be sliced and diced any which way and have it slip off realistically. It's just not going to happen.


I'd imagine they'd be able to if fatalities were a cgi cut scene. Which I am surprised they have not explored yet. (Maybe to costly?)

But yeah, your right these are in game models beings decapitated and so forth; a little bit more tricky.


Yeah that's interesting about the cut scenes. Maybe they have considered it? But it seems more and more games are moving away from prerendered cutscenes and everyone wants to do everything in-engine, so they might be worried about it dating them. That said, the technology they have to do what we've seen seems very impressive, especially compared to past entries, and there usually tends to be quite a jarring visual difference between cutscenes and the actual game. I think they've made the right choice, people are just expecting a little too much too soon.


They will never do cgi-cutscene fatality's. If they would go that way, they would have to render each possible combination of character, their color and their costumes. And also for each background. You know how many movie files that would be? Not to forget that you can perform a fatality at any location. With a cutscene, you would "jump" to that location because it's all pre-rendered.

And all that for what? Just for a few extra things on the insides? It's just not worth all the hassle... ever. They won't have gained anything from making it a cgi-cutscene.
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djdmac24
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[URL=http://www.gifsoup.com/view/2313162/kung-lao-fatality.html][IMG]http://www.gifsoup.com/imager.php?id=2313162&t=o[/IMG][/URL] [URL=http://www.gifsoup.com/]GIFSoup[/URL]

02/05/2015 01:22 PM (UTC)
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Where can I see these fatalities everyone is talking about? Can someone post some links for me? Thanks.
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