Additional features...
Mortal Kombat X
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Additional features...
Well I always wanted couple of features in MK games,I hope there will be some in the future.
1.A starting small dialogue befroe the fight.
2.Dissarm(when the enemy loses the weapon for the rest of the fight).
3.during dissengagement talk(you know when a player is not clubbered)
4.Dizzy(after a series of blows the character is open for a clear attack)
5.choking(when to make a grab move at the smae time they start choking each other who presse the button faster wins giving a free attack at the loser). 6.Team match(two vs two at the same at once)
And bring the impale back and throw an object,I loved those.
What are your Ideas??????????
1.A starting small dialogue befroe the fight.
2.Dissarm(when the enemy loses the weapon for the rest of the fight).
3.during dissengagement talk(you know when a player is not clubbered)
4.Dizzy(after a series of blows the character is open for a clear attack)
5.choking(when to make a grab move at the smae time they start choking each other who presse the button faster wins giving a free attack at the loser). 6.Team match(two vs two at the same at once)
And bring the impale back and throw an object,I loved those.
What are your Ideas??????????
ThePredator151 •05/25/2008 05:33 PM (UTC) •
0
Wanderer Wrote:
I want them to bring one feature back that was really awesome and everyone seemed to enjoy:
1. Good Gameplay.
I want them to bring one feature back that was really awesome and everyone seemed to enjoy:
1. Good Gameplay.
Yerp...
===
::Um, I liked Agrressor, but I always wished that it served more of a purposed than just aesthetics.
::Run- is and was always nice.
::Weapon-play //Special Moves within the combos would be a nice "feature".
skorptile •06/01/2008 02:15 AM (UTC) •
0
I want impale back. It was a great alternative if you didn't know the fatality kode.
Mamia Wrote:
Well I always wanted couple of features in MK games,I hope there will be some in the future.
1.A starting small dialogue befroe the fight.
2.Dissarm(when the enemy loses the weapon for the rest of the fight).
3.during dissengagement talk(you know when a player is not clubbered)
4.Dizzy(after a series of blows the character is open for a clear attack)
5.choking(when to make a grab move at the smae time they start choking each other who presse the button faster wins giving a free attack at the loser).
6.Team match(two vs two at the same at once)
And bring the impale back and throw an object,I loved those.
What are your Ideas??????????
Well I always wanted couple of features in MK games,I hope there will be some in the future.
1.A starting small dialogue befroe the fight.
2.Dissarm(when the enemy loses the weapon for the rest of the fight).
3.during dissengagement talk(you know when a player is not clubbered)
4.Dizzy(after a series of blows the character is open for a clear attack)
5.choking(when to make a grab move at the smae time they start choking each other who presse the button faster wins giving a free attack at the loser).
6.Team match(two vs two at the same at once)
And bring the impale back and throw an object,I loved those.
What are your Ideas??????????
Talking before the fight isn't really interesting, especially for this game seeing how most of the characters have little dialog in the game (NOT INCLUDING KONQUEST)
Dissarming one should make a return from MK4, but they should be allowed to have a weapon back in their hands if they did some buttom mashing, again as in MK4
I do not understand #3
Dizzy is just like the Parry system Deception + Armageddon had and it was very cheap and non-intersting
Choking - I do not like having minigames during 99 second fights which ends usually after 15 seconds.
Tag Team - No offense, but this is not wrestling. And even in wrestling games, that too can get very distracting
Impale/ Throwing objects should make a return, I don't see why it shouldn't. Though if they are going to make throwing objects a return, they should be reasonable size not giant boulders that we can all pick up with one hand.
hellfire_scorpion •06/01/2008 12:46 PM (UTC) •
0
1. the loading screen: show how the characters get to the stage (i.e. scorpion=teleport by fire or shinnok=the portal) just to make things a little more interesting.
2. character selection screen: each characterhas his own background during character selection(scorpion=fire, smoke=smoke(duh) sub zero=ice)
3. konquest: a few of the important characters have their own konquest.
thats all i can think of which i dont think others have thought of...
2. character selection screen: each characterhas his own background during character selection(scorpion=fire, smoke=smoke(duh) sub zero=ice)
3. konquest: a few of the important characters have their own konquest.
thats all i can think of which i dont think others have thought of...
BloodSplatter-ChainsawMan •06/02/2008 08:20 PM (UTC) •
0
All cool ideas, all.
I'd do well with a super-unlockable and unplayable bosses
I'd do well with a super-unlockable and unplayable bosses
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