They were more like dragons, actually.

Wicked ideas bleed! We think very much alike. You really understand this coding heathenry that much? Awesome. ^_^ This furthers the possibilities of multiple stances, and more complex gameplay elements.






Ka-Tra
What I find weird is having a rope come out of scorpion's hand in the first place.

A rope?

That's why I'm thinking a tentacle would be more realistic, and make sense with him having a knife attached to it.

I agree it's a bit hard to see, I like the black look of it though. I think I'll just make the highlight color on the thing a lighter gray. It can be a different color too, a meaty looking brown like the rope.
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ThaReal
12/15/2008 10:46 PM (UTC)
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Tetra vega's animation look like there missing frames.I find they dont move fluid enoughI dont know why you guys are not on the mugen sites,this is the only thread that in mugen on heresleep Go here you will like this place http://mkmp.net/
Glossing over the forum, It looks like too many people making minor changes.

Different menu screen, new music...

I'm making something more along the lines of MK blood storm. Changing the way you play the game by a lot.

I'll take another look at the forum when I have more time.

The sprites do need a few more frames, but that's not too hard to do. I can do it.
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ThaReal
12/15/2008 11:38 PM (UTC)
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Cool dude,btw you think i could show that spin attack to a few people,of couse ill make sure they know its your idea,im not into stealing.1 note about it tho i think it should be hidden in his palm when the animation start then have it start to come out i dunno i just dont like how it stuck out at the start of the animation minor thing but im picky.Sry dude lol.
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RazorsEdge701
12/16/2008 01:53 AM (UTC)
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Well the idea behind the rope is that was his signature weapon when he was alive, so when he died, it became part of him supernaturally.
A tentacle doesn't really fit the character of Scorpion to me. He's supposed to be a spectre, which is a type of ghost. Ghosts don't have tentacles, squids and Lovecraftian horrors do. Ropes and chains fit a haunting spirit more.
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tabmok99
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12/16/2008 02:31 AM (UTC)
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However, it would be PERFECT for a "Human Reptile" or "MK1 Reptile" that uses the moves of Scorpion/Sub-Zero and yet be different from them. ("Ninja Syndrome" has a Human Reptile character like this.)
OK that's no problem, I can give scorpion a more realistic rope style and Reptile a tentacle style.

I'm checking that game now, Ninja Syndrome : Capcom style MK.

You can show the whip animation if you want.
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tabmok99
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12/16/2008 03:34 AM (UTC)
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Well, it's not Mugen, it uses the UFCE engine, but if you want to see Ninja Syndrome go here:

http://tabmok99.mortalkombatonline.com/ninja_syndrome.html

Er, BTW, when I said "like this" I meant in the sense that he uses the Scorpion/Sub-Zero moveset... not that he uses a lizard rope. Sorry for the confusion.
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Mick-Lucifer
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12/16/2008 04:21 AM (UTC)
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I'm pretty content with the rope being holstered and retrieved from somewhere not shown on cost-effective 2D sprites. Other interpretations just feel like cheesy attempts to compromise with the film.
That mace animation would look nice with the spear. I can add a few frames to make it more like a haymaker going down with a hard slash. Then have it loop around while the rope goes back in to Scorp's hand.

Like the Quick spin part of the Gif I posted but with a more powerful looking swing. Like throwing a baseball. Have it cause a body slam, like Raiden's Edit hammer kick does during a juggle.
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RazorsEdge701
12/16/2008 05:09 AM (UTC)
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Well, we know exactly where Midway stands on the matter.



What was that about 2D sprites, Mick?

Besides, how do we know the movie didn't get the idea of it coming out of the palm from Tobias in the first place?

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Mick-Lucifer
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12/16/2008 06:17 AM (UTC)
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RazorsEdge701 Wrote:
What was that about 2D sprites, Mick?

Mick-Lucifer Wrote:
Other interpretations just feel like cheesy attempts to compromise with the film.


There's a perfectly valid argument that says Scorpion should probably be much more outlandish than he is, drawing more on the hell powers that are established as being anything but comparable to a conventional "spectre." I think that mythology can be established unique to MK.

I appreciate the MKDA version that implies some sort of mechanic to it, but I'm much more comfortable with a rope being a rope.

Perhaps it would be more accurate to describe it as a compromise between the films and the vocal fans. We all know how useful their franchise has been to the franchise.
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RazorsEdge701
12/16/2008 06:19 AM (UTC)
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You may be interested to know that "an interpretation" is not the same thing as "an image released by the company that created and controls the character".
I think the word I'm looking for here is "canon".
Yes, that's the one. The palm hole is canon.
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Mick-Lucifer
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12/16/2008 06:29 AM (UTC)
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Wow. You're completely off the mark. What a shock!
Have you met mkflegend?
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RazorsEdge701
12/16/2008 06:41 AM (UTC)
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You always start with the childish names and personal attacks whenever I try to tell you some things are established fact and you can't just believe whatever you want willy-nilly. Not everything can be interpreted in more than one way.

And I don't see how giving Scorpion a tentacle makes MK spectres more "unique" compared to the ghost and creature types of other mythologies. Demons with tentacles is pretty much a cliché.
The kunai on a rope that comes out of his palm actually already IS more unique and outlandish than the suggested alternatives. Scorpion's spear is Scorpion's. MK is the only place a ninja uses a rope-dart as a harpoon in any fiction I'm aware of, it's not something that other characters in other stories do that Scorpion is ripping off, which is what a tentacle would be.
I posted an update on youtube, added more moves, combos and changed the color of the rope.

I fixed the problem with the rope and body animations not matching up. They are all single sprites with the rope and the body on the same images.
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RazorsEdge701
12/16/2008 11:02 AM (UTC)
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Looks pretty badass.

Are you done with Scorpion for now, or are you planning on adding more? If you're looking for ideas, personally, I loved his move in Shaolin Monks where he twirls the spear at his side to build up momentum, then kicks it forward.
I think the Hellfire Kick from the 3D games has become a memorable trademark as well. I was disappointed and, frankly, a little baffled that it didn't make it into MKvsDC.
You could add a recovery spear move during the MK3 "swim" hard hit animation. As his arm is coming up, press LP or something at the right time, and it'll go into a spear move fluidly.

bleed, the sprites for the animations are here if you need them. Ignore the half assed stuff, I jump around updating random stuff. So many ideas, so litle time/patience. Use whatever you need. I'm honoured my work is pleasing enough to be stolen sometimes. Improve on the ideas I've put forth.



Ka-Tra
I'll try to do all 3 of those moves.

Spin and toss spear

Back flip kick

Stumble cancel in to spear toss.

That gives me another idea, the fly back hit animation, have that cancel in to an aerial recovery 360 spin and spear toss. The knife just cuts the opponent, not grab them.

Doing something with the portals too, like how he grabbed Shazam with the spear through the portal in the MK vs DCU story mode. Think up something creative with that. I can do an impale move like IVY's from Soul Calibur where the whip blade goes in to the ground and up from under the opponent.

I could have that just do a nasty looking stab, or have it hook the opponent, lift them up with the force. Have Scorpion do a hard upward tug on the rope and the opponent slams HARD on the floor. You hear a crash like when you do a pile driver in Street Fighter 3 with Hugo.

Add a hell fire effect to spice it up a bit.

Another idea is to change how the spear grab works in general. Replace the dizzy state with a falling down animation. This way if you are going to combo something in to the spear, it has to be in one smooth motion. Like if you did a low pop up and the opponent is flying toward you and or past you.

Example 1 = Spear, pull, clothes line.
Example 2 = Spear, pull, Round house
Example 3 = Spear, pull, anything that can land... Juggle


Another move or a vatiation of the teleporting spear from below. Have it pull the opponent in to hell or a flaming tunnel. Maybe I can have the entire screen change to show this happening. The opponent catches fire during the process and comes up by scorpion for a launch, still on fire for a little while. Maybe the Pit 2 stage fatality animation could work for a 3D effect, or the sweep fall.

I could use the spin wind up mentioned before like a mini stance to chain that move in to and others.
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Mick-Lucifer
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12/17/2008 03:17 AM (UTC)
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Are you doing wall springs?
I guess that's something more general, but it comes to mind for Scorpion as a Chun-Li/Vega meets Shinobi wall spring kinda deal. You could do a wall spring into kunai "shuriken" projectile and/or spear attack.

bleed Wrote:
Doing something with the portals too, like how he grabbed Shazam with the spear through the portal in the MK vs DCU story mode. Think up something creative with that. I can do an impale move like IVY's from Soul Calibur where the whip blade goes in to the ground and up from under the opponent.

I like that! That strikes me as having a nice harmony between ninja and "spectre."

It's all getting a bit yoyo rope, but if you're manipulating the logic of the physics, what about something else playing with the hell powers? Maybe he whips the spear/rope down along the ground quickly and the rope catches fire. Sort of his equivalent of the ice clone - a bait move. Depending how you do it, it could just be a juggle set up to go long distance with the spear.
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fedegita
12/17/2008 04:33 AM (UTC)
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Mick-Lucifer Wrote:
Are you doing wall springs?


Great idea ^ should be applied to most, if not all characters, with their own unique methods for manipulating the wall behind them.


bleed Wrote:

Another idea is to change how the spear grab works in general. Replace the dizzy state with a falling down animation. This way if you are going to combo something in to the spear, it has to be in one smooth motion. Like if you did a low pop up and the opponent is flying toward you and or past you.

Example 1 = Spear, pull, clothes line.
Example 2 = Spear, pull, Round house
Example 3 = Spear, pull, anything that can land... Juggle



Also good. I'm getting a little concerned, though, that with all these new variations to special moves it might not make scorpion like more of a superficial character - full of gimmicks (much like the characters on MKDCU were). If these don't alter the straight-on non-specials combat then I'm beginning to think that maybe you could move onto other characters and get a little balance going. Last thing we want is a super modded scorpion in a game where every other character retains their original moveset.


I uploaded a new video, he's getting to feel pretty loose now with all the combinations.

I added a Wind up twirl, A back flip kick (Missing the fire), a new way to throw the spear = Rope dart style, wrapping it around his forearm and launching it with the swing.

I need some good "real" fire stock footage, something that will work for the fire spit and something for the back flip kick. I was looking around the web but didn't find anything useful.

Another thing is I need to find out how to limit the spears holding ability. He's getting too strong, I don't know how to keep track of the number of spears landed yet but it needs to be implemented to stop infinites.

I want to do a bit more with him, but who do you guys want to see worked on next?
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RazorsEdge701
12/17/2008 10:55 AM (UTC)
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God damn, that looks awesome.

As for other characters, hmm...Liu Kang, maybe? He could certainly use some freshness.

More Bruce Lee-esque strikes is always good...particularly the...oh, what did MKvsDC call it? "Spinning Backfist", I believe? That's always a classic. And the "Zen Trip". Anything with a little pause to shake the limb and go "Wahhhhh" really, lol.
And I liked how they turned his Butterfly Kick finisher into a special. (though admittedly, I have no idea if that move can be created from his MK3 sprites)

I also wonder if something cool could be done with the disintegrating and bursting into flames sprites from his MK3 finishers? Perhaps a teleport that attacks like you gave Raiden?
Kang it is then, I'm sure I can do the cartwheel from the mk3 sprites. Painting skin by hand to look real is harder to do than cloth. That's gonna be the main problem with Liu.
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