lol, i love 34
only thing is online its not as good and gets beat.
but thats all i do with raiden is 34, d+4 into cs u4, d+2 into cs, U+4, or B+2 or D+4.
theres alot of dirty things i do with raiden, that i just cant give up
heres one though
112cs1b+1, cs+teleport, cs+112,cs1b1 = 45%
quick teleport owns all
only thing is online its not as good and gets beat.
but thats all i do with raiden is 34, d+4 into cs u4, d+2 into cs, U+4, or B+2 or D+4.
theres alot of dirty things i do with raiden, that i just cant give up
112cs1b+1, cs+teleport, cs+112,cs1b1 = 45%
quick teleport owns all
no jay im still here im just glad people are getting dragon points in this thread and im glad the mods are taking notice to us
Bad News Sub Zero Fans...
his 107 does not work. ive been doing some experimenting with his free clone... ive mentioned it in the past as a joke, but now im kinda pissed about it.
the only to do the free clone is while they are on the ground still and you freeze them... now there is 2 ways to do the free clone, one involves sidestep, the other involves block and cs
Im only gonna get into the second one as i believe that is the only one that truly works because it freezes them instantly after ice clone: after u do 124cs12, hold block, and youll let see yourself let go of block on screen but your still holding block, as soon you start to block again, you do db+cs+1. and let go of block at the same time.... the cs part is really so you can do it quicker between moving into a different stance. but anyway here is why the 107 does not work
when u decide to take the damage off of them after you clone, the damage moves to 1% for each hit... or less, thus making it around 4% or 5% only after the clone.. i have yet to try with the sidestep clone, but im sure its the same result because it freezes them on the ground, i just dont think it works because it doesn't freeze them till they fully hit the ground and still may be late
anyway, im real pissed about it but im glad i figured it out... konqrr i recorded an instant clone which is much cooler than the one i already sent u, so ill be sending that and maybe another one showing how the damage is reduced after the clone...

Bad News Sub Zero Fans...
the only to do the free clone is while they are on the ground still and you freeze them... now there is 2 ways to do the free clone, one involves sidestep, the other involves block and cs
Im only gonna get into the second one as i believe that is the only one that truly works because it freezes them instantly after ice clone: after u do 124cs12, hold block, and youll let see yourself let go of block on screen but your still holding block, as soon you start to block again, you do db+cs+1. and let go of block at the same time.... the cs part is really so you can do it quicker between moving into a different stance. but anyway here is why the 107 does not work
when u decide to take the damage off of them after you clone, the damage moves to 1% for each hit... or less, thus making it around 4% or 5% only after the clone.. i have yet to try with the sidestep clone, but im sure its the same result because it freezes them on the ground, i just dont think it works because it doesn't freeze them till they fully hit the ground and still may be late
anyway, im real pissed about it but im glad i figured it out... konqrr i recorded an instant clone which is much cooler than the one i already sent u, so ill be sending that and maybe another one showing how the damage is reduced after the clone...
0
with havik:
morning star:
d2 corpse spin =30%
222 throw d2 corpse spin=37%
tang soo do:
d2 corpse spin=31%
11234 throw d2 corpse spin=45%
11234 throw d2 slide or projectile=39%
Snake:
Style Change:
1122 cs throw d2 corpse spin=50%
1122 cs throw 112f2=51%
more to kome. A few little tips: throw plus corpse spin is 25% damage.
morning star:
d2 corpse spin =30%
222 throw d2 corpse spin=37%
tang soo do:
d2 corpse spin=31%
11234 throw d2 corpse spin=45%
11234 throw d2 slide or projectile=39%
Snake:
Style Change:
1122 cs throw d2 corpse spin=50%
1122 cs throw 112f2=51%
more to kome. A few little tips: throw plus corpse spin is 25% damage.
0
morning star: b2 b2 corpse spin 31%
Style change:
snake:
1122 cs throw d2 112 cs (50%?)
TSD:
at wall: d2 d2 d2 (31%)
D2 is very strange. with a pop up and this you can continue a combo. also you can use this as an otg if there is any combos for him.
oh and can someone test if this is an infinite for him:
throw... d3 wait till he taps the ground then do d3.
if it is then heres a very nice combo for him
1122 cs throw d3 throw d2 corpse spin (something around lik 65-70% if it is...)
Style change:
snake:
1122 cs throw d2 112 cs (50%?)
TSD:
at wall: d2 d2 d2 (31%)
D2 is very strange. with a pop up and this you can continue a combo. also you can use this as an otg if there is any combos for him.
oh and can someone test if this is an infinite for him:
throw... d3 wait till he taps the ground then do d3.
if it is then heres a very nice combo for him
1122 cs throw d3 throw d2 corpse spin (something around lik 65-70% if it is...)
0
I got alot of big combos coming in for havik and I need some questions answered:
does u2 ss give you a free throw?
does u2 ss give you a free throw?
0
snake:
throw 112b1 (32)
AW* throw 1122b2 (31)
AW* throw 113..u2 (35)
112b4..ss throw..112b1 (55) 112b4... ss throw...AW*113..u2 (57) VERY HARD
112b4... ss throw...AW*corpse spin(x2) u2 (61%)
morning star:
AW* b2 cs 113 u2 (44) HARD
oh and he has a style change combo that links all three:
112b4 cs ss throw 112 cs (48) IF TIMING RIGHT= MEDIUM
those are the biggest ones I got. You can alter these and possible get different variations.
I'm trying real hard to get something that does at least 38 damage
*=at wall
throw 112b1 (32)
AW* throw 1122b2 (31)
AW* throw 113..u2 (35)
112b4..ss throw..112b1 (55) 112b4... ss throw...AW*113..u2 (57) VERY HARD
112b4... ss throw...AW*corpse spin(x2) u2 (61%)
morning star:
AW* b2 cs 113 u2 (44) HARD
oh and he has a style change combo that links all three:
112b4 cs ss throw 112 cs (48) IF TIMING RIGHT= MEDIUM
those are the biggest ones I got. You can alter these and possible get different variations.
I'm trying real hard to get something that does at least 38 damage
*=at wall
0
Here we go:
starting from snake stance:
112b4..ss throw 2 b4..ss throw cs 112f2..ss throw 112 cs (102%)
^---just for fun This can go longer. even with more variation!
starting from snake stance:
112b4..ss throw 2 b4..ss throw cs 112f2..ss throw 112 cs (102%)
^---just for fun This can go longer. even with more variation!
0
snake:
112cs cs ss throw cs (OTW) corpse spin(X2)(62%) This combo is at least a dial up instead of this one: 112b4...ss throw...2b4...ss throw cs 112f2...ss throw 2f2...ss throw 112cs (126%)
hey check...i need a vid of the 75/74/74/80% combos for havik.
112cs cs ss throw cs (OTW) corpse spin(X2)(62%) This combo is at least a dial up instead of this one: 112b4...ss throw...2b4...ss throw cs 112f2...ss throw 2f2...ss throw 112cs (126%)
hey check...i need a vid of the 75/74/74/80% combos for havik.
lol, ghana, you can only throw once per combo, u cannot repeat anything or its an infinite, just they are written anywhere on this site: throw, f2, throw, by doing a throw then repeating it, means you can just keep doing it until their lifebar is gone, the only exception is OTG's because they are limited, plus do little damage, you can OTG till the the combo register says 8 hits 0% damage, if thats how u feel, me, i only do one OTG as i think anything more is just lame, ( not how i use to feel ) but if its guarenteed and they cant BLOCK it, then take it, with a throw, it doesn't matter if youre holding block itll still hit u
i would say the only time u can use a second throw for a combo is when a combo with only one free throw does more than 100%, including one that has an OTG in it, why should it matter if u throw them after theyre dead?
anyway, that havik 80% is
Morning Star
B+2, cs, 112B+1 ( wall ) U+2, U+2 (
the last hit ( b+4 ) must be done before they are too low from still dropping off the wall, no OTG in this combo, then u can a free throw off this combo and add another 52% by doing: sidestep, throw, db1, ( wall ) U+2, U+2, B+4
all together, 132%
B+2, cs, 112B+1, ( wall ) U+2, U+2, B+4, sidestep, throw, db 1( wall ) U+2, U+2, B+4 = 132%
i would say the only time u can use a second throw for a combo is when a combo with only one free throw does more than 100%, including one that has an OTG in it, why should it matter if u throw them after theyre dead?
anyway, that havik 80% is
Morning Star
B+2, cs, 112B+1 ( wall ) U+2, U+2 (
the last hit ( b+4 ) must be done before they are too low from still dropping off the wall, no OTG in this combo, then u can a free throw off this combo and add another 52% by doing: sidestep, throw, db1, ( wall ) U+2, U+2, B+4
all together, 132%
B+2, cs, 112B+1, ( wall ) U+2, U+2, B+4, sidestep, throw, db 1( wall ) U+2, U+2, B+4 = 132%
0
nah i just put variation just for fun. i knew i was using the inf.
That's why ive been posting the other combos.
getting two u2's is probably going to be hard...hm.
That's why ive been posting the other combos.
getting two u2's is probably going to be hard...hm.
0
this took forever. Finnaly got the timing right for a quad corpse spin and the two u2 in snake stance.
heres the new biggest combo for him:
morning star:
b2 cs 112b2 corpse spin(x2) u2 u2 b4...ss throw corpse spin(x2) u2 u2 b4
(150%)
heres the new biggest combo for him:
morning star:
b2 cs 112b2 corpse spin(x2) u2 u2 b4...ss throw corpse spin(x2) u2 u2 b4
(150%)
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I think that's the most anyone can squeeze out of havik. I love this guy. wooh!
hm.. I thinking about hotaru or nightwolf. choose one for meh.
Did you know nightwolfs grab is like bo's grab (in a way) you can go in his tai kwan do style and press b4 and the person teleports just like the Bo grab and f3
hm.. I thinking about hotaru or nightwolf. choose one for meh.
Did you know nightwolfs grab is like bo's grab (in a way) you can go in his tai kwan do style and press b4 and the person teleports just like the Bo grab and f3
0
Someone needs to change haviks tier listing. like now.
Oh and if you were wondering:
b2 cs 112b2 corpse spin(x2) u2 u2 b4 (91%)
and the:
throw corpse spin (x2) u2 u2 b4 (59%)
0
does freezing someone in mid air with sub serve any purpose?
its doable but it doesn't really add anything. Unless it has some hidden thing.
I've been practicing doing the clone freeze when someone gets up after being launched for another free hit.
b2...clone...b2...clone its an easy infinite but the timing is rediculous.
Unless you know the routine already.
its doable but it doesn't really add anything. Unless it has some hidden thing.
I've been practicing doing the clone freeze when someone gets up after being launched for another free hit.
b2...clone...b2...clone its an easy infinite but the timing is rediculous.
Unless you know the routine already.
b2 clone? lol, dude stop posting fake shit for real, you can freeze them after b2 but thats it, serves no purpose and is easy. pulling a true free ICE CLONE NOT FREEZE BALL takes actual skill. again you know you did it when after the ice clone, the damage is reduced to 1% for every hit so instead of it being a 91% combo without the throw,its only 32% without the throw.
0
you kinda mixed the sub zero post with haviks. Try putting them in separate paragraphs. gets confusing

0
GhanaOnslaught Wrote:
Someone needs to change haviks tier listing. like now.
Oh and if you were wondering:
b2 cs 112b2 corpse spin(x2) u2 u2 b4 (91%)
and the:
throw corpse spin (x2) u2 u2 b4 (59%)
Someone needs to change haviks tier listing. like now.
Oh and if you were wondering:
b2 cs 112b2 corpse spin(x2) u2 u2 b4 (91%)
and the:
throw corpse spin (x2) u2 u2 b4 (59%)
That is the fakest combo I've ever heard in my life...
Glass Combos
these combos all involve using the red frame of glass in the middle of the Beetle Lair, what it does is, on impact, it re-juggles the opponent allowing you to walk up and combo again, only problem is it acts as a wall if hit too high ( too early ) and doesnt get real high when you start the juggle after the walk up. still, ive had a fun time with these, and these are definitly my favorite combos in the game, working on a jinko 250%
anyway here are all the ones i recorded
Kenshi
1) Tai Chi ( miss first 3 hits )
2223, Glass, walk up, 2, 2, 2, bdb 1, 2, 2, 2, 22211, ( wall ) F+1, sidestep throw = 86%
2) Katana
U+2, cs, 2, 2, 2, 2, 2223, Glass, walk up, 2, 2223, bf 3 = 83%
Kabal
1) Sun Bin
U+3, cs~cs, 114, cs~cs, 11cs14, Glass, walk up, 114, cs~cs 11cs = 116%
Ashrah
1) Ba Gua
U+4, cs, 22, cs, 221cs, Glass, walk up, cs~cs, 221csF3... walk up, U+4, cs, U+2, jump over, throw, cs, 221cs2cs = 121%
Sub Zero
1) Kori Blade
B+2, cs, 12, 124cs1U+4, Glass, walk up, cs~cs, 124cs1U+4 = 80%
Kira
1) Kempo
F+3, 11csB+2, Glass, walk up, cs~cs, 11csB+2 = 80%
Liu Kang
1) Pao Chui ( miss first hit )
43cs, cs, 113, 113, Glass, walk up, 11, cs, 11B+1, walk up, ss throw = 109%
Hotaru
1) Ba Sha Fan
B+1, cs, 22U+1, Glass, 224, walk up, sidestep throw, 22U+1 = 85%
Shujinko
1) Dan Tien Dao
U+2, cs, db 3, db 3, 111cs, Glass, walk up, db 3, 111cs, 1443 = 130%
Havik
1) Morning Star
B+2, cs, 112B+1, Glass, 112cs, walk up, sidestep, cs~cs, throw, 112cs = 103%
Tanya
1) Yue Chuan ( miss first 2 hits )
112, cs, B+211, Glass, walk up, cs~cs, 32B+1, walk up, sidestep, throw, drill kick, 2cs11U+1 = 113%
Kobra
1) Shorin Ryu
2cs, cs, 1143, 1143, Glass, df 2, walk up sidestep throw = 86%
Raiden
1) Nan Chuan
112cs13cs43, cs, 112cs, Glass, walk up, cs~cs, 112F1, teleport throw = 87%
Jade
1) Bojutsu ( miss first hit )
23, cs, 221cs4cs, Glass, walk up, cs, 221cs4csU+3... walk up, 221cs4csb2, bf 4, throw = 96%
Ermac
1) Hua Chuan ( miss first two hits )
222, Glass, cs, cs, 134, bdb 4, cs, 22, cs, 122cs = 69%
these combos all involve using the red frame of glass in the middle of the Beetle Lair, what it does is, on impact, it re-juggles the opponent allowing you to walk up and combo again, only problem is it acts as a wall if hit too high ( too early ) and doesnt get real high when you start the juggle after the walk up. still, ive had a fun time with these, and these are definitly my favorite combos in the game, working on a jinko 250%
anyway here are all the ones i recorded
Kenshi
1) Tai Chi ( miss first 3 hits )
2223, Glass, walk up, 2, 2, 2, bdb 1, 2, 2, 2, 22211, ( wall ) F+1, sidestep throw = 86%
2) Katana
U+2, cs, 2, 2, 2, 2, 2223, Glass, walk up, 2, 2223, bf 3 = 83%
Kabal
1) Sun Bin
U+3, cs~cs, 114, cs~cs, 11cs14, Glass, walk up, 114, cs~cs 11cs = 116%
Ashrah
1) Ba Gua
U+4, cs, 22, cs, 221cs, Glass, walk up, cs~cs, 221csF3... walk up, U+4, cs, U+2, jump over, throw, cs, 221cs2cs = 121%
Sub Zero
1) Kori Blade
B+2, cs, 12, 124cs1U+4, Glass, walk up, cs~cs, 124cs1U+4 = 80%
Kira
1) Kempo
F+3, 11csB+2, Glass, walk up, cs~cs, 11csB+2 = 80%
Liu Kang
1) Pao Chui ( miss first hit )
43cs, cs, 113, 113, Glass, walk up, 11, cs, 11B+1, walk up, ss throw = 109%
Hotaru
1) Ba Sha Fan
B+1, cs, 22U+1, Glass, 224, walk up, sidestep throw, 22U+1 = 85%
Shujinko
1) Dan Tien Dao
U+2, cs, db 3, db 3, 111cs, Glass, walk up, db 3, 111cs, 1443 = 130%
Havik
1) Morning Star
B+2, cs, 112B+1, Glass, 112cs, walk up, sidestep, cs~cs, throw, 112cs = 103%
Tanya
1) Yue Chuan ( miss first 2 hits )
112, cs, B+211, Glass, walk up, cs~cs, 32B+1, walk up, sidestep, throw, drill kick, 2cs11U+1 = 113%
Kobra
1) Shorin Ryu
2cs, cs, 1143, 1143, Glass, df 2, walk up sidestep throw = 86%
Raiden
1) Nan Chuan
112cs13cs43, cs, 112cs, Glass, walk up, cs~cs, 112F1, teleport throw = 87%
Jade
1) Bojutsu ( miss first hit )
23, cs, 221cs4cs, Glass, walk up, cs, 221cs4csU+3... walk up, 221cs4csb2, bf 4, throw = 96%
Ermac
1) Hua Chuan ( miss first two hits )
222, Glass, cs, cs, 134, bdb 4, cs, 22, cs, 122cs = 69%
heres a couple more glass combos
Jade
Bojutsu ( miss first hit )
23, cs, 221cs4, Glass, walk up, cs~cs, 221cs4cs1U+3... walk up, 221cs4csB+2, bf 4, throw. = 125%
Ashrah
Ba Gua
U+4, cs, 22, 22, cs, 221cs, Glass, walk up, cs~cs, 221cs223 = 95%
Kobra
Shorin Ryu
2cs, cs, 1142, cs, 212, Glass, walk up, F+2... walk up, 2cs, cs~cs, 1142, cs, 21133, sidestep, throw = 92%
Jade
Bojutsu ( miss first hit )
23, cs, 221cs4, Glass, walk up, cs~cs, 221cs4cs1U+3... walk up, 221cs4csB+2, bf 4, throw. = 125%
Ashrah
Ba Gua
U+4, cs, 22, 22, cs, 221cs, Glass, walk up, cs~cs, 221cs223 = 95%
Kobra
Shorin Ryu
2cs, cs, 1142, cs, 212, Glass, walk up, F+2... walk up, 2cs, cs~cs, 1142, cs, 21133, sidestep, throw = 92%
ah, u want the new shit?? eh?
ill be sending "that" tape out soon then now i know youre better, happy holidays man. glad youre finally feeling better.. on this tape, you will see alot of different things, you should enjoy it, espicially 153 Li Mei
all of these are there too, im working on continuing that ashrah 95% though, pain in the ass.. trying to jump cancel then sidestep after it, i have done it. im working on hitting the wall for 100%, otg, then throw combo for around 150%.
anyway , thanks for the props kel.. see u online soon i hope.
ill be sending "that" tape out soon then now i know youre better, happy holidays man. glad youre finally feeling better.. on this tape, you will see alot of different things, you should enjoy it, espicially 153 Li Mei
all of these are there too, im working on continuing that ashrah 95% though, pain in the ass.. trying to jump cancel then sidestep after it, i have done it. im working on hitting the wall for 100%, otg, then throw combo for around 150%.
anyway , thanks for the props kel.. see u online soon i hope.

0
Glass combos? LOL what will you think of next? Have you tried Cocoanut tree freegrab combos? Meh, i dunno i'm not even sure who gets the freegrab... I've seen em go both ways!
Anywho i cant even picture what this glass shit looks like so i'll just wait for the vids.
Dave Kobra's got some pretty big combos... I dont rembmer any %ages but try these out. You're looking for online? If not you know who to ask hehe...
Shorin: 2114 - 21133 - ss throw
Shorin: 2cs - cs 1124 - cs 21133 - ss throw
Shorin: 2114 - cs cs 1124 - cs 21133 - ss throw
You see the pattern? Dont forget, if you plant with 21133 or df2...
ss 211etc will hit if they attempt to duck a freethrow.
And I dunno, i get a lot of my damage with kobra off his throws and followups. I'm sure you've seen me approach in kickboxing and jab w/ 1. Its like his plant sidestep, if they duck, the jab/122cs combo will hit. A single 1 jab recovers quickly enough hit block or miss to get a throw in unless they're reeeeeeeealy expecting it. doubtful
So post-throw i'll kickbox:1, deep jump throw, deep jump kick, not 100% sure but kali f1might catch duckers too.
If you want Mk-deception style "high-level"... stick to kali d3 and b1 and low fireballs. That will win you a lot of games, but face it, most deception style high-level play is boring as fuck, no?
peace
Anywho i cant even picture what this glass shit looks like so i'll just wait for the vids.
Dave Kobra's got some pretty big combos... I dont rembmer any %ages but try these out. You're looking for online? If not you know who to ask hehe...
Shorin: 2114 - 21133 - ss throw
Shorin: 2cs - cs 1124 - cs 21133 - ss throw
Shorin: 2114 - cs cs 1124 - cs 21133 - ss throw
You see the pattern? Dont forget, if you plant with 21133 or df2...
ss 211etc will hit if they attempt to duck a freethrow.
And I dunno, i get a lot of my damage with kobra off his throws and followups. I'm sure you've seen me approach in kickboxing and jab w/ 1. Its like his plant sidestep, if they duck, the jab/122cs combo will hit. A single 1 jab recovers quickly enough hit block or miss to get a throw in unless they're reeeeeeeealy expecting it. doubtful
So post-throw i'll kickbox:1, deep jump throw, deep jump kick, not 100% sure but kali f1might catch duckers too.
If you want Mk-deception style "high-level"... stick to kali d3 and b1 and low fireballs. That will win you a lot of games, but face it, most deception style high-level play is boring as fuck, no?
peace
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