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Check
12/10/2005 10:20 PM (UTC)
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i guess i should post this goro combo since its never been posted and is one of my favs ( watching it now, thanks to konqrr, he got the tapes yesterday wink )

Goro

Dragon Fangs

U+1, cs, 113 ( wall ) cs, 2..... cs, U+1, cs, 113 ( wall ) cs, cs, 3, F+4, ss throw = 104%
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GhanaOnslaught
12/11/2005 02:02 PM (UTC)
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can you post the two combos? the otw and otg
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YatesJL35
12/11/2005 10:23 PM (UTC)
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How do you stop the 360 continous spinning camera in Konquest mode? I have the gamecube version. confused
This is a thread about high-damaging combos, not Konquest.
Jerrod
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Check
12/12/2005 01:31 AM (UTC)
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both jade combos are otgs and involve the wall

105% For Jade

Bojutsu ( miss first hit )

23, cs, 21U+3..... 23, cs, 221cs4 ( wall ) 213 (



106% For Jade

Bojutsu ( miss first hit )

23, cs, 221cs4 ( wall ) 21U+3 (


Again those "otgs off wall ) require serious timing and spacing off the wall, basically all u need to know is to hit them as they land off the wall, practice landing the first otg hit off wall ( 2 of 21U+3 ) and youll see 60%. it has to register on your side or else its blockable and u did it too late.

all will see soon, id post more vids , but ive posted enough for now wink

good luck with it, let us know how u did, and if u can post a vid
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GhanaOnslaught
12/12/2005 03:42 AM (UTC)
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I dont wish for you to work doubly hard or anything but do have a combo for her that is only otg for some practice? and hows her infinite go?
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Konqrr
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About Me
MKII is a Glorified RPG...Turn Based Chip Damage!
12/12/2005 04:17 AM (UTC)
0
Jade easy OTG:

Kuo Shou - b+1, cs, 2,1,u+3...cs, cs, b+1 (they are on the ground), then either 2,1,u+3 again or b+4, then teleport and throw to end the combo.

Thanks go to Thug for this combo. Easiest OTG in the game IMO.
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GhanaOnslaught
12/12/2005 04:41 AM (UTC)
0
thank you very much. And im going to bed. Hopefully the rest of my question will be answered when i wake up. edit2: how do i set up the avatar? the space to fill in the sumthing.png is the info i need to get a picture. but i dont know the one for jade. i clicked the thing at the right and highlighted jade from mk3 and it really didn't do much. do i need to upgrade? or hwat?
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GhanaOnslaught
12/12/2005 09:47 PM (UTC)
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i need a good combo for brc after his grab.
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RegiuZZ
12/13/2005 03:30 PM (UTC)
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kind of a n00bish question..but where and how can I see konqrrs combo video?...I'm curious...and I can't find it ( p,ease don't flame me..just help )
thnx

Peace
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MrSchpfmut
12/13/2005 07:54 PM (UTC)
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Ghana, i asked in another thread but dont bother there...
Are you an old Battlegrounds player? Remember CrustyPussyLips? lol
Well, either way your avatar and sig options are on the settings page (top left corner of each page). Just type an address for your avy, Sigs allow HTML only...

Now down to buisness...
If you throw with Bo out of his weapon stance, you can approach & (cs 1),2,cs... or cs f2... or stay in weapon f3. The timing is tricky at first, but this really breaks Bo... If you pick this up you'll be raping people left n right. You'll hear a lot of bitching, but his throw and these followups are arguably the most powerful attacks in the game. Good question for being a new user here, lol!

Regiu, check out konqrr.net... don't know if he's got exactly what you're looking for, but thats all his shit.

Check, that kenshi 90% is raw dude! What was that like 5 jabs after U2cs???lol excellent! but i gotta ask... how long did it take to figure out the spacing? If i ever try wall combos that seems to be the hardest part.

peace
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RegiuZZ
12/13/2005 09:46 PM (UTC)
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thnx dude...but I only see matchvids...I want to see those crazed up combo videos...the big combo's...but thnx anyone has a link or something where I can see those vids?...thnx..

Peace
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Check
12/13/2005 10:30 PM (UTC)
0

spacing is all in steps like a combo, you cant just know the distance off the bat because its too much for the mind to handle, about half or 2/3rds of a distance is the minds capacity, im sure it differs person to person, but i only speak for myself

learning kenshis 90 is 3 steps

1) First off, you wanna learn the distance of U+2, cs, 22211 ( wall ) that way you can see where to stand after the 4 jabs, in most cases, you can stand a little farther back than that exact spot. Basically here all you wanna look for is how high you can get them off 22211 to hit the wall, as high as possible, with as much impact for less push off the wall, the tricky part is you think you will be too far from the wall to finish, but you arent. so have confidence that you will.

2) Second thing you wanna practice is U+2, cs, 22211, ( wall ) B2, ( second hit off wall ) cs, cs, 221(
3) The 58% with no OTG: U+2, cs, 2, 2, 2, 2, 22211 ( wall ) B2 (

other things:

the jabs: 2, 2, 2, 2. you can jab faster when juggling, you can do all attacks faster. but you also have to be a certain distance from them when you do U+2, you have to be far away from them, but not too far after the third jab, you can see the difference. you cannot be right next to them when u do U+2, or else you'll only get 2, 2, 2 and they will not be airborne or in the right position to finish hits, and end up off the wall at the proper height. as high as possible for B+2 which must be done early, and dont worry how far it pushes you, it looks like too much, but it isn't, OTG 221 when they hit the ground for 74%. sidestep or jump over them, it doesnt matter when u sidestep as long as its not after u can lock the camera/character by sidestepping, buy a second controller, and learn the sidestep throw glitch

if u need any help let me know, the combo again is

U+2, cs, 2, 2, 2, 2, 22211, B+2, cs, cs, 221, throw = 90%

and thanks for the props jay, that kenshi 90 is one of my personal favorites, you get an adrenaline rush like no other after the first time.

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Check
12/13/2005 10:51 PM (UTC)
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RegiuZZ Wrote:
thnx dude...but I only see matchvids...I want to see those crazed up combo videos...the big combo's...but thnx anyone has a link or something where I can see those vids?...thnx..

Peace


soon... all the combos are being released together, and i can tell u that konqrr is hard at work on it, sending me combos from it every few days. it wont be long, hopefully.
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GhanaOnslaught
12/14/2005 01:03 AM (UTC)
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I dont get this! What is the [insert code here].png thing that i need.

For my avatar it doesn't list any codes. Just a list of game names the character and the author. do i put all that in then the .png? or what. I want a jade character but then again I might switch. Needs teh help.


Oh and crusty keeping up with the music? dont let me down man.
This is the wrong thread AND the wrong forum to be asking questions about how to place your avatar. Do it in the General Discussion.
Jerrod
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GhanaOnslaught
12/14/2005 05:19 AM (UTC)
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I just picked up raiden and wooh! He's crazy. I can do sweep jup back tele sweep jump back tele. And it looks crazy. I need a good focus combo for him tho. anyone?
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MrSchpfmut
12/14/2005 03:48 PM (UTC)
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Ghana my old gamertag was KuntPowChicken, just thought you'd definately remember CPL hehe... Seems like you just picked this up, but anytime you wanna play hit me up on AIM or somethin... jaytmash
Yea me n crusty still recordin music, but he's been kinda flakey lately not comin by to chill or have jam sessions or even play halo for christ's sake. I think its all good tho, we take a little hiatus every now n then.

For Raiden, whore up f+1 in his first stance. It hits mid, counters a buncha shit, and if you teleport afterwords you get a free grab. Also, 2 by itself recovers pretty quickly so follow it up right away with 112 etc. 112f1 is an unlisted combo. One of my favorite combos of his is 112cs134ff2, ask Check here he's probably got some way bigger damage for Raiden.

Stick with those quick sweeps in stance 2... d4 is the one i try to use the most. Its fast enough to do the move over and over again, switch back real fast to first stance and pop em with f1 again. You'll find this game heavily relies on 50/50 offensive approaches.


Now... Go to Settings... If you have a pic somewhere online that you wanna use click Change Icon. That'll bring up a box, just type the url there... If you wanna use one from the icon library pick it from the list. Either way, be sure to click save settings at the bottom.


Check, um check these out? hehe bo, scorp, scorp, scorp throw... I dunno about that last one, it all works but it don't lead to much... Ya know just funny corner shit as usual, any ideas come from these or they old news to ya?

peace
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Check
12/14/2005 08:54 PM (UTC)
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MrSchpfmut Wrote:
Ghana my old gamertag was KuntPowChicken, just thought you'd definately remember CPL hehe... Seems like you just picked this up, but anytime you wanna play hit me up on AIM or somethin... jaytmash
Yea me n crusty still recordin music, but he's been kinda flakey lately not comin by to chill or have jam sessions or even play halo for christ's sake. I think its all good tho, we take a little hiatus every now n then.

For Raiden, whore up f+1 in his first stance. It hits mid, counters a buncha shit, and if you teleport afterwords you get a free grab. Also, 2 by itself recovers pretty quickly so follow it up right away with 112 etc. 112f1 is an unlisted combo. One of my favorite combos of his is 112cs134ff2, ask Check here he's probably got some way bigger damage for Raiden.

Stick with those quick sweeps in stance 2... d4 is the one i try to use the most. Its fast enough to do the move over and over again, switch back real fast to first stance and pop em with f1 again. You'll find this game heavily relies on 50/50 offensive approaches.


Now... Go to Settings... If you have a pic somewhere online that you wanna use click Change Icon. That'll bring up a box, just type the url there... If you wanna use one from the icon library pick it from the list. Either way, be sure to click save settings at the bottom.


Check, um check these out? hehe
bo,
scorp,
scorp,
scorp throw... I dunno about that last one, it all works but it don't lead to much... Ya know just funny corner shit as usual, any ideas come from these or they old news to ya?

peace


nice raiden stuff mr s, d+4 all the way, perfect spacing, lets u 50/50 however u want, i never use f+1 though because i always get sidestepped or blocked. good thing it causes block stun for a sec ; )

that bo combo is the madness, never seen it before in my life. nice job. for scorp, you can do 40% off his throw even 50% with a bdc hellfire

Mugai Ryu
throw, d+2, 22 ( wall ) cs, cs, b2, ss hellfire, bdc hellfire

i was trying to find some crazy shit for ya to try, but so far only found this, ( or i should say did for the first time )

Jade

Bojutsu

b2, bf 4, bf 4, 3, 3 (
yea, fu throw!! grin ruining our 6th mk game. wink

keep this thread alive!! btw, im gonna use that jade combo and see if i can get higher than 106.

hit me up for games jay, im feeling lucky smile
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GhanaOnslaught
12/14/2005 09:20 PM (UTC)
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I've had the game since it came out. I just didn't know about this website till I rebought the game about a month ago.

I cant stand being in his first stance.

for me i love doing the ff2 move its so safe! and its a free throw you can use if you pop someone in the air. and 34 if it connects provides a nice amount of dammage.

I always 50/50 with d3 cause it is faster is d4 really better? they do the same damage, but d3 is faster. but they take too long to recover. so you cant from that stance do the b1 popper so hm... lemme check this later.

but i run many tps and d3 with frequent db1 combo'ed with ff2. Max difficulty is a brease juust with that. not that it was hard before.
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MrSchpfmut
12/14/2005 09:27 PM (UTC)
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LOL i was actually wondering if Bo might have an inf similar to Baraka's... His ff4 recovers better off a wall but still attacks way too slow. For Scorp I just liked comboing fb3 into b1, and the second fb3 just looked silly...

Dammit I actually did the d2 in ryu off his throw one damn time, maybe two, but there was no way in hell i could even come close to landing anything afterwords hehe.

I gotta try out that Jade combo... Is there anything you really look for to get an OTG? Everything i try winds up being blockable when i try it in vs.sad

After playing this Naruto fighting game on the GC I've been trying some new things that obviously dont work... But basically things like juggling people off of a bounce, different otgs n shit like this. i dunno, it'd be cool to have stuff like this but its too wishful of thinking.

Check Wrote:
hit me up for games jay, im feeling lucky smile


Are you... punk? If I can, i'll hit you up after work.
peace
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Check
12/14/2005 10:01 PM (UTC)
0
thats tight, im guessing u mean the second combo off wall, or that super right after it on the ground. lol, really i would say yes, but its hard when comparing 2 different games, at least for me, sure it looks the same, but one can be ten times as hard. these OTG's im doing off the floor are only done off the wall, anywhere else is blockable, as i explained before its a glitch with the combo register and you are adding a hit before it can fully register and be unblockable, insanely perfect timing, ill go over it again

B+2, bf 4, bf 4 - you can do multiple green kicks, 3 at most for the amount of hits allowed off the wall, 3. there are many variations of this, and like i stated with Kenshi, its all steps

first i did : B+2, bf 4, cs, 22 ( wall ), cs, cs, 213 ( otg ) you gotta rememebr that youre doing the OTG as they hit the ground, you have to remember this at all times, if u do it sooner, itll be a wall shot, if you do it later, its blockable or the damage will appear but on the opposing side and no hit added to it. im sure u know what i mean, do F+1, cs, cs, 113 ( wall ) cs F+1 with scorp and youll see it register on the other side, whenever u see that, its blockable, again, you know u did the OTG right when it registers on your side and all the hits are including in the total

if you wanna learn the OTG for jade, this is how i learned

23, 213 ( wall ) 213 ( otg )

you have to move in a but after the wall shot for the otg to hit at the same as the floor, its all about that timing of when shes swinging her staff into them, a very short amount of time.

now for this B+2, bf 4, bf 4, 3, 3 thing. i actually did it by accident, theresno real timing to it, its too fast ot learn the timing, you can ballpark it after a few misses but all you have to remember is the first 3 is a wall hit, hold forward, and try to time how long it is until they hit the floor, look at where they are when u hit them with the 3 off the wall, the lower they are, the sooner you have to do it, and probably in this case, if they are too low, you dont have a chance of landing the OTG

wish i could show u : (

i had another for Jade that was like Bo's 4 wall shots, but i haven't done it yet wink LOL, let me know when youre on grin
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Check
12/14/2005 10:38 PM (UTC)
0
MrSchpfmut Wrote:
One of my favorite combos of his is 112cs134ff2, ask Check here he's probably got some way bigger damage for Raiden.
peace


sure do, been trying to the 126 instead but i absolutly cannot do it! LOL

here ya go Ghana wink

Raiden

Nan Chuan

112cs13cs43, cs, 112cs1B+1... walk up to them, 112cs13cs43, cs, 112cs1 ( wall ) cs, cs, 1, F+1, sidestep throw = 125%

im trying to do this

112cs13cs43, cs, 112cs1B+1... walk up to them, 112cs13cs43, cs, 112cs1 ( wall ) 2, cs, cs, F+1, sidestep throw = 126%

an easy way to set up either is, it goes from wall to wall on the beetle lair ( first level ) and wall to wall on a angle ( how i recorded it ) in the slaughterhouse ( first level )

i can go on and on about this combo, but its just freaky... thats all ill say, sometimes you can only walk up and combo after the OTG on one side...confused
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Check
12/14/2005 10:40 PM (UTC)
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i just wanna say thanks to the mods for their support on this thread, your consideration is much appreciated
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MrSchpfmut
12/14/2005 11:00 PM (UTC)
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What you out soon, jay?sad

Ghana, whats your GT? My new one is
KF Gaara (with a space in there...)

peace
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GhanaOnslaught
12/14/2005 11:22 PM (UTC)
0
eh...sadly my wireless connection hasn't been working for a while. So when It does I'll let you be the first to know.

GT= Ghana Onslaught
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GhanaOnslaught
12/14/2005 11:38 PM (UTC)
0
I have an Idea. You know how after a combo you can start a 50/50 thing right? Well what if we do 50/50 combo splitters?

heres an ex:

wowRaiden: 1134, d2, tele throw ~then~ b1 34 tele throw

Then heres the other 50/50 match up:

wowRaiden: 1134, d2, tele throw ~then~ d3 d3 tele throw

So you have 2 ooptions: The combo continues....or they block the exact one needed to block the continued combo.

Some characters might have some combos that keep going like:

some one with free throws that pop up:

so: combo...combo free throw pop up/tele free throw...50/50 combo...combo... and continue.

Technically if you match them the whole time, you have a combo that doesn't end. Not really an infinite...but they have a slim chance of stopping it. They still have it though.

Heres an idea to train them then do the combo and it will land most of the time.

wowRaiden: d3 d3 tele d3 d3 tele 34 d2 tele throw ~then~ b1 34 tele throw

If you get any of this tell me. If everyone already does this then....I have just wasted a good ten minutes...eh.
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