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Quik1320
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<img src="http://i67.photobucket.com/albums/h290/Quik1320/Quiksignature3GIF.gif"
07/11/2005 04:42 PM (UTC)
0
actually, after kobra's throw can't you walk up and get a free combo off? if so, that is an infinite. but ss throw with kira would definitely not be an infinite.
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Check
07/11/2005 05:00 PM (UTC)
0
kabals 116 doesn't work

that last hit... the reason why it doesn't register is because its BLOCKABLE, no wonder it gave you all 10%... i liked this one too

back down to 109

Sun Bin
U+4, cs, 1, 1, cs, 1, 4, cs, cs, 1, 1, cs, 1, 4, cs, cs, 4, cs, U+2, throw = 109%
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Check
07/12/2005 04:30 AM (UTC)
0
the last combo of deception. sad

220 for shujinko

Mantis

1, 1, 2, B+2, db 3, 1, 1, 1, cs, 1, 4, 4, 4, cs, cs, throw, db 3, db 3, 1, 1, 1, cs, 1, 4, 4, 3, powerfist, walk thru, cs, cs, throw, db 3, db 3, 1, 1, 1, cs, 1, 4, 4, cs

well, its been fun, im glad im finally a part of mk history, thats all i ever wanted since back in the day, i can die a happy man. smile



thanks to konqrr to including me in this thread and giving me a reason to do all this, a long time fan of the mk:da boards, vain, kon, all you guys, i wish i was a part of that. i hope i was able to do my part. till mk7... peace
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Check
07/12/2005 05:30 AM (UTC)
0
one more minor mistake, for ashrah's 145, it should be 137 because you can roll out of B+3, so instead its just B+4 in Ba Gua, here it is redone

137 for Ashrah

Ba Gua

U+4, cs, 2, 2, 2, 2, cs, 2, 2, 1, cs, 2, 2, B+4, cs, throw, 2, 2, cs, 2, 2, 1, cs, 2, 2, 3, throw, cs, cs, 2, 2, 1, 2, cs, cs, 3, 4, 2, 2
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BOMBSnFISTS
07/12/2005 05:17 PM (UTC)
0
Bullshit combo maker.
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ThuggishRuggish
07/13/2005 01:02 AM (UTC)
0
liu 95%

"pao" 4,3,cs,cs,1,1,3,1,1,3,cs,1,1,b+1 grab

miss first hit "4"
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Check
07/13/2005 09:16 AM (UTC)
0
bizatch had asked me a while ago to post a final list for the combos. here u go. enjoy



Scorpion

Mugai Ryu

spear, spear, F+1, cs, B+1, B+1, 2, 2, cs, 1, 3, cs, 2, 2, 1, wait, hellfire, throw, cs, 3, cs, B+1, cs, throw, 3, 3, cs, hellfire = 140%

Mileena

Mian Chuan

U+2, 4, cs, 1, 1, 2, 2, cs, B+1, throw = 59%

Havik

Morning Star

B+2, cs, 1, 1, 2, B+1, U+2, cs, cs, B+1, throw, db 1, cs, U+2, U+2, B+4, throw, db 1, U+2, U+2, B+4= 165%

Kabal

Sun Bin

U+4, cs, 1, 1, cs, 1, 4, cs, cs, 1, 1, cs, 1, 4, cs, cs, 4, cs, U+2, throw = 109%

Li Mei

Mi Zong

B+4, cs, db 4, cs, 1, 1, 2, db 4, 1, 1, 2, db 4, cs, 1, 2, 2, cs, cs, B+4, throw = 106%

Tanya

Yue Chuan

1, 1, 2, cs, B+2, 1, 1, U+1, cs, cs, 2, cs, 2, throw, B+2, 1, cs, cs, B+1,
throw, cs, B+2, 1, cs, 2, D+4 = 186%

Liu Kang

Nunchucks

B+2, cs, 1, 1, 1, 1, cs, 4, 1, 1, B+1, throw = 78%

Hotaru

B+1, cs, 2, 2, U+1, 1, cs, 1, throw, cs, cs, 2, 2, 3, cs, cs, 2, F+2, cs, throw, 2, 2, U+1, cs, cs, 4, cs, cs, D+2 = 131%

Darrius

Gauntlets

3, cs, 1, 2, 3, 4, cs, cs, 1, D+4, throw, 1, 2, 4, cs, B+1, throw, 1, 2, 4, 2, D+2 = 183%

Kenshi

Katana

U+2, cs, 2, 2, 2, 2, 2, 2, 2, 1, 1, B+2, cs, cs, 2, 2, 1, jump over, throw = 90%

Noob Smoke

Smoke

smokecloud, db 1, cs, U+4, db 2, D+1, 1, 2, 4, cs, 1, 1, B+4, throw, cs, 1, 2, 2, F+2, F+2, B+1, cs, throw, cs, 1, 2, F+2, F+2, B+1 = 205%

Shujinko

Mantis

1, 1, 2, B+2, db 3, 1, 1, 1, cs, 1, 4, 4, 4, cs, cs, throw, db 3, db 3, 1, 1, 1, cs, 1, 4, 4, 3, powerfist, walk thru, cs, cs, throw, db 3, db 3, 1, 1, 1, cs, 1, 4, 4, cs = 220%

Bo Rai Cho

Sumo

B+1, 1, 2, cs, 2, cs, cs, 1, F+2, throw, 1, 2, cs, cs, cs, 2, cs, cs, F+3, throw, cs, 1, 2, cs, cs, cs, 2, cs, cs, F+3 = 208%

NightWolf

Tomahawks

B+1, 1, 2, 3, B+3, throw, cs, cs, 4, B+4, throw, cs, 1, 2, 3, cs, cs, 3, cs, D+2 = 75%

Kira

Kempo

F+3, 1, 1, cs, B+2, 3, 3, F+3, throw = 86%


Ermac

Hua Chuan

2, B+1, cs, 2, cs, 1, 3, cs + bdb 4, 2, 2, cs, 1, 1, 2, cs, cs, B+1, cs, cs, U+3, throw = 86%

Sub Zero

Shotokan

1, 2, 4, cs, 1, 2, ice clone, cs, B+1, cs, 1, 2, 1, 2, cs, 1, 2, 3, cs, 2, bf 4, throw = 107%

Dairou

Escrima

2, 3, 1, U+2, cs, B+2, cs, 1, 2, 4, cs, 4, F+2, cs, cs, teleport, walk up, throw = 71%

Raiden

Nan Chuan

1, 1, 2, cs, 1, 3, cs, 4, 3, cs, 1, 1, 2, cs, 2, cs, cs, F+1, throw = 80%

Sindel

Zha Chuan

B+1, cs, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, cs, 4, 1 = 105%

Jade

Bojustu ( miss first hit )

2, 3, cs, 2, 2, 1, cs, 4, cs, cs, 2, B+1, throw = 84%

Kobra

Shorin Ryu

2, cs, cs, 1, 1, 2, 4, cs, cs, 1, 2, 2, cs, B+3, cs, B+1, throw = 82%

Ashrah

Ba Gua

U+4, cs, 2, 2, 2, 2, cs, 2, 2, 1, cs, 2, 2, B+4, cs, throw, 2, 2, cs, 2, 2, 1, cs, 2, 2, 3, throw, cs, cs, 2, 2, 1, 2, cs, cs, 3, 4, 2, 2 = 135%
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BOMBSnFISTS
07/15/2005 12:32 AM (UTC)
0
Check Wrote:
Jade

Bojustu ( miss first hit )

2, 3, cs, 2, 2, 1, cs, 4, cs, cs, 2, B+1, throw = 84%


If you miss the first hit you can't juggle, also 2 B1 is not a combo, its 22 B+1 there is not way to get a throw off the move. Except once every hundred times you are near a wall by that exact time in the combo.
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Peanut_Butter_Jelly
07/15/2005 12:59 AM (UTC)
0
Besides Baraka's infinite does Baraka have any other large combos. I can only get up to about 35% with him.
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
07/15/2005 04:57 AM (UTC)
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What Check needs to do is put exactly where they hit the wall and at what angle (if any) to better explain the combos.

I could do it I guess...but I really don't care anymore.
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Check
07/15/2005 01:24 PM (UTC)
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lol, you see, this is where i lack, i figure u guys can just put it together, i feel.. a video would be nice for each one because to me, that is the ONLY way to show shit.

to bombs

about jades combo. this is old..... one of the first combos i did early on, i belive the correct percentage is... 52%,you are hitting the wall at 4.. combo is 2, 2, 1, cs, 4.. i believe. anyways, it ends at 4, not only do u have to hit the wall, you have to hit it close enough so that when u do, you close enough to finish it.

as ive always said, small steps. can u do this bombs : *Fan Zi* 3, 2, 2, 1,(hits wall here) 2, (first hit off the wall), B+1, (second hit off the wall) i believe it does 42%. youre allowed 3 hits off the wall before you start those manual juggles ( 2, B+1 ) in my eyes, if u cant at least do this, then i wouldn't even bother worrying about that 68%. so im sure u got this 42%.. i did this to show you how that end of the combo is suppose to "feel".. the rhythm and balance changes thru out the combo, this could either be the hardest combo in the game, or semi-easy/semi-hard. it is in fact one of the easier, shorter combos in the game, id says it ranks in the middle in toughness because theres really no tellin whether youre gonna land EACH HIT. if you dont land it, and dont get 52, you did it wrong. not only that, but u cant press cs too fast after 4 (221cs4) or else the damge gets reduced from a "hit" in weapon, even it doesn't hit them, the damge is reduced, and wind up with like 58% without the throw. at the end it should be 68%, QUICK SIDE STEP , basically hold up as fast as you can after B+1. you might not need to even sidestep for this if thats easier for you, tho i dont think it works and you have to side step quickly. the B+1 covers alot of distance so all u gotta worry about is at how high you have at that 4 spot. in my opinion, there is no other move to set up just enough height to fly right into it like hotarus F+2, this move is indeed a plant but you have less time to sidestep and throw before they get up. its not hard! practice 3, 2, 2, 1, 2, B+1, throw, look how easy that is, its just minor adjustment thru out the combo that, if youre standing in right space, and not a inch closer. that kick ( 4 ) will hit them so high up its not even funny, its basically the only way to do it because 2, ( after 4 ) is not a true hit off the wall, and makes them drop quicker, but its still real good off the wall, basically for anything. ( my newly discovered floor combos aka the baraka glitch )
if you find another move to work better off the wall go for it, but the combo should like this.. miss first hit in Bojustu ( i dunno what youre talking about, although i tried ONLINE and couldn't do it ) 2, 3 * right here you have to step back in order to connect 1 ( 2, 2, 1 ) as that hit always misses and takes precise timing and rhythm to juggle oh so perfectly, this was one of my favorites back then. i can only describe the rhythm as 2 combos. 221 and cs 4..... 1and cs 4 is almost connected but you have to pause in between as if its 2 combos. and you can step back too far and youll miss the second 2 ( 221) and be too far away. thats why when u do the 2, 3, you have to come as close as possible without hitting them with 2 ( 2,3 ), so you can take your timed step back, ( you will find it ) start off slow with 2, 2, 1... when u get to 1 is a weird and short pause which basically controls how high ( and close to the wall for more hits after you first reach it) and smooth and CLOSE without either doing A) juggling them too high so that the 4 actually misses and B) when that 4 ( 221cs4) hits the wall, you are well prepared for 2 more hits, ( after having readjusting twice, ( 2, 3 and the step back )to actually slow it at the very end again so that you dont do the 4 so quick and miss them because they were juggled too high, too quick, to finish ) the timing, the space, the flow.. making sure 1 ( 221) connects, and the stress from not doing it. it took me i believe 2 long and stressful nights before i figured it out. ( just because you figure it out doesn't mean you have "somewhat" mastered it ) mostly, the problem for me is getting 1 ( 221) to hit, i cant even place a timing to it, except that step back u take must be short and sweet, but not too short or else it have no effect and you will miss the 1 (221) as well, i find it works best when they about to hit the ground.. real low. once you see the first hits connecting ( 22 ) you will know it works because the 1 ( 221 ) actually starts this awkward looking juggle, where as if there wasn't a wall there, those last few hits would miss, but you still got the 3rd hit which is 1 (221). that is definitly a great way to practice landing that 3rd hit. just do the combo anywhere on the screen to learn each part of the combo ( small steps ) like from missing it so much you might not think youll get it, and then you have to react to the second part of the combo so u dont juggle them too high, and just be consciously aware of whats happening. its always good to think youll get it every time because that is how you learn exactly all about it. you just have to make sure that when you hit the wall with 4 ( 221cs4 ) you dont get pushed too far back because then u have to wait for them to drop a little to land a 2 ( 221cs4 wall 2) "the first hit off the wall" that little bit you wait so you can connect the 2 you need to finish the combo.. they drop otherwise, and youd do the B+1 too late. there is no secret to doing that end.. its the same as the 42 i mentioned ( 3, 221 wall 2, first hit off wall, B+1 second hit off wall) you really need to get that down tho that last 2 hits ( 2, B+1 ) when i first attempted this combo, i wouldn't do the 2 ( 2, B+1 ) fast enough, and they would drop a little. you have to keep them as elevated as possible, B+1 covers alot of range.. so basically as long as you do that 2 right, is the only way youll land that B+1 ( i might be off here, im sure u can wait a short short second before you do 2 ( 2, B+1 ) thats why i said practice that 42 and get it down right. i think once you do this combo enough, you recognize the pattern, in all honestly, its not that difficult once you get 52 down.. youll get the next hit ( 2, B+1 ) and see how easy it is and why u missed the B+1, you need to waste as little of time as possible to keep them elevated and not try and worry about how close to the wall you landed that 4 ( 221cs4) in fact you can be fairly close to the wall when that last hit is coming, jade twirls a bit giving more inside cushion to get under this well elevated character. there is no describing that first hit off the wall because if your in the right spot , that push from off the 2 ( 2, B+1 )you will still be right next to them for the most part in the following move's case ( B+1 ) because she slides... preety much that slide is whats causing the free throw, the better you land this combo, the easier the throw is afterwards which is in my opinion not hard at all, the only difference between the 42 and the 68 ( 221cs4 wall, 2, first hit off wall, b+1, second hit off wall) is that one is higher and more constant, just the only real difference which shouldn't throw u off is you are a little farther away from them with the 68%, that alone might make you think you are going to miss it, but you shouldn't act on anything but pure reflexes and understanding of mkd's wall system. B+1 has great range so there is no reason to worry about it anyway, other than its a straight shot, at one level, anything below it wont even come close, you pretty much have to do it as early as possible after 2 ( 2, B+1)

so an over view of this combo:

2, 3, step back, pause *first rhythm combo - 2, 2, pause 1, *second rhythm combo - pause + cs, *pause here because the last hit will juggle them too high if done too early* 4, * pause here because if u cs too early, the damage is reduced to weapon* cs, cs+2, ( first bounce ) B+1 ( second bounce )

it might even be neccessary to do F+B+1 just in case, if you can press it fast enough, but i dont think it applies i forget, but maybe out of force of habit

konqrr, im really dissapointed to hear you say that, mkd's combos are one of the few things that save this from diaster, theyre sick, evil twisted, nasty muthafukers just like all the rest of them, i just dont get why, just because of the insanely broken fighting engine that we cant make soemthing out of it, i understand you are stepping down from mkd ( unfortunatly we never got a chance to play, almost )but i feel that regardless how you may feel about the core gameplay, there is no greater feeling in the world when you first perform a combo. adrenaline??? and satisfaction that every game has a select few who can actually do this shit, and your one of them, very dissapointed to hear this, espicially after these latest videos, i would have thought the desire for more sits... but if you dont care, u dont care.... know this is something im very proud to be a part of, and will stick with me for the rest of my life as a gamer. ive never been able to perfect something as great as this in any game. you have plenty.. ( i still have "Jax Gonna GIve It To Ya ) all you gotta do is tell me you want me to make these vids. im waiting on u. i just hope youve paid real close attention to this thread and all the work that was put into it lately. im glad u feel i adopted this thread too, but all ive done is post them.. no real recognition for them other than a bunch of posts. just watching that jinko combo made me wish that was me holding that controller showing the world those combos, think about how long ago i thought of that jinko combo... im not saying anything, but me making these vids would bring a great deal of peace and tranquility in my life, knowing how long ive been posting here, every combo pulled off, wished it was recorded. just the thought of having to do all these combos again is frightening, but for me to have to explain a how to do a wall combo, i could have recorded 3 or 4 combos in this state of mind to show u, i feel like for a while now all ive done is argue and have to explain myself and everything im posting, when its said and done, i gained that adrenaline rush, confidence booster already.. and when i come back here and see a negative post.. it really drains me, and i dont even wanna do them anymore. id do these for konqrr because i have a great amount of respect for what he has done for this game and this site and anybody else who PM'd me or asked me during online play, giving me thanks . appreciating the amount of work that was put into this by myself, FOR ALL OF YOU. and for the most part i really dont think anyone cares about all the stuff i found/ grouped. because they all think its fake, bogus, not-legit, gameshark, whatever. i just got called a "Speed User" online by our friend Chimage, thats not a good way to start a reputation, i really dont care who records i just want people to actually see the beauty of it in motion, and the concentration behind it. if you lose focus for a second in any of these combos, try again, some combos more than others, but after every single one of them is a feeling you cant describe, its like a drug. pushes you to keep going, and keep finding more and more, please dont take that away from me. nothing would make me happier than to see each and every of these recorded.some of them when posted had some background information about it but indeed i will rewrite them if thats what is right even tho that isn't my brightest spot, ill do my bes to explain any uncertainties or questions you have. but i cant tell u exactly where to stand ( i can, but ) and exactly how to dial a combo. in my opinion it would be better to watch the tape and play it back in your mind, until you get it, theres certain combos that video will do no justice for.. example is konqrrs li mei 97: this is pure skill you cant teach that, i know myself i cant do it, that just goes to show. but thru most or all these highest damaged combos you can actually study the timing or learn it by yourself. i understand for listing longer combos it might better to sepearte them into 3, i just figured people who have been eyeing this thread and already know what the wall is all about and up to this point that, if you see a certain move that doesn't look like part of the combo. thats because its off the wall, you know right away by just seein 1443, powerfist with shujinko that if theres gonna be any combo after that, youre doing the walk thru glitch in shaolin fists. if you see a sweep move or a mid like F+3 for bo or 4 for shujinko, and if theres a throw right after it.. then that is the famed baraka glitch, hitting the opponent as they bounce right into the ground, or you pound them after they bounce off a wall into the ground, but i can understand certain things like shujinkos 111cs. but there is not way you can juggle off 111, and back around again, so the only other choice, no matter what because your just pressing cs, cs after it and that is not any type of combo, is 111cs, once you see it, you understand it, you start small, 111cs, 144cs, and work your way thru . you can even add another couple cs's because your just pressing cs as fast as you can, but this is another combo that is pure skill, but yet, can be taught thru tape, i know from watching konqrrs jinko 97, that when i do that exact combo, those 111cs's look nothing like that , they juggle so high its not even funny, if u can show soemone how easy it is to juggle them that high , then they will eventually learn how fast to juggle them too. and even for more advanced combos, you have to perform these off free throws, which at times can change the juggles start/peak , and who knows, maybe one day youll be able to perform back to back to back combos and not fuck it up, its a different type of skill for these combos in this game, i respect that, no matter how broken or damaging it might be. it is a great representation of every character, to show their most brutal attacks, i just dont get it.. are these combos just not worth it? i thought wall/baraka glitch for each character was a great find and is more worthy than most of these longer combos because if you wanna talk about skill, pull off kenshi's 90 and tell me how u feel. it is a great confidence booster and may even make you more confident with how u play vs people online. and to be a part of something that has barely even started. i hope konqrrs pursues the idea of a mkd video with all these combos as that would mean very much to me as a friend if he did, if not u can count on me, just dont criticize it when you see em.

i would like to thank 2 random mko members ( lurkers ) i met online in the chatroom tonite, -Russian and BlkSpyder and their kind words of encouragement towards me and what i do, its nice to be known bypeople here just peepin forums and not posting, but gave me an incredible amount of credit for what ive done and that is the feeling i tried to fill your hearts with too

btw konqrr, if u read this, i would like a chance to play you online, you know how much that'd mean to me.. the 2 combo kings wow

take care everyone
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BOMBSnFISTS
07/15/2005 10:07 PM (UTC)
0
Ok I knew where it stopped and I did the combo before I posted. One thing I was wrong about tho was the B+1 making for a free throw. It does not plant. They recover too quickly from it off the wall combo. They get up and are able to attack, block or duck.
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Aldagod
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07/15/2005 10:24 PM (UTC)
0
Seems like someone is using a speed emulator... almost all of those combos don't work online...

Sorry you get the bs flag!
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ThuggishRuggish
07/16/2005 05:02 AM (UTC)
0
Aldagod Wrote:
Seems like someone is using a speed emulator... almost all of those combos don't work online...

Sorry you get the bs flag!



who said they were online combos?
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Check
07/16/2005 12:25 PM (UTC)
0
good job bombs, im glad you got the combo, i can honestly say im not too sure off B+1 myself, as in it has only been tested on the CPU on MAX difficulty, and worked everytime. when i come up north, ill check in out with thug and see if it does, but things like mileenas B+1 in her first stance i know for sure works without a sidestep, just timed to when they get up, i dont see why this would be any different because you cant roll out or anything UNTIL YOU GET UP. now B+1 alone ( for jade ) definitly dont work by itself in the corner, but off a combo, ( espicially one like this where a character is so elevated, but even that 42% works ), you have time to sidestep before they get up, and you can press throw too early so that theyre not even up yet when you see that throw attempt. if you can do that too early, then why cant you throw off it a little bit later?

as it stands, i believe a free throw works in this particular case, if not i may have one more that does in weapon stance. but i definitly feel this works and i wouldn't have posted it if otherwise.. ( sindels B+2 works in second stance as well )

id say wait for the vid still if your interested, but im not gonna try and convince you of it or anything else if you have your opinion, but when i do make the vids, i will use this 84%
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Check
07/16/2005 12:54 PM (UTC)
0
Aldagod Wrote:
Seems like someone is using a speed emulator... almost all of those combos don't work online...

Sorry you get the bs flag!


almost? try ALLof them dont work online, show me one combo that konqrr has done on the front page that isn't in practice mode. or any combo that konqrr has recorded that i have posted? why would u even suggest that? how come he can do them, and you cant? this is coming from the same person who cant do B+1 off the wall with scorpion in second stance. lol, i remember you telling me that was bogus too. ( how could i forget? ) i would have no problem flying to your house and showing each one of these if thats what it took, but do u really think i would go to this extent for something that doesn't exist? ( very insulting) again how come konqrr can do them?? and thug? and bombs? and bizatch? lol, i feel the same way about konqrrs 97% with Li mei, but i know it works because i know konqrr aint a low class individual, by you saying what u said.. you basically pity me. its funny. but who is anyone on this planet to pity anyone anyway. WHO THE FUCK ARE YOU. its one thing to say, "na, these dont work " but its another to say " these wont work unless theres a speed module " im sorry, but why would anyone go into practice mode with a speed cheat. what is so hard to understand that these are wall combos? i know you cant do B+1 with scorp, but why dont u watch haviks 80% or raidens 79% and see for yourself that any fuckin plant would work in that case. and guess who posted them? instead of you crediting me, you belittle everything ive worked so hard for... FOR ALL OF U. and im sure even if i did make a vid, you would say i speed cheated. so why dont i leave it at that, and wait for konqrr ( someone you trust ) to record of them, i dont need this bullshit, not for how hard ive worked.. shit, imagie if i never would have posted here.. and just knew all these combos for myself. maybe thats what ill do in mk7 if this is the thanks i get..
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Check
07/16/2005 12:55 PM (UTC)
0
ThuggishRuggish Wrote:
Aldagod Wrote:
Seems like someone is using a speed emulator... almost all of those combos don't work online...

Sorry you get the bs flag!



who said they were online combos?


indeed
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Check
07/16/2005 04:13 PM (UTC)
0
well as promised bombs, 3 in weapon stance works as well instead of B+1, and does 69%, plus a throw = 85% using my new floor combo technique as i already explained in the last post. so if B+1 didn't work, ( which i still say it does ) it doesn't matter because she has this for 1 percent more anyway

85 for Jade

Bojustu ( miss first hit )

2, 3, cs, 2, 2, 1, cs, 4, cs, cs, 2, cs, cs, 3, throw = 85%

in fact you can use whatever move is easiest for you to get that 3 in at the end, certain moves do not work tho. moves that dont work are: 1, 2, 3 in kuo shou, and 4 in fan zi . pretty much everything else works, but doesn't set up as proper as 2 in Fan Zi, i suppose 2 in weapon is good as well, but pushes you too far in my opinion, do whatever works best for u for the same damage.
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Konqrr
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About Me
MKII is a Glorified RPG...Turn Based Chip Damage!
07/16/2005 06:20 PM (UTC)
0
That sounds like a great idea check. I'll make the video, but first I need to learn how to Kenshi's combos lol...can't do them, they make me angry furious
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Check
07/16/2005 07:20 PM (UTC)
0
194 for tanya

Yue Chuan ( miss first 2 hits )

1, 1, 2, cs, B+2, 1, 1, U+1, cs, cs, 2, cs, 2, throw, B+2, 1, cs, cs, B+1, throw, cs, B+2, 4, B+2, 1, 1, U+1
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Check
07/16/2005 07:26 PM (UTC)
0
konqrr, smile, you made my day

PM me asap or AIM sodano49, i need to talk to you

lmao at kenshi, see??????? i swear when i pulled that 90 off i had adrenaline for days. wow
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Check
07/16/2005 07:37 PM (UTC)
0
198 for tanya

Yue Chuan ( miss first 2 hits )

1, 1, 2, cs, B+2, 1, 1, U+1, cs, cs, 2, cs, 2, throw, B+2, 1, cs, cs, B+1, throw, cs, B+2, 1, B+2, 1, 1, U+1
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Check
07/16/2005 09:52 PM (UTC)
0
you know its very questionable whether to use this new thing with hotaru and nightwolf more than once in a combo, to me it kills it when u use it twice, so either/or 148-164/170 for Hotaru, or none.

Ba Sha Fan

B+1, cs, 2, 2, U+1, cs, cs, 4, F+2, throw, wait, B+1, 2, 2, 3, 2, cs, 1, walk up, throw, wait, B+1, cs, 2, 2, 3, 2, cs 1, 1,U+2 = 170%

B+1, cs, 2, 2, U+1, 2, cs, 1, walk up, throw, wait, B+1, 2, 2, 3, cs, cs, 2, F+2, throw, wait, B+1, cs, 2, 2, 3, 2, cs, 1, 1, U+2 = 163%

or once

B+1, cs, 2, 2, U+1, cs, cs 4, cs, cs, F+2, cs, throw, 2, 2, 3, 2, cs, 1, walk up, throw, wait, cs, cs, B+1, cs, 2, 2, 3, 2, cs, 1, 1, U+2 = 153%

in my opinion, id choose none because it really slows the combo down on tape, and may be kind of boring to watch, otherwise, thats all damage right there, besides the fact its really not that easy to pull off, espicially consecutivly, as well as the wait at the end for the combo during fatality time, ( as well as the haunted Fatality Stance ) thats why i had to cut my jinko one short, otherwise he'd have like 300

all up to u, id say no

but also for nightwolf either 107% or 121%

Tae Kwan Do

2, cs, 1, 2, 3, B+3, walk up, throw, cs, cs, wait, 2, 4, B+4, throw, wait, 2, cs, 1, 2, 3, cs, cs, 3, cs, cs, D+2 = 121%

2, cs, 1, 2, 3, B+3, walk up, throw, cs, cs, 4, B+4, wait, 2, cs, 1, 2, 3, cs, cs, 3, cs, cs, D+2 = 107%

the choice is yours, id say for times sake, do it, you can actually show itin a video if done correctly, id say go for it, why not, games already broken. its up to u
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Konqrr
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About Me
MKII is a Glorified RPG...Turn Based Chip Damage!
07/16/2005 11:18 PM (UTC)
0
I want to only do one throw per combo to seem legit, but I'll throw in a few big combos with more than one throw to make some fancy infinites lol
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Aldagod
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07/17/2005 01:29 AM (UTC)
0
You are still a scrub and always will be a scrub CHECK! I will beat you with any character you want me to play and i won't even play to win i'll play like a scrub like you... I will make a guest appearance tonite so please come if your balls are as big as your mouthgrin

P.S i hate reading novels please keep it to the point! Humor us and put them on tape, then there's no dispute!
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