Infinites
Infinites
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posted07/04/2006 03:49 AM (UTC)byMember Since
05/14/2005 12:54 AM (UTC)
Tell me all the infinite combos you know. I want to see how many infinites MK1-MKD really have. Don't worry I don't use online, I just want to test them out.

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MK1 - revizion 5.0 has only two infinites.
MK2 - you can see some infs from konqrr's mk2 vid: http://darktemplarz.com/cvids/ssdown.php?id=20 there are few more and they will be in SP2 ^_^
MK3 - i dont care...
UMK3/MKT - http://darktemplarz.com/combovids.php - everything is covered there
MK4/MKG - few infs can be viewed here: http://mk.ediko.net/archive/movies/mkg/MKGOLD_vol1.divx + there are few more that will be in vol. 2
MKDA - havent played that much but i know bo rai cho and frost has infs
MKD - http://konqrr.net/mkdmatch/MKD_Glitches/ Konqrr has a vids of online infs and stuff
dont care for mkda and mkd too.. so anyway..
MK2 - you can see some infs from konqrr's mk2 vid: http://darktemplarz.com/cvids/ssdown.php?id=20 there are few more and they will be in SP2 ^_^
MK3 - i dont care...
UMK3/MKT - http://darktemplarz.com/combovids.php - everything is covered there
MK4/MKG - few infs can be viewed here: http://mk.ediko.net/archive/movies/mkg/MKGOLD_vol1.divx + there are few more that will be in vol. 2
MKDA - havent played that much but i know bo rai cho and frost has infs
MKD - http://konqrr.net/mkdmatch/MKD_Glitches/ Konqrr has a vids of online infs and stuff
dont care for mkda and mkd too.. so anyway..
I know a few infinates from mkd-
Noob Smoke:
(against wall)d+1,throw(with smoke)-repeat
Throw,U+4,B+1,ss(with smoke)-repeat
Bo Rai Co:
Puke,ss-repeat(only time infinate)
Havik:
2nd stance-throw,f+2(against wall)
Throw,ss-repeat(not 100% sure if its infinate)
those are some on the top of my head
Noob Smoke:
(against wall)d+1,throw(with smoke)-repeat
Throw,U+4,B+1,ss(with smoke)-repeat
Bo Rai Co:
Puke,ss-repeat(only time infinate)
Havik:
2nd stance-throw,f+2(against wall)
Throw,ss-repeat(not 100% sure if its infinate)
those are some on the top of my head
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I dont care about infintes how do you post messages and hoe did you get the little movie thing
killer579 Wrote:
I dont care about infintes how do you post messages and hoe did you get the little movie thing
I dont care about infintes how do you post messages and hoe did you get the little movie thing
-If you don't care about infinites don't post here
-Apparently you know how to post.
-Ifby "little movie thing" you mean his signature, that is an animate GIF. Which is an image format with any amount of frames. It works like a slide show so you can create the illusion of an animation, which is what it actuly is.

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UMK3 Ermac (He has a bunch involving his Telekenetic Slam but I did this one today and I'm not sure if it's been in any of the DTZ vids):
aaHp,JK,RDHK,T. Slam, HP,HP,RDHK,Sweep
^btw, is an anti-air HP where you hit someone out of the air with HP? It sounds like a dumb question, but I'm slow in abbreviations and their meanings...lol
The first time I did this, I had the infinite energy for P2 on, and when I finished the combo, it said 98%. But when I turned the cheat off, it killed him.
Later

P.S. - nobrainer, those combos are a helluva lot harder to pull off online than when you normally play. Damn lagging...
aaHp,JK,RDHK,T. Slam, HP,HP,RDHK,Sweep
^btw, is an anti-air HP where you hit someone out of the air with HP? It sounds like a dumb question, but I'm slow in abbreviations and their meanings...lol
The first time I did this, I had the infinite energy for P2 on, and when I finished the combo, it said 98%. But when I turned the cheat off, it killed him.
Later
P.S. - nobrainer, those combos are a helluva lot harder to pull off online than when you normally play. Damn lagging...


About Me
TheProphet, GGs my friend. Give'em Hell.
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I always made a distinction between 100% damage combos and Infinites. Infinites are things that you can repeat forever like aa.hp, spin in the corner with Kung Lao or jump kick, hp, riot gun in the corner with Stryker.
There are a lot of relaunch infinites in UMK3 with some crazy timing usually, but there are a lot of limits as to who can do one to who.
Earlier revisions of MK1 had ducking kick infinites where you can just keep juggling someone in the corner with ducking kicks.
In MKT the MK1 characters have these to an extent although I don't remember if you can actually infinitely do them in the final version of MKT since they fall faster in that.
UMK3T has the Sindel flight cancel infinite, hp, b,b,f,hk,bl repeat but thats never going to get done in game, ever, lol.
Shang can do an infinite with his ground eruptions but he sucks so its not going to get much play.
In MK2 the ninjas could do the infinite roundhouse juggling in the corner but I don't remember the limitations on it (and couldn't Raiden do it too?)
There's a lot more. It doesn't really matter if you try to do them in game. Kung Lao's and Stryker's are pretty much the only ones to worry about, Kung Lao's in particular.
Kung Lao also has the aa.hp,aa.hp, jump kick, whif dash kick, but I don't think thats an infinite in itself since if you go clear across screen with it I don't think it can kill. So you'd have to turn them around in the corner using the common spin infinite.
There are a lot of relaunch infinites in UMK3 with some crazy timing usually, but there are a lot of limits as to who can do one to who.
Earlier revisions of MK1 had ducking kick infinites where you can just keep juggling someone in the corner with ducking kicks.
In MKT the MK1 characters have these to an extent although I don't remember if you can actually infinitely do them in the final version of MKT since they fall faster in that.
UMK3T has the Sindel flight cancel infinite, hp, b,b,f,hk,bl repeat but thats never going to get done in game, ever, lol.
Shang can do an infinite with his ground eruptions but he sucks so its not going to get much play.
In MK2 the ninjas could do the infinite roundhouse juggling in the corner but I don't remember the limitations on it (and couldn't Raiden do it too?)
There's a lot more. It doesn't really matter if you try to do them in game. Kung Lao's and Stryker's are pretty much the only ones to worry about, Kung Lao's in particular.
Kung Lao also has the aa.hp,aa.hp, jump kick, whif dash kick, but I don't think thats an infinite in itself since if you go clear across screen with it I don't think it can kill. So you'd have to turn them around in the corner using the common spin infinite.

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MK3: Since no one's covered it yet. Pretty much any character with a quick roundhouse can get 100%+ in the corner, though most aren't feesible in actual gameplay (who plays MK3 anymore anyways?). I think Kabal and Sub Zero are the only ones who can conceivably pull it off, maybe Jax if you throw in a corner dash punch or two as well. Oh, and Liu Kang in the rare instance you caught someone with aaHP, HP and went into his JK + fireball, then threw in some RH's - after the aaHPX2 it would be pretty easy.
Hopefully an entire MK3-specific combo vid will be released one day, you will see then...
And as Dreemer explained, there is a considerable difference between infinite and 100% / death combos.
Hopefully an entire MK3-specific combo vid will be released one day, you will see then...
And as Dreemer explained, there is a considerable difference between infinite and 100% / death combos.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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MK3 Infinites:
Robot Smoke - corner infinite with RH, spear.
Kano - corner grab infinite, and LP, grab infinite on specific characters.
Nightwolf - 3 hit corner combo infinite on 5 characters.
Shang - ground eruption infinite.
Sindel - Flight Cancel infinite
Sub-zero - RH LP, iceclone infinite and aaHPHP, iceshower corner infinite on Sheeva, it's probably also easily possible to mix iceclone iceshower infinites together.
Kung Lao has semi infinites. If you can time a spin right (the collision box is weak) you can do his HPHP, JK, whiff dash kick, and there's no damage protection so they die really fast, but that's really just a 100% as I don't think there's any way to get them going to the other direction since the spin's collision box is so bad, and it pushes you out of the corner. This is something I can't understand why they changed.
I think that's it.
UMK3 Infinites
Kano - corner grab infinite, and LP, grab infinite on specific characters.
Nightwolf - 3 hit corner combo infinite on 5 characters.
Shang - ground eruption infinite.
Sindel - Flight Cancel infinite
Kung Lao - Cross screen and Corner infinites with Spin
Human Smoke - combo break infinite (extremely difficult)
Stryker - JK, HP, riot gun corner infinite
Sub-zero - iceshower corner infinite on Sheeva
Reptile - 4 or 5 variations of mid screen and corner dashing HP/LP juggle infinites on various characters
Everyone who has a pop up combo except Sheeva and Reptile can relaunch anywhere from 2 to every character.
Did I miss any?
MKT infinites:
Kung Lao's infinite is once again removed and I think it's the only one removed.
Added infs:
Noob Saibot, teleport, aaHP, aaHP, aaHP infinite and other variations, also he has teleport HP - clone infinite variations. The clone has to connect when the character is off the ground, breaking the combo, resetting the properties. The most broken and mind boggling infinite in MKT.
Rain - RH, aaHP infinite
Goro - Lariat infinite on the bosses
Shao Kahn - Near corner Grab infinite on certain characters
Kintaro - Near corner Grab infinite
MKII Kung Lao and Raiden can teleport after their pop up combo and relaunch Sheeva with a straight up JK starter, which is a true midscreen infinite.
MKII Raiden can do juggles with his teleport and aaHPs in sets of 3. They are very difficult, and there's many different variations.
MKII Kung Lao - I have never tried, but there might be a way to knock them out of the corner with his spin, and then again I don't remember if there's a hit limit for it either.
Baraka - aaHP, blade swipe corner infinite
MK1 Raiden - ducking LK corner infinite
I think that's it.
Robot Smoke - corner infinite with RH, spear.
Kano - corner grab infinite, and LP, grab infinite on specific characters.
Nightwolf - 3 hit corner combo infinite on 5 characters.
Shang - ground eruption infinite.
Sindel - Flight Cancel infinite
Sub-zero - RH LP, iceclone infinite and aaHPHP, iceshower corner infinite on Sheeva, it's probably also easily possible to mix iceclone iceshower infinites together.
Kung Lao has semi infinites. If you can time a spin right (the collision box is weak) you can do his HPHP, JK, whiff dash kick, and there's no damage protection so they die really fast, but that's really just a 100% as I don't think there's any way to get them going to the other direction since the spin's collision box is so bad, and it pushes you out of the corner. This is something I can't understand why they changed.
I think that's it.
UMK3 Infinites
Kano - corner grab infinite, and LP, grab infinite on specific characters.
Nightwolf - 3 hit corner combo infinite on 5 characters.
Shang - ground eruption infinite.
Sindel - Flight Cancel infinite
Kung Lao - Cross screen and Corner infinites with Spin
Human Smoke - combo break infinite (extremely difficult)
Stryker - JK, HP, riot gun corner infinite
Sub-zero - iceshower corner infinite on Sheeva
Reptile - 4 or 5 variations of mid screen and corner dashing HP/LP juggle infinites on various characters
Everyone who has a pop up combo except Sheeva and Reptile can relaunch anywhere from 2 to every character.
Did I miss any?
MKT infinites:
Kung Lao's infinite is once again removed and I think it's the only one removed.
Added infs:
Noob Saibot, teleport, aaHP, aaHP, aaHP infinite and other variations, also he has teleport HP - clone infinite variations. The clone has to connect when the character is off the ground, breaking the combo, resetting the properties. The most broken and mind boggling infinite in MKT.
Rain - RH, aaHP infinite
Goro - Lariat infinite on the bosses
Shao Kahn - Near corner Grab infinite on certain characters
Kintaro - Near corner Grab infinite
MKII Kung Lao and Raiden can teleport after their pop up combo and relaunch Sheeva with a straight up JK starter, which is a true midscreen infinite.
MKII Raiden can do juggles with his teleport and aaHPs in sets of 3. They are very difficult, and there's many different variations.
MKII Kung Lao - I have never tried, but there might be a way to knock them out of the corner with his spin, and then again I don't remember if there's a hit limit for it either.
Baraka - aaHP, blade swipe corner infinite
MK1 Raiden - ducking LK corner infinite
I think that's it.

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what about the unsubstantiated Sonya's infinite: Leg Grab, aaLPxLeg Grab - UMK3 (i have no idea if it works in MK3/MKT)
and motaro inf on bosses (MKT) ;]
and motaro inf on bosses (MKT) ;]


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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I am still not convinced with the Sonya infinite, and the Motaro boss-infinite is so dumb, but it will be saved for a glitch video if Selpex makes another. Also, about that Ermac combo mentioned, I missed it earlier: When you do Ermac's telekinetic slam, it doesn't count as a hit in the combo, and the damage it does (5.5% undamage protected) is also not added into the combo. You can do a combo that reads out as low as 84% I believe and still do 100% because it is, that would be a combo that contains 3 TKS's, something like, TKS, RH, RH, TKS, RH, RH, TKS, HK. Getting this combo unblockable is pointlessly difficult to try, but to see it register 84% you need to connect the HK very close to the ground, so they stand up when hit.


About Me
TheProphet, GGs my friend. Give'em Hell.
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Is there any chance that Sonya's bike kick is a variation on Liu Kang's bike kick? If they used any of the same code, it might have the same glitch where if you hit somebody with it while they are doing a move they lose the ability to block until they reach a certain state. I dont know what state they would need to reach to regain the ability to block but if its a standing state then the Sonya inf could be doable if it interrupts a move.
Wish I had my laptop with me to try it out real quick since I could be completely wrong.
Wish I had my laptop with me to try it out real quick since I could be completely wrong.
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I was playing MK2 on the MAT2 version, and the ninja corner roundhouse infinite doesn't seem to work.
Is there anything else you have to do apart from the roundhouses?
Is there anything else you have to do apart from the roundhouses?

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if its arcade perfect they should work, reptile has one more inf. i actually never played the mat version but you maybe tryed it on characters it dont work. ninjas can rh inf: cage, male ninjas, jax, baraka and raiden and raiden can rh inf all those + female ninjas.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
The Sonya inf is supposedly Leg Grab, run in, LP as they are getting up and often times you really can't block the LP for some reason, and then just frames cancel the LP into the leg grab. I have gotten it on people, but I can never be sure they are holding D+BL. I got it on Prophet once as Stryker, twice in a row, but the LP didn't even touch him so I have no idea. I think it was just a fluke, I have the match somewhere on here.
As far as a Bike kick inf, you have to get a hit inbetween BKs, like Kung's spin, to reactivate it. The only thing you can do after a BK that would allow you to do another and be comboable is BK, LP, which makes them ducking sell, and just frames cancel into a BK, and then it will register as 2 hits 31%, even with the LP inbetween. You might also be able to test this if you can juggle a kick after a BK.
As far as a Bike kick inf, you have to get a hit inbetween BKs, like Kung's spin, to reactivate it. The only thing you can do after a BK that would allow you to do another and be comboable is BK, LP, which makes them ducking sell, and just frames cancel into a BK, and then it will register as 2 hits 31%, even with the LP inbetween. You might also be able to test this if you can juggle a kick after a BK.
nobrainer Wrote:
I was playing MK2 on the MAT2 version, and the ninja corner roundhouse infinite doesn't seem to work.
Is there anything else you have to do apart from the roundhouses?
I was playing MK2 on the MAT2 version, and the ninja corner roundhouse infinite doesn't seem to work.
Is there anything else you have to do apart from the roundhouses?
I also couldn't get that to work a while back, I did it ninja on ninja, tried both anti-air and OTG. I played it one the MK: SM disc because I heard it was a direct copy from MAT2. I don't think they would try to take that out considering how much time they put into it. (if you played it, it looks like they didn't put ANY time into it).
Since we are on the topic, I have been TRIPLE spinned by kabal in MAT MK3. Now a double seems plausable because of the one hit limit and they might be able to glitch cancel it because well, they're AI and can do what they want. I have been double spinned in trillogy. But not in any arcade game. Can a double, or even a triple happen in the actual arcade? This could indicate whether they changed properties or not. MK2 on midway arcade treasures: I have been thrown by AI doing Raiden's superman and after going through every frame of the uppercut. It looks like it connected but somehow.. I died.

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AI can inf with almost every single special move: teleport uppercuts, dash kicks, fan throws....


About Me
TheProphet, GGs my friend. Give'em Hell.
0
MK2KungBroken Wrote:
The Sonya inf is supposedly Leg Grab, run in, LP as they are getting up and often times you really can't block the LP for some reason, and then just frames cancel the LP into the leg grab. I have gotten it on people, but I can never be sure they are holding D+BL. I got it on Prophet once as Stryker, twice in a row, but the LP didn't even touch him so I have no idea. I think it was just a fluke, I have the match somewhere on here.
As far as a Bike kick inf, you have to get a hit inbetween BKs, like Kung's spin, to reactivate it. The only thing you can do after a BK that would allow you to do another and be comboable is BK, LP, which makes them ducking sell, and just frames cancel into a BK, and then it will register as 2 hits 31%, even with the LP inbetween. You might also be able to test this if you can juggle a kick after a BK.
The Sonya inf is supposedly Leg Grab, run in, LP as they are getting up and often times you really can't block the LP for some reason, and then just frames cancel the LP into the leg grab. I have gotten it on people, but I can never be sure they are holding D+BL. I got it on Prophet once as Stryker, twice in a row, but the LP didn't even touch him so I have no idea. I think it was just a fluke, I have the match somewhere on here.
As far as a Bike kick inf, you have to get a hit inbetween BKs, like Kung's spin, to reactivate it. The only thing you can do after a BK that would allow you to do another and be comboable is BK, LP, which makes them ducking sell, and just frames cancel into a BK, and then it will register as 2 hits 31%, even with the LP inbetween. You might also be able to test this if you can juggle a kick after a BK.
I gotcha. I was thinking about the leg grab infinite but talking about bike kicks. Stupid allergy medicine makes me feel drunk.
I can kind of see how the leg grab inf might work with some crazy timing just based off of getting run in HPs after a popup that causes the opponent to switch to standing getting hit. Its unblockable and probably is happening on the same frame as you'd have to connect a relaunch infinite.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
Yeah same concept as relaunch pretty much.
Also, Sheeva likes to do the double stomp a lot, but one time she did 5 or 6 to me.
Also, Sheeva likes to do the double stomp a lot, but one time she did 5 or 6 to me.


About Me
TheProphet, GGs my friend. Give'em Hell.
0
MK2KungBroken Wrote:
Yeah same concept as relaunch pretty much.
Also, Sheeva likes to do the double stomp a lot, but one time she did 5 or 6 to me.
Yeah same concept as relaunch pretty much.
Also, Sheeva likes to do the double stomp a lot, but one time she did 5 or 6 to me.
Ha. I remember one time I was trying to provoke the biggest damage combo possible out of a computer controlled motaro and eventually got 7fireballs in a row out of him And they hit when I was in air and comboed. I didn't get the video of it though
dreemernj Wrote:
Ha. I remember one time I was trying to provoke the biggest damage combo possible out of a computer controlled motaro and eventually got 7fireballs in a row out of him And they hit when I was in air and comboed. I didn't get the video of it though
MK2KungBroken Wrote:
Yeah same concept as relaunch pretty much.
Also, Sheeva likes to do the double stomp a lot, but one time she did 5 or 6 to me.
Yeah same concept as relaunch pretty much.
Also, Sheeva likes to do the double stomp a lot, but one time she did 5 or 6 to me.
Ha. I remember one time I was trying to provoke the biggest damage combo possible out of a computer controlled motaro and eventually got 7fireballs in a row out of him And they hit when I was in air and comboed. I didn't get the video of it though
HA! Try playing N64 trilogy against motaro. I was convinced for the longest time that the double fireball was an actual move. You couldn't tell me other wise. One always shot out higher than the other one so it looked legit.
I don't know why but when I use camtasia I get severe lad on Project64 so I'll try to use screenvirtuoso or hypercam later.
EDIT:
Here we go now. Twenty seconds of what I could come up with, with motaro in N64. I'm not sure how to provoke big damage but I just repeated the same move over and over and it worked
motaro.wmv
The double registers as a combo but I'm very sure the last one is unblockable/inavoidable. I've been in many situations where he has shot triple fireballs but I don't think all three can hit. It must be REALLY rare, your lucky dreamer.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
This Jax infinite also works on N64, Buggy MKT for PSX, and probably Saturn UMK3.
On the Saturn u can add a HK, so it would be like this- Dial a combo, HP, Dash punch, HK, HP, Dash punch, etc, etc
Also on Saturn UMK3, sheeve can do her standing HK to death.
so it would look like this- throw the opponent in the corner, and just HK them to a 100% combo..
Also on Saturn, Nitewolf, His dial a combo, then his axe launcher, do it again, run a little, and do a double axe again, etc, etc..
Also on Saturn, Human sub can do his high Ice freeze to infinite..
So it would look like this- jump kick, HP, high ice freeze, HP, high Ice freeze, HP, high Ice freeze, etc, etc, this only works on Sheeva..
Also on Saturn UMK3, sheeve can do her standing HK to death.
so it would look like this- throw the opponent in the corner, and just HK them to a 100% combo..
Also on Saturn, Nitewolf, His dial a combo, then his axe launcher, do it again, run a little, and do a double axe again, etc, etc..
Also on Saturn, Human sub can do his high Ice freeze to infinite..
So it would look like this- jump kick, HP, high ice freeze, HP, high Ice freeze, HP, high Ice freeze, etc, etc, this only works on Sheeva..
KLSADAKO Wrote:
Also on Saturn UMK3, sheeve can do her standing HK to death.
so it would look like this- throw the opponent in the corner, and just HK them to a 100% combo..
Also on Saturn UMK3, sheeve can do her standing HK to death.
so it would look like this- throw the opponent in the corner, and just HK them to a 100% combo..
Standing HK? That doesn't sound right. Do you mean ducking HK?
KLSADAKO Wrote:Also on Saturn, Human sub can do his high Ice freeze to infinite..
So it would look like this- jump kick, HP, high ice freeze, HP, high Ice freeze, HP, high Ice freeze, etc, etc, this only works on Sheeva..
So it would look like this- jump kick, HP, high ice freeze, HP, high Ice freeze, HP, high Ice freeze, etc, etc, this only works on Sheeva..
They are both humans..
You can do something similar in the arcade, but it requires 2 HP so you have to push them out of the corner.
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