I didn't see these combos listed for Sheeva, so here goes.
Sheeva: jum in punch1,2 back 1, 1, anti-air grab (27%) enhanced gives you over 30.
2, 1+2, fireball (28%).
2,1,2,forward 1, fireball (28%)
Rain: 4,3, lightning, roundhouse, 4,3 bubble, geyser kick (34%)
4,3, lightning, roundhouse,4,3, X-ray, then uppercut for (44%-48%)
jump in 1 punch, 1,2 forward 4, 1,2, forward 4, 1,1,water cannon. (32%).
Stryker: jump in 2, back 2, forward 2, dash in 1,1, gun shot, uppercut (32%).
Sheeva: jum in punch1,2 back 1, 1, anti-air grab (27%) enhanced gives you over 30.
2, 1+2, fireball (28%).
2,1,2,forward 1, fireball (28%)
Rain: 4,3, lightning, roundhouse, 4,3 bubble, geyser kick (34%)
4,3, lightning, roundhouse,4,3, X-ray, then uppercut for (44%-48%)
jump in 1 punch, 1,2 forward 4, 1,2, forward 4, 1,1,water cannon. (32%).
Stryker: jump in 2, back 2, forward 2, dash in 1,1, gun shot, uppercut (32%).
I got a Noob combo I haven't seen any one post or actually even seen any one do for some reason... anyways
Noob:
B+FP, BP, FP, BK xx Tele Slam
22% (25% with jump in punch)
Good combo for Noob. Can also sub teleslam for a shadows slide, but not as good damage (20% I think) and I don't think you can xray it. At least when I've tried I seem to always whiff it. But BP, FP, BP, X-RAY works.
Noob:
B+FP, BP, FP, BK xx Tele Slam
22% (25% with jump in punch)
Good combo for Noob. Can also sub teleslam for a shadows slide, but not as good damage (20% I think) and I don't think you can xray it. At least when I've tried I seem to always whiff it. But BP, FP, BP, X-RAY works.
KingBellsprout •08/12/2011 05:43 PM (UTC) •
About Me
0
Cyber Sub -
JP, 2, 1, Freeze, JP, 2, 1, 2+1, X-Ray - 50%
I believe those are the inputs. I am not on right now and am so much more used to just putting the actual letters for the buttons.
Nightwolf-
JP, ->+3, 1, Hatchet, Hatchet, 2, X-Ray - 50%
Same as above, I will update the inputs if they are wrong once I get on.
JP, 2, 1, Freeze, JP, 2, 1, 2+1, X-Ray - 50%
I believe those are the inputs. I am not on right now and am so much more used to just putting the actual letters for the buttons.
Nightwolf-
JP, ->+3, 1, Hatchet, Hatchet, 2, X-Ray - 50%
Same as above, I will update the inputs if they are wrong once I get on.
R@IN2011 •08/22/2011 01:40 AM (UTC) •
About Me
Khameleon Wins! Credit to whoever made the Jade pic.
0
Mileena
Corner: B2xxJPS,U4,U4,1,B4,EN Ball,1,1,EN Ball,En Neckbite.
Damage: 34%
Sorry if I did it wrong, its weird to me to write like this lol
Corner: B2xxJPS,U4,U4,1,B4,EN Ball,1,1,EN Ball,En Neckbite.
Damage: 34%
Sorry if I did it wrong, its weird to me to write like this lol
Krayzie_Killin_Joker •09/01/2011 03:21 AM (UTC) •
0
I dont know if anyone has done this combo or not, i just made it myself a few days ago...
Ermac- JiP, F1, 1, 4, Teleport Punch, Dash, 2, 2, Forcelift, Dash, B1, 2, F1, Dash, Force Push - i believe its 40% but i know for sure its a 43% with an enhanced Force Push.
Ermac- JiP, F1, 1, 4, Teleport Punch, Dash, 2, 2, Forcelift, Dash, B1, 2, F1, Dash, Force Push - i believe its 40% but i know for sure its a 43% with an enhanced Force Push.
CyberDemon13 •09/02/2011 05:28 AM (UTC) •
0
That second Nightwolf combo (corner) only does 42% now (without jump punch).
I know a 45%, 1-bar corner combo with Nightwolf. It goes:
-B+2, 2, xx, Hatchet**, Hatchet, EX Hatchet, (pause), F+3, 1, 2, Shoulder Charge***.
(This variation (starter) does the most damage; the others do from 42-44%)
Some other ones (many variations for starters) are (midscreen/corner):
-F+3, 1, xx, Hatchet, Hatchet, Uppercut*-- 28-31% (depending on starter).
This combo is great for online where lag can prevent more timing oriented combos.
(You can also start this, or similar combos with: B+1, 1, xx, Hatchet; 1, 2, xx, 2, Hatchet; B+2, 2, xx, Hatchet; there are a few others, but they are less effective).
-F+3, 1, xx, Hatchet, (Hatchet; corner only), EX Hatchet, Choke****-- 31-34% (depending on starter).
-F+3, 1, xx, Hatchet, Hatchet, 1, dash, 1, dash, 1, 1, Shoulder Charge-- 29-33% (depending on starter). This one is hard to do online because of the button delay.
A few simple ones are:
-F+2, 1, xx, Choke-- 20%
-1, 1, Shoulder Charge-- 18%
-(On jumping opponent) Hatchet, Choke; Hatchet, Hatchet, Uppercut; etc.-- 17-20%.
-- All of these combos can begin with a jump in punch.
-- B+2, 2(, 1) is an overhead starting from the second hit.
--1, 2, 2(, 1) is an overhead starting from the third hit.
*D+2
**D, F, 1
***F, F, 4
****D, F, 2
So yeah, that's all I can think of for Nightwolf for now. These are all very doable combos that I use all the time. And sorry if I didn't do this correctly and/or it's difficult to read, this is the first one I've done. Thanks! EDIT: just added the cancels (xx); hope I did them right.
I know a 45%, 1-bar corner combo with Nightwolf. It goes:
-B+2, 2, xx, Hatchet**, Hatchet, EX Hatchet, (pause), F+3, 1, 2, Shoulder Charge***.
(This variation (starter) does the most damage; the others do from 42-44%)
Some other ones (many variations for starters) are (midscreen/corner):
-F+3, 1, xx, Hatchet, Hatchet, Uppercut*-- 28-31% (depending on starter).
This combo is great for online where lag can prevent more timing oriented combos.
(You can also start this, or similar combos with: B+1, 1, xx, Hatchet; 1, 2, xx, 2, Hatchet; B+2, 2, xx, Hatchet; there are a few others, but they are less effective).
-F+3, 1, xx, Hatchet, (Hatchet; corner only), EX Hatchet, Choke****-- 31-34% (depending on starter).
-F+3, 1, xx, Hatchet, Hatchet, 1, dash, 1, dash, 1, 1, Shoulder Charge-- 29-33% (depending on starter). This one is hard to do online because of the button delay.
A few simple ones are:
-F+2, 1, xx, Choke-- 20%
-1, 1, Shoulder Charge-- 18%
-(On jumping opponent) Hatchet, Choke; Hatchet, Hatchet, Uppercut; etc.-- 17-20%.
-- All of these combos can begin with a jump in punch.
-- B+2, 2(, 1) is an overhead starting from the second hit.
--1, 2, 2(, 1) is an overhead starting from the third hit.
*D+2
**D, F, 1
***F, F, 4
****D, F, 2
So yeah, that's all I can think of for Nightwolf for now. These are all very doable combos that I use all the time. And sorry if I didn't do this correctly and/or it's difficult to read, this is the first one I've done. Thanks! EDIT: just added the cancels (xx); hope I did them right.
I just started playing Cyrax recently. Only got one good combo at the moment....
Cyrax: JPS, FP, BP xx enhanced bomb ( B, B, BK), bomb (F, F, BK), uppercut... B+BP, dash, FP, BP, FP
52%
This combo does require some proper and quick timing with the uppercut.
Cyrax: JPS, FP, BP xx enhanced bomb ( B, B, BK), bomb (F, F, BK), uppercut... B+BP, dash, FP, BP, FP
52%
This combo does require some proper and quick timing with the uppercut.
Krayzie_Killin_Joker •09/09/2011 01:34 AM (UTC) •
0
Got another Ermac combo for yall... This is a Corner XRAY Combo....
JiP, B1, 2, F1, Dash, F2, B3, Force-Lift, B1, 2, F1, X-RAY - i'm pretty sure its 57%.... Ive made this up just now
Note: F2, B3 needs strict timing.
JiP, B1, 2, F1, Dash, F2, B3, Force-Lift, B1, 2, F1, X-RAY - i'm pretty sure its 57%.... Ive made this up just now
Note: F2, B3 needs strict timing.
Kitana 2 bars
F2, B1, NJ4, Fan toss, Dash, Fan toss, dash, (2, Ex Fan toss cancel, 2, Fan toss, Ex Fan toss cancel, Fans,) 2, Cutting fan
17 hits, 43% ( ) all while dashing, at the beginning you can add an jump in punch for an extra hit and 45%
EDIT: Uploaded a vid of it Video of the combo
F2, B1, NJ4, Fan toss, Dash, Fan toss, dash, (2, Ex Fan toss cancel, 2, Fan toss, Ex Fan toss cancel, Fans,) 2, Cutting fan
17 hits, 43% ( ) all while dashing, at the beginning you can add an jump in punch for an extra hit and 45%
EDIT: Uploaded a vid of it Video of the combo
Krayzie_Killin_Joker •09/20/2011 02:09 AM (UTC) •
0
Heres a long but simple Cyrax Combo (well atleast i think its simple lol)
JiP, 2, 1, Net, *Walkback just a little* JiP, B2, Dash, Enhanced Bomb, Medium Bomb, Uppercut, 3, Enhanced Bomb, Dash, 3, Enhanced Bomb, Dash, 1, 2, 1 - 20 Hits 53%
JiP, 2, 1, Net, *Walkback just a little* JiP, B2, Dash, Enhanced Bomb, Medium Bomb, Uppercut, 3, Enhanced Bomb, Dash, 3, Enhanced Bomb, Dash, 1, 2, 1 - 20 Hits 53%
Krayzie_Killin_Joker •09/20/2011 02:14 AM (UTC) •
0
Heres a Rain combo i havent seen. yet.
JiP, B2, 1+2, Dash, 1, Dash, 1, 1, Lightning, Super Kick, 4, Geyser Kick.
Now i forgot the damage, because i don't play rain like that, but I'll have the damage up tomorrow.
JiP, B2, 1+2, Dash, 1, Dash, 1, 1, Lightning, Super Kick, 4, Geyser Kick.
Now i forgot the damage, because i don't play rain like that, but I'll have the damage up tomorrow.
CyberDemon13 •10/01/2011 03:30 AM (UTC) •
0
Nightwolf-
57% corner x ray combo (my pride and joy :p):
JIP, B+2,2, Hatchet, Hatchet, F+3,1,2, 1,2, XRAY.
48% corner combo:
JIP, B+2,2, Hatchet, Hatchet, F+3,1,2, 1,2,2, Choke.
52% midscreen x ray combo:
JIP, B+2,2, Hatchet, Hatchet, 1, dash, 1, dash, 1, dash, 1,2, XRAY.
39% midscreen combo:
JIP, B+2,2, Hatchet, Hatchet, 1, dash, 1, dash, 1,2, Choke.
57% corner x ray combo (my pride and joy :p):
JIP, B+2,2, Hatchet, Hatchet, F+3,1,2, 1,2, XRAY.
48% corner combo:
JIP, B+2,2, Hatchet, Hatchet, F+3,1,2, 1,2,2, Choke.
52% midscreen x ray combo:
JIP, B+2,2, Hatchet, Hatchet, 1, dash, 1, dash, 1, dash, 1,2, XRAY.
39% midscreen combo:
JIP, B+2,2, Hatchet, Hatchet, 1, dash, 1, dash, 1,2, Choke.
CyberDemon13 •10/01/2011 03:49 AM (UTC) •
0
Rain-
44-48(?; I can't remember lol)% corner combo:
JIP, 4,3, Lightning, 4,3, Geyser Kick, 4, Geyser Kick, 4, Geyser Kick.
53% midscreen x ray combo:
JIP, 4,3, Lightning, Roundhouse, 4,3, Bubble, 4,3, XRAY, Geyser Kick.
40% midscreen combo:
JIP, 4,3, Lightning, Roundhouse, 4,3, Bubble, 4,3, Water Jet
35% midscreen combo:
JIP, B+2,1+2, dash, 1, dash, 4,3, Lightning, Roundhouse, 4, Geyser Kick.
35% midscreen combo:
JIP, B+2,1+2, Lightning, dash, Roundhouse, 4,3, Bubble, 4,3, Water Jet.
31% midscreen combo:
JIP, 1,2,F+4, 1,2,F+4, 1,1, Water Jet.
44-48(?; I can't remember lol)% corner combo:
JIP, 4,3, Lightning, 4,3, Geyser Kick, 4, Geyser Kick, 4, Geyser Kick.
53% midscreen x ray combo:
JIP, 4,3, Lightning, Roundhouse, 4,3, Bubble, 4,3, XRAY, Geyser Kick.
40% midscreen combo:
JIP, 4,3, Lightning, Roundhouse, 4,3, Bubble, 4,3, Water Jet
35% midscreen combo:
JIP, B+2,1+2, dash, 1, dash, 4,3, Lightning, Roundhouse, 4, Geyser Kick.
35% midscreen combo:
JIP, B+2,1+2, Lightning, dash, Roundhouse, 4,3, Bubble, 4,3, Water Jet.
31% midscreen combo:
JIP, 1,2,F+4, 1,2,F+4, 1,1, Water Jet.
Rain: 66% 1 bar, 13 hits (Corner) (With H20 Boost)
EX H20 Boost, JIP, 4, 3, Lightning, Geyser kick, 4, 3, Geyser Kick, 4, Geyser kick, 4, 3, Geyser kick
EDIT: Rain: 68% 2 bars, 13 hits (Midscreen) (With H20 Boost)
EX H20 Boost, JIP, 4, 3, Lightning, 4, 3, EX Roundhouse, 4, 3, Water bubble, 4, 3, B4
EX H20 Boost, JIP, 4, 3, Lightning, Geyser kick, 4, 3, Geyser Kick, 4, Geyser kick, 4, 3, Geyser kick
EDIT: Rain: 68% 2 bars, 13 hits (Midscreen) (With H20 Boost)
EX H20 Boost, JIP, 4, 3, Lightning, 4, 3, EX Roundhouse, 4, 3, Water bubble, 4, 3, B4
redman Wrote:
Kitana 2 bars
F2, B1, NJ4, Fan toss, Dash, Fan toss, dash, (2, Ex Fan toss cancel, 2, Fan toss, Ex Fan toss cancel, Fans,) 2, Cutting fan
17 hits, 43% ( ) all while dashing, at the beginning you can add an jump in punch for an extra hit and 45%
EDIT: Uploaded a vid of it Video of the combo
Kitana 2 bars
F2, B1, NJ4, Fan toss, Dash, Fan toss, dash, (2, Ex Fan toss cancel, 2, Fan toss, Ex Fan toss cancel, Fans,) 2, Cutting fan
17 hits, 43% ( ) all while dashing, at the beginning you can add an jump in punch for an extra hit and 45%
EDIT: Uploaded a vid of it Video of the combo
That's actually not a NJ4 you did in the video, it's the forwards jump kick.
You don't need to press b1 at the start, it's just f2, 1 (it's simpler too).
WeaponTheory •11/17/2011 03:09 PM (UTC) •
About Me
"BEER ME!" - Noob Saibot
0
NOOB SAIBOT:
B1,2,1 xx En.Shadow Ball. [13% Dmg and to surely piss people off]
Here's something I learned during the month of the game's release, it's probably common now, but I figured I'll say it anyway.
B1,2,1,4, X-RAY [38% Dmg]
Corner Only:
{The basics}
NJP, 2,1, shadow upknee. [16% dmg]
NJP, 1,2, shadow upknee. [17% dmg]
From there on out, you can mix those two combos up and get stuff like this:
NJP, 2,1, shadow upknee, 1,2, shadow upknee [24% dmg]
NJP, 2,1, shadow upknee, 1,2, shadow upknee, 2,1, shadow upknee, 1,2, shadow upknee [32% dmg]
::Now with Enhance Shadow Upknee: [need 3 bars]::
NJP, 2,1 En.Shadow Upknee, 2,1 En.Shadow Upknee, 2,1, En.Shadow Upknee. [36% Dmg].
NJP, 2,1 En.Shadow Upknee, 1,2, En.Shadow Upknee, 2,1, En.Shadow Upknee. [37% Dmg].
NJP, 2,1 En.Shadow Upknee, 1,2, En.Shadow Upknee, En. Teleport Slam [37% Dmg].
NJP, 2,1 En.Shadow Upknee, 1,2, En.Shadow Upknee, 2,1, En.Shadow Upknee, 1,2 Shadow Tackle [44% Dmg]
Now my personal favorite. Due to damage scaling it's just a flashy combo.
NJP 2,1, Shadow Upknee
2,1, Shadow Upknee
2,1, Shadow Upknee
1,2, En.Shadow Upknee
1,2, En.Shadow Upknee
1,2, En.Shadow Upknee
2,1 or 1,2 Shadow Tackle
[39% Dmg]
B1,2,1 xx En.Shadow Ball. [13% Dmg and to surely piss people off]
Here's something I learned during the month of the game's release, it's probably common now, but I figured I'll say it anyway.
B1,2,1,4, X-RAY [38% Dmg]
Corner Only:
{The basics}
NJP, 2,1, shadow upknee. [16% dmg]
NJP, 1,2, shadow upknee. [17% dmg]
From there on out, you can mix those two combos up and get stuff like this:
NJP, 2,1, shadow upknee, 1,2, shadow upknee [24% dmg]
NJP, 2,1, shadow upknee, 1,2, shadow upknee, 2,1, shadow upknee, 1,2, shadow upknee [32% dmg]
::Now with Enhance Shadow Upknee: [need 3 bars]::
NJP, 2,1 En.Shadow Upknee, 2,1 En.Shadow Upknee, 2,1, En.Shadow Upknee. [36% Dmg].
NJP, 2,1 En.Shadow Upknee, 1,2, En.Shadow Upknee, 2,1, En.Shadow Upknee. [37% Dmg].
NJP, 2,1 En.Shadow Upknee, 1,2, En.Shadow Upknee, En. Teleport Slam [37% Dmg].
NJP, 2,1 En.Shadow Upknee, 1,2, En.Shadow Upknee, 2,1, En.Shadow Upknee, 1,2 Shadow Tackle [44% Dmg]
Now my personal favorite. Due to damage scaling it's just a flashy combo.
NJP 2,1, Shadow Upknee
2,1, Shadow Upknee
2,1, Shadow Upknee
1,2, En.Shadow Upknee
1,2, En.Shadow Upknee
1,2, En.Shadow Upknee
2,1 or 1,2 Shadow Tackle
[39% Dmg]
WeaponTheory •11/17/2011 04:45 PM (UTC) •
About Me
"BEER ME!" - Noob Saibot
0
::QUAN CHI::
Up+3 xx Trance. [Useful set up against turtlers]
Note: You can substitute the "B+2,1," with "B+3,1+2".
Does less damage but it hits low so it's good against ninja turtles.
"B+3,1+2, Trance" won't work against turtles.
B+2,1,dash 2,1,2 xx Trance, F+1,2,1+2 [30% Dmg]
B+2,1,dash 2,1,2 xx Trance, F+1,2, xx X-RAY [42% Dmg] [56% w/ Damage Boost Activiated]
B+2,1, Trance, B+2,1, dash 2,1 xx X-Ray [47% Dmg] [62% w/ Damage Boost Activated]
Corner Only:
B+3,1+2, B+2,1, 2,1,2 xx Trance, F+1,2,1+2 [34% Dmg] [45% w/ Damage Boost Activated]
B+3,1+2, B+2,1, 2,1,2 xx Trance, F+1,2 xx X-Ray [44% Dmg] [53% w/ Damage Boost Activated]
B+2,1, B+2,1, 2,1,2 xx Trance, F+1,2,1+2 [35% Dmg] [47% w/ Damage Boost Activated]
B+2,1, B+2,1, 2,1,2 xx Trance, F+1,2 xx X-RAY [46% Dmg] [61% w/ Damage Boost Activated]
Up+3 xx Trance. [Useful set up against turtlers]
Note: You can substitute the "B+2,1," with "B+3,1+2".
Does less damage but it hits low so it's good against ninja turtles.
"B+3,1+2, Trance" won't work against turtles.
B+2,1,dash 2,1,2 xx Trance, F+1,2,1+2 [30% Dmg]
B+2,1,dash 2,1,2 xx Trance, F+1,2, xx X-RAY [42% Dmg] [56% w/ Damage Boost Activiated]
B+2,1, Trance, B+2,1, dash 2,1 xx X-Ray [47% Dmg] [62% w/ Damage Boost Activated]
Corner Only:
B+3,1+2, B+2,1, 2,1,2 xx Trance, F+1,2,1+2 [34% Dmg] [45% w/ Damage Boost Activated]
B+3,1+2, B+2,1, 2,1,2 xx Trance, F+1,2 xx X-Ray [44% Dmg] [53% w/ Damage Boost Activated]
B+2,1, B+2,1, 2,1,2 xx Trance, F+1,2,1+2 [35% Dmg] [47% w/ Damage Boost Activated]
B+2,1, B+2,1, 2,1,2 xx Trance, F+1,2 xx X-RAY [46% Dmg] [61% w/ Damage Boost Activated]
IDK if this combo is in here or not but oh well
Johnny Cage Xray Combo 12 hits, 52%
XRAY, B3 2, 2, 1, 1, 44, nutpunch
Sub-Zero corner combo 10 hits, 41% no meter
JIP, 214 freeze, 4, 224 slide
Sub-Zero "Stylish" Corner combo, 49% 3 bars
B12, *XRAY DASH CANCEL*, B12 freeze, NJP, NJP, B12, 214 slide
I suggest doing that combo ^ only when the guy is that much damage left, or if he's inexperienced.
EDIT:
Thanks to WeaponTheory^, I might actually start using quan chi now.
Johnny Cage Xray Combo 12 hits, 52%
XRAY, B3 2, 2, 1, 1, 44, nutpunch
Sub-Zero corner combo 10 hits, 41% no meter
JIP, 214 freeze, 4, 224 slide
Sub-Zero "Stylish" Corner combo, 49% 3 bars
B12, *XRAY DASH CANCEL*, B12 freeze, NJP, NJP, B12, 214 slide
I suggest doing that combo ^ only when the guy is that much damage left, or if he's inexperienced.
EDIT:
Thanks to WeaponTheory^, I might actually start using quan chi now.
nyjetsrulz87 •11/21/2011 07:42 AM (UTC) •
0
m0s3pH Wrote:
Mileena
U4, U4, B1, 4, 1, 1, 2, X-Ray. 14 hits, 40%
Mileena
U4, U4, B1, 4, 1, 1, 2, X-Ray. 14 hits, 40%
You can extend this slightly by adding a ground roll as well. Combo will read like this:
U4, U4, B1, 4, dash, 1, 1, 2 xx roll, B1, 4, X-Ray.
Cant remember the number of hits off top of my head but does 45% damage
WeaponTheory •11/23/2011 08:06 PM (UTC) •
About Me
"BEER ME!" - Noob Saibot
0
nyjetsrulz87 Wrote:
You can extend this slightly by adding a ground roll as well. Combo will read like this:
U4, U4, B1, 4, dash, 1, 1, 2 xx roll, B1, 4, X-Ray.
Cant remember the number of hits off top of my head but does 45% damage
You can extend this slightly by adding a ground roll as well. Combo will read like this:
U4, U4, B1, 4, dash, 1, 1, 2 xx roll, B1, 4, X-Ray.
Cant remember the number of hits off top of my head but does 45% damage
When's the last time you did that? Every time I tried, it keeps reading 41% Damage. (17Hits)
While we're on the subject of MILEENA, here's mine:
F3 xx Roll, U4, B1,4 xx Roll. [24% DMG]
F3 xx Roll, U4, B1,4, xx Teleport [25% DMG]
F3 xx Roll, U4, B1,4 dash 1,1 2 xx Sai Throw [29% DMG]
F3 xx Roll, U4, B1,4 dash 1,1 2 xx X-RAY [39% DMG]
U4,U4,B1,4 xx Roll, U4. [27% DMG]
U4,U4,B1,4 xx Roll, F3 xx Sai Throw or Roll [28% DMG]
U4,U4,B1,4 xx Roll, F3 1+2 [29% DMG]
U4,U4,B1,4 xx Roll, B1,4 xx Roll [30% DMG]
U4,U4,B1,4, dash 1,1,2 xx Roll, dash 1,1 xx NeckBite [32% DMG]
U4,U4,B1,4, dash 1,1,2 xx Roll, F3 1 +2 [32% DMG]
U4,U4,B1,4, dash 1,1,2 xx Roll, dash 1,1,2 xx Roll [33% DMG]
U4,U4,B1,4, dash 1,1,2 xx Roll, dash 1,1, xx X-RAY [39% DMG]
U4,U4,B1,4 xx Roll, B1,4 xx X-RAY [40% DMG]
2,3 xx Roll, U4, B1, 4, 1,1,2 [31% DMG]
2,3 xx Roll, U4, B1, 4, 1,1,2 xx Roll [32% DMG]
2,3 xx Roll, U4, B1, 4, 1,1,2 xx NeckBite or Sai Throw [33% DMG]
2,3 xx Roll, U4, B1, 4, 1,1,2 xx X-RAY [42%]
Me personally, I love the 2,3, xx Roll and the F3 xx Roll.
The fact that you can cancel the hits into a Roll is insane.
I love you Mortal Kombat. <3
Was these combos good for you? - Mileena
nyjetsrulz87 •11/25/2011 07:01 PM (UTC) •
0
I probably forgot a Jumping Punch at the beginning, will double check the combo again tonight.
I will also try out your combos as well. Most of them are similar actually. Though I think a few of them possibly could be extended further. Will test and get back to you.
I will also try out your combos as well. Most of them are similar actually. Though I think a few of them possibly could be extended further. Will test and get back to you.
nyjetsrulz87 •11/27/2011 06:34 PM (UTC) •
0
After checking, the combo I posted had a JPS at the beginning making it 18 hits and 44% damage.
@Weapon Theory
I tried out your combos which are really good, most of them similar to the ones I do. I did manage to extend some of them with an extra hit or two to do more damage:
F3 xx Roll, U4, B1,4, xx Teleport [25% DMG] If you add a Sai throw to the end of the Teleport you get 28% DMG
U4,U4,B1,4 xx Roll, U4. [27% DMG]
U4,U4,B1,4 xx Roll, F3 xx Sai Throw or Roll [28% DMG]
U4,U4,B1,4 xx Roll, F3 1+2 [29% DMG]
U4,U4,B1,4 xx Roll, B1,4 xx Roll [30% DMG]
U4,U4,B1,4 xx Roll, B1,4 xx X-RAY [40% DMG]>
All the U4 combos listed here. You can add a BK (4) before you cancel to a roll to add 3% DMG to each combo. As an example, the first combo would look like this.
U4,U4,B1,4,4 xx Roll, U4 (30% DMG)
Hope I've helped in some way. Anyway, here's a few random combos I did whilst messing around. Not the best out there but fun to do with the bottom two I believe uses all of Mileena's specials
2,3 xx roll, U4, 3, 4, X-ray (13 hits, 42%)
U4,U4, JFK xx Teleport, Sai, roll, B1,4, Neckbite (13 hits, 33%)
4,2 xx Teleport, Sai, roll, B1,4, Neckbite (12 hits, 29%)
@Weapon Theory
I tried out your combos which are really good, most of them similar to the ones I do. I did manage to extend some of them with an extra hit or two to do more damage:
F3 xx Roll, U4, B1,4, xx Teleport [25% DMG] If you add a Sai throw to the end of the Teleport you get 28% DMG
U4,U4,B1,4 xx Roll, U4. [27% DMG]
U4,U4,B1,4 xx Roll, F3 xx Sai Throw or Roll [28% DMG]
U4,U4,B1,4 xx Roll, F3 1+2 [29% DMG]
U4,U4,B1,4 xx Roll, B1,4 xx Roll [30% DMG]
U4,U4,B1,4 xx Roll, B1,4 xx X-RAY [40% DMG]>
All the U4 combos listed here. You can add a BK (4) before you cancel to a roll to add 3% DMG to each combo. As an example, the first combo would look like this.
U4,U4,B1,4,4 xx Roll, U4 (30% DMG)
Hope I've helped in some way. Anyway, here's a few random combos I did whilst messing around. Not the best out there but fun to do with the bottom two I believe uses all of Mileena's specials
2,3 xx roll, U4, 3, 4, X-ray (13 hits, 42%)
U4,U4, JFK xx Teleport, Sai, roll, B1,4, Neckbite (13 hits, 33%)
4,2 xx Teleport, Sai, roll, B1,4, Neckbite (12 hits, 29%)
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