Wake-Up Games for MK7: Yea or Nay
Wake-Up Games for MK7: Yea or Nay
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posted04/18/2005 11:40 PM (UTC)by![Avatar](https://tabmok99.mortalkombatonline.com/pavilion.png)
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06/09/2002 11:28 AM (UTC)
Hey all,
For those who dont know, a "wake-up game" is what it's called in games like Tekken/DOA when you get knocked down after a hit, and you don't get up automatically... you press a button to roll/punch/kick/flip your way up, etc.
I've always hated these, and one thing I really like about MK (and other fighting games, like SF and KI) are the fact that they DON'T have wake-up games. So what do you guys think - should the next MK have wake-up games? Or not?
My vote - no.
For those who dont know, a "wake-up game" is what it's called in games like Tekken/DOA when you get knocked down after a hit, and you don't get up automatically... you press a button to roll/punch/kick/flip your way up, etc.
I've always hated these, and one thing I really like about MK (and other fighting games, like SF and KI) are the fact that they DON'T have wake-up games. So what do you guys think - should the next MK have wake-up games? Or not?
My vote - no.
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Yeah I never liked the whole wake up thing either. When I was younger and playing at the arcades it confused me before I figured it out. All it does is slow down the action. Maybe you could get up slightly slower after a hard hitting attack. But certainly I don't like the idea of managing 1 other thing in a fighting game. In a fighting game it should be all about lightning quick action-and the wake up style messes with that. It does take you into the game a bit more but I still am not big on the idea of having to remember something else-when ur down you are thinking about ur next attack not pushing buttons to recover.
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I don't see what 50/50's have to do with wake-up games.
]{0MBAT Wrote:
I don't see what 50/50's have to do with wake-up games.
I don't see what 50/50's have to do with wake-up games.
*sighs* You don't want a "wake up game" and you don't even know how it works or what it would prevent from happening.
Example:
In MK:D, a lot of times you are placed in a 50/50 situation when a character is getting up after being knocked down. This leaves the opponent to "guess" if you are going to attack high or low... so they have to choose to block high or low. If you choose to attack high and they blocked low, well, you probably just got yourself a free hit thanks to your extreme skill (aka- guessing).
With a proper system of wake-ups, this wouldn't happen because the person who is down could roll out of the way or have the option to attack you from the ground. Thus, no abusive MK:D style 50/50 nonsense.
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~Crow~ Wrote:
*sighs* You don't want a "wake up game" and you don't even know how it works or what it would prevent from happening.
Example:
In MK:D, a lot of times you are placed in a 50/50 situation when a character is getting up after being knocked down. This leaves the opponent to "guess" if you are going to attack high or low... so they have to choose to block high or low. If you choose to attack high and they blocked low, well, you probably just got yourself a free hit thanks to your extreme skill (aka- guessing).
With a proper system of wake-ups, this wouldn't happen because the person who is down could roll out of the way or have the option to attack you from the ground. Thus, no abusive MK:D style 50/50 nonsense.
]{0MBAT Wrote:
I don't see what 50/50's have to do with wake-up games.
I don't see what 50/50's have to do with wake-up games.
*sighs* You don't want a "wake up game" and you don't even know how it works or what it would prevent from happening.
Example:
In MK:D, a lot of times you are placed in a 50/50 situation when a character is getting up after being knocked down. This leaves the opponent to "guess" if you are going to attack high or low... so they have to choose to block high or low. If you choose to attack high and they blocked low, well, you probably just got yourself a free hit thanks to your extreme skill (aka- guessing).
With a proper system of wake-ups, this wouldn't happen because the person who is down could roll out of the way or have the option to attack you from the ground. Thus, no abusive MK:D style 50/50 nonsense.
I agree with this. I can't believe there are people who think that a wake-up game is a bad idea.
Let's just remove blocking, it only slows the game down.
Hell, without a wakeup game, and with all these 50/50 mixups all the time, blocking is only effective 50 percent of the time anyway, so why even bother?
I honestly can't think of a logical reason not to have a wake up game. It won't affect what characters look like, it won't affect the gore, and it won't affect the story.
The question shouldn't even need to be asked, it's one of things that should just be.
If you choose not to take advantage of a wakeup system because you don't like the idea for some ridiculous reason, you can just tap up, stand straight up like in MKD, and eat a mixup, good for you. The rest of us however, would love a reason to do something other than flip a coin, so we'll use the system as we see fit.
Problem solved, everybody's happy.
Hell, without a wakeup game, and with all these 50/50 mixups all the time, blocking is only effective 50 percent of the time anyway, so why even bother?
I honestly can't think of a logical reason not to have a wake up game. It won't affect what characters look like, it won't affect the gore, and it won't affect the story.
The question shouldn't even need to be asked, it's one of things that should just be.
If you choose not to take advantage of a wakeup system because you don't like the idea for some ridiculous reason, you can just tap up, stand straight up like in MKD, and eat a mixup, good for you. The rest of us however, would love a reason to do something other than flip a coin, so we'll use the system as we see fit.
Problem solved, everybody's happy.
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I wouldn't mind a wake up system i guess, but in MK:D from wat i've seen, you are able to roll backwards, or even roll 3-D before getting up. I've seen computers do it and i think that the players can do it too.
To ::: taking out blocking would destroy the whole essence of MK. It would just be who attacks first and having blocking adds to strategy. And plus, each round is only 60 seconds at most, and it can be even less if you so desire. So IMO blocking is not slowing down the fighting.
To ::: taking out blocking would destroy the whole essence of MK. It would just be who attacks first and having blocking adds to strategy. And plus, each round is only 60 seconds at most, and it can be even less if you so desire. So IMO blocking is not slowing down the fighting.
italianstallion Wrote:
I wouldn't mind a wake up system i guess, but in MK:D from wat i've seen, you are able to roll backwards, or even roll 3-D before getting up. I've seen computers do it and i think that the players can do it too.
I wouldn't mind a wake up system i guess, but in MK:D from wat i've seen, you are able to roll backwards, or even roll 3-D before getting up. I've seen computers do it and i think that the players can do it too.
Yeah, that must have been some dream. The game has nothing that even resembles what you are describing.
italianstallion Wrote:
To ::: taking out blocking would destroy the whole essence of MK. It would just be who attacks first and having blocking adds to strategy. And plus, each round is only 60 seconds at most, and it can be even less if you so desire. So IMO blocking is not slowing down the fighting.
To ::: taking out blocking would destroy the whole essence of MK. It would just be who attacks first and having blocking adds to strategy. And plus, each round is only 60 seconds at most, and it can be even less if you so desire. So IMO blocking is not slowing down the fighting.
It's called sarcasm...
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My vote is yes. It would also add more of that martial arts type flavor to the fighting. I was thinking that pressing back when on the ground could be the backwards roll, forward could be either a forward roll or kip up, up could be to roll inward, and down could be to roll outward.
I was also thinking of what sort of attacks could be when on the ground. Maybe with punch moves, the character would sit up and attack and then there could be a forward roll or just standing up after that. With kicks, there could be a pushing foot kick which would hit low and if the opponent were to run towards the opponent and the character that is down does this kick, perhaps the opponent could trip and flip over the opponent and fall to the ground to get hur even more. And also, there could be a higher kick that would hit mid and if it was on counter hit, it could cause the crumple stun.
I was also thinking of what sort of attacks could be when on the ground. Maybe with punch moves, the character would sit up and attack and then there could be a forward roll or just standing up after that. With kicks, there could be a pushing foot kick which would hit low and if the opponent were to run towards the opponent and the character that is down does this kick, perhaps the opponent could trip and flip over the opponent and fall to the ground to get hur even more. And also, there could be a higher kick that would hit mid and if it was on counter hit, it could cause the crumple stun.
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Definately you need a ground-game in MK. We've seen it in every MK Movie, Conquest episode, whatever. Where opponents abuse the other on the ground and opponents get up in fancy ways and hit the attacker. More than not, it'd make it more MK, more action, more thinking, and less 50/50s due to forced getups like Crow mentioned.
For those that think it slows down the action, think about when Scorpion was raining Johnny Cage's head with kicks when he was down in the first MK Movie. A ground game goes both ways. It gives the downed guy more room to move around, but it also gives the attacker some options too. While not effective as MKD's 50/50, still doesn't mean instant invincibility for a knocked down opponent.
For those that think it slows down the action, think about when Scorpion was raining Johnny Cage's head with kicks when he was down in the first MK Movie. A ground game goes both ways. It gives the downed guy more room to move around, but it also gives the attacker some options too. While not effective as MKD's 50/50, still doesn't mean instant invincibility for a knocked down opponent.
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i realllllly wanna wake up game for this wun, im a fighting game freak and i like doing tha kick as u get up thing like in doa/tekken, and i like doin tha roll on tha ground thing like u do in soul calibur 2
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2d fighters have wake-up games BTW:
In Street Fighter, wakeup normally consists of throwing or wakeup shoryuken or wakeup-any anti-air move, etc. That's why everyone calls its a wakeup shoryuken or wakeup throw. (since guy getting up has an advantage in throw to throw priority)
In 2d MKs, if you stood over someone just knocked down, you always had to fear wakeup uppercut and other wakeup moves like Johnny Cage's shadowkick.
The 2d wakeups were less obvious, but they were there due to special moves being able to outprioritize a lot of stuff.
Now that we can't really have that sort of wakeup anymore.. especially in 3d MK, a ground game would make people think more before proceeding to apply their next mixup on the guy that's getting up.
In Street Fighter, wakeup normally consists of throwing or wakeup shoryuken or wakeup-any anti-air move, etc. That's why everyone calls its a wakeup shoryuken or wakeup throw. (since guy getting up has an advantage in throw to throw priority)
The 2d wakeups were less obvious, but they were there due to special moves being able to outprioritize a lot of stuff.
Now that we can't really have that sort of wakeup anymore.. especially in 3d MK, a ground game would make people think more before proceeding to apply their next mixup on the guy that's getting up.
Wake up is a must!
First if there was a wake up game in MKD 80% of the infinites, 50/50 all the time, combos after throws, and most of the glitches would have been prevented.
This shit cannot happen in MK7 or it will be a bad game just like this one.
Crow, if you land on your back you can either stand up straight, roll up, down or back.
But, if you land on your face you will stand up automatically straight into your opponent 50/50
First if there was a wake up game in MKD 80% of the infinites, 50/50 all the time, combos after throws, and most of the glitches would have been prevented.
This shit cannot happen in MK7 or it will be a bad game just like this one.
Crow, if you land on your back you can either stand up straight, roll up, down or back.
But, if you land on your face you will stand up automatically straight into your opponent 50/50
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I don't understand how anybody could say nay on this topic... Wake up games are an absolute must.
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I vote yes. Having played MK since MK2, and Tekken since Tekken 2, I know full well the effectiveness of wake-up games, as well as how well they would've prevent a lot of the infinites, free throws, 50/50s, etc if they were put in MKDA and/or MKD.
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Like ~Crow~ said. Wakeup games do a number of things. First of all, it's just gives the player some freedom. If I don't want to get up I don't have to. If I want to get up with a punch or a kick I get to choose. More importantly, however, it stops the opponent from knowing exactly what's coming next. If I outright tell you I'm going to do an uppercut then you know to block it and punish me severely. In Deception, if I get knocked to the ground, you know exactly when I'm going to get back up so you can position yourself right next to me and by the time I get up, I already have to guess what you're going to hit me with. That's what causes a 50/50. If I get put into a situation where you have two or more viable options, then I'm screwed if I guess wrong. Having some 50/50s is actually just fine. The difference is, it should be a real challenge to force your opponent into that situation. In Deception all you have to do is knock the guy down. By not having wakeup, you're pretty much telling your opponent what your going to do next. As HDTran pointed out, even Street Fighter has a wakeup game. It's just a really limited one tailored to 2D fighting games. Viable options like that can do a lot of good.
]{0MBAT, what is it about wakeup that you don't like? Is it like SpearSlinger said in this thread that you don't want to have to think after getting knocked down? Playing fighting games is a lot like driving a car. Remember when you first got your learner's permit and it was like you had to remember a world of things in order to not crash into something? Do you have to think really hard about driving now? Using my mirrors was a problem I had when I was still learning but, hell, I'm really glad they're there for me to use now.
]{0MBAT, what is it about wakeup that you don't like? Is it like SpearSlinger said in this thread that you don't want to have to think after getting knocked down? Playing fighting games is a lot like driving a car. Remember when you first got your learner's permit and it was like you had to remember a world of things in order to not crash into something? Do you have to think really hard about driving now? Using my mirrors was a problem I had when I was still learning but, hell, I'm really glad they're there for me to use now.
a wake up game is needed for the next mk!!
and by the way Killer Instinct had a wake up system.. every character had 1, example w/ orchid~hold back, foward FK she would do that special spinning kick thing.. fulgore and most of the rest had there uppercut moves as their wake up... this is what stopped KI from being a 50/50 game.. man id be happy if the mk team stole more ideas from KI.. like the wake up. they already stole the combo breakers...
and by the way Killer Instinct had a wake up system.. every character had 1, example w/ orchid~hold back, foward FK she would do that special spinning kick thing.. fulgore and most of the rest had there uppercut moves as their wake up... this is what stopped KI from being a 50/50 game.. man id be happy if the mk team stole more ideas from KI.. like the wake up. they already stole the combo breakers...
I think there should be a mixture type of wake up system in this mk.
For example: When you get attacked fiercely or get hit hard then you shouldnt automatically get up without the player hitting a button. You should have to wake up your character by rolling, attacking, or simply standing. If you are lightly attacked like a simple sweep or a trademark upper cut, THEN you should automatically get up.
When i say automatically get up, I mean that if you hit either up, down, or back when you hit the ground after an uppercut for ex to roll up, down, or back like in mk:da and mk:d or just stand up if you want after an uppercut.
My reason for wanting it to be like this is because i like seeing them fall on their neck after being knocked off a platform of mountain and after getting hit with certain pop up attacks. For ex: Ermac has some great pop up attacks where an enemy will fall on their head in some sort of way.
Feel free to comment on my idea anyone.![smile](/m/b/1XbTm7tK4FgYH0vF9yFXwTWwswlu7qF2uxOU7buas4EFD9TZ7CpntKSwYSj7heqUnqI1gHaOtNqI62UZwu7U7fVfEb)
For example: When you get attacked fiercely or get hit hard then you shouldnt automatically get up without the player hitting a button. You should have to wake up your character by rolling, attacking, or simply standing. If you are lightly attacked like a simple sweep or a trademark upper cut, THEN you should automatically get up.
When i say automatically get up, I mean that if you hit either up, down, or back when you hit the ground after an uppercut for ex to roll up, down, or back like in mk:da and mk:d or just stand up if you want after an uppercut.
My reason for wanting it to be like this is because i like seeing them fall on their neck after being knocked off a platform of mountain and after getting hit with certain pop up attacks. For ex: Ermac has some great pop up attacks where an enemy will fall on their head in some sort of way.
Feel free to comment on my idea anyone.
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I do agree some innovative wakeups would be nice, but since there hasn't been a ground game in any 3d MK game, basics first I suppose. But different characters having different escape options on the ground would add a layer to character differences and depth. Say like Sub-Zero has a move where when he's on the ground, he freezes the ground he's laying on and slides back quickly. Stuff like that would be pretty cool.
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