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Denizen
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12/27/2014 01:32 PM (UTC)
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Hopefully not, we will see.
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Asesino
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12/27/2014 02:30 PM (UTC)
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Fuck! I made thread like this few weeks ago and everyone here tried to kill me lol.
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NapalmXiphias
12/27/2014 03:42 PM (UTC)
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fivehundreddollarsunglasses Wrote:
TemperaryUserName Wrote:
NapalmXiphias Wrote:
Improving match-ups by simply adding one or two moves? Please elaborate.

Something as simple as adding plus frames on a blocked combo chain can completely change a match-up.

If the special move functions differently than those in another variation, then it alters the style of play. That's why they have to be delegated to different variations.

NapalmXiphias Wrote:
I could understand maybe Quan Chi's defense mechanisms or Kotal kahns totems, but thats just a few examples, but that still doesn't mean they couldn't have found a way to squash some things into one big moveset.

Squashing those moves into a unified set would have meant nerfing them. The original idea was to allow unique specials moves and strategies to be viable without breaking the characters. What's the point of combining all of Sub's variations if he can't whiff punish as well with cryomancer? Or perhaps defend as well with unbreakable? Variations allows players to choose a toolset that is most optimal for them based on their own style.

Think of it this way: MK9 sub essentially has all his main tools, and the end product is a character with great defense and mediocre offense. If I want to play Sub optimally in MK9, I can't rushdown 24/7. Variations allow for people to use Sub-Zero in a more offensive capacity if they want to. This style of diversity simply isn't possible without variations.

To Temp: While I commend your attempt to educate the simpletons on FG basic concepts and design, I believe that your words are wasted on these boards. Come to TYM, where an education like yours will be appreciated! glasses


Umm, his words aren't "wasted" per se, its just when I looked at the description of variations on MKwiki it just listed certain special moves as differences, but I remember hints of detail here and there during the stream, but I was still sort of skeptical about it. But I'm excited for the game just like everyone else, thats why I posted about it, so I guess I'll just have to play the game for myself once a demo comes out to find out and see.
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nightbreed_16
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I will rock you.

12/27/2014 08:01 PM (UTC)
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Asesino Wrote:
Fuck! I made thread like this few weeks ago and everyone here tried to kill me lol.

I guess it is the way you roll your dice pal.grin I know what you mean though all of my threads have been shot down.wink
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HiddenCharacter
12/27/2014 10:09 PM (UTC)
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Temp is absolutely correct.

Basically if you dont really care about how fighting games work and play then you likely won't understand the potential benefits of Variations.

That's okay though. Im sure the Story Mode and costumes will be EPIK.
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Icebaby
12/28/2014 07:13 PM (UTC)
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HiddenCharacter Wrote:
Basically if you dont really care about how fighting games work and play then you likely won't understand the potential benefits of Variations.


Which always confuses me. How do you "not care" how a fighting game works when you should? Like, I may not have when I was four it's twenty years later, I do care how a fighting game works.

I'm going to assume those that don't are the one-move spammers who can't take a little bit of their time practicing a character they want to play as.
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Deman
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12/28/2014 09:59 PM (UTC)
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JadedReign Wrote:
A question for those who have actually played the game at an event: Did you notice if variations ONLY change special moves? Or do they also change things like normals, basic combo strings (the ones found in the characters' move list), and character movement speed?


I'm interested in knowing this as well. Although, since they've played with the idea of adding a "bare bones" variation (basic attacks (and combos?) only), I would rule that out.
Anyway, based on what I've seen of the variation system, I find it rather unimpressive and fail to see its significants. Yes, I can choose to play a certain character in a way that suits me. So basically I'm getting three versions of a character instead of character X, Y and Z. Essentially this leads to a larger roster and that's about it. But hey, if they are good at balancing this, then Trilogy 3 might not be that far away.
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soldatmesteren
12/30/2014 08:58 PM (UTC)
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Guys, the game is not out yet.
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unleash_your_tounge
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"Life, for all it's anguish, is ours Miss Ives. It belongs to no other." - Ferdinand Lyle

12/30/2014 09:21 PM (UTC)
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Icebaby Wrote:
HiddenCharacter Wrote:
Basically if you dont really care about how fighting games work and play then you likely won't understand the potential benefits of Variations.


Which always confuses me. How do you "not care" how a fighting game works when you should? Like, I may not have when I was four it's twenty years later, I do care how a fighting game works.

I'm going to assume those that don't are the one-move spammers who can't take a little bit of their time practicing a character they want to play as.


Although I'm sure this wasn't directed at anyone in particular, I just want to explain how I feel about that...

It's not so much that I don't care how it works. Mechanics are way important, because nobody wants a 3D era repeat. What I couldn't care less about it is the tier lists, matchups, and types like "rushdown", "grappler" and such. It means less than nothing to me. I'm just not a competitive player and I rarely to never play online.

And tbh, it still kind of irks me that they're catering so much to those players. I mean, I get it. But c'mon. Not everyone wants to be the ultimate MK champ. Some just want to fully enjoy the other aspects of the game. I just can't help but feel I'll be missing out on stuff JUST BECAUSE I don't (or sometimes can't due to internet connectivity) competitively play. Which is annoying.

I'll always take time to master the characters and I've never been one to spam moves or approve of that. I even took time in MK9 to get decent with characters I wasn't a big fan of in the past, like Kano, Sheeva, Raiden, Johnny Cage, Kung Lao, Kabal, and Stryker. And truthfully, when it comes to characters like Liu Kang, JC, Kabal, Kung Lao, and Raiden in MK9, I became fans of them ONLY because of how fantastic they played. As well as lost some interest in characters like Jade, Noob, and Cyrax because I didn't enjoy their gameplay as much.

So yes, I care, but not in a way where I need the whole damn thing broken down for me.
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MindStrikes
12/30/2014 09:28 PM (UTC)
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In MK9 i remember Cyrex and sektor having alt costumes with small game play changes. i really liked that. i think the variation system is a step in the right direction. Its somehow like adding perks to your character.
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