Variation List
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posted04/08/2015 06:30 PM (UTC)by
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OttoMatic
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Member Since
03/23/2015 07:41 PM (UTC)
As the game pushes toward release and we are close to it, I was thinking we should have a thread about each characters variations, thier changes, and appearance modifiers
Like this
Takeda Takashi
Ronin:Laser swords on wrists, adds a beam projectile, new normals and ability to throw out swords on the ground and call them back, causing pop up
Shirau Ryu: gains ninja mask, gets phase shift teleport attacks and spear moves like scorpion
Lasher:Whips gain glow and electricity, gives him a new anti air and changes enhanced version of his flurry

This way we have a list of Variations for people who missed streams or just to help decide which one to use
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etuisee
04/08/2015 06:19 PM (UTC)
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I've been trying to record these but havent completed it yet

KENSHI:
1. Balanced: Gains the ability to project images of himself to attack
2. Possessed: Gains the ability to summon Demons from his broken blade
3. Kenjutsu: Gains Telekinetic Push, Slam, and Toss

TAKEDA:
1. Lasher: Gains attacks utilizing Charged Energy Whips
2. Shirai Ryu: Gains Shirai Ryu inspired attacks, such as Quick Phase
3. Ronin: Gains unique attacks utilizing Dual Pulse Blades

KANO:
1. Cutthroat: Gains damaging knife attacks and power up move
2. Cybernetic: Gains multiple Eye Laser and grenade attacks
3. Commando: Gains the Choke Grab, Power Slam, and High/Low Parry

KOTAL KHAN:
1. Blood God: Summons Crystal, Obsidian and Blood Totems
2. War God: Gains crushing Macuahuitl based attacks
3. Sun God: Gains God Choke Command Grab and Soul Burn

SONYA BLADE:
1. Covert Ops: Gains Garrote Parry and Military Stance
2. Special Forces: Can call in a Special Forces Drone for additional attacks
3. Demolition: Gains various Explosive and Disruptor Grenades

KITANA:
1. Royal Storm: Gains Fan-Nado, Bounce Back, and Square Boost
2. Assassin: Gains Assassin Strike, Princess Parry, and Sharpen
3. Mournful: Gains unique Special Attacks utilizing Jade's Glaive and Staff

JOHNNY CAGE:
1. Fisticuffs: Gains Fist Bump, Flashy Kombos, and Normal Attacks
2. Stunt Double: Gains the ability to create Stunt Double Mimics
3. A-List: Can charge Normal and Special Attacks for increased damage

LIU KANG:
1. Flame Fist: Gains Dragon Parry, Windmill Punch, and Shaolin Flame
2. Dualist: Can switch between Light and Dark forms to heal or harm
3. Dragon's Fire: Gains Empowered Dragon Fireballs and Flying Kick

MILEENA:
1. Piercing: Gains unique attacks utilizing her Sai
2. Ravenous: Gains High/Low Pounce and additional biting attacks
3. Ethereal: Gains the ability to Teleport foward, backwards, or in place

ERRON BLACK:
1. Marksman: Gains unique Special Attacks utilizing a Long Rifle
2. Outlaw: Gains unique attacks utilizing a salvaged Tarkatan Arm Blade
3. Gunslinger: Gains Standoff Stance and multiple trick shots with revolvers

FERRA TORR:
1. Ruthless: Gains the Pain And Gain ability to increase Torr's damage
2. Lackey: An enhanced Torr fights solo as Ferra watches from the sidelines
3. Vicious: Gains the Boss Toss and Gut Ripper

D'VORAH:
1. Brood Mother: Gains the Krawler and Bug Blast
2. Venomous: Gains Bug Burst and Ovipositor based attacks poison opponent
3. Swarm Queen: Gains Vortex Swarm and Wasp Grenade

ERMAC:
1. Mystic: Gains an improved Tele-Lift and the Tele-Choke
2. Master of Souls: Gains Soul Ball and the ability to Vanish to avoid damage
3. Spectral: Gains the ability to Fly and unique attacks from the air

RAIDEN:
1. Master of Storms: Gains the ability to place Static Traps
2. Thunder God: Gains additional hits to electrical attacks and Enhanced Lightning
3. Displacer: Gains the use of Teleport and Sparkport

SUB-ZERO:
1. Grandmaster: Gains an Ice Klone that can be thrown or used as a shield
2. Cryomancer: Gains the ability to create Ice Weapons
3. Unbreakable: Gains defensive Frozen Aura and Barrier of Frost

SCORPION:
1. Inferno: Gains the ability to summon a Demonic Minion
2. Hellfire: Gains the Fire Ball, Hell Fire, and Flame Aura
3. Ninjutsu: Gains unique attacks utilizing Dual Swords

KUNG JIN:
1. Shaolin: Gains Chakram based Normal and Special Attacks
2. Bojutsu: Gains unique Staff based Special Attacks
3. Ancestral: Gains the ability to empower arrows with ancestral spirits

KUNG LAO:
1. Tempest: Gains an Orbiting Hat Shield for offense and defense
2. Buzz Saw: Gains multiple Hat Grinder Special Attacks
3. Hat Trick: Gains the ability to place Hat Trap that can be recalled

CASSIE CAGE:
1. Brawler: Gains Take Down, Air Power Slam, and Bow Breaker
2. Hollywood: Gains stylish Air Akimbo Gunshots and Nut Kracker
3. Spec Ops: Gains various Air Strikes and The American Way


QUAN CHI:
1. Warlock: Gains the ability to summon portals to attack from all angles
2. Summoner: Gains the ability to summon a Netherrealm Bat to attack
3. Sorcerer: Gains magical fields that augment self or cripple opponent

REPTILE:
1. Deceptive: Gains various stages of Invisibility
2. Nimble: Gains the ability to increase speed and slow the opponent
3. Noxious: Gains a persistent Noxious Cloud that inflicts unlockable damage

JACQUI BRIGGS:
1. High Tech: Gains short range Plasma Blasts and Plasma Gauntlet Buff
2. Shotgun: Gains medium range Shotgun Blast and Shotgun Stun
3. Full Auto: Gains long range Machine Gun and Rocket attacks

SHINNOK:
1. Impostor: Gains the ability to steal his opponent's Special Attacks
2. Bone Shaper:
3. Necromancer:

JACKSON BRIGGS:
1. Pumped Up:
2. Heavy Weapons: Gains a Rocket Launcher and Submachine Gun
3. Wrestler:

GORO:
1. Tigrar Fury: Gains Flame Ball and Dragon Breath
2. Kuatan Warrior: Gains powerful Ground Pound and Chest Charge
3. Dragon Fangs: Gains unique attacks utilizing Bladed Guantlets
Shinnok`s Boneshaper summons bone weapons, Necromancer has skeleton forearms, and summons his Skeleton Hand attacks.



Ka-Tra
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