This game seriously needs a 300 challenge tower
Mortal Kombat X
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This game seriously needs a 300 challenge tower
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posted04/20/2015 06:55 PM (UTC)bystarzilla83Member Since
07/10/2014 01:05 AM (UTC)
I offen find myself sitting at the main meun thinking "...well....what now....?" I think the lack of a challenge tower is the reason of this. Yea, we got the living towers but A: all the towers have a similier theme as apost to having competely different level and B: I don't feel like waiting a hour, a day or a week for a new tower. And also, I don't feel like endless and survivor towers fill the void.
Shesgotclaws •04/19/2015 05:22 PM (UTC) •
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I was disappointed not to see the challenge tower make a return too. It was one of the most enjoyable distractions in the last game.
mentalbreakdown •04/19/2015 05:44 PM (UTC) •
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Maybe they'll have a living tower be somewhat akin to the challenge tower?
Aquarius_D •04/20/2015 05:25 PM (UTC) •
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I do miss those mini games
Gillbob316 •04/20/2015 05:51 PM (UTC) •
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Yeah, the living towers, and the test your might tower, and the test your luck tower are supposed to be the equivalent that replaces them... But it's less fun somehow imo...
The big tower gave you a long-term goal to work toward. The little towers have no such goal and just feel repetitive after a few. And the little mini stories, fun cameos and mini games really served to give the big tower way more personality.
They kept all the gameplay, but took out a lot of the fun.
The big tower gave you a long-term goal to work toward. The little towers have no such goal and just feel repetitive after a few. And the little mini stories, fun cameos and mini games really served to give the big tower way more personality.
They kept all the gameplay, but took out a lot of the fun.
Gillbob316 Wrote:
Yeah, the living towers, and the test your might tower, and the test your luck tower are supposed to be the equivalent that replaces them... But it's less fun somehow imo...
The big tower gave you a long-term goal to work toward. The little towers have no such goal and just feel repetitive after a few. And the little mini stories, fun cameos and mini games really served to give the big tower way more personality.
They kept all the gameplay, but took out a lot of the fun.
Yeah, the living towers, and the test your might tower, and the test your luck tower are supposed to be the equivalent that replaces them... But it's less fun somehow imo...
The big tower gave you a long-term goal to work toward. The little towers have no such goal and just feel repetitive after a few. And the little mini stories, fun cameos and mini games really served to give the big tower way more personality.
They kept all the gameplay, but took out a lot of the fun.
I'll agree with this. While the Living Towers were meant to keep things fresh, it loses a lot of the appeal of climbing the tower to the very top, to unlock something (even if it was just a costume), and engaging in all manner of wacky and entertaining mini-games and conditions.
When I think of the Challenge Tower, my brain remembers Mileena trying to give Scorpion a teddy bear, villains fighting over what to do with a random baby, Cyber Reptile, gunning down a horde of zombies, and countless other quirks that made it such a memorable treat.
The Living Towers don't quite give the same amusement, nor do they offer it as fast and furiously as the Challenge Tower did. You could blow through 10 of those at a time if you were in the mood, all with wildly different experiences, while you have to wait for the Living Towers to update and hope the next one is more interesting. The fact that the Challenge towers made it fresh match-to-match helped as well, rather than a whole tower under certain conditions.
Shesgotclaws •04/20/2015 06:55 PM (UTC) •
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I also just loved the final challenge, was great to test out character skills on. I miss bosses a lot in mkx.
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