Take interactive arenas to a new level
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posted05/04/2010 04:41 AM (UTC)by
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sss133
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Member Since
03/30/2010 08:32 AM (UTC)
My thought is simple aswell as level weapons and free fall sections why not make all boundries interactive. As far as i can remember corners and walls in mk were always boundries to trap opponants in, what does everybody think about abilities to use wall to your advantage, eg player 1 is backed against a wall and strategically presses say back and x and jumps against the wall and then launches at the opponant. The timing will depend on how far the opponent is if they're far away its easy the closer the get the harder the move is to time.
Using a ps3 as an example (< = back [] = square ^ = triangle) < and x could duck and sweep < [] jump back and throw a knockdown punch < O jump back then fly kick. < ^ could duck against wall and use a pop up < R1 could parry and swap positions and then u could couple a parry and attack together. this is a very basic version of the idea
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Icebaby
05/03/2010 02:51 PM (UTC)
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Wall jumping should be included... In Xena: Warrior Princess The Talisman of Fate, they had wall jumping, each had their own different wall jumping move. I wouldn't mind if the wall jumping suddenly came into this game, I've always did hate it when the opponent has me trapped in a corner.
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LycaniLLusion
05/03/2010 03:22 PM (UTC)
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these are great ideas for any type of arena/level. just to point out,if you have not noticed my thread...it is all about arenas,themes,locations and ideas in general to do with arenas specifically. heres the link if your interested to post there or read it...Welcome to MKO by the way grin

Arenas,Themes and/or Location Ideas...
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sss133
05/04/2010 04:41 AM (UTC)
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Just watched MK movie thought it'd be cool aswell to be able to swing on the bar like Cage does against Scorpion when he double boots him in the face. Thanks for welcome by the way but I've been on MKO since the deadly alliance mk5.org days I just forgot my password and have changed emails but thanks anyway haha
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