Story Mode
Mortal Kombat X
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Story Mode
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posted10/20/2014 05:26 PM (UTC)byflawlessdeceptionxMember Since
10/19/2014 09:49 PM (UTC)
Is any one else hoping they do story mode diffrent this time around? i didnt care for the chapters in mk 2011 im hoping they let you pick the characters and you can see theyr side of the story and after you play them all you will see how the story unfolds. How would you guys like story mode to go? Btw i am new to this site so if i posted this in the wrong or if im doing this wrong i apologize.
That would be interesting, however it would take loads of time just to make an individual long story with cutscenes in it specially for every character in the game. P.S. Welcome to the site, and BTW, you put this in the correct section, so congratulations.
flawlessdeceptionx •10/19/2014 10:08 PM (UTC) •
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thank you ! yea it would take a long time but im just interested to see what happens with the story mode
flawlessdeceptionx •10/19/2014 10:51 PM (UTC) •
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good point the only reason i didnt like the chapters was bc it was repetitive but if they added a twist to the chapters for each character id be perfectly fine with that
SwingBatta •10/19/2014 11:20 PM (UTC) •
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Well, one reason the story mode in MK9 sucked, besides the haphazard storytelling, was because only the good guys got chapters. I mean, did anyone really want a chapter with Jade?
projectzero00 •10/19/2014 11:22 PM (UTC) •
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I only wish there is some continuity to the story and not just random fights that don't make sense in order to complete the 4-match-chapter thing they had going on. And of course the option to play with EVERY character and not just the good ones.
Welcome to MKO.
Welcome to MKO.
NapalmXiphias •10/19/2014 11:25 PM (UTC) •
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SwingBatta Wrote:
Well, one reason the story mode in MK9 sucked, besides the haphazard storytelling, was because only the good guys got chapters. I mean, did anyone really want a chapter with Jade?
Well, one reason the story mode in MK9 sucked, besides the haphazard storytelling, was because only the good guys got chapters. I mean, did anyone really want a chapter with Jade?
Also remember that Boon said that time of the cutscenes for mKX will probably be around the same as MK( being around 2 hrs), so I doubt we'll get to have every character have their own chapter, however, I bet they'll add cool twists and playing styles for the story like they did for the challenge tower in MK9 and the story for Injustice (zombie defense shoot-out, minigame like tests, etc, etc).
Jaded-Raven •10/20/2014 12:35 AM (UTC) •
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SwingBatta Wrote:
I mean, did anyone really want a chapter with Jade?
I mean, did anyone really want a chapter with Jade?
Yes.
flawlessdeceptionx •10/20/2014 12:43 AM (UTC) •
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im not aa big fan of jade but she deserved a chapter just like kitana did , if they could do the good character chapters and u beat it u see the good ending and when u beat that you unlock the evil chapters and that has the evil ending i think thatd be a nice twist :)
flawlessdeceptionx Wrote:
Is any one else hoping they do story mode diffrent this time around? i didnt care for the chapters in mk 2011 im hoping they let you pick the characters and you can see theyr side of the story and after you play them all you will see how the story unfolds. How would you guys like story mode to go? Btw i am new to this site so if i posted this in the wrong or if im doing this wrong i apologize.
Is any one else hoping they do story mode diffrent this time around? i didnt care for the chapters in mk 2011 im hoping they let you pick the characters and you can see theyr side of the story and after you play them all you will see how the story unfolds. How would you guys like story mode to go? Btw i am new to this site so if i posted this in the wrong or if im doing this wrong i apologize.
No. I can not come up with an idea that is better than the MK9 story mode unless you play different characters each fight and that would be jarring. Character chapters were given to the good guys because they were the protaganists and the story was long. The chapters are not to be doled out like sweets. I can not see NRS deviating from the MK9 formula which was widely praised.
RazorsEdge701 •10/20/2014 12:54 AM (UTC) •
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A chapter with Jade would have been nice if it had actually been about something instead of "try to rescue Kitana, fail, get someone else to rescue Kitana for me, the end."
RyanSeabass •10/20/2014 02:40 AM (UTC) •
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I love the formula for story mode they have in MKvsDC, MK9, and IGAU. Every character getting their own chapter would be ideal though.
Trying to create a story mode that revolves around every character unique POV is impossible, some characters will have more relevance than others, that's how stories are written. I know a lot of people want his/her characters to be the main focus but this cannot be avoided.
RazorsEdge701 •10/20/2014 03:33 AM (UTC) •
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Not everyone has to be playable to have screentime. That's the big problem with the chapters.
In MK9, we had a situation where, say, you play as Sonya.
You have Sonya for four fights in a row. No one else in the game gets to do anything important during that chapter except Sonya. And once those four fights are over, Sonya never does anything important again. Her story just stops. Her personality doesn't grow anymore, she never finishes her feud with Kano, et cetera, it's all just left hanging.
Same thing happens to everyone else, and even worse for the villains, as we all know.
Let me give an example of a way it could be done better:
INSTEAD, you could play Sonya for a fight or two, have the next cutscene show something important about Reptile or Baraka or some poor underdeveloped villain, but Reptile or Baraka's scene doesn't involve any fighting (or if it does, it's a non-playable part of the cutscene) so that who you're "playing as" never changes. And afterward, you bring the camera back to Sonya, and show what she's up to that causes the next fight or two.
And then a couple hours later in the game, during say Kabal's chapter, in between two of Kabal's fights, cut away to show Sonya doing something important, so that Sonya gets more development and her story isn't JUST that one chapter. Because the most important thing about character development and change is that it's a process that happens OVER TIME, not all at once.
Like during her chapter, it would be MK1. Sonya would be all "The last guy I trusted died so now I do everything myself, I don't want to be friends." And then Kabal's chapter would be MK3, and now Sonya's like "I've gotten to know you guys, we're friends now, let's work together" or "I admit it, I was acting tough but really I need help with this thing I'm doing."
And then when the Sonya scene is over, you cut back to Kabal and have the rest of his fights.
And you do that with every character throughout.
Boom, everybody gets screentime, and people KEEP growing, they don't just disappear into the background when their turn is up. And at the same time, the four fight chapters aren't broken up so people don't get confused by having to learn a new character's moves too often.
In MK9, we had a situation where, say, you play as Sonya.
You have Sonya for four fights in a row. No one else in the game gets to do anything important during that chapter except Sonya. And once those four fights are over, Sonya never does anything important again. Her story just stops. Her personality doesn't grow anymore, she never finishes her feud with Kano, et cetera, it's all just left hanging.
Same thing happens to everyone else, and even worse for the villains, as we all know.
Let me give an example of a way it could be done better:
INSTEAD, you could play Sonya for a fight or two, have the next cutscene show something important about Reptile or Baraka or some poor underdeveloped villain, but Reptile or Baraka's scene doesn't involve any fighting (or if it does, it's a non-playable part of the cutscene) so that who you're "playing as" never changes. And afterward, you bring the camera back to Sonya, and show what she's up to that causes the next fight or two.
And then a couple hours later in the game, during say Kabal's chapter, in between two of Kabal's fights, cut away to show Sonya doing something important, so that Sonya gets more development and her story isn't JUST that one chapter. Because the most important thing about character development and change is that it's a process that happens OVER TIME, not all at once.
Like during her chapter, it would be MK1. Sonya would be all "The last guy I trusted died so now I do everything myself, I don't want to be friends." And then Kabal's chapter would be MK3, and now Sonya's like "I've gotten to know you guys, we're friends now, let's work together" or "I admit it, I was acting tough but really I need help with this thing I'm doing."
And then when the Sonya scene is over, you cut back to Kabal and have the rest of his fights.
And you do that with every character throughout.
Boom, everybody gets screentime, and people KEEP growing, they don't just disappear into the background when their turn is up. And at the same time, the four fight chapters aren't broken up so people don't get confused by having to learn a new character's moves too often.
I think it would be nice if you could play both sides of the story, good and evil, and you wouldn't know if their respective outcome is cannon, or what from their stories is cannon, until the next game. Other than that, I loved the story format for MK9.
RazorsEdge701 •10/20/2014 03:46 AM (UTC) •
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Grimm Wrote:
I think it would be nice if you could play both sides of the story, good and evil
I think it would be nice if you could play both sides of the story, good and evil
That raises another possible suggestion.
MKvsDCU's story mode where you have two sides/story modes, both canon, and there's a chronological order of when the fights in each side's story happen, was very well done.
The same could be done with a "good" story and an "evil" story in an MK game.
RazorsEdge701 Wrote:
Not everyone has to be playable to have screentime. That's the big problem with the chapters.
In MK9, we had a situation where, say, you play as Sonya.
You have Sonya for four fights in a row. No one else in the game gets to do anything important during that chapter except Sonya. And once those four fights are over, Sonya never does anything important again. Her story just stops. Her personality doesn't grow anymore, she never finishes her feud with Kano, et cetera, it's all just left hanging.
Same thing happens to everyone else, and even worse for the villains, as we all know.
Let me give an example of a way it could be done better:
INSTEAD, you could play Sonya for a fight or two, have the next cutscene show something important about Reptile or Baraka or some poor underdeveloped villain, but Reptile or Baraka's scene doesn't involve any fighting (or if it does, it's a non-playable part of the cutscene) so that who you're "playing as" never changes. And afterward, you bring the camera back to Sonya, and show what she's up to that causes the next fight or two.
And then a couple hours later in the game, during say Kabal's chapter, in between two of Kabal's fights, cut away to show Sonya doing something important, so that Sonya gets more development and her story isn't JUST that one chapter. Because the most important thing about character development and change is that it's a process that happens OVER TIME, not all at once.
Like during her chapter, it would be MK1. Sonya would be all "The last guy I trusted died so now I do everything myself, I don't want to be friends." And then Kabal's chapter would be MK3, and now Sonya's like "I've gotten to know you guys, we're friends now, let's work together" or "I admit it, I was acting tough but really I need help with this thing I'm doing."
And then when the Sonya scene is over, you cut back to Kabal and have the rest of his fights.
And you do that with every character throughout.
Boom, everybody gets screentime, and people KEEP growing, they don't just disappear into the background when their turn is up. And at the same time, the four fight chapters aren't broken up so people don't get confused by having to learn a new character's moves too often.
Not everyone has to be playable to have screentime. That's the big problem with the chapters.
In MK9, we had a situation where, say, you play as Sonya.
You have Sonya for four fights in a row. No one else in the game gets to do anything important during that chapter except Sonya. And once those four fights are over, Sonya never does anything important again. Her story just stops. Her personality doesn't grow anymore, she never finishes her feud with Kano, et cetera, it's all just left hanging.
Same thing happens to everyone else, and even worse for the villains, as we all know.
Let me give an example of a way it could be done better:
INSTEAD, you could play Sonya for a fight or two, have the next cutscene show something important about Reptile or Baraka or some poor underdeveloped villain, but Reptile or Baraka's scene doesn't involve any fighting (or if it does, it's a non-playable part of the cutscene) so that who you're "playing as" never changes. And afterward, you bring the camera back to Sonya, and show what she's up to that causes the next fight or two.
And then a couple hours later in the game, during say Kabal's chapter, in between two of Kabal's fights, cut away to show Sonya doing something important, so that Sonya gets more development and her story isn't JUST that one chapter. Because the most important thing about character development and change is that it's a process that happens OVER TIME, not all at once.
Like during her chapter, it would be MK1. Sonya would be all "The last guy I trusted died so now I do everything myself, I don't want to be friends." And then Kabal's chapter would be MK3, and now Sonya's like "I've gotten to know you guys, we're friends now, let's work together" or "I admit it, I was acting tough but really I need help with this thing I'm doing."
And then when the Sonya scene is over, you cut back to Kabal and have the rest of his fights.
And you do that with every character throughout.
Boom, everybody gets screentime, and people KEEP growing, they don't just disappear into the background when their turn is up. And at the same time, the four fight chapters aren't broken up so people don't get confused by having to learn a new character's moves too often.
Extrapolate that idea to 30 characters and Boom!! utter chaos, unless you want a 20 hour mess of a story ridden of divergent storylines that lead nowhere and distract from the main plot. Saying that's a way it could be done better without even taking into account the logistics of such a project is ludicrous.
projectzero00 •10/20/2014 10:05 AM (UTC) •
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Denizen Wrote:
Extrapolate that idea to 30 characters and Boom!! utter chaos, unless you want a 20 hour mess of a story ridden of divergent storylines that lead nowhere and distract from the main plot. Saying that's a way it could be done better without even taking into account the logistics of such a project is ludicrous.
Extrapolate that idea to 30 characters and Boom!! utter chaos, unless you want a 20 hour mess of a story ridden of divergent storylines that lead nowhere and distract from the main plot. Saying that's a way it could be done better without even taking into account the logistics of such a project is ludicrous.
No it's not. If they give 10-15 minutes of screen time to everyone, it would give them all some character development. A LOT can happen and be shown in 10 minutes, considering that endings in fighting games usually last less than a minute and are the only means of character development.
So let's say we give everyone 10-15 minutes (in a perfect world). That would make the Story Mode 5 - 7.5 hours approximately. Is that a lot? If you take into account the technology and money that is available, and the fact that most games nowadays take days to finish, I think it is very reasonable. After all MK9 was supposed to have a 6 hour Story Mode.
NapalmXiphias •10/20/2014 11:48 AM (UTC) •
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Grimm Wrote:
I think it would be nice if you could play both sides of the story, good and evil, and you wouldn't know if their respective outcome is cannon, or what from their stories is cannon, until the next game. Other than that, I loved the story format for MK9.
I think it would be nice if you could play both sides of the story, good and evil, and you wouldn't know if their respective outcome is cannon, or what from their stories is cannon, until the next game. Other than that, I loved the story format for MK9.
I don't want to wait 3-5 years for the next MK game to figure out what happens. If I want individual ambiguous endings, then the 'story' mode is not the place for what-ifs, maybe individual character endings from arcade, but not story mode.
RazorsEdge701 •10/20/2014 12:48 PM (UTC) •
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Denizen Wrote:
Saying that's a way it could be done better without even taking into account the logistics of such a project is ludicrous.
Saying that's a way it could be done better without even taking into account the logistics of such a project is ludicrous.
It seems to me like you're speaking from theory, not experience.
I'm studying creative writing, I have a bit of experience writing fiction with an ensemble cast, so I have in fact taken the logistics into account and projectzero is right, it would not at all be "20 hours of chaos" as you suggest. I estimate that, since MK9 retold a trilogy of games, if each game's portion of story mode was 2 hours long like a movie, maybe 3 hours for MK3, that's all you would really need to show what's in every character's bio and flesh out their personalities. That's 6 to 7 hours total, which is indeed what we were promised by the developers in interviews before the game came out.
MK9 is actually only about 3 and a half hrs long, including the fights...give or take, depending on how good you are at the game. Without the fights, it's 2 hours exactly. Injustice is the same length, and I believe they've said MKX will be about the same length as the previous games as well.
I'd also suggest that more characters could be developed at once while easily going around the "learning a new character every time it switches" hurdle if some matches or even whole chapters had been tag-team instead of 1-on-1, that way you could play the same character you've been playing AND optionally use a new character at the same time. And that on the same line of thinking, the gameplay in story modes could be varied and improved by combining Story Mode with the Challenge Tower or borrowing match types from the Challenge Tower.
DarzieP •10/20/2014 01:29 PM (UTC) •
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I think getting rid of character specific chapters would be the easiest way to give a fairer share of screentime and reduce the amount of filler chapters that exist purely to give a protagonist a devoted chapter (aka Jade's and Stryker's).
I'd rather they do something similar to Superman's chapter in Injustice and Kung Lao's chapter in MK9 where there are multiple playable characters per chapter. Sure that'd necessitate having to learn several characters' movesets in rapid succession, but if it's done correctly, the story would surely benefit from it.
I'd rather they do something similar to Superman's chapter in Injustice and Kung Lao's chapter in MK9 where there are multiple playable characters per chapter. Sure that'd necessitate having to learn several characters' movesets in rapid succession, but if it's done correctly, the story would surely benefit from it.
ThePredator151 •10/20/2014 05:26 PM (UTC) •
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1.) I like the idea of getting away from the chapters to the point where, if chapters do stay, we wouldn't be able to recognize them as such. I just despise the chapters thing alot. Something about capping off the character growth, forcing my to only have limited time with a given character, and forcing me to play with characters I may or may not have any interest in at all.
2.) I should be able to choose my way through just about anything, and regardless of my choice, still get at least the games main plot, and most of the other things going on around my character, delivered to me in this mode. It's because of this that I'm a big fan of the MKD Konquest mode and MKSM. I loved those and want the open floor playble story element like those had. Just improved dramatically since it's been so long since those game out.
3.) I'm also very interested to find out what this progressive online element is about too, because I think if they have a story mode/konquest mode, they could just have the whole thing as a living environment as we play through it. Like a mix between a sandbox game (MKSM or like God of War), an MMO game (that online element that allows us to interact with eachother), and obviously presented as an action adventure game.
4.) I guess ultimately, I know what I don't want, and that's more of this chapter crap. It's severely inefficient iMo.
2.) I should be able to choose my way through just about anything, and regardless of my choice, still get at least the games main plot, and most of the other things going on around my character, delivered to me in this mode. It's because of this that I'm a big fan of the MKD Konquest mode and MKSM. I loved those and want the open floor playble story element like those had. Just improved dramatically since it's been so long since those game out.
3.) I'm also very interested to find out what this progressive online element is about too, because I think if they have a story mode/konquest mode, they could just have the whole thing as a living environment as we play through it. Like a mix between a sandbox game (MKSM or like God of War), an MMO game (that online element that allows us to interact with eachother), and obviously presented as an action adventure game.
4.) I guess ultimately, I know what I don't want, and that's more of this chapter crap. It's severely inefficient iMo.
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