Questions of the BRUTAL variety.
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posted03/06/2015 06:35 PM (UTC)by
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predac0n
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03/12/2004 12:17 AM (UTC)
So we've had Brutalities revealed to us and they were touched on a bit as the devs mentioned they will have requirements leading into them to being performed such as ending the round with a throw, Which leads me to my following questions


1. Will the pre-requisites be easy enough to where I can fufill the requirements accidentally? ( as Brian explained you will be able to tell when your opponent is attempting to get the requirments done such as with babalities back in the days with no blocks allowed),


2. If I fufill the requirements accidentally will the Brutality automatically override my Fatality window? Will the Brutality take priority over the Fatality chance? I certainly hope not.


In regards to Brutalities you know where I see the potential? You know that period of time where the newest MKX title isn't that new anymore and the Fatalities have grown stale? Well these will fill that void of repetitiveness. OVER ONE HUNDRED BRUTALITIES!
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NickScryer
03/06/2015 02:56 PM (UTC)
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Lol you've posted this exact topic three times. Relentless eh?
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The_TooCool_Master
03/06/2015 03:10 PM (UTC)
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I think it'll be obvious stuff like performing 3 throws in the final round. They also said some moves will require you to button smash during your final move.

I think once you grow accustomed to your mains you will have no problem not doing the prerequiste on purpose or not ending the match with a specific move if you want to do a fatality.

I do believe they take precedent on the fatalities because you never get to them.
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sharefrock
03/06/2015 03:14 PM (UTC)
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The_TooCool_Master Wrote:
I think it'll be obvious stuff like performing 3 throws in the final round. They also said some moves will require you to button smash during your final move.

I think once you grow accustomed to your mains you will have no problem not doing the prerequiste on purpose or not ending the match with a specific move if you want to do a fatality.

I do believe they take precedent on the fatalities because you never get to them.


I don't think that's the case, Let's say I main Kenshi and Kenshi's requirements are that he gets three low kicks.

Kenshi's Combo starter has a low kick, that would mean If I want to do a fatality I won't be able to do any combos with Kenshi.(This is just an example as I still don't know what Kenshi's combos are in MKX)

I think they are different than what we think and he has a point, if they really are just after you do the requirements and end the match with a special move then they suck even more than I already thought.

But whatever, I actually think the last hit has to be an EX. but that's just me guessing at this point.
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Spirit_Wolf
03/06/2015 04:35 PM (UTC)
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In regards to Brutalities you know where I see the potential? You know that period of time where the newest MKX title isn't that new anymore and the Fatalities have grown stale? Well these will fill that void of repetitiveness. OVER ONE HUNDRED BRUTALITIES!


I don't know why people think that with brutalities the repetitiveness will be gone. For the first few time maybe, but after a while it's just the same thing, "Oh, this brutality again..." . Their basicly just fatality's in a classic style. And don't let the over 100 brutatilities fool you. It's spread over all the characters. Counting 2 fatality's over 25 characters, you have 50 fatality's. See... 50 fatality's, Wauw, what a number.
Brutality's are just good for those who focus more on combo's and who don't like to input fatality's.
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Blade4693
03/06/2015 04:41 PM (UTC)
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These brutalities will also be good for the people who like to finish their opponents online but don't want to worry about the loser quitting during the "Finish Him/Her" screen lol

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red5iver
03/06/2015 04:46 PM (UTC)
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Blade4693 Wrote:
These brutalities will also be good for the people who like to finish their opponents online but don't want to worry about the loser quitting during the "Finish Him/Her" screen lol



Yeah, great point. It may keep rage quitting in check.

I'm sure NRS has considered having the brutalities be specific enough where you won't be forced to use them, or accidentally set one off. Making the final input involve an "ex" move would be a good idea IMO.
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Trini_Bwoi
03/06/2015 05:47 PM (UTC)
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Spirit_Wolf Wrote:
In regards to Brutalities you know where I see the potential? You know that period of time where the newest MKX title isn't that new anymore and the Fatalities have grown stale? Well these will fill that void of repetitiveness. OVER ONE HUNDRED BRUTALITIES!


I don't know why people think that with brutalities the repetitiveness will be gone. For the first few time maybe, but after a while it's just the same thing, "Oh, this brutality again..." . Their basicly just fatality's in a classic style. And don't let the over 100 brutatilities fool you. It's spread over all the characters. Counting 2 fatality's over 25 characters, you have 50 fatality's. See... 50 fatality's, Wauw, what a number.
Brutality's are just good for those who focus more on combo's and who don't like to input fatality's.


Well there are a few reasons. First, the cinematic quality of Fatalities amplifies the repetitiveness. It gets tired a lot more quickly. Also since there are requirements, the feeling tends to shift from 'ugh not this again' to 'I can't believe my opponent fulfilled the requirement.' Like Babalities in MK9, the last thing I would be thinking when I received one was that I've seen it before. And finally, you can do a swagalicious combo before, which can also make the same Brutality different and more hype every time depending on the combo.
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Spirit_Wolf
03/06/2015 06:35 PM (UTC)
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Trini_Bwoi Wrote:

Well there are a few reasons. First, the cinematic quality of Fatalities amplifies the repetitiveness. It gets tired a lot more quickly. Also since there are requirements, the feeling tends to shift from 'ugh not this again' to 'I can't believe my opponent fulfilled the requirement.' Like Babalities in MK9, the last thing I would be thinking when I received one was that I've seen it before. And finally, you can do a swagalicious combo before, which can also make the same Brutality different and more hype every time depending on the combo.

And that in part is user preference. I like dynamic/dramatic camera angles, although I can appreciate the wink to the classic camera angle in the brutalities.
The requirements for achieving a brutatlity are just another way of input for a fatality. And I'm not saying anything about the fulfilment or difficulty of the requirements, just about the repetitiveness. Though you'll probably see those brutality's more which have easier requirements.
And if you can view the repetitiveness (or better, the lack of) of the brutality's that way, so much better for you. The combo/throw/whatever can be different, the end result will be the same.

But this is probably also a discussion where two groups will never see eye to eye. Like the combo's vs special moves fighting styles of people.
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