New Ideas for Hydro
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posted05/19/2012 03:52 AM (UTC)by
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Esoteric
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04/10/2011 01:28 AM (UTC)
HYRDO

HYDRO'S COSTUME & ALTERNATE:
Hydro can wear an G.I. Joe Collectibles Cobra ninjas garments just with a dark blue color scheme. So instead he could wear a dark blue hood, and undergarments with dark blue loose fitting pants and dark blue ninja shoes that are accented with a dark blue shin pads, dark blue v-shaped over garment and clothed mask along with the black sash wrapped around his waist. And the sash ribbons would hang down to about mid-thigh level in front of his waist. And finally he could also have the black wrist/forearm protection guards. His alternate costume could be that he wears a lighter shade of blue to go along with accessorized undergarments such as the lighter shade of blue v-shaped garments, light blue hood, loose flowing pants like a Sashinuki-Hakama, and shoes. Finally, he could have the wrists/forearm protection guards as well. He can look like the Cobra Ninjas in the G.I. Joe Collectibles just in blue and the sash ribbons could hang down to about mid-thigh level in the front of his costume. And he wouldn't have a head band over his hood.

HYDRO'S FIGHTING STYLE:
Hydro has a Ninjitsu based fighting style along with various forms of Hapkido and Akido throwing mechanics. He's is a proven expert in Taijustu in short ranged face to face and hand to hand combat. He has a mastery of impersonating targeted enemies of the Lin Kuei as well as espoinage techniques for gathering vital information need to complete missions and gaining leverage for plans of attack. He also has a keen skill in various assassination techniques covered in discretion and secrecy. One the defining qualities of Hydro that makes him standout as a gifted killer in the Lin Kuei is his iniate ability to adapt to various circumstances and apply various skill sets to changing circumstances, making him hard to read and understand in the face of his opponents. This unique quality would allow him to gain upperhands against his opponents being that he can flood them with a variety of different looks and disguise the means of his attacks into unrecognizable stances, forms and disciplines, making him unpredictable and spontanteous to his adversaries alike. Discreet and low key in nature, Hydro, is considered one of the more potent assassins within the ranks of the Lin Kuei with his Black Arts training. He possesses the ability to generate and manipulate water in all of it's phases such as solids, liquids and in it's gaseous states.

HYRDO'S BACKSTORY:
Born and bred inside the temples of the Lin Kuei, Hydro, was a raised to be a skilled killer for the Lin Kuei. In his early levels of infancy, as a screening mechanism and test, young Hydro was presented with a katana sword and a small rubber ball. In this scenario his elder beckoned him to choose the ball or the sword at his young age. Young Hydro, in this scenario elected to crawl towards the center and grabbed at both items. This in turn present a paradox towards Lin Kuei that they had never been presented with before, and in that case, they raised him to absorb and manifest the teachings of one of the sacred techinques of Lin Kuei Ninjitsu. He was also taught Black Art techniques that would allow him to generate and manipulate water in all of it's forms, gaseous, liquid and solid forms. The alias, "Hydro" would be bestowed on him as moniker fitting for his adapting and flooding styles of attacks. This would in turn cause resentment inside the temple of the Lin Kuei among his elders, and some of the more skilled fighters within the Lin Kuei inciting riots and conflict. Because of this constant bickering and chaos, Hydro would be exiled from the Lin Kuei by long time friend and associate Sub-Zero in a sudden act of aggression that Hydro wouldn't understand or come to grips with throughout time. Now with no affliations with the Lin Kuei, Hydro would then bear the differeniated markings on his uniform as an exiled Lin Kuei ninja and throughout his time would harnest and perfect his water and liquid techniques on the streets into getting what he wanted from others and also seducing attractive women. Eventually he would meet up with a person impressed by his skills, and would propose a way for him to make some real notority for himself and the answers from his past in a tournament being held involving world renown fighters from across the globe and beyond. The man would speak of his experience with a variety of skilled fighters, but seeing him action, was something he'd never seen before in all of his years. Now with the proposition resonating in his mind, Hydro would take up the offer made by the man and enter Mortal Kombat to find answers of his banishement from the Lin Kuei.

HYDRO'S SPECIALTY MOVES:
Hydrant Blasts - From fighting stance, Hydro, motions into a crouching disposition on one knee and thrusts both clinched arms towards his opponent and emits a immensely concentrated and powerful stream of water at his opponent that knocks them into a backwards stumble into a free fall on their backside landing face up.

Water Mist - From fighting stance, Hydro, morphs into a clouded mists of water vapor and sails through his opponent's body across the screen before rematerializing into his human form to transition into a jumping reverse heel kick to their backside, grab and pull the backside of his opponent into him and throw them over his back in Hapkido fashion, or to shove them with both hands propelling in a free fall face first across the opposite side of the screen on to the ground.

Puddle Uppercut - From fighting stance, Hydro, meltsdown into a sizable puddle of water and drifts across the plane of the ground only to materialize either in front or behind his opponent transitioning into a standing uppercut propelling them into a free fall on their backside landing face up.

Puddle Kick - From fighting stance, Hydro, meltsdown into a sizable puddle of water and drifts across the plane of the ground only to materialize either in front or behind his opponent transitioning into a jumping reverse heel kick to the sternum of his opponent sending them stumble backwards to a free fall on their back landing face up.

Skipping Collision - From long range, Hydro, jumps into a lunging motion towards the ground transitioning into a mass of water to skip across the surface of the ground like skipping a rock across the surface of a pond. He then collides into his opponent's lower and upper extremities via a big splash only to materialize into his human form. This sends his opponent into a back peddle to possible transition into some follow up combos.

Translucent - Hydro can morph into an embodiment of water temporarily rendering his opponent's attacks while in this form to be ineffective and harmless as if to sail right through his body, right before materializing himself into his human form. It would be like they were punching a stream of water.

Crashing Wave - Hydro motions into fully extended uppercut and with his punching hand, hearlds a minature tidal wave of water to crash into his opponent causing them to stumble backwards from the collision.

Tsunami Wave - Hydro motions into a descending spiral motion resting into a crouching disposition with both arms and hands sticking outward from his torso. He then from the motioning, unleashes a sizable wave of water across the screen that crashes and collapses his opponent free fall backwards onto the floor to where their land on their back face up.

Water Geyser - Hydro motions into a crouching dispostion on one knee and thrusts into a punch on the ground beneath himself which in turn causes a highly concentrated and powerful stream of water to rise up from underneath his opponent's feet causing them to be propelled into the air for a possible air combo and juggle.

Rainbow Hydrant Blasts - From fighting stance, Hydro, motions into a crouching disposition on one knee and thrusts both clinched arms diagonally upwards towards his opponent and emits a immensely concentrated and powerful stream of water at his opponent that arches across the screen only to collide upon his opponent's upper and lower extremities and knocks them into a backwards stumble into a free fall on their backside landing face up.

Upper Hydrant Blasts - From fighting stance, Hydro, motions into a crouching disposition on one knee and thrusts both clinched arms diagonally upwards towards his opponent and emits a immensely concentrated and powerful stream of water diagonally upward at his airbound opponent that collides upon their upper and lower extremities and knocks them backwards out of the sky into a free fall on their backside landing face up.

Solidification - From short range, Hydro, grabs his opponent into a bear hug and turns into a mass embodiement or a liquid casing of within his opponent's space where they stand. He than solidifies into an ice statue of himself and transitioning into arching his back slightly backwards flinging his arms back past his waist. It could look like he was breaking out of an ice casing mold like Sub-Zero's intro. This in turn propells his opponent from where they stand across the screen into a free fall on their back landing face up.

Riding the Wave - From long range, Hydro, motions into a crouching disposition on one knee and then makes a motion to lunge forward towards his opponent. This causes a rising wave of water to form underneath his feet and race quickly towards his opponent only for Hydro propell himself to transition into thrusting into a flying kick upon his opponent's chest right before the wave of water dissapates into water vapors in thin air. The mechanics of this move can be similar to a surfer riding an arching wave across the screen and using it as a spring or propelling device.

Hydro Planning - From mid to long range, Hydro motions into a crouching disposition on one knee and skates across the floor on an advancing puddle of water towards his opponent only to collide with him in a splash of water in an thinking man's pose. This sends his opponent's stumbling backwards from the collision.

Glaciers of Ice - From mid to long range, Hydro motions his hands over his head towards the heavens while staring down his opponent. A giant boulder of ice materializes in his hands in which in a double-handed throw, he can hearld the boulder of ice across the screen over at his opponent sending them into a free fall backwards landing on their back from the impact and also crumbling into pieces.

Don't Go Chasing Waterfalls - From long range, Hydro motions into a crouching disposition on one knee and thrust his hands straight up into a pair of clinching fists projecting a mass of water above his head and off screen only to come crashing down on top of his opponent's head. The gravity of the water's momentum can pin his opponent down to the floor on their face. Hydro can then jump into a forward ground roll foward for some follow up combos.

Ice Block Punch - From close range, Hydro motions into a bunch of fluid hand movements around his body only to thrust into a potent front jab twisting his punching hand into the sternum of his opponent. His punching hand while motioning into this manuever solidifies into a solid casing of his punching hand in the form of ice giving Hydro a more potent and impactful hit to his opponent's sternum before the ice casing of punching hand melts away. This sends them into a backwards free fall across the screen landing on their back face up.

Ice Block Kick - From close range, Hydro motions into a side stepping sidekick to where his kicking foot materializes into a solid ice casing of kicking foot in the form of ice giving Hydro a more potent and impactful hit to his opponent's sternum before the ice casing of kicking foot melts away. This sends them into a backwards free fall across the screen landing on their back face up.

Riding the Wave Pt. 2 - From long range, Hydro, motions into a crouching disposition on one knee and then makes a motion to lunge forward towards his opponent. This causes a rising wave of water to form underneath his feet and race quickly towards his opponent only for Hydro to transition into a series of front somersaults and thrusting into a flying punch upon his opponent's chest right before the wave of water dissapates into water vapors in thin air. The mechanics of this move can be similar to a surfer riding an arching wave across the screen.

Teleport - Hydro teleports leaving a blinking imprint of himself behind and transports himself across the screen behind his opponent transitioning into a flying punch, in front of his opponent or from a drop down sequence above his opponent only to transition from a somersault into a flying punching pose. While motioning into this manuever his punching hand materializes into a solid casing of ice to give his hit a more impactful hit to his opponent.

Hurricane - Hydro thrusts into a crouching punch toward the ground beneath them and generates a minature hurricane beneath his opponent's feet that propells his opponent into a series of full body twists acute or obtuse to the plane of the ground and towards Hydro for a possible air juggle/pop-up manuever.

Hydrant Lunge - From mid to long range, Hydro, motions into a lunge forward towards his opponent only for him to morph into a mass of water while in mid-air and to crash into his opponent's chest and upper extremities before transitioning down into a forward ground roll. This causes his opponent to stumble backwards from the collision. Hydro can then pop-up on his feet and executes some follow up combos.

Slam & Choke - From close range, motions backside leg around the back of his opponent's legs all while grabbing his opponent's neck. He then forcefully slams his opponent down to their back against the ground taking their feet out from underneath them in a crouching disposition grappling their neck. His grappling hand then liquifies into a potent stream of water pouring into the orficies of his opponent's face, particularly the mouth, and choking them out while they lay on their backside.

Avalanche - From mid-air, Hydro motions into a series of front somersaults and during the multiple rotations in the somersault, a giant boulder of ice materializes in his hands in which he in a double-handed motion slams the rock over his opponent's head sending them into a free fall backwards landing on their back or renders them standing disoriented for a series of follow up combos.

Backside Tidal Wave - From mid to long range, Hydro motion into a crouching disposition on one knee and flings his arms backward past his waist and launches a tidal wave of water from the opposite side of the screen that pushes them into a free fall forward face down.

Wash Your Face - From close range, Hydro grapples his opponent's neck single handedly and strangles them in mid-air for a split second, his grappling hand then liquifies into a highly concentrated and powerful stream of hot water in his opponent's face pushing them into a backwards stumble from the force of the stream and rendering them disoriented.

Break Even - From mid-range, Hydro lunges towards his opponent and skates across the surface of the pavement, hydroplaning across a trail of water, upside down towards his opponent like a hand stand, only to collide with his opponent's upper and lower extremities pushing into a backwards stumble. He then can transition into a forward ground roll and take on his fighting stance. It can look like the final step show routine in the movie "Stomp the Yard" where the main character gets thrown across the stage from the black frat to the red frat like some kind of surprise move at the end.

Liquid Swords - From close to mid-range, Hydro executes a fully extended overhanded slice from an authentic ninja sword made of a watery liquid substance sailing through but slapping against the face and garments of his opponent. The overhanded slice motions from head to toe towards the upper and lower extremities causing opponent to fall back into a backwards stumble towards the opposite side of the screen.

Spilled Drink - Hydro cocks back his forward side hand to backside waist or hip and flings it backwards across his body past his front side waist. This flings a miniature wave of a liquid substance towards the face of his opponent. This causes them to stumble backwards from embarrassment or has them cover their face from the maneuver. Hydro can then follow up with a series of standing punching combos and aerial juggles towards his vulnerable opponent.

HYDRO'S INTRO:
Seeps up from a puddle of water from the ground into a crouching disposition on one knee and hand on the ground like three point stance from a football player. He then materializes into human form and rises to his feet to take on his fighting stance.

HYDRO'S MID-MATCH TAUNT:
Motions over his hands towards his pelvic region while standing over his fallen opponent and projects a small stream of water on their fallen body before walking back over to his position on stage.

HYDRO'S WINNING POSE:
Turns to the camera and respectfully bows his head with a open palm closed fist.

HYDRO'S FINISHING MOVE:
Head Rush to cause your Cerabellum to Bust - From close range, Hydro grabs one of the shoulders of his opponent and pulls them in to a free hand punch, while motioning into the punch with his other hand it liquifies into a stream of water in the mouth of his opponent. He then holds his liquified arm in the mouth of his opponent as the convulse from the overflow of water being spouted in their mouth. He then after a short time period yanks his hand out of their mouth and materializes it into a solid ice casing in the form of ice and then throws a cross over hook that knocks his opponent to their knees. They then fall over to their back laying rest face up on the pavement. Hydro strikes his winning pose.

HYDRO'S ENDSTORY:
During the course of the tournament, Hydro would encounter old and long time friend and associate Sub-Zero from the Lin Kuei. With the memory of his banishment still fresh in his mind, Hydro would confront Sub-Zero with a barrage of questions about what he was doing here and events that happened from his past. He would learn that with his inception and rise to power among the Lin Kuei garnered a lot of jealousy and envy from other members and even high ranked officials and elders. Many of the members wanted him killed, and in order to protect him from the attempts of assassinations, Sub-Zero would secretly banish him to an unknown place. And now that many of those Lin Kuei misfits have either been disposed of or have died throughout time, Hydro would reunite and reconnect with his long lost Lin Kuei family as a changed man from what he had once been. Eventually he would also have the respect in his skill set to teach and instruct a priviledged and deserving set of young fighters the most sacred and highly famed skills of the Lin Kuei water techniques. Eventually throughout time, Hydro would marry Arctica a member of the Lin Kuei and rise to be one of the more respected and powerful priests of the Lin Kuei transforming it's members to be better ninja and respected members of the community that they would serve.











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Icebaby
05/19/2012 02:11 AM (UTC)
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Couldn't this have gone into the two live threads about him? The thread on this forum has someone already doing what you did.
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Esoteric
05/19/2012 03:52 AM (UTC)
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Yeah, I posted this same exact message on the other forum about Hydro, but I also wanted to post another thread just incase people didn't see the message.
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