new features
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posted09/01/2007 11:53 PM (UTC)by
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flamingspike
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08/10/2007 03:21 PM (UTC)
do you think there will be new features and if so what do you think there will be, and what would you like to see.

i would like to see better and newer death traps, because they have had the acid and spikes, they are good but change is better, i would like to see, maybe say your in arena that is for a certain character could attack you, and if there was a history between the characters then it would be better. also maybe something can come and attack, or there could be bombs thowen at you or something. don't flame please teel me your ideas, and what you would like to see or if you heard anything
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ThePredator151
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08/23/2007 09:54 PM (UTC)
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1. Instead of a "Conquest Mode" or "Mini Games", I want some kinds of character building adventures.

I want to be able to go through all, say, 10-20 types of "challenges" straight through....or be able to select which challenge I want to go through, to build the kind of character I want.

Ex: If I wanted to build a cryomancer("art of cold", like Sub-Zero), I'd probably go on//be sent on the missions that dealt with water, snow, and ice.....and then, missions that helped build up a resistance to heat///help maintain your body temperature so you don't die whilst a student to the art of cold.

Stuff like, achieving an item(s) atop a huge, avalanche ridden, boulder falling mountain, or delving deep into a freezing labyrinth. cave ect ect.


They should be complex enough so that we are able to acquire "qualities" based on how we, as individuals play with our own created characters. Some "qualities" will be limited to us because "we didn't find them" while on the missions.

another Ex: Finding the ability to control ice in minimal or advanced ways. After finding an artifact, the only thing left would be learning how to use it.

Making the possibility of having "the same" character as someone else more rare. Much like the matrix of MkAs' KaKs' possibilities, but more on a "personality" level. More realistic created character, if you will.

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2. To accompany #1 there, I want a dojo or training grounds that cater to the type of character that I build, and a sensei that is just as unique to the character I'm building. In the case of wanting to build a cryomancer, the Grand Master Sub-Zero seems logical to have as a sensei.

This is where you go into practice mode. It's where you can spar with any-one you select from the roster(should have two player capabilities). Or, when you think you're ready, you can spar with your Sensei. Your sensei should not be selectable in this mode, and should be unique in that he//she is the master of the overall art//style you are trying to perfect. So, you should learn the most from sparing with him/her. You sensei should be the one that recommends the next task for you, or tells you about your weaknesses. That's why sensei's, in this mode, should not be selectable....because stats are always computerized.

You can then image, the dojo contains all your requirement regamins, has a place for your stats(high and low points in your progression of your style). It has a place for the items you acquire when you return from a mission, and naturally, will be the place you hold any weapons and armor for your character.

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3. Limitations would depend on how versed your character is. For instance, if you built a character that had 4 arts(let's say cryo//cold, pyro//fire, necromancy//dead, and a sorcery//magic), not one of those arts should be able to me "mastered" by your character. Nor any of the martial arts that are associated with each style.....Most regularly, you should not have access to "the most//more powerful" attributes of any one of the styles because it's a learning process for your character. It should be so rare you see the guy with a character who has managed to master 2 or more arts//martial arts.

On the other hand however, masters of one art would seem more logical, and overall to the mass of players....more achievable. It should be a tough process now doubt, but when online, we should more regularly see a master of one art, martial art, and maybe a weapon style that's closely associated.

I thought about this, and if you really enjoy the character you have, but you want to make him//her a master of an art after making a very versed character out of them.....You have to "die" so to speak. Selling things that are associated with your previous styles, meditating or aging a great deal, loosing alot of fights, or going on missions that are contradictory to the ones you already have under you belt help you shed your attachment to an art.

Then, you could hypothetically go in a new direction with the same character. But the general understanding would be " that it's not worth it, just make a new character and start all over".

4. Bottom line here? We should be starting from scratch with a character, and taking them through what we want, to build up a character that we want.

KaK is the prominent force with this idea, but the objective is to create a better replay value, and a more intense "care" about the character that we build and then in the game. You should also gain a new respect for regular characters that are already associated with say, the Lin Kuei, the Shiria Ryu, Special Forces, Order of Light, the Shaolin Monks and so on...because you now understand what kind of work it took for Sub-Zero to become the Grand Master of the whole Lin Kuei. Or for Sonya or Jax to become the Cpt and General..for Liu Kang to be considered "the one", and for Scorpion to be the figure head of Mk and the Shiria Ryu...See what I mean?

Side effects should be that it's intertwined with the factions in MK. Elemental Gods students, Black and Red Dragon Clans, Tarkada, Shokan, Order of Light and the Shaolin Monks, Special Forces...ect ect..

We should be able to build our own character up with relation to one or more of these. I mean, hypothetically, you could have a character from the Lin-Kuei that has learned techniques from other factions too.

hm....
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Anansi
08/26/2007 12:43 AM (UTC)
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I want fatalities built into the match rather than taking place after the match is over. Think of how finishing moves are handled in wrestling games.
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SubZerosMyHero
08/29/2007 09:01 PM (UTC)
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good idea up top

as previously stated there is a need to get rid of conquest mode; instead have a character building (created character preferably) mode in which your character gains strength, quickness, and learns new moves. this could be done with a sensai type (Bo? sp?)

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SubZerosMyHero
08/31/2007 08:42 PM (UTC)
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just read the 1st post, feel like a plagarist tool
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rodrigomaru
09/01/2007 11:53 PM (UTC)
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I would like there to be a "Test Your Might" mini-games built in to the fights...for example; your kharacter's face is being forced into a spike on the wall.. your guy is all struggling an' stuff...then BAM! TEST YOUR MIGHT!, both players have to make this insane button combination to either break free, or just die!!!
Also, there should be a create-a-fatality systme, buy only for doing BRUTALITIES, for those who don't really know how to perform fatality, and faster!!!FASTER!!! so it'll be like back in the old days, but way cooler!!!
The Krypt should be as big as in DA too!
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