KungLaodoesntsuck Wrote:TheBigCityToilet Wrote:KungLaodoesntsuck Wrote:umbrascitor Wrote:
but that's never been what MK was about.
I disagree.
Now sure, there wasn't a large abundance of colors but when you got hit with an uppercut back in the day you saw a blood explosion. They don't need to make it look like a circus of color but they should emphasize the blood a bit more. As of right now, it just kinda comes out and stays on the ground, turning the floor into a slip and slide. Which looks fucking stupid. I'd say the MK2-MK4 games had more interesting looking fights than the ones we have today. Those games embraced the over the top nature of themselves.
But the point I'm trying to make is I find it hypocritical for a fighting game to take a realistic approach to the fights, but still be over the top violent in everything else. The over the top attitude should carry over to the fights themselves.
And it 's not just SF that does a better job to me, KI and Tekken have more exciting fights to watch as well.
Y'know what? This tells me you don't "get" Mortal Kombat. This isn't me being salty, here's my reasoning:
You say that older MK's "embraced their over the top nature". But EVERYBODY knows Mortal Kombat was notable for its realistic elements from day one. Don't you remember how the realism was a selling point? How old flyers and cartridge boxes would say shit like "It's so real, it hurts!"? The digitized graphics made fighters look likelike, and the sound effects/hit detection made every punch you threw feel like death. That was the point.
It's crazy how you use the "blood explosions" as an example of older MK games being more fanciful. Here's the thing: shocked parents and the government took that shit VERY fucking seriously in the 90s. The earliest MK games were created AND received as graphic, brutal depictions of bloodshed, despite some campy elements and comic relief. You only think the gore is silly now because technology ages.
If anything, MK4 was the odd man out since the game became less realistic due to its
early, awkward attempts at 3D fighting. Otherwise, MK, at its core, has almost always tried to mesh realism and fantasy. MKX is no different. If that's "hypocritical" (which is the wrong word for this occasion...I think you mean "jarring"), then so are we for playing it all these years.
So...yeah, I find your criticisms specious. They go against what MK has always been about.
Did you not read my post? I know you used some quotes but did you actually read it? If you did you'd know I'm talking about the realistic approach to the FIGHTS themselves, not the overall graphics or art style.
I used the blood explosion example to point out that the fights in those games looked more exciting than the fights in MKX. It made the hits look more powerful and brutal. Today the blood just hits the ground and turns into a fucking snail trail.
And please don't tell me what you thought I meant. I know what I meant. I find it hypocritical because the game goes out of its way to be gory and violent, but make the gameplay in fights as realistic as possible. Why is it that they'll go out of their fucking way to make characters sweat after a battle, but take no battle damage? Sure you have X-Rays but they're not worth using so you never see them being used.
Also, when I say the fights looked more interesting in older games, I'm also talking about the soundtrack and the announcer being more of a presence. Not just what's happening on the screen, but the sound too.
Look at KI, that game has blood but it does a much better job making the fights look more exciting and hype. You know why? Because KI makes the fight look over the top crazy and it works. Why can't MK have fights that look exciting to watch? That's what I wanna know.
When I say "The earliest MK games were created as graphic, brutal, depictions of violence", I mean the total package. Gameplay, sound, graphics, everything. But, according to you, I was just talking about art direction.
Even after I noted the games' on-hit sound effects and hit detection--y'know, stuff unique to the in-game fighting--as crucial parts of its appeal, I was supposedly solely focused on graphics and art direction. And using this perspective, you suggest *I'm* not reading thoroughly. Wow.
You, sir, will make a brilliant politician someday...but I digress.
Mortal Kombat's crushingly realistic gameplay was one of its selling points back then. If the in-game combat wasn't as down-to-earth as the rest of the presentation, the series would NOT be as notorious as it is today. Bet on it. Blood effects evolve. While you may have liked the effect back then, it was meant to be as realistic as possible. The streams of leftover blood are what they deem more immersive now. It is what it is.
Killer Instinct is none of my concern. I'm comparing newer MK games to their predecessors, since you seem to honestly think MK wasn't founded on the idea of meshing the lifelike with the fanciful.
That rant about X-Rays made me laugh. You're all over the damn place with this argument, man. X-Ray's aren't very useful in-game, though, I'll give you that.
With that said, MK has almost always saved its more ridiculous ultra-violence for specific parts of the in-game combat. Like...to think that's anything new would be to forget nearly every MK game ever.
That's partly why I was saying "hypocritical" is such a stupid word to use here. You're basically saying "MK is doing the exact same thing it's done since 1991 in regards to its ultra-violent gameplay aspects! What hypocrites!" Do you see why that doesn't make sense?