Multatlities, anyone?
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posted12/18/2013 03:25 PM (UTC)by
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MK_Fanatic_
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12/15/2009 06:55 AM (UTC)
If tag-team returns in the next game would anyone be interested in the tag-team fatalities? It would be a super secret finishing move with character specific tag-teams e.g. Scorpion/Sub-Zero, Mileena/Baraka etc Edit For some reason I thought the term was "Multality" from Shaolin Monks
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.
12/15/2013 07:51 PM (UTC)
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It does seem interesting, but I don't think that will happen for at least two more installments.

If it does occur, it will have to continue for the rest of the series, and I'm sure NRS isn't ready for something like that.
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KungLaodoesntsuck
12/15/2013 08:34 PM (UTC)
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Yes I'd love Tag Fatalities but please don't call them "Mutalities". It sounds awful. Tag Fatalities will do just fine.
Riyakou Wrote:
It does seem interesting, but I don't think that will happen for at least two more installments.

If it does occur, it will have to continue for the rest of the series, and I'm sure NRS isn't ready for something like that.


They had considered Tag Fatalities for MK9, but didn't have the time. They definitely need Tag Fatalities to make Tag feel more like an exclusive mode, instead of 1v1 with 2 extra people. If Tag returns in MK10 I think there's a good chance we could see Tag Fatalities.

And maybe in the future, Tag X-Rays!
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acidslayer
12/16/2013 12:17 AM (UTC)
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I'd love to see tag fatality's. I have tons of ideas for various mix finishers.

For example

Scorpion/Reptile Acidic Flame - Scorpion performs toasty on the right side of the opponent and reptile performs his acid puke on the left side of the opponent melting and burning the fighter to death.

Ermac/Kenshi Telekinetic Pull - Kenshi rips off the legs of the fighter using his mind and Ermac uses his mind to rip off the arms of the opponent.

Sub-Zero/Frost Icy Pillars - Frost makes a wall of ice and sends it sliding at the opponent and Sub - Zero does the same both connects crushing and freezing he fighter to death. Think of it like the prison death trap in Deception.

just few ideas for tag finishers.
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Icebaby
12/16/2013 09:58 PM (UTC)
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It's plausible, I'll give you that. But I don't see a mixture between two characters using their powers, that would be a heck of a lot of stuff to create... Let's say you have twenty four characters each having two fatalities and not counting their other alities. That's forty-eight fatalities.

So then you have one character able to use their powers with another character for a tag team twenty-three times.

Having all twenty four characters having a fatality with the other twenty three + their own... Twenty four times twenty four, you'll be having five hundred and seventy six fatalities.

The most fatalities in a game ever is held by Tattoo Assassins, that really shitty game that had over 2000 fatalities... if you even want to consider calling those fatalities.

I don't know, I'm probably throwing more thought into this but yeah.
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fijikungfu
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12/17/2013 10:11 PM (UTC)
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Icebaby Wrote:

Having all twenty four characters having a fatality with the other twenty three + their own... Twenty four times twenty four, you'll be having five hundred and seventy six fatalities.

I think the op means having character-specific fatalities for certain characters, characters that are familiar with each other (like Liu Kang and Kung Lao in Shaolin Monks). It would be ridiculous having a tag fatality with every character combination, considering the roster may be bigger this time around.
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Icebaby
12/17/2013 10:25 PM (UTC)
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fijikungfu Wrote:
Icebaby Wrote:

Having all twenty four characters having a fatality with the other twenty three + their own... Twenty four times twenty four, you'll be having five hundred and seventy six fatalities.

I think the op means having character-specific fatalities for certain characters, characters that are familiar with each other (like Liu Kang and Kung Lao in Shaolin Monks). It would be ridiculous having a tag fatality with every character combination, considering the roster may be bigger this time around.


My post was meant more as a joke to be honest,
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fijikungfu
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12/17/2013 11:26 PM (UTC)
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Icebaby Wrote:
fijikungfu Wrote:
Icebaby Wrote:

Having all twenty four characters having a fatality with the other twenty three + their own... Twenty four times twenty four, you'll be having five hundred and seventy six fatalities.

I think the op means having character-specific fatalities for certain characters, characters that are familiar with each other (like Liu Kang and Kung Lao in Shaolin Monks). It would be ridiculous having a tag fatality with every character combination, considering the roster may be bigger this time around.


My post was meant more as a joke to be honest,

Oh, then I'll give you that. Sometimes it's tough for me reading sarcasm on the web.
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Icebaby
12/18/2013 12:45 AM (UTC)
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fijikungfu Wrote:
Icebaby Wrote:
fijikungfu Wrote:
Icebaby Wrote:

Having all twenty four characters having a fatality with the other twenty three + their own... Twenty four times twenty four, you'll be having five hundred and seventy six fatalities.

I think the op means having character-specific fatalities for certain characters, characters that are familiar with each other (like Liu Kang and Kung Lao in Shaolin Monks). It would be ridiculous having a tag fatality with every character combination, considering the roster may be bigger this time around.


My post was meant more as a joke to be honest,

Oh, then I'll give you that. Sometimes it's tough for me reading sarcasm on the web.


Haha, no worries grin
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TheCypher
12/18/2013 02:09 AM (UTC)
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Dualities? (Yes? Yes? ...yeah no, sorry) Tag Fatality just sound too bland.


I like the idea of having tag fatalities, but as others have pointed out the amount of time and resources needed to make unique animations for each character combination would be insane. More than any developer would want to sink money into. At least not without adversely affecting other areas (challenge tower, krypt, etc.)

So, how about this...

Every character has a Opener and Closer Tag Fatality animation. Which one plays is determined by who the player initiates the fatality with. The currently controlled fighter's Opener animation would star off dealing heavy (maybe X-ray?) but not (at least not immediately) fatal damage. Then the partner's Closer animation would go dealing the fatal blow.

Example:

Say you got the team of Scorpion and Kabal. If you activate the fatality with Scorpion then he would Open. Maybe slash his opponent's throat with his harpoon. Again dealing heavy, bloody damage but not destroying any part of the body, leaving it intact for the Closer. Which in this example would be Kabal. He could, I don't know, slice the opponent vertically in half with his hooksword.

So, on the other hand. If you initiate the fatality with Kabal he'd Open. Perhaps disemboweling the opponent with the hookswords. Then Scorpion could harpoon them through the skull, give a mighty pull and decapitate them.

And those would be their respective animations for their part in the Tag Fatality no matter who they are partnered with. Again not as creatively unique as a different fatality for each character combination, but I think it would be more logistically doable during a development cycle. Thoughts?
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oracle
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12/18/2013 08:25 AM (UTC)
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I could dig it but I imagine it'd work like certain throws in TTT2. Only with certain characters, it's not really something that EVERYONE needs.
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KungLaodoesntsuck
12/18/2013 03:25 PM (UTC)
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oracle Wrote:
I could dig it but I imagine it'd work like certain throws in TTT2. Only with certain characters, it's not really something that EVERYONE needs.


I agree.

Only certain pairings should have them. Scorpion/Sub-Zero, Liu Kang/Kung Lao, Kitana/Mileena, Shang Tsung/Quan Chi, and so on. Characters that have well known rivalries or friendships should have a Tag Fatality together.

The thing about TTT2 is every single person had a tag throw with someone else. Even Combot had one with Lee. So does that mean everyone would have at least one Tag Fatality partner? Characters like Liu Kang and Kitana could easily have more than one Tag Fatality partner.
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